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Dev blog: Download on Demand client for EVE Online

First post First post
Author
ACESsiggy
Deaths Consortium
#241 - 2015-02-25 20:04:49 UTC
Derp. Let's see if I'm tracking: for current users nothing should change since the game is already downloaded but for those needing to download the game for the first time they would have this option to jump into the game quicker since not all files are required to play. But obviously the game would continue to download content in the background?!

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

CCP Snorlax
C C P
C C P Alliance
#242 - 2015-02-25 21:29:47 UTC
ACESsiggy wrote:
Derp. Let's see if I'm tracking: for current users nothing should change since the game is already downloaded but for those needing to download the game for the first time they would have this option to jump into the game quicker since not all files are required to play. But obviously the game would continue to download content in the background?!

Basically, yes.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

LT Alter
Ryba.
White Squall.
#243 - 2015-02-25 21:51:20 UTC  |  Edited by: LT Alter
Will we have the option to set a bandwidth usage limit on the DoD? Such that we can prevent ping spikes from DoD using up all our bandwidth.
Jack' Sparrow
Brutor Tribe
Minmatar Republic
#244 - 2015-02-25 23:34:26 UTC
LT Alter wrote:
Will we have the option to set a bandwidth usage limit on the DoD? Such that we can prevent ping spikes from DoD using up all our bandwidth.


This I would like to know too.

Also, for people with a slow connection who want to use DoD, would for example a 2mb i.e. 200kb/s connection be sufficient for it to work properly?

I think more info about how this feature is going to work on slow connections, connections limited by download amount i.e. mobile internet connections and, how it's going to affect other people who are using the network at the same time as you're playing Eve.
DaReaper
Net 7
Cannon.Fodder
#245 - 2015-02-25 23:55:51 UTC
This sounds great, sounds like it will enable me to send the eve images to a seperate directory so i don;t clog the 64gb of space my Transformer book has (which can play eve) I like this

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

LT Alter
Ryba.
White Squall.
#246 - 2015-02-26 00:10:14 UTC
Jack' Sparrow wrote:
Also, for people with a slow connection who want to use DoD, would for example a 2mb i.e. 200kb/s connection be sufficient for it to work properly?

I think more info about how this feature is going to work on slow connections, connections limited by download amount i.e. mobile internet connections and, how it's going to affect other people who are using the network at the same time as you're playing Eve.


Based on what the developers have said so far, my guess is they simply don't know how the DoD client will react to slow connections and such. This is information you will probably have to test yourself to find out. I suggest you try it on the test server. After you try it, post and let us all know how it works out. I plan to do the same.
Noriko Mai
#247 - 2015-02-26 00:24:31 UTC  |  Edited by: Noriko Mai
Jack' Sparrow wrote:
LT Alter wrote:
Will we have the option to set a bandwidth usage limit on the DoD? Such that we can prevent ping spikes from DoD using up all our bandwidth.


This I would like to know too.

Also, for people with a slow connection who want to use DoD, would for example a 2mb i.e. 200kb/s connection be sufficient for it to work properly?

I think more info about how this feature is going to work on slow connections, connections limited by download amount i.e. mobile internet connections and, how it's going to affect other people who are using the network at the same time as you're playing Eve.

How it was the last time as they tested it on Duality:
Note: I have 32Mbit downstream

  • Jumping from system to system is no problem, since basically no new assets are loaded (your client cares only for stuff on your grid). No delay here.
  • Ships that appear on grid - that you don't have the texture for already - will load with a low texture/low poly model and update as soon as your client has downloaded the new data. So no delay here, too.
  • NOTE: Overview doesn't care about this, so ships will be in overview as fast as they are now.
  • Loading station environment (not CQ) for the first time gives a black screen until it is downloaded. Was ~3s for me.
  • Loading preview will give you a short period of empty preview window with stars in the background. After a second or two the background nebula loads and then does the ship. For everything you don't have downloaded yet.

A few wild guesses from my side:

  • CCP will not implement a loading wheel to show that the client is doing something, because quote: "That should not happen, and is not what we've seen in our testing."
  • The launcher will fill up your C: drive and you will have to manualy change the chache folder and clean the mess up yourself. Because: Who uses partitions these days *yolo* *swag* get a 5TB SSD from your momma!
  • After checking the "Download all the resource files." (with a DOT at the end Big smile) box and hitting "Save" the client will still show that it's ready and everything is fine. No notification that this will be active only after the launcher was restarted.

I just looked at the current Duality client and it seems it was updated. The launcher was updated too. Here you can see how it may look tomorrow.

Thanks for the hard work CCP Maxwell, CCP Snorlax and the whole RnD team. Don't take me too seriously, I'm just ******* around.

"Meh.." - Albert Einstein

Jack' Sparrow
Brutor Tribe
Minmatar Republic
#248 - 2015-02-26 00:36:35 UTC  |  Edited by: Jack' Sparrow
Noriko Mai wrote:
  • The launcher will fill up your C: drive and you will have to manualy change the chache folder and clean the mess up yourself. Because: Who uses partitions these days *yolo* *swag* get a 5TB SSD from your momma!


  • I take it you mean clearing the cache in the ESC menu settings?
    Noriko Mai
    #249 - 2015-02-26 00:44:00 UTC  |  Edited by: Noriko Mai
    Jack' Sparrow wrote:
    Noriko Mai wrote:
  • The launcher will fill up your C: drive and you will have to manualy change the chache folder and clean the mess up yourself. Because: Who uses partitions these days *yolo* *swag* get a 5TB SSD from your momma!


  • I take it you mean clearing the cache in the ESC menu settings?

    Cache is user settings and configuration data. It's not the resource cache that takes up over 11 GB.

    Derp. Everything in the wrong thread. We have two threads with almost the same name Big smileBig smile

    "Meh.." - Albert Einstein

    LT Alter
    Ryba.
    White Squall.
    #250 - 2015-02-26 01:07:58 UTC  |  Edited by: LT Alter
    Noriko Mai wrote:
    • Jumping from system to system is no problem, since basically no new assets are loaded (your client cares only for stuff on your grid). No delay here.
    • Ships that appear on grid - that you don't have the texture for already - will load with a low texture/low poly model and update as soon as your client has downloaded the new data. So no delay here, too.
    • NOTE: Overview doesn't care about this, so ships will be in overview as fast as they are now.
    • Loading station environment (not CQ) for the first time gives a black screen until it is downloaded. Was ~3s for me.
    • Loading preview will give you a short period of empty preview window with stars in the background. After a second or two the background nebula loads and then does the ship. For everything you don't have downloaded yet.



    This is how I assumed it would work, I just didn't want to post about it without knowing for sure. My guess is it will operate at normal speed with a slower connection, you'll be able to do everything you need to do and textures just load and paste themselves when they're done. It'll just take longer for such to occur.

    However I still see a problem with ping spikes, such happens often when my bandwidth is flooded. So I would very much like to hear about an option to limit the bandwidth usage for the DoD client.
    ISD Ezwal
    ISD Community Communications Liaisons
    ISD Alliance
    #251 - 2015-02-26 01:26:46 UTC
    As there now is a completely new thread on the same topic, this one gets a lock.

    Please continue the discussion in that thread to keep the feedback centralised.

    ISD Ezwal Community Communication Liaisons (CCLs)