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EVE New Citizens Q&A

 
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Returning to Eve

Author
Omeprazole
Ways and Means Commission
#1 - 2015-02-25 14:07:56 UTC
Hello
I was married when I last played Eve.
I became single and focused my training on picking up drunk chics.
Forgot about Eve.
I'm a pro at chics now but suck at Eve :(
So after a 6+ yr layoff and talking to a former co-worker who played, I have 1.7m SP and am looking to earn some isk.
For starters I would like to mine and haul in hi security space to become familiar.
I *think* I want to get in a WH or zero security space.
That is what is appealing to me as I read up about all the changes that took place since I first became interested in Eve.

Will someone please give me a path to follow in my skill training for that task?
I am a little overwhelmed with all this...info and don't want to waste more time training garbage for my current goals.
Just a start as I relearn the details of this sexy space game!
I understand the armor, gun and shield skills but am looking for any mining or haul skills not too obvious.
Like maybe 5 skills to que first and to what level should be plenty.

Thanks in advance
Chal0ner
Hideaway Hunters
The Hideaway.
#2 - 2015-02-25 14:23:48 UTC
Omeprazole wrote:

I *think* I want to get in a WH or zero security space.

I understand the armor, gun and shield skills but am looking for any mining or haul skills not too obvious.


Fit for tank, not yield.
Skiff is the new Hulk (as in, what to use in 0.0 space if you mine) as I understand it.

And look for industrial corps in null sec in the recruitement forum. Also, search all the other umpteen and a half threads on the same theme in this forum.
Omeprazole
Ways and Means Commission
#3 - 2015-02-25 14:27:07 UTC
I know there are too many threads like mine and I did search and read through them but ...Eve is the most helpful sociopath community ever!

Thanks for the reply I will look into what you said.
Dredd Lochness Munster
Dredd Lochness Munster Corporation
#4 - 2015-02-25 14:48:10 UTC
1) learning skills are gone. If you had trained any of those, you should have a credit for the SP, just waiting to be spent on other skills.

2) Tiericide: Once upon a time, ships were suck->just okay->good. Now ships are role based. Firgs are like Prober, Remote Rep, missile boat, gun boat. None is "better", just have different roles.

3) IF you want to mine then there is a clear progression of ships. Venture mining frigate (2 lasers that mine like 4 due 100% yield role bonus) -> mining barge -> exhumer (t2 barge).

4) Putting 2 and 3 together, the barges and exhumers now have roles. 1 has strong tank and aligns/warps quickly, 1 has giant hold good for solo mining, 1 has max yield (though weak tank, slow and small hold).

5) Missioning can pay much more ISK than mining right now.

6) Nothing has been done about cloaky camping. So, you work and work to get your null system upgraded, and then a cloaky campers shows up. You have to sit in station because of the risk of a co ops cyno. There is no offense possible to drive the camper away, and no defense possible against the cov ops cyno.

Null ores are worth about the same as high sec ores, except Omber which sucks, and when you figure you're stuck camped into station much of the time, Null ends up being WAY less profitable than high sec.

7) A corp called CODE likes to gank high sec miners, then demand that you pay them to be allowed to mine in high sec.

8) Max refine is now no longer possible. Mineral content of ore was bumped up, but return from refine lowered to maintain balance. Worst refine is in high sec station, then POS, then null outpost has best. Again, the slight boost in refine does not make up for the lost productivity due to cloaky camping.
Omeprazole
Ways and Means Commission
#5 - 2015-02-25 15:00:30 UTC
hey thanks for replying.
I did have 700k in un-allocated skill points to spend.
Now down to 105k after training some protection skills like rigs and armor and shield.
I left my character training for cruisers I think and will change when can.
I read some more posts and see its important to get my cap and power grid training too.
thanks for the warning about code - how is it possible to kill me in high security though?
well I guess its possible if suicide is the intent and the ore is worth more than the ship.
thats not good though...wow.
Chal0ner
Hideaway Hunters
The Hideaway.
#6 - 2015-02-25 15:01:09 UTC
Dredd Lochness Munster wrote:


6) Nothing has been done about cloaky camping. So, you work and work to get your null system upgraded, and then a cloaky campers shows up. You have to sit in station because of the risk of a co ops cyno. There is no offense possible to drive the camper away, and no defense possible against the cov ops cyno.


Show me the killmail where the evil hotdropper kill you.
Also, go next system.
Dredd Lochness Munster
Dredd Lochness Munster Corporation
#7 - 2015-02-25 15:53:57 UTC
Omeprazole wrote:
hey thanks for replying.
I did have 700k in un-allocated skill points to spend.
Now down to 105k after training some protection skills like rigs and armor and shield.
I left my character training for cruisers I think and will change when can.
I read some more posts and see its important to get my cap and power grid training too.
thanks for the warning about code - how is it possible to kill me in high security though?
well I guess its possible if suicide is the intent and the ore is worth more than the ship.
thats not good though...wow.


Yes, they suicide gank. They lose a bunch of cheap ships, and you lose an expensive one. They don't do it for the drop from the dead ship. They do it to get you to pay them to NOT keep blowing you up.
Dredd Lochness Munster
Dredd Lochness Munster Corporation
#8 - 2015-02-25 16:00:09 UTC
Chal0ner wrote:
Dredd Lochness Munster wrote:


6) Nothing has been done about cloaky camping. So, you work and work to get your null system upgraded, and then a cloaky campers shows up. You have to sit in station because of the risk of a co ops cyno. There is no offense possible to drive the camper away, and no defense possible against the cov ops cyno.


Show me the killmail where the evil hotdropper kill you.
Also, go next system.


It is not just hot drop. They can uncloak, point, bump, etc. while their friends log in, jump in, etc.

I don't have kill mails because I'm not stupid enough to undock in a mining ship when there is a cloaky camper in system.

Go to next? Because all systems have industry upgrades, outposts, refining facilities.... because we're not limited to which systems we're allowed to use by rental/holder agreements. Because hauling through gates doesn't make you less profitable, because the cloaky won't catch you moving the ore back to the upgraded outpost where you need to unload it.

Another person with NO CLUE about null mining chirping up about it.

Cloaky camping shuts down entire solar systems, and there is no Offense (can't find them) or defense that is effective against the tactic. It is nuke bomb introduced into a game of rock, paper, scissors. THE only thing that can be done about cloaky camping is to stay in high sec. Until something is done about cloaky camping, null mining will not be as profitable as high sec, becasue you have to factor in all the time you can't even undock.
Memphis Baas
#9 - 2015-02-25 16:09:20 UTC
High sec isn't "safe" it just has some rules about attacking, and Concord can show up and "punish" the attacker but will never prevent the attack. CODE suicide-attacks mining ships, and they do it for extortion or just because, and they also attack freighters and industrials as they travel through the gates, and other ships if they are AFK on autopilot.

A suicide destroyer is very cheap and it's definitely cost-effective to throw a few away for the chance to extort 10 million or get some of the loot drops. Some of the battlecruisers can install large guns and thus be used to kill the bigger targets (freighters and such), again, cost-effectively.

Typically you want to TANK your mining or transport ship, rather than maximize it for mining or transport. And you also want to pilot manually (not autopilot), and use the map features that show you how many ships and pods have been destroyed in the systems you're going to pass through. And use a scout if possible.

For mining, try to not sit still (someone in a cloaked ship can position themselves next to you so the suicide squad lands in perfect position for killing you), try to stay aligned so you can warp out faster, and watch the list of pilots in the local chat channel; if you see suspects or people with low security, or a lot of people suddenly entering, they may be on their way to attack you.
ergherhdfgh
Imperial Academy
Amarr Empire
#10 - 2015-02-25 16:42:09 UTC
Mining is not all that profitable. If you like doing it then do it but if you are looking for a good way to make isk early on while getting comfortable with the game missions is probably better. That being said and similar to what other's have said the progression through minning ships is fairly strait forward.

As far as minning in null versus high sec, null is definitely more profitable. Not because of the ore types but because of the roid size and Rorqual boosts.

You should train skills that you think you will use so if you plan to mine in the future then mine now but if you think that you will be more combat focused in the future then train for that now and make your isk doing combat.

Want to talk? Join Cara's channel in game: House Forelli

Chal0ner
Hideaway Hunters
The Hideaway.
#11 - 2015-02-25 21:19:54 UTC  |  Edited by: Chal0ner
Dredd Lochness Munster wrote:
Chal0ner wrote:
Dredd Lochness Munster wrote:


6) Nothing has been done about cloaky camping. So, you work and work to get your null system upgraded, and then a cloaky campers shows up. You have to sit in station because of the risk of a co ops cyno. There is no offense possible to drive the camper away, and no defense possible against the cov ops cyno.


Show me the killmail where the evil hotdropper kill you.
Also, go next system.



Go to next? Because all systems have industry upgrades, outposts, refining facilities.... because we're not limited to which systems we're allowed to use by rental/holder agreements.


Oh you were a renter ... that explains a lot Twisted

Dredd Lochness Munster wrote:


Another person with NO CLUE about null mining chirping up about it.


Confirming that someone who's done hours of 0.0 mining and run alliance ice mining ops know nothing about null mining.
Shiloh Templeton
Cheyenne HET Co
#12 - 2015-02-26 22:38:31 UTC
For mining: skill into a Skiff to begin (if you 'show info' on the item in the markeplace there is a tab for the required skills). Skill for a Strip Miner 1 and Laser Upgrade 1. Then I suggest you quit training mining specific skills until you are sure you like it and want to get more efficient at it. Time put into tank, navigation & engineering skills will be useful no matter what activities you end up going towards.

For hauling, I guess the shortest path is to a Nereus. I think hauling puts your ship at risk for not very much money. Deep Space Transport followed by Freighter would be the steps up the hauling ladder, but both are pretty long trains for a new player.

You might also investigate Exploration. It would give you some skills that would be useful in a WH or learning your way around low/null.



J'Poll
School of Applied Knowledge
Caldari State
#13 - 2015-02-27 15:40:12 UTC  |  Edited by: J'Poll
Dredd Lochness Munster wrote:
Chal0ner wrote:
Dredd Lochness Munster wrote:


6) Nothing has been done about cloaky camping. So, you work and work to get your null system upgraded, and then a cloaky campers shows up. You have to sit in station because of the risk of a co ops cyno. There is no offense possible to drive the camper away, and no defense possible against the cov ops cyno.


Show me the killmail where the evil hotdropper kill you.
Also, go next system.


It is not just hot drop. They can uncloak, point, bump, etc. while their friends log in, jump in, etc.

I don't have kill mails because I'm not stupid enough to undock in a mining ship when there is a cloaky camper in system.

Go to next? Because all systems have industry upgrades, outposts, refining facilities.... because we're not limited to which systems we're allowed to use by rental/holder agreements. Because hauling through gates doesn't make you less profitable, because the cloaky won't catch you moving the ore back to the upgraded outpost where you need to unload it.

Another person with NO CLUE about null mining chirping up about it.

Cloaky camping shuts down entire solar systems, and there is no Offense (can't find them) or defense that is effective against the tactic. It is nuke bomb introduced into a game of rock, paper, scissors. THE only thing that can be done about cloaky camping is to stay in high sec. Until something is done about cloaky camping, null mining will not be as profitable as high sec, becasue you have to factor in all the time you can't even undock.


I've mined in null-sec.

I've been cloaky camped too.

AND NOTHING like what you said happened.



A. we just moved to a different system (being in a proper Alliance and not some rental-pet helps). We jsut had different systems with different upgrades (and less upgraded system still beats staying docked).

B. We just used a JB to get to the other system.

C. Cloaky campers are 99% of the time AFK, and they can't hurt you when they are AFK.



So, cloaky campers are only a problem, if you are a weak, narrowminded carebear who only sees problems and not solutions.



But with your post, you clearly show you know nothing about null-sec, as it is Obvious you have to resort to renting. The only person worse then high-sec bears, the null-sec kind...

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