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Crusader and Claw

Author
Iyacia Cyric'ai
Lai Dai Counterintelligence
#1 - 2015-02-20 01:34:07 UTC
I still find these horribly underused and despite the community mentioning it a number of times during the frigate/interceptor rebalancing these issues have not been addressed. Is there any word on when these two ships will be looked at?

Claw should have a high slot moved to a low slot. An extra rocket launcher adds negligible DPS and neuts/nos can be avoided by other frigates since 2 mids doesn't give you the control to keep the fight under 6km unless your opponent wants it that way.

Crusader should have a low moved to the mids. Not much to say here. Scorch isn't that cool when you don't have any range control to keep things at scorch range.

I think these changes add good variety. Executioner pilots have a progression path to the crusader (currently there aren't any effective tech 2 laser brawlers for amarr, vengeance and malediction use rockets) and the minmatar get an effective tech 2 frigate armor tackler.

If CCP are determined to have these two frigates maintain only 2 mids, then at least consider changing the bonuses for AB instead of MWD.
Tabyll Altol
Viziam
Amarr Empire
#2 - 2015-02-20 09:11:56 UTC
Iyacia Cyric'ai wrote:
I still find these horribly underused and despite the community mentioning it a number of times during the frigate/interceptor rebalancing these issues have not been addressed. Is there any word on when these two ships will be looked at?

Claw should have a high slot moved to a low slot. An extra rocket launcher adds negligible DPS and neuts/nos can be avoided by other frigates since 2 mids doesn't give you the control to keep the fight under 6km unless your opponent wants it that way.

Crusader should have a low moved to the mids. Not much to say here. Scorch isn't that cool when you don't have any range control to keep things at scorch range.

I think these changes add good variety. Executioner pilots have a progression path to the crusader (currently there aren't any effective tech 2 laser brawlers for amarr, vengeance and malediction use rockets) and the minmatar get an effective tech 2 frigate armor tackler.

If CCP are determined to have these two frigates maintain only 2 mids, then at least consider changing the bonuses for AB instead of MWD.


Yea CCP please buff the claw it´s only my second favorite fleet ship ;)
Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2015-02-20 09:55:51 UTC  |  Edited by: Rivr Luzade
The Crusader is incredibly powerful as it is with fire range as far as scrams reach and is therefore a dangerous match for most other ceptors and frigates, which cannot hit as far. You should really watch more videos on how to use a Crusader properly. My tip (yet again): suitonia has a video about how to effectively use the Crusader.
And the Claw is a very powerful artillery hit-and-run boat that can warp to a target, fire one round and warp out again. It might not excel in many situations but it has it's very special niche and it is highly effective in that niche.

I also do not understand the notion that every ship should be used in equal proportion by the players. There are ships that are used more and some that are used less commonly, that's perfectly fine. There is no need for all ships to be used equally often. Instead, you should learn and investigate the strengths of some ships and see where these strengths are best employed and use them in these situations to the greatest effect. That's called differentiation and distinguishability, which makes (nearly) every ship special in its own right.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Ix Method
Doomheim
#4 - 2015-02-20 13:28:21 UTC
Always been a little sad the Claw isn't a proper T2 Slasher. Such fun could be had.

Travelling at the speed of love.

ShahFluffers
Ice Fire Warriors
#5 - 2015-02-20 17:46:55 UTC
Iyacia Cyric'ai wrote:
Crusader should have a low moved to the mids. Not much to say here. Scorch isn't that cool when you don't have any range control to keep things at scorch range.

Use the 'Sader like a Slicer.

[Crusader, Interceptor-Kiter]

Internal Force Field Array I
Adaptive Nano Plating II
Small Ancillary Armor Repairer, Nanite Repair Paste
Tracking Enhancer II

Limited 1MN Microwarpdrive I
Faint Warp Disruptor I

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S

Small Ancillary Current Router I
Small Energy Locus Coordinator II

- Absurdly tight fit
- the repper is there for "oh ****" moments and in-between engagements
- deals ~120 dps @ 15+3 kms.
- has ~3600 ehp

- the Navy Slicer has a little more HP, deals a little more dps, and has a little more range... but the Crusader has the higher top speed and MUCH lower sig radius.
Suitonia
Order of the Red Kestrel
#6 - 2015-02-23 02:57:47 UTC
I disagree. The Crusader is a very strong ship which is great in 1v1 duels against other Interceptors and Frigates, It has exceptional DPS with decent EHP, it's main strength is it's excellent speed and agility (6.4km/s) with 1x ODII while having strong brawling stats, making it a nightmare for most of the Kiting Frigates in the game, it is the slingshot king. The main weakness of the Crusader is Cap Management. I don't think the Crusader needs a low moved to a mid, I think an extra mid would actually reduce it's power in a lot of ways. As ideally you would lose ODII for a hard-to-fit mid slot item due to CPU limitations on the Crusader, unless you plan on also boosting it's CPU which would make it too strong, otherwise you drop either Heatsink or Damage Control to get a web and that's a downgrade in my opinion, the lack of web is what balances the Crusader against the other Interceptors, if Crusader had a web with it's current stats it would be significantly better than the Raptor in every single way.

I agree that the Claw is perhaps a bit weaker than the other combat interceptors, although having flown it for quite a long time and having a lot of experience with it I think it is a competitive ship, It does have solid DPS, decent speed (Faster than both Taranis and Raptor even with a plate) and good EHP with a plate viable on top of neut+3x 200mm autocannons. I don't think that giving it a midslot from a utility high is how you would solve the Claws slightl disadvantage. I think the Claw's strength and what sets it apart from the other combat Interceptors (Raptor, Taranis, Crusader) is the fact that it can utilize that utility high to it's advantage with a neut or Nosferatu, the Taranis does also get a utility high but it's much harder to utilize. The Claw does kind of have a problem with being able to get into effective range to deal damage because of the lack of range control. I would like to see a Falloff bonus on the Claw (Keep the 10% Damage bonus per level on the Frigate Hull, but add 10% Falloff Per level too)

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