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Getting people out of NPC corporations

First post
Author
admiral root
Red Galaxy
#201 - 2015-02-21 14:11:41 UTC
Redbull Spai wrote:
Not everyone wants to fight (fight meaning PvP), a vast number of players want to play the game fight-free, if all you want is a fighting game, play counter strike. The simple fact is, by joining a player corporation, you can be forced to fight, by merely a 1-man corp paying fifty million measly isk to ruin your corp. By not joining a player corp, you cant be forced to fight. The best thing about EVE is you do not have to fight to play the game.


If you're playing Eve at all you're engaging in some form of PvP. What's wrong with my using spcaeship PvP in response to your doing some other kind? Whatever form of PvP you're doing has an impact on me.

Redbull Spai wrote:
And 90% of the ships out there cant fight - haulers, mining ships, exploration ships, and PvE fit ships, if they get into a fight, its not a fight, its a one sided gank.


Poppycock, balderdash, tosh, stuff and nonsense. Shuttles and freighters are the only ships in the game that can't fight. What you meant to say is that a lot of *pilots won't* fight. I refer you to my last post about your ridiculous complaint of one-sided ganks. Don't want to be ganked? Take precautions.

No, your rights end in optimal+2*falloff

Jenshae Chiroptera
#202 - 2015-02-21 17:07:27 UTC
This is terrible. It is going to start sounding like I am in total agreement with a ganker. LolP
Redbull Spai wrote:
And 90% of the ships out there cant fight - haulers, mining ships, exploration ships, and PvE fit ships, if they get into a fight, its not a fight, its a one sided gank. .
I think the essence of what you are saying, is that players feel compelled to min-max their ships to get the best ISK/hour returns. This then leaves them vulnerable to attacks from players who do not stick to one or two damage types.
This is why I support changes to make the AI work more like PVP against players. Sleepers omni tanking and doing omni damage was probably the closest step in this direction.
Nevyn Auscent wrote:
Jenshae Chiroptera wrote:
My interpretation is that PVE is meant only as a way to gather resources and people together to go out and fight, try and own sectors of space.
Not to sit around grinding the same AI and have that be the start and end of their game.
So, there is not intention to provide PVE for "carebears," it is there to equip PVPers.

I don't exactly like or agree with it whole heartedly but there it is, so at some point, expect high sec to change quite drastically.

Emergent Game play.
Otherwise known as significant changes to highsec will destroy the ability of people to do the first part you mentioned, as it will be possible to prevent someone gathering resources in any meaningful way.
As soon as that is possible it becomes possible to actually grief someone out of the game, so the kings can eliminate even the remotest spectre of a challenge by destroying potential opponents while they are still at the highsec gathering stage.

Hence why High sec can't significantly change, even if some people do use it to infinitely farm NPC's and not put that money anywhere.
I think that the way EVE is designed at the present time, it funnels new players first toward mining and then missions. Missions can be good as it builds some combat skills, however, it teaches players to fight AI and not players, there is not enough similarity.

Then the way corps and war declarations are working in high sec, it almost pushes people into staying in NPC corps.

So, I don't have my finger on exactly what it is but I think I am starting to point in the right direction that EVE is funnelling people in the wrong direction and not spelling out their intentions clearly enough.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Donnachadh
United Allegiance of Undesirables
#203 - 2015-02-22 04:32:16 UTC
Jenshae Chiroptera wrote:
My interpretation is that PVE is meant only as a way to gather resources and people together to go out and fight, try and own sectors of space.
Not to sit around grinding the same AI and have that be the start and end of their game.
So, there is not intention to provide PVE for "carebears," it is there to equip PVPers.

That is your interpretation of something written in the dark stone age past of CCP and you know what, players happened and changed it all. Besides that I disagree with you and interpret that section differently.

When CCP set up nul sec it was never intended to be dominated by several very large blocks causing it to become the most stagnant and least played in area of the EvE universe. Incursions were meant to be killed off as quickly as possible, not drug out to the bitter end to farm every single ISK and LP possible. In both of these areas and many others these outcomes were never intended and quite probably never foreseen by CCP. But that is what happens when you set up a sandbox, those who play in it decide what it will become. So even if CCP had not intended high sec to turn out the way it has it is just another in the long list of things that we the players have decided will be the way it is.
Lienzo
Amanuensis
#204 - 2015-02-22 05:24:39 UTC  |  Edited by: Lienzo
Taxes won't solve much because they only apply to activities that are solo anyway. If there's any problem that affects everyone from people being immune to wardecs, it's in the form of transport alts. Doesn't matter if it's blockade runners or freighters, the effect is similar. The market is distorted, and a prime driver and opportunity for conflict is lost.

Normalizing mass based docking taxes across empire would have the effect of normalizing them everywhere else, but I think that lead balloon has already sailed. We are a decade beyond the point of wondering why CCP implemented a feature they do not see fit to utilize. Docking taxes are essentially that dumb tattoo on your kid.

The real issue, of course, is war decs. They are the true blunt instrument. For an imprecisely calibrated amount of isk, Concord smiles on them everywhere. That doesn't really make sense from a political, economic or role playing perspective. It's also rather silly to go from safe-ish some places to not safe everywhere with the mere flick of a button.

Let's make wardecs have a geopolitical component. Make incremental wardecs that can cover individual solar systems, constellations, regions, or even factions. At each increment, increase the cost. As a compensation, a war dec in a single system should cost next to nothing, even against a very large organization. Whoops, there goes Jita.

If I'm the director a mining corp, and a rival group is hammering the belts too hard, then let's have our own private little scuffle. It might not seem significant to veteran war mongers, but it could seem quite significant to that group, and that actually kinda matters in a big, cold and indifferent universe.

As far as Concord is concerned, all of our corporations are actually formalized gangs. On a larger scale, they're not too dissimilar from Westphalian states. Letting the neighborhood gangs squabble over and establish turf keeps the conflict from sprawling out into more civilized areas.

The effect of this means corps carving out their own territories, using new trade routes, and making moves against other groups that are calibrated to their capabilities. That said, some kind of visual warzone indicator on the HUD would likely be very beneficial to all involved.
Jenshae Chiroptera
#205 - 2015-02-23 05:41:35 UTC
Lienzo wrote:
Let's make wardecs have a geopolitical component. Make incremental wardecs that can cover individual solar systems, constellations, regions, or even factions. At each increment, increase the cost. .
+1
It also ties in with having a value on your home system and fighting other miners or ratters for it.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Alvatore DiMarco
Capricious Endeavours Ltd
#206 - 2015-02-23 06:43:16 UTC  |  Edited by: Alvatore DiMarco
I would love to put a permanent wardec on all the mining corps that think it's acceptable to mine the asteroids in my home system - but only in my home system. You want to mine? Go one jump next door. Leave my spacerocks alone, you filthy greed-infested poachers.

I don't want to make them stop mining; I just want them to not mine where I live. Keeping the wardec limited to just that one system would encourage them to mine somewhere else.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#207 - 2015-02-23 07:20:51 UTC
In almost all cases wars would be literally useless if they were restricted to a certain region of space.

Unless the cost of declaring a war in a specific system, constellation, region, or empire was astronomically lower than the current cost those options would virtually never be used.

I'd also like to point out that a mining corp declaring war on its rival over a single system is not a thing that actually happens. The idea might seem reasonable, however by declaring a war the aggressor subjects themselves to the ally system, which is an incredibly powerful deterrent since the people likely to ally in are dedicated PVP groups and the system has no counter whatsoever. So long as that's the case the status quo of all highsec wars being fought by dedicated PVP groups will be maintained.

And general cost increases in the past have lead to the current situation where highsec wars are predominately fought by large, well financed, dedicated PVP corps, not by the average joe against his neighbors, or by new people trying to get into PVP in the environment they're used to. Adding more limitations and usage barriers to wardecs would only serve to drive the mechanic further out of the hands of regular highsec folks and further into the hands of people like myself.

The ideal wardec system is one that everyone can consider using when they think "I want to blow that guy up" not one where nobody but the ultra rich can afford to use, or which is so dangerous to use that only dedicated PVP groups can deal with the associated risks, or which is so heavily limited that it doesn't serve its stated purpose.
Jenshae Chiroptera
#208 - 2015-02-24 01:56:53 UTC
Vimsy Vortis wrote:
... or by new people trying to get into PVP in the environment they're used to. Adding more limitations and usage barriers to wardecs would only serve to drive the mechanic further out of the hands of regular highsec folks and further into the hands of people like myself...
I take everything you say about new players with a pinch of salt. I have first hand experience of you and yours piling in on a newbie corp.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#209 - 2015-02-24 04:01:42 UTC  |  Edited by: Vimsy Vortis
Just because I routinely explode new players it doesn't mean I wasn't ever one and that I don't care how they interact with the war mechanics.

In fact I care a lot, because when I was a newbie me and my newbie friends started a corp and declared war on other newbies because we wanted to do PVP. Something that we could not have afforded to do under the current war mechanics.

It bothers me endlessly that new players don't have that same opportunity me and my corpmates had that lead to such an incredibly tightly bonded group that still play together years later.

I also feel that the lack of accessibility of wars to the space poor, and lack of utility to everyone but dedicated highsec PVPers is harmful to the highsec "community" in general, but that's a long ass story.

Long story short, having a high barrier to entry benefits large, organized, well funded groups and crushes people attempting to start from nothing or aren't completely dedicated to PVP. I don't think that's a good thing.
Jenshae Chiroptera
#210 - 2015-02-24 04:30:28 UTC
Vimsy Vortis wrote:
... Long story short, having a high barrier to entry benefits large, organized, well funded groups ...
So, some veterans banding together and fostering new players is a bad idea? Instead we should have a corp full of new players ripe for the slaughter?

The higher bar to entry means there is more likely to be a mixed bag.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Steppa Musana
Doomheim
#211 - 2015-02-24 04:47:52 UTC
Vimsy Vortis wrote:
Just because I routinely explode new players it doesn't mean I wasn't ever one and that I don't care how they interact with the war mechanics.

In fact I care a lot, because when I was a newbie me and my newbie friends started a corp and declared war on other newbies because we wanted to do PVP. Something that we could not have afforded to do under the current war mechanics.

It bothers me endlessly that new players don't have that same opportunity me and my corpmates had that lead to such an incredibly tightly bonded group that still play together years later.

I also feel that the lack of accessibility of wars to the space poor, and lack of utility to everyone but dedicated highsec PVPers is harmful to the highsec "community" in general, but that's a long ass story.

Long story short, having a high barrier to entry benefits large, organized, well funded groups and crushes people attempting to start from nothing or aren't completely dedicated to PVP. I don't think that's a good thing.

You couldnt afford a war with friendS? Emphasis on S... max of 16.6m per war? Thats half an hour of L4 or 1 hour of mining in T1 fitted barge.

Anyways there are ways to pvp for free if you cant afford it. I dont think balancing war costs around newbie income is a good plan.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#212 - 2015-02-24 05:16:54 UTC
Err, no.

A higher bar to entry means that don't reach that bear are unable to participate at all unless they meet the criteria arbitrarily set by an established group that is willing to break that barrier for them. The criteria also tend to be quite high and the cost of joining an established group is your independence.

Moreover a group of newbies in a corp that wardec someone are going to be the aggressors, they only people who're likely to be "ripe for the slaughter" are going to be the other newbies they declare war on. Except in that circumstance the defenders might actually be able to defend themselves successfully as they're fighting other newbies, rather than fighting me in a faction cruiser with links and neutral reps.

Right now we have a situation where highsec PVP doesn't have any low skill aggressors at all, you're either not at war at all, or you're at war with someone who will beat you every time. Having new players in a dedicated highsec PVP corp that has existed for 5 years does not diminish the capability of the highsec PVP corp because the defender is at war with the whole corp not just the new players.

The entire system has created a meta that puts people like myself in a tremendous position of advantage, new people can't get their foot in the door, defenders haven't got any experience at defending themselves against lesser threats by the time they suitable targets for us and nobody is willing to try and fight their own battles so they pay us to do it for them.

It's ridiculous and it all comes from carebears are in favor of any barrier they can possibly have between them and PVP. At I feel like they're reaping what they've sown, they get to enjoy endlessly cycling through being at war with every different highsec PVP entity, can't possibly hope to defend themselves and so have to pay the same people who declare war on them for help to defend their assets.

It's the consequence of people irresponsibly desiring gameplay changes that appear to benefit them without regard to the long term results. I'm not even sure if it's even reversible at this point.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#213 - 2015-02-24 05:30:48 UTC  |  Edited by: Vimsy Vortis
Steppa Musana wrote:
Anyways there are ways to pvp for free if you cant afford it. I dont think balancing war costs around newbie income is a good plan.


Why not? Prior to inferno the former CCP Unifex stated quite clearly that the wardec system is meant to be utilized by absolutely anyone, regardless of whether they are new or old players to allow them to shoot at whoever they want for whatever reason they want.

Which was actually funny because Inferno was the expansion that rendered wars into their current highly exclusive state.

If it's a mechanic that is truly meant to be accessible to everyone, it should probably actually be accessible to everyone.
Eli Stan
Center for Advanced Studies
Gallente Federation
#214 - 2015-02-24 06:35:10 UTC
Here's an interesting, perhaps problematic, idea I've had: any ship fitted with a module or drone that would provoke a CONCORD response if used against a neutral, is freely engageable by anybody without the aggressor being subject to a CONCORD response or sec status loss. Basically, undock with a gun, launcher, ECM, combat drone or similar fitted to your ship, and you can be freely shot by anybody in highsec. (Logi will continue to go suspect if they rep anything.) If you wanna shoot, you can be shot at.

So you want to fly your Catalyst around while looking for AFK Hulks to gank? Feel free, but that fleet of Vexors flying around looking Hulks to protect might want a word with you. Perhaps you should always bring a mobile depot?

Have a Hulk you want to AFK park in a belt with drones out set to aggressive to protect against rats? Feel free, but be prepared that everybody who sees you will want to take a shot at you. Perhaps you can active tank a Skiff, or perhaps you'll be better off arranging with other players for protection from rats. Perhaps they'll charge you a fee and if you don't pay they'll leave you to the rats. Perhaps you'll have to join a corp you share the profits with, and the corp can run protected mining ops.

Freighters and travel inties and barges without offensive modules would still have CONCORD "protection", and of course still be subject to suicide ganking and Machariel bumping. But the gankers could perhaps be intercepted by white knights who don't have to wait for the gankers to go criminal. And in turn, the gankers can bring a fleet to counter the white knights. Who can bring a counter-counter fleet to counter the counter fleet...

Security missions in highsec will take a big hit, though. Noobs trying to build up standings by running L1s and L2s will be SOL. Blinged ships running L4s and L5s will be hunted mercilessly. Same for Incursion runners. Maybe that's a good thing, though? I run L4s in null and use my friends around me to know what's going on and whether it's safe - but with highsec being so much busier, perhaps that's not an option. But creative players might figure out ways.

I think this would open up some very interesting play styles. True player-based police forces could be a thing. Police corruption could be a thing. Protection rackets. Players will have to cooperate more to get stuff done, and be subject to interactions with hostiles more as well. Wars will become more complicated as blinged T3s looking for month-old wartargets will be targets themselves. Structure bashing will gain a lot of risk.

Anyway, not sure about this idea. Could be crap. I dunno. Any feedback? Has it been discussed before?
afkalt
Republic Military School
Minmatar Republic
#215 - 2015-02-24 07:45:42 UTC
I think you need to put down the crack pipe.
Lathalia
Science and Trade Institute
Caldari State
#216 - 2015-02-24 08:10:13 UTC
Jenshae Chiroptera wrote:


I do not have a problem with high-sec
I do not have a problem with NPC corps
I do not have a problem with veterans in high secs

I do have a problem with veterans + NPC corps + high sec because that combination is far too safe for how lucrative it is.


I totally agree with the OP on this part.
Players that play this game for years that are still under concord protection in high sec is just weird.


Quote:
#2 - 2015-01-29 15:44:40 UTC | | Edited by: Mag's
I do not agree with forcing players out of NPC corps in this way. It's a players choice and style and there is already a tax punishment for remaining in there.


Tax punishment? Most nullsec corps have higher taxes then npc corps, cause they have a lot of bills. srp's etc.
Desvath Benepeth
Einherjar Yggdrasils
#217 - 2015-02-24 08:10:32 UTC  |  Edited by: Desvath Benepeth
I respect what you are doing here

By removing liberties to improve other sub branches of determinism
would only serve to slaughter some other massive game feature : i.e.
set theory of

U - X = Z
X: your understanding of eve as a whole
U : The universe : All possibilities
Z : that other part of the game you have no idea exists


in short; your idea would kill eve.
Donnachadh
United Allegiance of Undesirables
#218 - 2015-02-25 02:46:56 UTC
Since you asked this idea is pure crap.
I could quote the whole thing but why bother this is the only section that is needed to illustrate just how bad this idea is.

Eli Stan wrote:
Security missions in highsec will take a big hit, though. Noobs trying to build up standings by running L1s and L2s will be SOL.

While I am not advocating more protections for our new players, I am saying that what protections exist need to stay in game and in force and this would remove all of them.

Overall this idea would make defending yourself against ganking virtually impossible and that is a change that we do not need.
Jenshae Chiroptera
#219 - 2015-02-25 04:41:29 UTC  |  Edited by: Jenshae Chiroptera
Vimsy Vortis wrote:
... Right now we have a situation where highsec PVP doesn't have any low skill aggressors at all, you're either not at war at all, or you're at war with someone who will beat you every time. ...
I don't think newbies are going to be waging wars no matter how much it costs or if it is even free. It is constantly drummed into them with what people say, every fitting linked, every loss; that EVE is harsh and they are weak.
They won't be feeling strong or confident enough to do this in any significant numbers without a core of veterans, who can afford the wars.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jeven HouseBenyo
Vanity Thy Name Is
#220 - 2015-02-25 05:01:36 UTC
Momentary derail, apology in advance...

I would like to at least Choose which NPC corp. I get dumped into after leaving a Player run corp. The sandbox right now makes me a grocery shelf stocker... Not quite clothing retail work, but near the same level of soul crushing. The idea of at least a few of the NPC corps at war with each other at times that aren't on a time table (so jumping isn't planned just to avoid it!) sounds rather interesting to me. The Factional Warfare is fine for some that want that on their minds every time they undock. Those of us in NPC corps we didn't even get to choose, ummmm, I'm not ready for Factional but dodging and ganking others in that week's opposing NPC corp could break some out of the NPC corp grind, and into player run corps since the overall 'protection' would be somewhat mitigated. After all, the CEOs and directors of these NPC corps don't exactly have ship replacement programs, more reliable fleet assistance, or the other shiny things that come from leadership that's another person(s), not a line of programming in the game.

Just a random thought, user mileage may vary.

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

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