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Getting people out of NPC corporations

First post
Author
Jenshae Chiroptera
#221 - 2015-02-25 15:24:57 UTC
Jeven HouseBenyo wrote:
Momentary derail, apology in advance... >Jeven
Seems more like putting it on track. Good feedback, thank you.

... and yes, selecting the NPC corp could help but there would need to be some sort of limitation or people will hop from NPC to NPC corp dodging the wars they have.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Crest Zah Donartal
Bluenose Corporation
#222 - 2015-02-25 16:53:11 UTC
Somes just try to push everyones into pew pew.

What if not all players enjoy it?


Jenshae Chiroptera
#223 - 2015-02-25 16:54:35 UTC
Crest Zah Donartal wrote:
Somes just try to push everyones into pew pew.
What if not all players enjoy it?
They can fund others to do it for them. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Bel Tika
Sebiestor Tribe
Minmatar Republic
#224 - 2015-02-26 01:09:29 UTC
Eve is a sandbox, it has potentially hundreds of ways to play it to your liking, just because you like one way does not mean someone else does, just because you dislike another way does not mean someone else does, whatever way you decide to play the game DOES NOT MAKE IT WRONG

Sorry i feel i had to reinforce that.

I love nothing more in this game than to login an build things, to put it simply, to put it another way, i mine all my materials and build it all from them materials, ppl do not like doing this, i do not care, i do, i pay my sub i play MY game, i do not like pvp i have never liked pvp i will never like pvp, in this game or in any game, you do go you ra ra clap clap.

I've been awoxxed, i've been wardecced (over n over n over n over n over), it dont bother me i just kept doing what i do an enjoy doing, mining an building, im no asking ppl to understand why i enjoy it i dont care you dont understand, just accept it is part of the game, the same game where yes it might be a MMO but ppl actually do prefer solo an that my friend you also need to accept, just like i need to accept im going to be blew up again and again when im out mining my materials, but you know what? im not going to come here and complain an ask the developers to change the game to suit me because everyone else is playing it differently and should be playing it my way, no im just going to accept the fact that this a a sandbox and its full of ppl playing the game there way an sometimes they ways are going to clash or benefit us.

Throwing ppl out of NPC corps aint a answer to anything

Why am i in one??? think what you will
Jenshae Chiroptera
#225 - 2015-02-26 02:37:21 UTC  |  Edited by: Jenshae Chiroptera
Bel Tika wrote:
Eve is a sandbox, it has potentially hundreds of ways to play it...
Throwing ppl out of NPC corps aint a answer to anything ....
There have been a lot of posts other than this and many are linked in the OP as reference points to read before and after them.

I do wish CCP would clarify things. Either, make a completely safe place where Concord is protection rather than retribution alternatively an area where weapons can not be fired at other players

OR

Put on their front page that EVE is a ** PVP sandbox.**

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Bel Tika
Sebiestor Tribe
Minmatar Republic
#226 - 2015-02-26 03:47:57 UTC
TBh i dont have a problem with how the game is the now, i just tinker away, mind my own business so to speak, it has survived this long an if it is doing well why change it? apart from the necessary changes ofc, if it is not doing ok after all these years, then well i guess you need to change it and probably in ways ppl that play it the now wont like, but im not intellectual enough to come up with a solution if the game is having problems retaining ppl an paying bills so to speak

Only solution i'd think of is for 10 year you went the pvp route, if it aint working time to try the pve, if that means 100% protection for the ppl that want to pve well so be it, but for the ppl who want to risk everything on a daily basis then they need to be rewarded better for it and there space needs to have things that the other space does not.

Right now i dont want to be part of low or null, heck i dont even want to go there, where is the incentive for me? what is the incentive? as i said before i dont mind risk, heck i would even help protect the space if i managed to get into a corp, but right now from my limited understanding of the game null an low offer me exactly nothing, i've watched the battles and there boring, i see the politics and again it bores me, outside the tinkering i do im interested in story, put some decent epic/interactive/voiced etc story arcs that involve empire/pirate an i be there in a heart beat
Jenshae Chiroptera
#227 - 2015-02-26 04:19:57 UTC
Bel Tika wrote:
... but right now from my limited understanding of the game null an low offer me exactly nothing, i've watched the battles and there boring, ...
Taking this only because I need to go grab some sleep.

Living in Null Sec, in the region I am in, there is constantly little roaming gangs of reds and spectres that you have to kick out to go back to business. (So, there is gang combat).
You can jump into a fight, protect people in your system and fleet without any restrictions from the mechanics. See that guy in the destroyer warping to the anom with your friend in it? Land there first and feel free to shoot first!

As for the tinkering, I find it satisfying making ships and knowing that they will probably be bought and flown by the group I am supporting on a day to day basis.

If you want real excitement and heart attacks, grab nine others and try live in a worm hole. P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jeven HouseBenyo
Vanity Thy Name Is
#228 - 2015-02-28 13:51:40 UTC
Jenshae Chiroptera wrote:
Jeven HouseBenyo wrote:
Momentary derail, apology in advance... >Jeven
Seems more like putting it on track. Good feedback, thank you.

... and yes, selecting the NPC corp could help but there would need to be some sort of limitation or people will hop from NPC to NPC corp dodging the wars they have.



The catch with that is, there will always be people that jump from corp to corp, whether it's to dodge wardeccs, personality conflicts (that's why I don't have this character operating out Dysa anymore), whim, following a new-made friend elsewhere, the old adage about grass/greener/next pasture...

The first two things that come to mind that would slow down the hopping from one NPC corp to another would be these. Is your standing with them above a certain number threshold, and are you willing to pay their join-up fee? The fee could be as nominal or painful as fits what the size of the NPC corp is (Tiny, Regional, Large, etc.) but the 'painful' part would be getting your standing up to the threshold to join in the first place. Just from taking the time to get RMS standings up high enough to use their bases for jump clones, I know it's not an overnight process to get to the magik 8.00 number. Perhaps a similar mechanic to keep the NPC corp hopping limited. After all, even the toon that's been played every day since Eve went live would have limits on where they could hop to avoid PvP. Whether it be another player or an NPC corp, there's absolutely NO way to end up with Everyone loving you in Eve. That's part of it's dubious charms that keeps me playing!

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Syn Shi
School of Applied Knowledge
Caldari State
#229 - 2015-02-28 14:03:58 UTC  |  Edited by: Syn Shi
Jenshae Chiroptera wrote:
Bel Tika wrote:
Eve is a sandbox, it has potentially hundreds of ways to play it...
Throwing ppl out of NPC corps aint a answer to anything ....
There have been a lot of posts other than this and many are linked in the OP as reference points to read before and after them.

I do wish CCP would clarify things. Either, make a completely safe place where Concord is protection rather than retribution alternatively an area where weapons can not be fired at other players

OR

Put on their front page that EVE is a ** PVP sandbox.**



A sandbox allows for all types of play.

There is no such a thing as a pvp sandbox.

Players who are doing anything but pvp will not magically want to pvp by forcing them to.



I would say at this point this thread is just going around in circles and providing nothing worthy of discussing.

Border line rant thread.....wah...I want to force everyone in the sandbox to play like I do.
Jenshae Chiroptera
#230 - 2015-02-28 15:29:28 UTC
Syn Shi wrote:
Border line rant thread.....wah...I want to force everyone in the sandbox to play like I do.
No, you have missed the core point; veterans are in the safest possible position to farm up far too much ISK.
Failing the "risk vs reward" core to EVE.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lady Rift
His Majesty's Privateers
#231 - 2015-02-28 16:32:06 UTC
Jeven HouseBenyo wrote:
Jenshae Chiroptera wrote:
Jeven HouseBenyo wrote:
Momentary derail, apology in advance... >Jeven
Seems more like putting it on track. Good feedback, thank you.

... and yes, selecting the NPC corp could help but there would need to be some sort of limitation or people will hop from NPC to NPC corp dodging the wars they have.



The catch with that is, there will always be people that jump from corp to corp, whether it's to dodge wardeccs, personality conflicts (that's why I don't have this character operating out Dysa anymore), whim, following a new-made friend elsewhere, the old adage about grass/greener/next pasture...

The first two things that come to mind that would slow down the hopping from one NPC corp to another would be these. Is your standing with them above a certain number threshold, and are you willing to pay their join-up fee? The fee could be as nominal or painful as fits what the size of the NPC corp is (Tiny, Regional, Large, etc.) but the 'painful' part would be getting your standing up to the threshold to join in the first place. Just from taking the time to get RMS standings up high enough to use their bases for jump clones, I know it's not an overnight process to get to the magik 8.00 number. Perhaps a similar mechanic to keep the NPC corp hopping limited. After all, even the toon that's been played every day since Eve went live would have limits on where they could hop to avoid PvP. Whether it be another player or an NPC corp, there's absolutely NO way to end up with Everyone loving you in Eve. That's part of it's dubious charms that keeps me playing!

>Jeven



you can end up with everyone in empire (high sec) loving you and not hard just time consuming (takes a week or so every 3 months)
Skorn Blacksword
Pator Tech School
Minmatar Republic
#232 - 2015-02-28 17:14:49 UTC
Small corps getting bullied by corps that just want hisec kills is a problem. That happens too often and your small band of brothers falls apart. Perhaps concord needs to be bribed to allow larger corps to war dec smaller ones? If a 200 man corp wants to war deck a 4 man corp perhaps they need to pony up a lot of iskies to the authorities to look the other way. This would also get corps to:
1. trim their alt rich corp.
2. protect the small guys from being bullied.
3. penalize the bullies

On top of this we have our corps that don't want to participate in pvp at all. They can also bribe concord to disallow a war deck unless they pay more than their bribe. So I'm saying one corp pays concord a bill isk to deter war decking for a month. If a corp wants to war deck them then their initial cost is:

(protection fee+some sort of modifier)+(bribe for large vs small)+( normal war deck fees).

So a small wealthy corp can discourage war decking, but not be immune to it either.
Encourages pvp between simular sized corps
Discourages war decking corps that are vastly disadvantaged by numbers.
Creates another isk sink which can be health for the game economy.
Small elite corps can war deck larger corps more easily.


Ok, back to getting players out of npc corps. Make the npc corps politically aligned. Your an Amarian, you end up in Amarian space, and therefore are killable in non Amarian space. Have easy access to Amarian tech, all non Amarian tech in stations has a import tax imposed above the price listed by the poster.

So now its harder for an npc corp player to move goods out of amarian space and more difficult to compete with prices of other industrialists who are also in npc corps. But for non-Npc corp players there would be no tariff on any goods they purchased and they can move outside their territory with less danger. Ooh gankers would have to love that idea, and it encourages racial boundaries and conflict.

Limit where and what they can do and they won't want to stay in the NPC corp. Especially if there is more freedom and profit for not being in the NPC corp. Add in the fact they can make it more expensive to be war decked by limiting their size and paying concord for protection. I think this is not a perfect suggestion, but perhaps a step in the right direction.
Jenshae Chiroptera
#233 - 2015-02-28 17:23:08 UTC  |  Edited by: Jenshae Chiroptera
Skorn Blacksword wrote:
Small corps getting bullied by corps that just want hisec kills is a problem.
It is and I am advocating giving better tools for player to player solutions.
A reputation board for mercenaries and another for white knights.

Corp QQ is in distress, they check the White Knight board and find Corp OO. When Corp OO has successfully turned the tide and defended Corp QQ then they can add more reputation to Corp OO on the in game corp finding board.

Now, maybe Corp OO start chasing the attackers Corp MM around high sec and they don't like that so Corp MM checks the merc board and finds Corp FF to come help them fight off Corp OO because heaven knows, the White Knight board won't do it.

Now, you could say that Corp MM can list themselves on the White board and then Corp OO might get their "help" but it turns out that Corp MM is going to do nothing and just provide intel to Corp OO's enemies. No problem because Corp OO then gives them a negative reputation and Corp MM gets the benefit of using the White board for betrayal only a few times before no one wants to go near them.

The corps, the war reports and such all tie in so a good corp leader can check that a White Knight corp does what they say they do.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

admiral root
Red Galaxy
#234 - 2015-02-28 18:52:18 UTC
Skorn Blacksword wrote:
Small corps getting bullied by corps that just want hisec kills is a problem. That happens too often


I'm going to go ahead and call bullshit on this. Bullying is a violation of the EULA - when was the last time you filed a support ticket over it? My guess is never, because you've never once seen anyone bullied in this game.

Quote:

2. protect the small guys from being bullied.
3. penalize the bullies


If people don't want to play Eve they shouldn't. I'll take you at your word and believe that the quote is how you really feel about this game, to which I can only reply: Hello Kitty Online is thataway. --->

No, your rights end in optimal+2*falloff

Jeven HouseBenyo
Vanity Thy Name Is
#235 - 2015-02-28 19:06:45 UTC
Lady Rift wrote:
Jeven HouseBenyo wrote:
Jenshae Chiroptera wrote:
Jeven HouseBenyo wrote:
Momentary derail, apology in advance... >Jeven
Seems more like putting it on track. Good feedback, thank you.

... and yes, selecting the NPC corp could help but there would need to be some sort of limitation or people will hop from NPC to NPC corp dodging the wars they have.



The catch with that is, there will always be people that jump from corp to corp, whether it's to dodge wardeccs, personality conflicts (that's why I don't have this character operating out Dysa anymore), whim, following a new-made friend elsewhere, the old adage about grass/greener/next pasture...

The first two things that come to mind that would slow down the hopping from one NPC corp to another would be these. Is your standing with them above a certain number threshold, and are you willing to pay their join-up fee? The fee could be as nominal or painful as fits what the size of the NPC corp is (Tiny, Regional, Large, etc.) but the 'painful' part would be getting your standing up to the threshold to join in the first place. Just from taking the time to get RMS standings up high enough to use their bases for jump clones, I know it's not an overnight process to get to the magik 8.00 number. Perhaps a similar mechanic to keep the NPC corp hopping limited. After all, even the toon that's been played every day since Eve went live would have limits on where they could hop to avoid PvP. Whether it be another player or an NPC corp, there's absolutely NO way to end up with Everyone loving you in Eve. That's part of it's dubious charms that keeps me playing!

>Jeven



you can end up with everyone in empire (high sec) loving you and not hard just time consuming (takes a week or so every 3 months)


the 'painful' part is the standing grinding. Yes, it is possible to have many of the highsec NPC corps liking you, but that's one gigantic time sink where you're Not doing the more amuse self parts of Eve. As for everyone in an empire loving you in their highsec space, if that trick is possible, my virtual fancy hat off to that player. I had to repair some serious damage to Ammatar standings after getting that RMS number up high enough to install jump clones. That made any mission that cut through Derelik touchy, and mining was simply out of the question until they no longer despised me as much. I certainly wasn't going to PvP there during my short 'go find a fight to pick gank it' moments as more guns than I could care to face would be locking on me.

Now I think I'm derailing myself... Whaha!

tl;dr version of my thoughts on getting characters more motivated to leave NPC corps.

1. Have select NPC corps involved in wardeccing other NPC corps.

2. The ability to choose your NPC corp., with standing and sign-in fees being the threshold.

3. Have those thresholds comparable to size/influence.

4. Understand that there will always be those that play Eve that jump corps, avoid PvP, and get over 'forcing' one side or the other to kowtow. This is a chocolate in my peanutbutter, peanutbutter in my chocolate circular argument no one will 'win' to satisfaction. Let's all have some Snickers and Nutty Bars, calm down, and go play game. Isn't that why we're playing in the firsties, to Have Fun as we define it??

Now those that understand Eve better than my short time playing could give me the experience to see my glaring holes in this pondering can pick my idea apart, dissect it, reprocess it, and come to the conclusion that the chick behind this particular keyboard is off her rocker.

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Galison
Center for Advanced Studies
Gallente Federation
#236 - 2015-03-26 06:07:34 UTC
Dear OP get bent. The fact is highsec supports eve null sec cant do it they don't have the numbers period to fund eve by themselves. As has been mentioned eve is a sandbox How I play the game is not for you to decide unless you want to personally come find me and try to **** in my cherrios. Beyond that you have no say in how I play your entire post is retarted and comes to no matter what you say other wise to people aren't playing the sandbox my way and I don't like it . We NPCs aren't playing your way guess what to bad it is our play style not yours and it is no worse or better then your own style which is yours while ours is ours. Confusion aside that's what it comes down to.

As has also been mentioned CAS is a starter corp with a lot of long time mains like myself and others nearing 10 years of play or more. I am also part of the ccg null sec group which anyone that visits syndicate has run into. Because of this any changes to highsec really wouldn't effect me given I am in null sec 98% of my time as are a lot of others what remaining cas offers us is less of the drama lama(honestly my main reseason for not being in a PC corp(I do have alts in 2 alliances but they are just that alts I barely log on nor are they big anyways one is from old friends and the other is the CAS alt/former cas member alliance which is there for the AT) I like being able to log on and off when I choose fly what ships I want(we don't really have a fleet doc more so since we rarely use logi anyways) on a roam so on. Back to the CCG group in CAS our main goal is to help new players learn eve experience new stuff pvp and pve at no point do we tell people they can't leave CAS honestly if they do and join a corp/alliance as a useful member compared to the normal peon that knows nothing when they join the first corp/alliance they see then our job is done at the same time we don't tell people to get bent after a set time either remember sandbox play how you want.

As for wardecs the simplest way to make them better is to disallow uninvolved partys like npc logi a wardec isn't a freeforall like low and null its an OFFICIALY allowed and recongnised fight by concord logic would suggest since concord allowed the war between 2 partys they would not allow an uninvolved 3rd neut party to jump in and help either side hence concord comes out and kills any neut logi/booster involved which would let wardecs be a little more fair. I've seen many a wardec were the outcome isn't based on one corp or anotehrs skill its by how many out of war logis they can bring to a flight. but again my experience is nill with wardecs personaly as im in NPC and more so im in null sec al most all the time.
admiral root
Red Galaxy
#237 - 2015-03-26 15:37:24 UTC
Galison, are you a punctuation bigot? I think you're a punctuation bigot.

No, your rights end in optimal+2*falloff

Jenshae Chiroptera
#238 - 2015-03-26 20:18:35 UTC
Galison wrote:
blah
CCP needs to either make some High Sec systems 100% safe so no one can take any hostile action against anyone else there
OR
Put on other front page "EVE is a PVP sandbox"

NPC corps + High Sec + veterans = too little risk for too much reward.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Mag's
Azn Empire
#239 - 2015-03-26 21:40:22 UTC  |  Edited by: Mag's
Let the thread die. It like your CSM run, has failed miserably. The reason may be either a lack of you understanding the game, or ability to tell the truth about it.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ra'Shyne Viper
Native Freshfood
#240 - 2015-03-27 00:17:40 UTC
People stay in npc because of war dec simple as that, until they remove war dec people will stay in npc

DUST 514 player

Ingame name: Vin Vicious