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Fresh out of tutorials, got tons of questions

Author
Dredd Lochness Munster
Dredd Lochness Munster Corporation
#21 - 2015-02-24 04:03:46 UTC
Miwako Tani wrote:


So I'm fresh out of the tutorials (career tutorials, like exploration, advanced military stuff and whatnot, I did them all). This is my 3rd try at Eve and I'm finally getting into it.

But now what? I notice missions I can do at other stations (they seem, some of them at least, to be for one faction or another), they look fun and all, but I'm not sure about the faction thing.



There are a lot of bitter vets that are convinced that the traditional progression MAKES risk averse players. They'll tell you to jump in a probing ship and head to null or wormhole looking for data sites. Their thought is that if you start out losing lots of ships, that you'll learn that it doesn't hurt hat much, and will never become a high sec suck-tard that hates losing ship.s

I do not believe that for an instant.

I think people already have personalities prior to playing Eve, and what they need to do is match their personality to the opportunities in Eve to find something that YOU enjoy.


Some possibilities.

Roaming around low/null/wormholes in a probe ship, finding data sites and getting killed often.

Mining (join an industrial corp, high sec or null)

Mission running (run SoE epic arc, then join a high sec PVE corp)

PvP (join a PvP corp. RvB is a great first step, but then plan to join a different PvP corp)

Pirating (start out in PvP corp like RVB, then look for pirate corp)

High sec suicide ganking (CODE).

Ninja looting. Like exploration, but you're looking for mission runners in high sec, then salvaging their wrecks and steeling their loot. WAY harder with mobile tractor and the depressed price of salvage. REALLY angers the mission runners, so if you like ruining peoples' day, this is awesome option. Drop a can, and you may even get a botter to shoot it and get themselves CONCORDed. LOL. I did that to one, then made the kill rights available.... LOL.

ummmm.... I'm sure there are 20 other options.

I think that ONLY YOU can know your own personality and what you enjoy doing, so ONLY YOU can choose what you want to do next.

The one thing that I really, really enjoy about Eve is the interaction with other players, working together with corp mates to achieve common goals, etc. Therefore, I'd strongly suggest you do NOT take the solo explorer wandering around null/wormholes getting blown up option, and instead, pick one of the options that involves joining a player run corp. But, I realize that is just my personality, so may not be right for all players.
Azda Ja
Native Freshfood
Minmatar Republic
#22 - 2015-02-24 04:36:20 UTC
Dredd Lochness Munster wrote:

There are a lot of bitter vets that are convinced that the traditional progression MAKES risk averse players. They'll tell you to jump in a probing ship and head to null or wormhole looking for data sites. Their thought is that if you start out losing lots of ships, that you'll learn that it doesn't hurt hat much, and will never become a high sec suck-tard that hates losing ship.s

I do not believe that for an instant.

I think people already have personalities prior to playing Eve, and what they need to do is match their personality to the opportunities in Eve to find something that YOU enjoy.


I don't think it's that they're convinced going into dangerous space will create amazing players, I think it's more an effort to encourage someone to try something "dangerous", and not feel like they have to wait for skills or "progression" to do those kinds of activities. It's more a "go get em tiger" than anything.
We agree on the personalities of course, if someone doesn't want to do something, you can't really force them.

Grrr.

Miwako Tani
Native Freshfood
Minmatar Republic
#23 - 2015-02-24 07:56:31 UTC
Well, it's just a game is it? Losing one's ship is part of this game. I've happen to have lost a lot in real life, stuff can be replaced. I can understand the frustration of players, but when you realize how frustred you've become just by playing a video game and losing, basically, it tells alot about how weak your mind is.

Games are supposed to be fun, this one is no exception, losing is part of the challenge, part of what makes it interesting, and part of what makes you better at it, just like in life.

Truth is, if one can spend some time playing this game (or any other video game), then there really is nothing to complain about. It's all about fun. Because at the same time you lose a ship in this game, I know it's a cliché, but it's true nevertheless, someone may be losing his home, or his son, or his life.

I'm thankful for the opportunity of being able to actually play such a great game, that's it. Should I get my ship blown to pieces, I'll just get another one, again, it's part of the fun Big smile
Dredd Lochness Munster
Dredd Lochness Munster Corporation
#24 - 2015-02-24 16:29:26 UTC
Or, maybe some of us have enough stress in our real lives, and don't need to play a game in a way that is stressful.

I don't like losing ships, and there are a gazillion people that play this game that are like me. You see us hanging out in high sec, or docking up when intel shows a red 10 jumps from us, and whine that we refuse to come out and play the game the way that you want us to play it.

You play the way you want, stop worrying about the way others play it.

How about we encourage new players to be aware of ALL the ways to play this game, and STOP telling them that there is a right way (flying dangerous/fly safe). We'll all just tell them to play however the hell they enjoy playing, and that is truly the ONLY right way to play the game.

Dredd Lochness Munster
Dredd Lochness Munster Corporation
#25 - 2015-02-24 16:38:09 UTC
More thoughts.

Killing a ship is not just killing a ship. It is a way to prove you're better than your victim. THAT is the real fun of PvP in Eve.

So, you say "losing a ship is just losing a ship.... it is no big deal". Wrong. It is a way to prove that I suck at the game.

I know I suck at PvP..... But that does not mean I suck at the game. By NOT losing ships I prove I'm better at the game that the PvPer that is trying to kill me.

You want a kill to grow your epeen and prove you are awesome sauce. I deny you the kill. You suck, I win.

Then you hate not getting kills and not growing your epeen, so come to the boads to whine than I'm not playing the game right. I'm supposed to be out playing stupid, so you can get kills.

You whine that the current tutorials that use agents to introduce lessons "break" new players and turn them into high-sec care bears. WRONG! Every game in the history of RPGs, starting with the grand-daddy of them all, Dungeons and Dragons, has used missions/quests, whatever you want to call then, to provide game content. It is what MOST people enjoy about RPGs.

Srarting out small and weak, struggling to survive, then developing into a bad-ass that owns the NPCs.


People that enjoy just running around and shooting other people? They're likely playing fisrt person shooters, NOT RPGs.

And Eve is an MMORPG. RPG is right there in the acronym. Mindless combat for the sake of epeen and kill board stats? Nope, not in the acronym. Being stupid and being an easy target to allow others to grow their epeen by racking up easy kills? Nope, not implied in the MMORPG either.


The NPE does NOT break new players and turn them into carebears. MOST players come to the game with a predisposition to NOT being someone else's **** victim.
Aursentris
Council of Stellar Erections
#26 - 2015-02-24 17:06:06 UTC
Carebear... There is a place you can go... It's called Providence...

Quote:
I've also got two of my RL friends to play the game but we haven't yet played together (several systems apart, and we were still doing tutorials up until yesterday), but obviously, I'd like to group and play with them. However I'm the only english speaking one of the bunch, will that be a problem later down the road? that they don't speak/read/write english?

Could be a problem if oyu have an english speaking corp. Best to find a corp that speaks your language.


Quote:
What timeline am I looking at for going to explore low sec? null sec? I'm guessing at least months.

Years

Quote:
I've also created other characters on the same account, but I can't seem to be able to train them, will they benefit from the same skills as my main? what's the deal with same accounts alts?

You can only train 1 char at a time in an account. And no they dont benefit from your main

Quote:
Oh, and lastly, what do I do with all my ships? I got maybe 10ish ships, all in one place, what if I want to move to a system closer to my friend's? should I go back and forth in a capsule? Sounds tedious, are there alternatives to bring my ships over to a system possibly dozens of jumps away from where they are now?

Yes you have to... You could always hire a hauler :)
Miwako Tani
Native Freshfood
Minmatar Republic
#27 - 2015-02-24 18:03:12 UTC
Dredd Lochness Munster wrote:
More thoughts.

Killing a ship is not just killing a ship. It is a way to prove you're better than your victim. THAT is the real fun of PvP in Eve.

So, you say "losing a ship is just losing a ship.... it is no big deal". Wrong. It is a way to prove that I suck at the game.

I know I suck at PvP..... But that does not mean I suck at the game. By NOT losing ships I prove I'm better at the game that the PvPer that is trying to kill me.

You want a kill to grow your epeen and prove you are awesome sauce. I deny you the kill. You suck, I win.

Then you hate not getting kills and not growing your epeen, so come to the boads to whine than I'm not playing the game right. I'm supposed to be out playing stupid, so you can get kills.

You whine that the current tutorials that use agents to introduce lessons "break" new players and turn them into high-sec care bears. WRONG! Every game in the history of RPGs, starting with the grand-daddy of them all, Dungeons and Dragons, has used missions/quests, whatever you want to call then, to provide game content. It is what MOST people enjoy about RPGs.

Srarting out small and weak, struggling to survive, then developing into a bad-ass that owns the NPCs.


People that enjoy just running around and shooting other people? They're likely playing fisrt person shooters, NOT RPGs.

And Eve is an MMORPG. RPG is right there in the acronym. Mindless combat for the sake of epeen and kill board stats? Nope, not in the acronym. Being stupid and being an easy target to allow others to grow their epeen by racking up easy kills? Nope, not implied in the MMORPG either.


The NPE does NOT break new players and turn them into carebears. MOST players come to the game with a predisposition to NOT being someone else's **** victim.


well, to me it's just that, a game, it seems fun and great. Why worry about stuff that doesn't exist? I worry about my child, my company, my life.

if a game isn't fun, it's not worth playing. For some, it may be irritating to get blown up, but whenever a game gets irritating, it beats its own purpose (of being fun)

it's a philosophy, I will never cry over some imaginary spaceship that I 'lost' in a game, it will not get me upset because it doesn't matter as much to me.

That my son has good grades and becomes a good person, this is important, that I can provide for my family, this is important.
but a virtual ship in a video game, I just refuse to consider this important. There are much more important things in life.

being upset about a video game just shows a weak mind and a messed up sense of priorities.

While I like "serious" games such as this one, I like building stuff for months and I concede it's not pleasant to see this blown to pieces.

I don't care about who's the better player in a game that I'll eventually log off one day, let it be in one week or ten years, one day it'll all be gone, it'll all be for nothing, I care about who's the better human being in life, conducting myself gracefully in victory or in defeat.

I can deal with the loss of a virtual spaceship in a video game because in real life, I happened to lose much, much more and still be okay and happy.

Losing my child that I worked years to raise, and love with all my heart, I'd be upset. Losing my company that took me lots of time to build and that will secure my son's future, I'd be upset.
Losing a video game spaceship, I just don't allow myself to care. Being able to play a video game in today's world is a privilege that very few have (most of the world don't even have enough food or internet access).

It makes the hardships of life easier, it's a little bit of fun, even "serious" games, I don't allow myself to be upset about a video game loss, because to be honest, I don't do anything about stuff that is more important in life than just that poor 0 and 1 "spaceship"

I'll do my best not to lose ships, but I'll do, I know that, big deal, I'll just get a new one, and if it takes 6 months to get a new one, then I'll have a goal in game for the next 6 months, something to "work towards", which is nice.

I couldn't care less about "who's the best player", I care about human beings and their ability to show love, compassion, their ability to create art, to inspire others. This is what makes a good person, not the ability to play a video game.

You have the right to disagree, I will respect that right, not everyone sees life the same way, we're all different. But there was a time when I did care too much about video games, online games, and it didn't bring me any good, only bad.

I almost lost my family because I was afraid of losing some virtual stuff in a game, and kept loggin in because it was "'important" to me, I let it become important. and what was truly important in my life, I left behind and paid the price.

believe me, having the risk of losing your family is much more serious than having the risk of losing a billion isk virtual spaceship.
Dredd Lochness Munster
Dredd Lochness Munster Corporation
#28 - 2015-02-24 18:03:42 UTC
Miwako Tani wrote:

But now what? I notice missions I can do at other stations (they seem, some of them at least, to be for one faction or another), they look fun and all, but I'm not sure about the faction thing.


Missions themselves are lame, and no one would do them without the cash. We're like chickens pecking the dish when the light comes on. We don't peck the dish because pecking the dish is fun. We peck the dish because it makes the food come.

The "fun" is from seeing the wallet balance climb.

Miwako Tani wrote:

will that be a problem later down the road? that they don't speak/read/write english?


Find a corp that speaks the same language that you all have in common.

Miwako Tani wrote:

I've read somewhere that actually moving to have a home station in a null sec system isn't that bad of an idea. But realistically, what does it take to actually get to a point where this can be a viable "way of life", being a null sec resident?
Actually, what does it take to even be able just to go there and check out those systems?


Trying to go there and check them out before joining a null corp would be pretty bad. Most are NBSI (Not blue, shoot immediately). If you are not one of them, they'll do all they can to kill you. They have intel chat channels that will alert everyone in the area that you are there.

How soon? Instead of missions, they have anomalies that work pretty much the same. Warp to, kill stuff, collect bounties. I think some null systems have anomalies that can be run in a cruiser or battlecruiser.

Most null corps have agreements with red frog shipping corp. If there is something that you want, that is not for sale at a null outpost (null stations), you buy stuff in Jita with an alt and put up a courier contract. Couple days it shows up in null. Reverse the process with yout excess high value meta 4 mods that you want to ship back to Jita to sell.


Miwako Tani wrote:

I enjoy the idea of being prepared for PVP, but not especially to actually "attack", rather to defend myself if attacked. I understand it has a lot to do with actually being smart, but gameplay wise, are there skills or equipment to favor over others?


Like poker, you always want to be the attacker. The defender almost always loses. Why? The attacker only attacks if he is pretty sure he can win. Being prepared to be attacked is a sure way to be attacked and destroyed. The way to not lose shops in Eve is to be the attacker, or be prepared to run and hide at the first hint someone may be preparing to attack you.
Dredd Lochness Munster
Dredd Lochness Munster Corporation
#29 - 2015-02-24 18:04:35 UTC
Miwako Tani wrote:

What timeline am I looking at for going to explore low sec? null sec? I'm guessing at least months.


My first toon I joined a faction warfare corp after about 2 weeks in game. Friends from work were already there, so I had an in to a good corp. With just the 2 weeks of skills, knowledge, I was able to fly a tackle frigate using webs and warp disruptor to hold enemies on field for others to blast to bits.

Once trusted, I was used as a forward scout. Low skill pilots in cheap frigs are excellent for sending out ahead or around the main fleet to watch for enemy fleets. There is no skill limit needed to jump a stargate and then report to how many are in local and whether the gate is clear or camped.

There is no skill point limit on when you are useful. It is more about finding a group to do it with, knowing your role in that group, and being willing to do as the FC tells you.

Miwako Tani wrote:

Oh, and lastly, what do I do with all my ships? I got maybe 10ish ships, all in one place, what if I want to move to a system closer to my friend's? should I go back and forth in a capsule? Sounds tedious, are there alternatives to bring my ships over to a system possibly dozens of jumps away from where they are now?


Sell, buy new when needed. Your stuff is not special. Stuff is stuff. The ISK lost from selling and buying new is likely to be far less than the ISK you didn't earn because you spent your time flying back and forth instead of running another mission/anomaly or 5.
Miwako Tani
Native Freshfood
Minmatar Republic
#30 - 2015-02-24 18:51:48 UTC
that's really helpful, thank you so much :D

<3 <3
Dredd Lochness Munster
Dredd Lochness Munster Corporation
#31 - 2015-02-24 20:22:02 UTC
Miwako Tani wrote:

well, to me it's just that, a game, it seems fun and great. Why worry about stuff that doesn't exist? I worry about my child, my company, my life.



You may as well ask, why play a game at all. Some people enjoy ruining other peoples' day. Some like blowing stuff up. I enjoy harvesting stuff, making stuff, having stuff, being rich.

That stuff going boom is a major step back in the fun.

I like ruining the day of the people that like to ruin other peoples' day, by making sure they don't ruin mine. My stuff going boom is them winning and me losing. I don't play to lose.

Miwako Tani wrote:

if a game isn't fun, it's not worth playing. For some, it may be irritating to get blown up, but whenever a game gets irritating, it beats its own purpose (of being fun)


But what is fun for some is not fun for others. You say you don't care if your stuff goes boom. For me the fun comes from my stuff NOT GOING BOOM. My stuff going boom is major anti-fun.


You have a play style where you do not care if your stuff goes boom. I have a play style where I do care, and I play in a way that greatly reduces the odds my stuff goes boom.

Neither play style is the "correct" play style. If we each enjoy playing the way we play, then we are both playing correctly.

The problem comes when the PvPers think they know what others will enjoy, and try to force others into playing the way they think that the game should be played.

All this, "jump in a cheap frig and go exploring in null and wormhole, and then you'll be the right kind of player" that seems to be all the rage right now, is simply silly. NO ONE is going to enjoy playing the game as a solo explorer where their play style is pushed on them by people that want to make them go boom, so that they'll play in a way that makes them easy to make go boom.

NO ONE is going to play a game where they exist to be easy kills for other players. As much as some players want others to exist to be easy kills, it is never going to happen.
Miwako Tani
Native Freshfood
Minmatar Republic
#32 - 2015-02-25 11:06:33 UTC  |  Edited by: Miwako Tani
Dredd Lochness Munster wrote:
Miwako Tani wrote:

well, to me it's just that, a game, it seems fun and great. Why worry about stuff that doesn't exist? I worry about my child, my company, my life.



You may as well ask, why play a game at all. Some people enjoy ruining other peoples' day. Some like blowing stuff up. I enjoy harvesting stuff, making stuff, having stuff, being rich.

That stuff going boom is a major step back in the fun.

I like ruining the day of the people that like to ruin other peoples' day, by making sure they don't ruin mine. My stuff going boom is them winning and me losing. I don't play to lose.

Miwako Tani wrote:

if a game isn't fun, it's not worth playing. For some, it may be irritating to get blown up, but whenever a game gets irritating, it beats its own purpose (of being fun)


But what is fun for some is not fun for others. You say you don't care if your stuff goes boom. For me the fun comes from my stuff NOT GOING BOOM. My stuff going boom is major anti-fun.


You have a play style where you do not care if your stuff goes boom. I have a play style where I do care, and I play in a way that greatly reduces the odds my stuff goes boom.

Neither play style is the "correct" play style. If we each enjoy playing the way we play, then we are both playing correctly.

The problem comes when the PvPers think they know what others will enjoy, and try to force others into playing the way they think that the game should be played.

All this, "jump in a cheap frig and go exploring in null and wormhole, and then you'll be the right kind of player" that seems to be all the rage right now, is simply silly. NO ONE is going to enjoy playing the game as a solo explorer where their play style is pushed on them by people that want to make them go boom, so that they'll play in a way that makes them easy to make go boom.

NO ONE is going to play a game where they exist to be easy kills for other players. As much as some players want others to exist to be easy kills, it is never going to happen.



well it's not about being an "easy kill", I'll do my best not to get blown, but I also know it WILL eventually happen, and should it happen, I decided that I will not allow it to ruin my fun. And to this regard, I will try to play accordingly, I don't see failure as a setback, rather an opportunity to learn and get better. it's all a matter of perspective, when you've been through tough stuff in your life, really, getting a video game ship blown by another player isn't that big of a deal.

I agree with you, the important isn't that we all play the same way, the important is that we all find our own fun, and this is what is cool about this game actually, there are many ways to have fun!

I've been at it for about a week now, on and off since I mostly play on my off time at work (trying to get rich IRL is a completely different ball game ;) ) and a little bit at home (bout a couple hours before I go to bed)
I think it's a great game for the "ex-hardcore gamer" whose obligations forced him to be more "casual" about gaming, i.e. myself. I love how the skills can progress over time and not being forced to grind pointless stuff, I can just log it and do whatever I want and whatever my then skills allow me to be.

For now I basically mine, got my ship blown up a couple of times but it's fine, adds to the challenge, I'm scouting here and there in mostly hi sec (0.4 up to 0.8, moved my clone next to some 0.4 system for now) space to find a compromise between making a little bit of money, and staying alive to bring it back home.

I'm having fun, training skills and trying to figure out what I want to do next.

I'm definitely trying to train towards pvp viability (mid term) and versatility (short term) for now but the skills are so extensive, I'm not quite sure I know exactly what I'm doing, but I'm definitely learning.

for now it's just fine, the more I understand the game, the more I understand how much I don't understand about it. just like real life :D
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