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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Madd Adda
#1241 - 2015-02-24 20:35:27 UTC  |  Edited by: Madd Adda
i might have an idea on how to distinguish between a player who is afk and who's not.

Simply have the names of afk players in local faded out to a noticeable degree . AFK would be defined as a player who hasn't inputted a command into the game (ranging from moving the camera around the ship, typing in a chat, using Dscan, clicking on something in space, etc.) in say 10 mins. It's true that it's possible to fool the system into thinking you're afk, but they would locked out of key intel sources from within the game. Meanwhile people in local can tell at a glance if someone is active or not.

Carebear extraordinaire

Nikk Narrel
Moonlit Bonsai
#1242 - 2015-02-24 21:11:23 UTC
Madd Adda wrote:
i might have an idea on how to distinguish between a player who is afk and who's not.

Simply have the names of afk players in local faded out to a noticeable degree . AFK would be defined as a player who hasn't inputted a command into the game (ranging from moving the camera around the ship, typing in a chat, using Dscan, clicking on something in space, etc.) in say 10 mins. It's true that it's possible to fool the system into thinking you're afk, but they would locked out of key intel sources from within the game. Meanwhile people in local can tell at a glance if someone is active or not.

You are giving local functions that would greatly strengthen it's value as intel.

JUST by looking at the pilot roster, in local chat:
You know they are present in the system.
You know they are hostile, or at least not friendly.
And now you would know whether they had interacted with the client at all, in the last 10 minutes.

How would you use this information, and would you expect any results from it?
Madd Adda
#1243 - 2015-02-24 21:35:04 UTC  |  Edited by: Madd Adda
Nikk Narrel wrote:

You are giving local functions that would greatly strengthen it's value as intel.

JUST by looking at the pilot roster, in local chat:
You know they are present in the system.
You know they are hostile, or at least not friendly.
And now you would know whether they had interacted with the client at all, in the last 10 minutes.

How would you use this information, and would you expect any results from it?


I'd use the intel to tell whether or not I can go through the system without someone trying to find me to blow me up. It only alerts you to people who are active, it doesn't give you a significant advantage.

Carebear extraordinaire

Nikk Narrel
Moonlit Bonsai
#1244 - 2015-02-24 21:49:54 UTC
Madd Adda wrote:
Nikk Narrel wrote:

You are giving local functions that would greatly strengthen it's value as intel.

JUST by looking at the pilot roster, in local chat:
You know they are present in the system.
You know they are hostile, or at least not friendly.
And now you would know whether they had interacted with the client at all, in the last 10 minutes.

How would you use this information, and would you expect any results from it?


I'd use the intel to tell whether or not I can go through the system without someone trying to find me to blow me up. It only alerts you to people who are active, it doesn't give you a significant advantage.

Would you see names as faded the moment you entered the system, if they had not been active in the last ten minutes, or would you need to wait 10 minutes before knowing who was active?

I can certainly find intel useful on that level.
Madd Adda
#1245 - 2015-02-25 00:51:08 UTC  |  Edited by: Madd Adda
Nikk Narrel wrote:


Would you see names as faded the moment you entered the system, if they had not been active in the last ten minutes, or would you need to wait 10 minutes before knowing who was active?

I can certainly find intel useful on that level.


i would assume the faded names would be there if the player has been afk for 10mins regardless if you just entered the system. I'm not sure what point you're trying to make, just being in the same system can yield useful intel.

Carebear extraordinaire

Daichi Yamato
Jabbersnarks and Wonderglass
#1246 - 2015-02-25 03:31:28 UTC
Haywoud Jablomi wrote:


Solid truth about the issue is that there are justifications on both sides why things should and shouldnt change. The links you provided shows that CCP isnt overly happy with the situation but I get the impression they really dont know how to change it.

I have said this so many times before but I wish I had a way to show people how I have seen stealth done in other games. I think if people saw it they could easily use the idea to adapt for usage in EVE.



There is one thing we know. Any serious attempt at creating stealth gameplay is going to involve altering local. Any serious attempt at balancing that is going to involve altering cloaks and quite likely cyno's too (beyond jump fatigue i suspect).

With the way occupancy sov appears to be planned to work, afk cloaking in its current form will be more powerful than it is now. But then again, it strongly encourages players to work together in condensed systems, and as far as i can tell, thats the intended goal of occupancy sov and the jump drive changes.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

rsantos
The Scope
Gallente Federation
#1247 - 2015-02-25 11:38:27 UTC
Madd Adda wrote:
i might have an idea on how to distinguish between a player who is afk and who's not.

Simply have the names of afk players in local faded out to a noticeable degree . AFK would be defined as a player who hasn't inputted a command into the game (ranging from moving the camera around the ship, typing in a chat, using Dscan, clicking on something in space, etc.) in say 10 mins. It's true that it's possible to fool the system into thinking you're afk, but they would locked out of key intel sources from within the game. Meanwhile people in local can tell at a glance if someone is active or not.


That would be so easy to fool with a simple keyboard macro.
Aven Yassavi
Hedion University
Amarr Empire
#1248 - 2015-02-25 13:30:42 UTC
I was not able to read all 63 pages of comments so sorry if I repeat something here

I would like to have a cloak like a ECM modul.

That means the cloak is cycling and everytime there is like a 10% failure what you can improve with skills so. A cycle is like 5 mins and every 5 mins you have a 10% chance that the cloak does not work
Nikk Narrel
Moonlit Bonsai
#1249 - 2015-02-25 14:30:09 UTC
Daichi Yamato wrote:
Haywoud Jablomi wrote:


Solid truth about the issue is that there are justifications on both sides why things should and shouldnt change. The links you provided shows that CCP isnt overly happy with the situation but I get the impression they really dont know how to change it.

I have said this so many times before but I wish I had a way to show people how I have seen stealth done in other games. I think if people saw it they could easily use the idea to adapt for usage in EVE.



There is one thing we know. Any serious attempt at creating stealth gameplay is going to involve altering local. Any serious attempt at balancing that is going to involve altering cloaks and quite likely cyno's too (beyond jump fatigue i suspect).

With the way occupancy sov appears to be planned to work, afk cloaking in its current form will be more powerful than it is now. But then again, it strongly encourages players to work together in condensed systems, and as far as i can tell, thats the intended goal of occupancy sov and the jump drive changes.

I underlined a key detail above.

This is null sec we are talking about.

While it is often possible to operate solo, or in groups that are under-strength for anything beyond their limited purpose, it is neither promised nor implied to be reliably an option.

The expectation that solo or under-strength play should define the requirements for null PvE, I believe are most likely not intended by CCP.
I do not believe they ever intended exceptions to the group play dynamic which inspired the null regions.

I appreciate that Haywoud linked multiple kills from null sec.
But, the striking flaw of this alleged evidence is that we cannot know the underlying circumstances.
It is not reasonable to assume all, or even a majority, are meaningful to this AFK Cloaking™ context.
In fact, it is even possible that none of them lost their ships due to relevant events, in this context.

What we DO know, is that enough players are logged in at any given time, and that human beings can be careless.
Ship losses from those two details alone, potentially account for all the described kills.

To Haywoud: It is not being denied that kills happen in null sec.
It is being denied that non-consensual risk exists for PvE ships.
Specifically, that they currently have open opportunity to perfectly avoid hostiles, assuming they neither are careless or make mistakes.

The concept that, (under camped circumstances), might need to rely on group play aspects, does not show a flaw in the system.
It shows that the intended group play model for null can be applied to even PvE aspects.
Nikk Narrel
Moonlit Bonsai
#1250 - 2015-02-25 14:41:12 UTC
Madd Adda wrote:
Nikk Narrel wrote:


Would you see names as faded the moment you entered the system, if they had not been active in the last ten minutes, or would you need to wait 10 minutes before knowing who was active?

I can certainly find intel useful on that level.


i would assume the faded names would be there if the player has been afk for 10mins regardless if you just entered the system. I'm not sure what point you're trying to make, just being in the same system can yield useful intel.

I am basing this on my perspective of wanting to play on both sides.

(I like to mine, and I would like to attack my counterparts in other alliances and groups without resorting to AFK tactic sets)

When I mine, I can see if the AFK player really is actively doing things, or is possibly avoiding contact with their client while they have a screen with their overview showing a target area. (to let them seem AFK while monitoring one area)

When I go play guerrilla raider, it would tell me who is AFK on the defending team.
I could then check belts and such for those not paying attention, and be on my way after.

I see potential use for both sides in this.
Haywoud Jablomi
Vay Mining Corporation
#1251 - 2015-02-25 16:44:37 UTC
Quote:

To Haywoud: It is not being denied that kills happen in null sec.
It is being denied that non-consensual risk exists for PvE ships.
Specifically, that they currently have open opportunity to perfectly avoid hostiles, assuming they neither are careless or make mistakes


We dont live in a perfect world Nikk. You can not discount pilot error as it happens all the time. I can provide more links if you need them. Ones that I personnally witnessed.

No one will deny that team play is important in null. Ironically it is the team play that you so hate in the use of intel channels to forward post intel information.

My only complaint with this line of thinking is that even with group play there is nothing the group can do against a camper, other than properly defend against it. I am advocating a change in this to create, what I feel is more balanced game play. I feel that it is possible to create a balance where you dont have to just defend against a cloaky. You can go on the offensive.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#1252 - 2015-02-25 18:02:13 UTC
Haywoud Jablomi wrote:
Quote:

To Haywoud: It is not being denied that kills happen in null sec.
It is being denied that non-consensual risk exists for PvE ships.
Specifically, that they currently have open opportunity to perfectly avoid hostiles, assuming they neither are careless or make mistakes


We dont live in a perfect world Nikk. You can not discount pilot error as it happens all the time. I can provide more links if you need them. Ones that I personnally witnessed.

No one will deny that team play is important in null. Ironically it is the team play that you so hate in the use of intel channels to forward post intel information.

My only complaint with this line of thinking is that even with group play there is nothing the group can do against a camper, other than properly defend against it. I am advocating a change in this to create, what I feel is more balanced game play. I feel that it is possible to create a balance where you dont have to just defend against a cloaky. You can go on the offensive.

There needs to be more involved with risk than simple pilot error.

As a PvE pilot, I need to screw up or be careless, BEFORE the hostile has any chance to oppose my escaping their attack.
(And this assumes I was not fitted to handle them, in the first place)

I am certainly not discounting pilot error. Your provided listing of kills no doubt includes shining examples of this.
But what about when both parties perform to their maximum potential, and do everything correctly?

Right now, this tie in performance results in the PvE player always slipping away, normally never even being seen by the hostile. And that assumes the hostile knew exactly where the PvE player was the moment they finished loading the system.
(In the context of this thread)
When I mine, I am not playing against a newly arrived hostile player, I am playing against the clock.
As long as I was ready to respond, there is nothing the hostile would be able to do about it, except wonder.

The risk to the camper is not more relevant than the risk to the intended target.

I am not asking that PvE players be offered up like sacrificial offerings, I happen to be one of them, most of the time.
I am asking that the actions of the hostile be given meaning, not just an opportunity to oppose a player AFTER they screwed up at least once already.
Haywoud Jablomi
Vay Mining Corporation
#1253 - 2015-02-25 18:25:02 UTC
I kind of wish CCP would man up and say something about this topic. Though we might not 100% agree with each other, the general view is that things need to change to make the game more enjoyable.

A bit of focus from CCP would go a long way.

BTW I do agree with There needs to be more involved with risk than simple pilot error.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Delegate
Federal Navy Academy
Gallente Federation
#1254 - 2015-02-25 20:44:56 UTC
Haywoud Jablomi wrote:
Though we might not 100% agree with each other, the general view is that things need to change to make the game more enjoyable.


Numerous posts in this thread voiced support for the status quo. So please don't project your expectations as some sort of “general view”. Actually, the one thing that this thread accomplished is a vivid demonstration that there is no one “general view” as far as afk cloaking in Eve goes.
Haywoud Jablomi
Vay Mining Corporation
#1255 - 2015-02-25 21:47:36 UTC
Delegate wrote:
Haywoud Jablomi wrote:
Though we might not 100% agree with each other, the general view is that things need to change to make the game more enjoyable.


Numerous posts in this thread voiced support for the status quo. So please don't project your expectations as some sort of “general view”. Actually, the one thing that this thread accomplished is a vivid demonstration that there is no one “general view” as far as afk cloaking in Eve goes.


Well unfortunate for that, even CCP has expressed unhappiness with how things are.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Delegate
Federal Navy Academy
Gallente Federation
#1256 - 2015-02-25 22:13:59 UTC
Haywoud Jablomi wrote:
Delegate wrote:
Haywoud Jablomi wrote:
Though we might not 100% agree with each other, the general view is that things need to change to make the game more enjoyable.


Numerous posts in this thread voiced support for the status quo. So please don't project your expectations as some sort of “general view”. Actually, the one thing that this thread accomplished is a vivid demonstration that there is no one “general view” as far as afk cloaking in Eve goes.


Well unfortunate for that, even CCP has expressed unhappiness with how things are.


CCP expresses their views in official announcements inhere and/or in blogs. Everything else is just individual views. And wrt. this particular matter there is nothing resembling consensus, even on the devs part (do you see bounties on this forum?). Also, if you are to go this route, note that this thread is made almost entirely by just few posters along with occasional “I was not able to read all 63 pages“-hotdroppers (so to speak). In fact this thread got less attention from the player base than even the “hyperdunking” affair. Why? Perhaps because: hi-sec don't care about afk-claking, low-sec don't care, wh don't care, well organized null groups don't care, even some declared null “carebears” don't care. So good luck proclaiming “general view”.
Nikk Narrel
Moonlit Bonsai
#1257 - 2015-02-25 22:26:58 UTC
Delegate wrote:
Haywoud Jablomi wrote:
Well unfortunate for that, even CCP has expressed unhappiness with how things are.


CCP expresses their views in official announcements inhere and/or in blogs. Everything else is just individual views. And wrt. this particular matter there is nothing resembling consensus, even on the devs part (do you see bounties on this forum?). Also, if you are to go this route, note that this thread is made almost entirely by just few posters along with occasional “I was not able to read all 63 pages“-hotdroppers (so to speak). In fact this thread got less attention from the player base than even the “hyperdunking” affair. Why? Perhaps because: hi-sec don't care about afk-claking, low-sec don't care, wh don't care, well organized null groups don't care, even some declared null “carebears” don't care. So good luck proclaiming “general view”.

Disappointing, yes, but most likely true.

If I had to guess at refining CCP's likely perspective, I would say they don't know what to change, or even if they did, how to deploy such changes in a manner that would not risk sparking outrage.

As an engineer, I can give a fairly educated guess as to what might work for this, but I respect that CCP has to deal with the perception of players, players who too often only see the edges of an issue.

From a risk perspective, it must seem like the path of least risk to the game involves avoiding any change.
Players on both sides have apparently accepted the status quo for now, and since they obviously know they will upset someone no matter how they change it, they avoid any change.
Haywoud Jablomi
Vay Mining Corporation
#1258 - 2015-02-25 23:18:28 UTC
That is ok, Delegate. I am still going to go with the general idea that people would like to see a change. You can maintain to be bitter if you wish.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#1259 - 2015-02-26 18:44:29 UTC
What exactly is the information that people who dislike cloaky camping want? The activity of the camper, or their ship type? Or their location?

I mean we can replace this with 10mn AB Confessors that can't be caught by the time they're combat probed down.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Haywoud Jablomi
Vay Mining Corporation
#1260 - 2015-02-26 20:34:37 UTC
Chance Ravinne wrote:
What exactly is the information that people who dislike cloaky camping want? The activity of the camper, or their ship type? Or their location?

I mean we can replace this with 10mn AB Confessors that can't be caught by the time they're combat probed down.


I personally advocate some way of being able to limit their cloak time or some way to hunt them. Personally feel their ability to float in space indefinately is a bit unbalanced.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)