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[Tech 2 / Tech 3] Battleship

Author
Davir Sometaww
Spooks On Pings
SE7EN-SINS
#1 - 2015-02-20 00:58:37 UTC  |  Edited by: Davir Sometaww
Intro:

While the Gallente may have been the slowest in the research arm's race for the tactical destroyers, enterprising people within the Federation been focusing and pooling massive amounts of resources on a new and highly classified new line of Battleship known as the "Aegis" series.

A secret section of Duvelle Laboratories have been rumored to cooperate with its mysterious benefactor. Speculations ranging from Serpentis involvement to the vaunted Jovians have been rumored.

Learning from the mistakes and failure of their earlier line of Marauders; specialized teams co-operating with select capsuleers and the Black Eagles have been pressed forth with purposely diverting a large majority of research material into this project.

Ancient ships destroyed in the Battle of Vak'Atioth were similar in signature and damage compared to the scattered wrecks found from the devastation of Jovian "Drifter" class Battleships.

With a growing concern at this new potential threat; The Black Eagle pressed Duvelle Laboratories to devise and develop a counter by any means necessary.

Thus, after countless metric tons of coffee consumed. The "Aegis" line of Defender Battleships were born. The mission of the "Aegis" and subsequent improvements from its "Marauder" sister class is threefold:

1.) Have the endurance and capabilities to adapt and thrive in today's modern large scale battles.
2.) Devise a defense against the Jovian/Sleeper Threat.
3.) Provide heavy support for capital ships against smaller threats.


Sharing tactical elements with its sister vessel - the Kronos; The "Aegis" represents the final word in providing subcap defense to any large scale force. "Aegis" class Defender Battleships are the only ship in existence currently configured to use Ionic Pulse Disruption Field Generator, a module which can be used to create a field that can reduce/disrupt incoming fire to the fleet.


"Aegis" - new Tech 2 class Battleship

Role Bonus:
20% bonus to all armor resistances
• Can fit Ionic Pulse Disruption Field Generator

Gallente Battleship Bonus (per skill level):
7.5% bonus to Remote Sensor Dampener effectiveness
10% bonus to ship armor hitpoints

Defender Battleship Bonuses (per skill level):
20% Increase to duration/activation of Pulse Disruption Field Generator
5% bonus to Large Hybrid Turret Rate of Fire
20% CPU reduction in Ionic Pulse Disruption Field Generator


Slot layout: 5H, 6M, 8L; 4 turrets, 2 launchers
Fittings: 15000 MW CPU 650
Defense (shields / armor / hull): 7,500 / 12,000 / 7000
Capacitor (amount / capacitor per second) : 8000 GJ / 1200 s.
Mobility (max velocity / agility / align time): 80 m/sec / 0.117x / 20 sec
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets):120km / 500 m / 10
Sensor strength: 20 Radar
Signature radius: 450 m
Davir Sometaww
Spooks On Pings
SE7EN-SINS
#2 - 2015-02-20 00:58:54 UTC  |  Edited by: Davir Sometaww

Ionic Pulse Disruption Field Generator


-In summary:

-Two modes:

First Mode: (Focused Disruption Beam)

-Able to directly stop/delay a super weapon from being fired by disrupting its process that would take years for scientists to describe in elementary terms.
-One beam activated itself will for example directly stop a Drifter Battleship from firing its superweapon
-Has an activation time of 1 minutes ((during which the ship cannot move, warp, or be affected by hostile/friendly electronic warfare))
-has a 20% chance of BREAKING a Heavy Interdictor's Warp Disruption Field lock.
-Consumes a huge amount of strontium.

Second Mode: (Fleet Defensive Shield)

-Reduced AOE damage from bombs and Smart Bombs by 90%: Range 20km Sphere
-Has an activation time of 1 minutes ((during which the ship cannot move, warp, or be affected by hostile/friendly electronic warfare))
-Consumes a huge amount of strontium.


Final Notes:

-Each beam hitting a Titan will increase the time it takes to fire a doomsday by 20 sec. 5 Beams altogether will overload the Titan's doomsday and prevent it from being activated or firing for 5 min.
-The vessel is also able to exist in conditions where combat recons would be instantly vaporized - and able to support its fleet.

-PvP Purposes: Provide Heavy Support to a fleet. High Slots could be fitted with additional utility if firepower isn't needed.
-PVE purposes: Would be to kill the new Jovian Faction/Sleepers arising.





-What do you think of this idea? Don't kill the messenger please - Thought this would be a fun addition to fleets.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#3 - 2015-02-20 01:24:24 UTC
Looks like i can't find a T3 portion.
Armor bonuses is more likely amarr's is that mean that Douvolle got some kind of 'grey' agreement with Empire or simply stole amarrians technologies?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Davir Sometaww
Spooks On Pings
SE7EN-SINS
#4 - 2015-02-20 01:30:08 UTC  |  Edited by: Davir Sometaww
Tiddle Jr wrote:
Looks like i can't find a T3 portion.
Armor bonuses is more likely amarr's is that mean that Douvolle got some kind of 'grey' agreement with Empire or simply stole amarrians technologies?


Aye; Duvolle Labs ((Whoops mispelled it on the first one))

They definitely have done some shady stuff to ramp up the defenses. Whereas the Kronos shines in small scale combat - the Aegis is meant to stay in the field with a fleet in large scale battles.

With abysmal damage from only 4 guns - its definitely lacking in the punch factor of its sister.


Essentially to answer your question,

Minmatar: Shields Resists/Shield Hitpoints + Target Painter Bonus

Caldari: Shields Resists/Shield Hitpoints + ECM Bonus

Amarr: Armor Resists/Armor Hitpoints + Tracking Disruption Bonus

Gallente: Armor Resists/Armor Hitpoints + Sensor Dampening Bonus



Possibly: as an additional effect - they can retain the MJD bonuses
DlCard
Hard Knocks Inc.
Hard Knocks Citizens
#5 - 2015-02-20 03:28:49 UTC
MOAR SHIPS! I like more ships.

My Youtube Channel (PVP Vids) http://www.youtube.com/user/DCard77

Tiddle Jr
Brutor Tribe
Minmatar Republic
#6 - 2015-02-20 03:51:09 UTC
The Duvolle Labs are specialized on high-end blaster's weapons.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Zan Shiro
Doomheim
#7 - 2015-02-20 04:38:57 UTC
Davir Sometaww wrote:

Caldari: Shields Resists/Shield Hitpoints + ECM Bonus



Not to be a smart ass really but why?


Unless getting some midslot layout to like 10+.....this would follow in widows and scorps footsteps. Jams mids, tank lows (actual armour tank or mods to boost ecm for tank by jam). Only shield fit widows I have seen are a bit pricey...they run 2-3 officer multi specs to free up some mid slots and usually opt for shiny shield mods to go 2-3 slot tank. Effective? Yes. Pricey as all hell? Yes again lol. Same fit could work on scorpions ofc....never have seen those in real eve though.

The choice between a projected cost for this still has scorpion or widow preferred. Scorp for cost, widow for ninjya hopping around (either as bridge or just solo hopping to covert cyno's).

Would I be against a potential armour tank bonus? Nope. I know some pure blood caldari rp'ers will scream heresy as they are the shield race, oh well. Most people run this stuff armour tanked. If I ran a business....its trend like this that are noteworthy as to where I could find new markets.
Tabyll Altol
Viziam
Amarr Empire
#8 - 2015-02-20 09:09:56 UTC
Davir Sometaww wrote:

Ionic Pulse Disruption Field Generator


-In summary:

-Two modes:

First Mode: (Focused Disruption Beam)

-Able to directly stop/delay a super weapon from being fired by disrupting its process that would take years for scientists to describe in elementary terms.
-One beam activated itself will for example directly stop a Drifter Battleship from firing its superweapon
-Has an activation time of 1 minutes ((during which the ship cannot move, warp, or be affected by hostile/friendly electronic warfare))
-has a 20% chance of BREAKING a Heavy Interdictor's Warp Disruption Field lock.
-Consumes a huge amount of strontium.

Second Mode: (Fleet Defensive Shield)

-Reduced AOE damage from bombs and Smart Bombs by 90%: Range 20km Sphere
-Has an activation time of 1 minutes ((during which the ship cannot move, warp, or be affected by hostile/friendly electronic warfare))
-Consumes a huge amount of strontium.


Final Notes:

-Each beam hitting a Titan will increase the time it takes to fire a doomsday by 20 sec. 5 Beams altogether will overload the Titan's doomsday and prevent it from being activated or firing for 5 min.
-The vessel is also able to exist in conditions where combat recons would be instantly vaporized - and able to support its fleet.

-PvP Purposes: Provide Heavy Support to a fleet. High Slots could be fitted with additional utility if firepower isn't needed.
-PVE purposes: Would be to kill the new Jovian Faction/Sleepers arising.





-What do you think of this idea? Don't kill the messenger please - Thought this would be a fun addition to fleets.


You just proposed to eliminate one of the few posibilitys to fight agains a big blob of ship. Yeah lets do this because what eve needs is just that always the bigger side wins not posibilitys to give the smaller side even a chance to beat the bigger fleet.

Second way to powerful, i mean you can break hic bubbles you can prevent smartbombs you can prevent doomdays. But wait theres more you got 20% more resistances (i think you wanna full t2 defence for that ship) and 50% more armor. Sounds very balanced to me , not !

Few things:

- Wanna bring down the hic bubble, just kill it should not be that hard
- Wanna a defence against bubbles, get a better fc or fly your ship better
- Wanna prevent a titan to doomsday you kill it first.

A big no from me way to strong.

-1

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#9 - 2015-02-20 12:34:49 UTC
So, you envision some kind of "fleet protection-EWAR" battleship type? Sounds very interesting to me. Technical details should be polished (90% damage reduction for smartbombs seem a bit excessive to me), but the concept is nice. I however am confused about the "Provide heavy support for capital ships against smaller threats" part: I don't see how these battleships could provide that. Maybe if they had bonuses to tracking and range of small/medium turrets/launchers, and be able to fit a lot of them?
Ix Method
Doomheim
#10 - 2015-02-20 14:00:24 UTC  |  Edited by: Ix Method
This isn't as utterly mental as most T2 BS ideas (a properly focused defensive ship could be fascinating) but the combination of massive, massive, ridiculously massive tanks, ewar bonuses and some magic anti-bomb shield is just excessive.

Pick two maybe?

Travelling at the speed of love.

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#11 - 2015-02-20 14:59:43 UTC
Ix Method wrote:
This isn't as utterly mental as most T2 BS ideas (a properly focused defensive ship could be fascinating) but the combination of massive, massive, ridiculously massive tanks, ewar bonuses and some magic anti-bomb shield is just excessive.

Pick two maybe?
Maybe if instead of both having resists and HP bonuses they only got one of the two? The resists one, for example, like in HICs? On the other hand there are not many ships with a HP bonus, it could be interesting...
Celthric Kanerian
Viziam
Amarr Empire
#12 - 2015-02-20 15:04:34 UTC
Reported for redundancy
-1
Alvatore DiMarco
Capricious Endeavours Ltd
#13 - 2015-02-20 16:04:20 UTC  |  Edited by: Alvatore DiMarco
Well! This.. this is quite a ship you're proposing.

Maybe it's too much ship. Scale it back a bit and when you do, try to make it a little more balanced. For that kind of power, they're way too tanky. Or if you want to keep the tank, chop off the power.

There is, however, an interesting drawback that we don't have on any ships yet: "Every time this ship uses X silly ability provided by Y silly module, it causes Z amount of shield/armor/hull damage to itself." Given that we really don't understand the sleeper silliness that we're integrating into our ships (and building entire new ships out of), it's not unreasonable for powerful abilities to ... ah .. resonate dangerously with various structural systems.
Ravasta Helugo
Republic University
Minmatar Republic
#14 - 2015-02-20 17:15:37 UTC
+1 for a Battleship idea that isn't simply "Battleship HAC!"

Although... why don't we like Battleship HACs again? Serious question.
Siginek
Newbie Friendly Industries
CeskoSlovenska Aliance
#15 - 2015-02-20 20:51:56 UTC
Gallanteans are last in T3 destroyer not because they did something amazing lore-based, but because players just suck at supporting them so thats it ... why should they get anything first if players seems not to want to support them over other races?
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#16 - 2015-02-20 22:41:15 UTC
Although I appreciate all of the work you put into this, I am not privy to the idea of a Gallente "Supership" I feel like the gallente already have advantageous aspects of usability that put them ahead of other races in any sort of "arms race". Also, power creep.
-1
Tiddle Jr
Brutor Tribe
Minmatar Republic
#17 - 2015-02-20 22:47:34 UTC  |  Edited by: Tiddle Jr
Gallente Federation has deserved a SuperBattleShip.

But looking through the stats of the ship i found a serious gap which is kind of dissapointing me a lot.

What is that joke about drone bay and bandwidth?? 50/50 What?

500m3 drone bay and 150Mb bandwidth and that's at least! It's should be able to launch 3 Geckos (which is shame that Caldari made them) and cut like a hot knife through a butter.

I was thinking what dps would be sufficient? Something like pipmped but unsieged Moros, what you think?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Davir Sometaww
Spooks On Pings
SE7EN-SINS
#18 - 2015-02-20 23:03:44 UTC  |  Edited by: Davir Sometaww
Hey gentlemen and ladies,

As for the battleship it is an idea - that can obviously be changed; also - for reference; the other races will have their addition of "Defender class Battleships".

I still think it has amazing potential; it is supposed to fill in a niche of large scale fleet combat in low sec/null sec.

It has an important defensive role in low sec - where it has the potential to break a HIC's lock on a super.

It can provide protection against massive bombing runs in nullsec to shield a fleet.

NOTE:
-While it may seem overpowered; It bogs down the fleet as they have two choices:

-The battleship is immobile now that it is using its generator. Cannot receive any outside aid until it comes out of its mode.
-This essentially can force a fleet to position and fight; the FC has a decision to either stay behind with the Battleship and hold their ground - or run and leave a expensive ship behind.




Keep in mind too; that it can't keep up its "Ionic Pulse Field Disruptor Generator" forever. It requires massive amounts of strontium.

(Person with 1-4 lvls in Defender Battleships will only have enough fuel to use the generator 3 times) ; Person with lvl 5 will be able to fire it 4 times.


Its main drawbacks:
-High Skill point Requirement
-Low Firepower - barely above a cruiser if that.
-Dreadnought/Super Carrier vulnerability - while it is at zero (another drawback could be to increase sig radius while using the generator)


Edit: As for the drone bay - it is limited to make space (its supposed to be able to field a flight of medium drones or x2 flights of lights). To keep up with the theme of Low Damage, heavy tank, heavy utility.
Ferni Ka'Nviiou
Doomheim
#19 - 2015-02-21 03:16:10 UTC
Why do you need a whole new ship to fight Drifters when you can do it just fine with a Burst?

I swear you people..
Tiddle Jr
Brutor Tribe
Minmatar Republic
#20 - 2015-02-21 04:38:51 UTC
Ferni Ka'Nviiou wrote:
Why do you need a whole new ship to fight Drifters when you can do it just fine with a Burst?

I swear you people..


No jokes? A Starburst?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

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