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New to Armor Tanking...how to do it right?

Author
Baneken
Arctic Light Inc.
Arctic Light
#21 - 2015-02-24 22:16:30 UTC
The myrm as it is has always been easily shield tanked and with the drone damage modules we now have. it lends it self to shield tanking better then ever before.

Myrm has an active armor bonus but often runs to problems with cap so, especially in pvp, it's not unheard of to have a myrm fitted with autocannons while being shield tanked for maximum gank.
Sabriz Adoudel
Move along there is nothing here
#22 - 2015-02-24 22:27:43 UTC
If you are set on active armor tanking (even if you don't want to do it long term but just want to learn it), the best setup in missions is the following:

1st tank module: Medium Armor Repairer II. If your ship is expensive, also look at C-type deadspace modules here as they are affordable now. If you get in trouble - overheat this.
2nd and 3rd modules: Specific hardeners that you swap each mission (Armor Explosive Hardener II). Fit one of each for the damage your opponents do, so against Serpentis, one Kinetic, one Therm. If you get in trouble - overheat these, and do so early.
4th module (optional): Damage Control II. If you screw up badly, this will give you time to escape many situations by giving you a massive structure buffer. It also provides some armor resists.

I support the New Order and CODE. alliance. www.minerbumping.com

Donnachadh
United Allegiance of Undesirables
#23 - 2015-02-25 04:30:51 UTC
So the OP is not confused, I do not disagree with these things, I post this as an opposing view point for others especially the OP to think about. In the end the only right or wrong in EvE is what works or does not work for you.


ergherhdfgh wrote:
The game is down atm so I can't double check the numbers but iirc the gallente T1 ships have a 0% base explosive resist for armor tanking that is 50% if shield tanking and the opposite is true for EM with 0% EM resist to shields and 50% EM resist to armor. So if you are shooting at Angels you'll want to shield tank and if you are shooting at Bloodraiders or Sansha you'll want to armor tank.

For new players I have always found it best to fit to the ships bonuses because it is unlikely that they have sufficient skills to offset the loss of those bonuses. Overall your point is well made and deserves serious consideration.

ergherhdfgh wrote:
I use 2 Omnidirectional Tracking Links on my Domi. My sentries can one shot most frigs at snipping range and still kill them pretty quick even at close to 20 km. I find them to be very useful. Of course everyone has their own style so I suggest the OP try it both was and see which he likes better.

I agree with the try it both ways the mods are relatively cheap even for a newer player.

Lights are a significantly better option for frigs and destroyers out as far as 15k to 20k and farther out sentries can hit them even without tracking links. When you factor in that in virtually all level 3 missions the frigs and desis will not stay that far out for long and you have to wonder why bother with the tracking links at all when the cap mods may be of more help.
The cruiser class and up ships sentries can hit from about 8k to 10k and out without the links and when they are inside that range the mediums are a better choice anyway.

Chal0ner
Hideaway Hunters
The Hideaway.
#24 - 2015-02-25 07:19:40 UTC
Pod Panik wrote:

The Myrmidon is pretty much a dedicated Armor Tank ship given his significant bonus to Armor Repair. I do have the skills to use the medium Armor Repairer t2, but so far I had a tendency to prefer Shield Tanking, and more precisely passive tanking. I feel kinda stress when my suffered damages burst through my shields...


The difference between shield tanking and armor tanking (coming from shield as I did):

Shield tanking == You think you are invincible, and then your not ...
Armour tanking == You think you are going to die any second, and then you don't ...

Maybe not answering your question, but still Big smile
Davey Talvanen
Kingsparrow Wormhole Division
Birds of Prey.
#25 - 2015-02-25 12:52:44 UTC
Pod Panik wrote:
Hello all,

I am now doing L3 missions and I quickly found out that using my Vexor was a little tough. Therefore, I upgraded to a Myrmidon when I realized how similar the base skill set was. So here I am, flying this awkward vertical ship and being very happy with it.

The Myrmidon is pretty much a dedicated Armor Tank ship given his significant bonus to Armor Repair. I do have the skills to use the medium Armor Repairer t2, but so far I had a tendency to prefer Shield Tanking, and more precisely passive tanking. I feel kinda stress when my suffered damages burst through my shields...

Before the Myrmidon, I packed my Vexor with 3 Large Shield Extenders (T1) which gave him a pretty amazing 7000+ points of shield with a 30pts regen per sec. To go through L2 missions it was way more then enough.

Now I did the same with my Myrmidon (actually 4 Large Shield Extenders t2) for an impressive 16000+ points of shield and a 70/s regeneration rate. Again, its way more then what I need so far for L3 missions.

This said, I feel that I am passing something good not using Armor Tanking when considering that I do not use the Myrmidon bonus to repair armor at all. And in the spirit of understanding the game and trying many aspects of it, I may try it just for fun...


So for armor tanking, all I require are one or two Armor repairer, some armor harner and possibly some armor extenders. I should also probably add a couple Caps recharger to help maintain my Repairers active. Am I missing anything?

And as for my shield, they essentially become a temporary buffer before damage gets to my Armor? There is nothing else to be done with it?


Thanks for the Wisdom Sharing...


What was your vexor fit, I've done some of the easier null-sec sites in a vexor and I was fine. You just need a 100MN AB and a armour repairer + faction resist mods to run it with ease. You'll only have about 6k EHP but you'll barley be hit and the repairer will mean you can tank any damage. though you'll need 3 cap recharger II's and a set of cap control rigs and only pulsing your repairer to be stable.
Donnachadh
United Allegiance of Undesirables
#26 - 2015-02-26 03:35:10 UTC  |  Edited by: Donnachadh
Davey Talvanen wrote:
What was your vexor fit, I've done some of the easier null-sec sites in a vexor and I was fine. You just need a 100MN AB and a armour repairer + faction resist mods to run it with ease. You'll only have about 6k EHP but you'll barley be hit and the repairer will mean you can tank any damage. though you'll need 3 cap recharger II's and a set of cap control rigs and only pulsing your repairer to be stable.

Wondering here, did you read the OP and realize that we are dealing with new players that may be heavily ISK and skill point restricted?
Fitting a 100mn afterburner on a Vex especially for a new player will only yield a virtually instantly dead capacitor the moment they turn it on leaving them with all manor of problems we are trying to help him avoid and that is if they can even fit it since I never tried a 100mn on a Vexor. Even a 10mn AB can be difficult to fit with low skills and the compromises it forces on your tank/capacitor.

While faction mods are great and not expensive in the grand scheme of things in EvE a single faction mod can still cost significantly more than the Vexor itself and again we are talking about new players that may have highly restricted ISK available.

I would suggest that you spend more time reading OP and subsequent posts from that player and then give them suggestions that are a reasonable alternative for them to consider.
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