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Let Players Change System Sec Status via War

First post
Author
Drez Arthie
Center for Advanced Studies
Gallente Federation
#1 - 2015-02-19 15:17:21 UTC  |  Edited by: Drez Arthie
Create two new deployable structures, which affect the security status of star systems, one positively and one negatively. Initially, NPC-controlled copies of these structures are spawned, reflecting the current state of security status on the map. Players can then destroy the NPC structures and/or deploy/destroy player-owned structures. Eventually, many NPC owned security structures would be replaced by player-owned versions, so that security status is player-controlled across much of New Eden.

Encounter Response Command Center (ERCC): +0.2 sec status in system, +0.1 in adjacent systems
An ERCC may be deployed by a player alliance that holds sovereignty over the system, or by a faction war enlisted alliance in a system that their faction controls. ERCC may be manufactured by players, and the blueprints are sold by CONCORD. The ERCC consumes fuel like a starbase, and has no effect when offline. It may also be destroyed by siege. Only one online ERCC is allowed per system. Attacks on an ERCC in high security space will summon CONCORD response.

Encounter Response Jammer (ERJ): -0.1 sec status in system
An ERJ is a starbase module, and may be anchored and brought online at any starbase by its owner, regardless of system sovereignty or security status. ERJ may be manufactured by players, and the blueprints are sold by NPC pirate factions. Multiple ERJ may be online in the same system, but they have diminishing effect with greater numbers, to a maximum possible -0.3 to security status. Also, ERJ has no effect in systems already at 0.0 security status or lower.

The initial spawn of NPC security structures can replicate the existing security status map with a combination of empire-owned ERCC and pirate-owned ERJ at rogue starbases. Players can reduce the security status of a system by building ERJ there, or by attacking ERCC in that system or adjacent systems. Players can raise the security status of a system by building ERCC there, or by attacking starbases where ERJ are deployed. In this way, the security status landscape of EVE can become a dynamic, emergent product of player conflict, rather than a fixed backdrop.

EDIT 1: ERCC can be deployed by faction war alliances in uncontested systems of their faction

EDIT 2: ERJ has no effect in systems already at 0.0 security status or lower
Soldarius
Dreddit
Test Alliance Please Ignore
#2 - 2015-02-19 15:21:48 UTC
Your suggestion is supposed to do what? Why? I see no reason for this.

Unfortunately this would have far more reaching effects than what you are thinking about. Certain anchorable structures can only be anchored in certain security systems or lower, like moon mining. Changing the sec status of those systems would render those activities impossible.

Not supported.

http://youtu.be/YVkUvmDQ3HY

HTC NecoSino
Suddenly Carebears
#3 - 2015-02-19 15:57:10 UTC
See my thread on a similar idea here
Drez Arthie
Center for Advanced Studies
Gallente Federation
#4 - 2015-02-19 16:13:21 UTC
HTC NecoSino wrote:
See my thread on a similar idea here


That is an interesting idea as well. The difference is between changing sec status through missions and ganking, versus deploying or destroying structures.
Madeleine Lemmont
Ars Vivendi
#5 - 2015-02-19 16:29:31 UTC
As far as I like the idea in general I have to say:
It's proposed several times before. Dynamic system security status never found a majority of likes. So, sorry, forget it.

There would be much more effort than effect or reward of.
Lugh Crow-Slave
#6 - 2015-02-19 17:39:07 UTC
Drez Arthie wrote:
HTC NecoSino wrote:
See my thread on a similar idea here


That is an interesting idea as well. The difference is between changing sec status through missions and ganking, versus deploying or destroying structures.



It's still just two ways to go about the same idea so this is still a re-post
Drez Arthie
Center for Advanced Studies
Gallente Federation
#7 - 2015-02-19 17:40:16 UTC
Madeleine Lemmont wrote:
As far as I like the idea in general I have to say:
It's proposed several times before. Dynamic system security status never found a majority of likes. So, sorry, forget it.

There would be much more effort than effect or reward of.


I'd hope that players (and devs) would think about potential new directions for EVE on their merits, rather than just a general skepticism of change. Maybe that is not possible for a 10+ year old game though.
Syn Shi
School of Applied Knowledge
Caldari State
#8 - 2015-02-19 18:06:06 UTC
I can only think there is an underlying motive to this.

Blob hi-sec and change the sec status to stick it to the hi-sec pve players forcing your play style onto them.
Drez Arthie
Center for Advanced Studies
Gallente Federation
#9 - 2015-02-19 18:09:56 UTC
Soldarius wrote:
Your suggestion is supposed to do what? Why? I see no reason for this.


To give players more things to fight over. This would give players the power to fight to make a system more suitable to their play style, in one direction or the other.

Quote:
Unfortunately this would have far more reaching effects than what you are thinking about. Certain anchorable structures can only be anchored in certain security systems or lower, like moon mining. Changing the sec status of those systems would render those activities impossible.


Moon mining modules go offline during downtime, when a system rises over 0.4, doesn't sound that difficult.
Drez Arthie
Center for Advanced Studies
Gallente Federation
#10 - 2015-02-19 18:11:09 UTC
Syn Shi wrote:
I can only think there is an underlying motive to this.

Blob hi-sec and change the sec status to stick it to the hi-sec pve players forcing your play style onto them.


Actually I would be fighting on the opposite side, to preserve or even expand hi sec. New hi sec islands in alliance controlled regions would be cool as well. However, many players want just the opposite, so let's fight over it!
Iain Cariaba
#11 - 2015-02-19 18:11:31 UTC
Using this idea, every -0.7 and lower security system will suddenly become -1.0, with it's corresponding increase in income availability.

Not supported.
HTC NecoSino
Suddenly Carebears
#12 - 2015-02-19 18:14:32 UTC
Syn Shi wrote:
I can only think there is an underlying motive to this.

Blob hi-sec and change the sec status to stick it to the hi-sec pve players forcing your play style onto them.


Imagine a 12-month-long burn Jita campaign turning it into 0.4
HTC NecoSino
Suddenly Carebears
#13 - 2015-02-19 18:15:47 UTC
Iain Cariaba wrote:
Using this idea, every -0.7 and lower security system will suddenly become -1.0, with it's corresponding increase in income availability.

Not supported.


Ratting raises sec status, so in NS I think most areas would balance out between fights/ganks and ratting. If a system is simply guarded and ratted too long, it raises the sec status and encourages the farmers to move.
Iain Cariaba
#14 - 2015-02-19 18:32:36 UTC
HTC NecoSino wrote:
Iain Cariaba wrote:
Using this idea, every -0.7 and lower security system will suddenly become -1.0, with it's corresponding increase in income availability.

Not supported.


Ratting raises sec status, so in NS I think most areas would balance out between fights/ganks and ratting. If a system is simply guarded and ratted too long, it raises the sec status and encourages the farmers to move.

That might be in your thread, not this one.
Drez Arthie
Center for Advanced Studies
Gallente Federation
#15 - 2015-02-19 18:40:33 UTC
Iain Cariaba wrote:
Using this idea, every -0.7 and lower security system will suddenly become -1.0, with it's corresponding increase in income availability.


That is a flaw. Will attempt a modification.
Drez Arthie
Center for Advanced Studies
Gallente Federation
#16 - 2015-02-19 18:51:00 UTC
HTC NecoSino wrote:
Ratting raises sec status, so in NS I think most areas would balance out between fights/ganks and ratting. If a system is simply guarded and ratted too long, it raises the sec status and encourages the farmers to move.


The structure-based approach could also reach an equilibrium, where the resources an alliance gains from deploying security structures is balanced by the cost to maintain and defend those structures.
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#17 - 2015-02-19 21:27:13 UTC
The problem is not to make the hi-sec less safer but less rewardable to make the people move away and start going into null / Wh / Ls to make more money.

So Nerf incursions rewards, L4 rewards, minings rewards.
Syn Shi
School of Applied Knowledge
Caldari State
#18 - 2015-02-19 22:59:02 UTC
Daide Vondrichnov wrote:
The problem is not to make the hi-sec less safer but less rewardable to make the people move away and start going into null / Wh / Ls to make more money.

So Nerf incursions rewards, L4 rewards, minings rewards.


They can go into Nullsec, Lowsec, and WSpace now. What makes you think this change would magically make them go there after?

They would leave the game.

Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#19 - 2015-02-19 23:11:32 UTC  |  Edited by: Daide Vondrichnov
Syn Shi wrote:
Daide Vondrichnov wrote:
The problem is not to make the hi-sec less safer but less rewardable to make the people move away and start going into null / Wh / Ls to make more money.

So Nerf incursions rewards, L4 rewards, minings rewards.


They can go into Nullsec, Lowsec, and WSpace now. What makes you think this change would magically make them go there after?

They would leave the game.



Those who cannot adapt die... jk, but seriously i dont like the fact that ppl live their whole life in HS, to me HS should be the starter area, where you can do the most basic things, like Darkfall UW, get money to begin with / basic raw materials etc... Feels like HS should be way smaller (less ressources, money), and have a bigger null-sec / Low-sec.

To me most of the hi-sec residents come from the theme parks mentality, get as much money as you can, don't risk your ships, buy the" best gear", etc etc....

A lot of Null-sec pets/renters have the same mind set but well, if the null revamp work well enought we could see the mega-coalitions "collaspe" and let smaller entities get territory, so those kind of people would have to "learn" how eve work.
Drez Arthie
Center for Advanced Studies
Gallente Federation
#20 - 2015-02-20 00:30:29 UTC
Daide Vondrichnov wrote:
[quote=Syn ShiTo me most of the hi-sec residents come from the theme parks mentality, get as much money as you can, don't risk your ships, buy the" best gear", etc etc....


Sometimes, but not always. Hi sec has the most people, and where there are people there is sometimes trouble, conflict and subterfuge. You might like or not like this mode of play, or maybe prefer the "shoot first and ask questions later" approach of (non-rented) null or w-space, each has its appeal.

But going back to my awesome idea (as if) .. player control of sec status would let these conflicting views of the optimal EVE universe play out as a conflict in space!

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