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Where has all the solo PvP gone?

Author
Arthur Aihaken
CODE.d
#61 - 2015-02-21 08:07:24 UTC
This quote sums it up best: "If you're trying to get fair fights you're doing it wrong."

I am currently away, traveling through time and will be returning last week.

flakeys
Doomheim
#62 - 2015-02-21 09:31:16 UTC
Looking at your killboard OP , you never really seemed to 'care' about solo play to start with ...

We are all born ignorant, but one must work hard to remain stupid.

Demerius Xenocratus
The Scope
Gallente Federation
#63 - 2015-02-21 09:54:59 UTC
Arthur Aihaken wrote:
This quote sums it up best: "If you're trying to get fair fights you're doing it wrong."


Until everyone plays that way and there's no fights at all.
Demerius Xenocratus
The Scope
Gallente Federation
#64 - 2015-02-21 10:06:49 UTC
Dun'Gal wrote:
jurgen b wrote:
Demerius Xenocratus wrote:
Dun'Gal wrote:
P3ps1 Max wrote:
Too much ambiguity and variations in SP's for me and other friends I've talked to regarding pvp and solo fights. There needs to be some bench mark or level system in regards to a players points. Yes a dude with 70 million SP will rofl stomp the dude with 7million. With damage modifiers maxed out along with general resists (defenses) maxed out, why bother as a new player? Stroke the veterans ego? No thanks!

i.e for every 10 million sp you earn you'd gain a level. Just an idea?😗

Or you could learn to play and understand how SP actually works. Wherein a newish 7mil sp player invested into there ship of choice is equivellant to a 70 mil sp character invested into the same because you can only invest so much into each ship.


What about the 100M SP character with 30M SP invested in his ship of choice vs the 5M SP character?
That diversionary argument grows tiresome. There are lots of people in FW with nearly perfect subcap skills, and it does matter.




i agree on that man, i have less SP invested in pvp during the years and i notice the difference in dps output and tanking vs a higher SP player. example half of mine are L3 and if i 1V1 sva L5 skills i notice it and as well when i fight vs a lower SP player who i out tank and out dps. people who say SP dont matter are those with all the SP imo. i discussed that with a player i lost from and compaired and also a player i won from and compaired the SP and the fittings we had. both losses and wins ware SP based since our fittings ware like the same. not saying that counts for everything tho. but SP do matter idd

You are simply wrong there is a maximum point at which extra sp is doing nothing but giving you access to different ships or weapons systems. Once you have all v in your core skills/ those which directly apply to said ship of choice, there is literally nothing you can train (in game) to make your ship any more effective. A low sp character can very easily have those basic skills maxed (or close enough to max) and be on essentially even terms sp wise with a veteran.

The only difference at that point would be the players personal experience and understanding best how there ship operates. I don't care if you've got every skill in game at level 5, I could still roll a new character and in a few months of skill training start picking fights and beating said max skill character.

Now if you want to suggest that with very low sp you will be unable to challenge someone in a ship that clearly outclasses what you are flying I can give you that - but in this case target selection is your problem more than the sp difference.

Edit: reading againwhat you are saying it sounds like impatience and jumping into ships you aren't ready to fly is the problem. Ship classes aren't just designed for there niche they are the logical progression of things. By the time you are ready to fly bigger more complex ships the basic skills that make any difference in its combat capabilities should have long since been trained.


I'm not sure you understand how many skills affect even frigate warfare and having them all at V adds up as 5% advantage in a few areas is critical in a close fight. I still don't have surgical strike or cap management V and those are each a 15 day train with +4 implants. Likewise acceleration control is 15 days, as is AF's V. Then full skills or nearly so in your preferred weapon system, and drones (interfacing V is 20 days). And being able to fly more than one type of frigate gives you a lot more options with respect to choosing fights. Just off the top of my head I'd say 6-9 months for a near perfect frigate pilot. Fairly daunting when you're on week one.
Rectile
Warped
#65 - 2015-02-21 10:23:32 UTC
For something to disappear it must first exist
Mashie Saldana
V0LTA
OnlyFleets.
#66 - 2015-02-21 11:06:04 UTC
Rectile wrote:
For something to disappear it must first exist


You sir, have no idea what you're talking about.


I've lived in black rise/ placid for about a year. It's still quite active, not as much as it was last summer/spring but there are fights to be found.

I've been quite inactive tho, not enought time to play and all. Also a lot of small gang/solo players I know either moved out or joined bigger corps so they're blobbing now.

Sometimes, you just have to YOLO in OP, even tho you think you can't win. **** just got more real.
Triksterism
Aliastra
Gallente Federation
#67 - 2015-02-21 11:07:57 UTC
Getting 'good fights' soloing has been on the decline since FW was introduced. I remember back in the day you could solo roam in a battleship and kill dozens of people before you lost it. You could break up camps, get good 1v1's etc... This current frigate / destroyer meta is beyond boring as well :(
SkyFlyer
The Last Hope
#68 - 2015-02-21 11:16:24 UTC
Man , all these comments....

Solo PvP was around years ago, and is still around now - and i guarantee you it will be around for years to come simply because not all of us function in a small gang with different people ( i only fly with 2 or 3 people every now and again) , and honestly reading this **** makes me sad.

There is plenty of Solo PvP in this game you just gotta open your eyes and invest the Time Scouting, Baiting, and for the love of god 1v5 is still solo PvP even if there is Sentries on your Side, not to mention that eveyrone enjoys shooting my shinies :3
Blusterby Diggenploof FOODIE
Cause For Concern
Ad Nauseam .
#69 - 2015-02-21 16:34:47 UTC
LordSpook Anpumesses wrote:
A few of you know me, most prolly dont, I have lived in Placid and Black Rise (Gal/Cal FW space) for over 2 years now and the last few months there has been a major decline in solo fighting, compared to what it use to be its practically non-exsistant. Its become more of a blob fest of null sec style. Now some time last year some there was a lot of whining and crying about cloaky warp stabbed ships and how they should be banned some how and make the plex rats respawn like crack addicts to encourage more solo pvp, will how did that work out for ya? most of you prolly arent even in low anymore prataking in solo pvp are ya? (most prolly werent even out here to begain with) at the time people that lived out here said it was a bad idea with loads of reasons why and just about all of them came true didnt they?

I for one would like to see the glory days of low sec fighting return but it means kill board ***** mite have to get alittle butthurt once in awhile cause there may be a player thats doesnt want to get insta popped to their 3 times boosted deadspace fit whatever ship and just simply cloaks or warps off. OOORRRRR we continue to slowly bleed low sec solo players and pretty much become just another null sec region with out the sav.

I really love saying this in game and RL but WE TOLD YOU SO! :P

yes half the words are prolly misspelled but i dont care,
o7
-LrdSpk



Ehonour is bad for eve if you want solo go to Jita. A guy named jasper will honour all 1v1s solo fights. Have fun.
Arthur Aihaken
CODE.d
#70 - 2015-02-21 18:05:56 UTC  |  Edited by: Arthur Aihaken
SkyFlyer wrote:
There is plenty of Solo PvP in this game you just gotta open your eyes and invest the Time Scouting, Baiting, and for the love of god 1v5 is still solo PvP even if there is Sentries on your Side, not to mention that eveyrone enjoys shooting my shinies :3

Not really... If you fly solo, you're basically just inviting a 5+ player gang drop (this is effectively guaranteed if you're flying anything larger than a cruiser). Broken local (they don't even have to undock to learn you're there), broken D-scan (tells them you're on your own), broken off-grid boosting (park their T3 or command ship 1km outside their POS shield where you can't touch it)...

I parked a battleship on a large hub and it didn't take more than a few minutes to have an interceptor drop and tackle me, at which point there was a huge spike in local and 3-4 more various cruisers and T3s arrived (not too mention whatever else was enroute, estimated at another 3-5 ships).

There's several scenarios:
1. You enter low-sec, anything worth engaging immediately notices the change in local, D-scans, docks, warps to a safe and cloaks or sprints to the safe confines of a POS.
2. You enter low-sec, there's nothing apparent to engage - except for the interceptor that has now undocked and begun actively probing you down. Soon to be followed by a tackle, spike in local and blob drop.
3. You enter low-sec, actually find something to engage (rare) - and successfully attain the coveted solo PvP! Until local spikes and the blob drops on you.
4. You say f**k it and go back to mining or missioning in high-sec.

Solo PvP outside of a frigate is basically dead.

I am currently away, traveling through time and will be returning last week.

HeXxploiT
Doomheim
#71 - 2015-02-21 18:40:26 UTC
Triksterism wrote:
Getting 'good fights' soloing has been on the decline since FW was introduced. I remember back in the day you could solo roam in a battleship and kill dozens of people before you lost it. You could break up camps, get good 1v1's etc... This current frigate / destroyer meta is beyond boring as well :(


This is actually true and it is very possible to find solo pvp around FW areas but it's all T1 so it's just not very exciting.
I don't let that stop me from going solo in expensive ships but most pilots cannot afford this and because the environment, even the duel which was intended for this purpose is not conducive to solo player vs player situations, most will refrain from ever even attempting solo pvp in anything beyond a t1 cruiser. Someone else in the thread mentioned that they'd been gone for a couple years and they returned only to hear the masses still complaining about this same issue. Perhaps finally the time has come and ccp will broaden the scope of pvp to include this large group that is being left out. In the meantime I will continue to use the system for maximum fun potential and continue to encourage expansion and flexibility of gameplay.
Renegade Heart
Doomheim
#72 - 2015-02-21 18:48:54 UTC
Arthur Aihaken wrote:
Solo PvP outside of a frigate is basically dead.


You are basically wrong.
Hemmo Paskiainen
#73 - 2015-02-21 21:06:28 UTC  |  Edited by: Hemmo Paskiainen
Me and lots of friends and similar content creators used to solo/small gang just about 8/24, but than suddanly came the Eve/dust neglection, nex cloathing store, dominion sov changes, superbuff and the technetium fuckup around... and we all said **** this bullshit, only to see the content has been stagnated in a blue exploit *** fest by team greyscale and the rest of the goon/pl fags. No thanks! Loosing stable base players in an intelligence heavy game will takes it toll at somepoint if theres lost too much. Prolly takes years to recoupe old 2008/9 levels even with the right implemented overdue null sec changes. Prolly takes antother 2 years before its finaly right aswell too. No one is rly going to wait 4-5 years with active subspription on changes that were obvius needed in 2011. But hey thats EVE: deal with or leave > so all the non blue donut bluelag fast fest lovers, left. Hence the lack of solo pvpv'rs. I hve to attend to some industryjobs with some ****** up nerfed t2 bpos to free plexs and do other more usefull things. Mkya bye cya gl spinning, cya in another 4yrs.

Edit: to add to some reaction, its all related to activity based on regional factors and willingness to invest time. Time and motivation to invest. If its percieved not worth it, it gets in a downward spiral and ppl simply go do other thing worth their time more. Scouting/baiting for 3 hours could be fun for once in a while but eventualy: meh. Thats whats going on in general. But than again, as a bitter bet, i should prolly stfu and get some better qualitytime elsewrre, with friends, gf or whatever as that wont get ****** over by pixel eraseveness. #Worth more than outdated zpazeshipzpixelgame.

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Arthur Aihaken
CODE.d
#74 - 2015-02-21 21:28:56 UTC
Renegade Heart wrote:
You are basically wrong.

Really? How many players solo in a Battleship or Battlecruiser? Along with T3s, these pose such tempting targets that they rarely operate outside of a small group or without warfare links for support.

I am currently away, traveling through time and will be returning last week.

Renegade Heart
Doomheim
#75 - 2015-02-21 21:39:13 UTC
Arthur Aihaken wrote:
Renegade Heart wrote:
You are basically wrong.

Really? How many players solo in a Battleship or Battlecruiser? Along with T3s, these pose such tempting targets that they rarely operate outside of a small group or without warfare links for support.


Maybe you are in the wrong space going after the wrong targets or something? I wouldn't expect to see many in FW plexes. The rest of space however has plenty of non-frigate targets that you can take out solo.
BrundleMeth
State War Academy
Caldari State
#76 - 2015-02-21 22:02:43 UTC
I really like this game, but sometimes I wonder why I still play. I haven't been in a Corp in years and play solo. But I'm so lousy at PVP, I stay docked most of the time or find other things to do. I have 120 Million SP but it's hard to get into a corp when you have no PVP skills after 6 years of playing.
After reading this thread, I'm gonna go out to Black Rise and see if I can get some solo PVP. I have lots of ISK and can afford to lose lots of cheap ships. Maybe I can pick up some skills and learn to fight, We'll see...
maCH'EttE
Perkone
Caldari State
#77 - 2015-02-21 22:12:44 UTC
LordSpook Anpumesses wrote:
A few of you know me, most prolly dont, I have lived in Placid and Black Rise (Gal/Cal FW space) for over 2 years now and the last few months there has been a major decline in solo fighting, compared to what it use to be its practically non-exsistant. Its become more of a blob fest of null sec style. Now some time last year some there was a lot of whining and crying about cloaky warp stabbed ships and how they should be banned some how and make the plex rats respawn like crack addicts to encourage more solo pvp, will how did that work out for ya? most of you prolly arent even in low anymore prataking in solo pvp are ya? (most prolly werent even out here to begain with) at the time people that lived out here said it was a bad idea with loads of reasons why and just about all of them came true didnt they?

I for one would like to see the glory days of low sec fighting return but it means kill board ***** mite have to get alittle butthurt once in awhile cause there may be a player thats doesnt want to get insta popped to their 3 times boosted deadspace fit whatever ship and just simply cloaks or warps off. OOORRRRR we continue to slowly bleed low sec solo players and pretty much become just another null sec region with out the sav.

I really love saying this in game and RL but WE TOLD YOU SO! :P

yes half the words are prolly misspelled but i dont care,
o7
-LrdSpk

CCP Rise and the other CCP Thedudethatlookslikeahamster killed solo/small gang pvp, where you been.
Arthur Aihaken
CODE.d
#78 - 2015-02-21 23:12:40 UTC
Renegade Heart wrote:
Maybe you are in the wrong space going after the wrong targets or something? I wouldn't expect to see many in FW plexes. The rest of space however has plenty of non-frigate targets that you can take out solo.

I wasn't referring to FW plexes, specifically - although most will be populated by frigates and destroyers. I just tend to find that the only time battleships undock is to deliver the coup de grace when you've already been tackled and maimed by a group of frigates or destroyers. Players fly what they can afford to lose, which generally means the cheapest ships possible.

I am currently away, traveling through time and will be returning last week.

Glathull
Warlock Assassins
#79 - 2015-02-21 23:27:52 UTC
This thread would be both more interesting and more short if the OP had just phrased the question differently. In the form of a statement: solo pvp is not easy.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Dun'Gal
Myriad Contractors Inc.
#80 - 2015-02-21 23:46:37 UTC
Demerius Xenocratus wrote:
I'm not sure you understand how many skills affect even frigate warfare and having them all at V adds up as 5% advantage in a few areas is critical in a close fight. I still don't have surgical strike or cap management V and those are each a 15 day train with +4 implants. Likewise acceleration control is 15 days, as is AF's V. Then full skills or nearly so in your preferred weapon system, and drones (interfacing V is 20 days). And being able to fly more than one type of frigate gives you a lot more options with respect to choosing fights. Just off the top of my head I'd say 6-9 months for a near perfect frigate pilot. Fairly daunting when you're on week one.

Look I'm starting to get the feeling you are arguing simply for the sake of arguing, but the fact is I do understand exactly how many skills effect a frigate, because they are the exact same skills that effect EVERY other ship, the only difference after those skills are "perfect" (I will tell you right now having them perfect is NOT necessary) is you will be training different ships, or different weapons systems or whatever floats your boat. Not to mention lets say for the sake of argument you decide to fly minmatar, there is nearly zero reason to have near perfect drone skills so early in your career because your damage is not coming from them. Focus on what matters for your ship of choice, not on cutting a wide swath through every possibility early.

The moment you start spreading out your SP amongst various weapons systems as a new player is the moment you are running yourself into a wall for no other reason than "it's there so why not." There's a reason people tell you to specialize early and that's so you can be competitive early. That other stuff will come later once you have a better grasp of basic concepts, like SP distribution. Pick a ship, see what weapons it uses and train for those - you decide you like the rifter, focus on autos and turret related skills - you like the breacher, focus on rockets and launcher related skills instead. It's not hard, it just requires some semblance of self control.

As a side note your mention of AF's is a prime example of jumping into something too early. Get your basic skills up and fly the T1's you will not only have more real experience in PVP, so you are less likely to make bad decisions, but you should in theory be better situated on all the skills you actually need. Don't fall into the I "can" fly it so I should trap. Not to mention they are cheaper and literally just as capable in most situations.