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Player Features and Ideas Discussion

 
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New Ship Idea for ORE

Author
Damian Maricadie
Dreddit
Test Alliance Please Ignore
#1 - 2015-02-19 18:01:01 UTC
I was thinking that with CODE and other people ganking miners for positive killboards, what would any corporation do at any time period? And the answer was increase the defense and safety of its workers. So why wouldn't ORE create some sort of defensive ship to guard its mining barges? I was thinking that if ORE had some sorta of destroyer or cruiser that it would help add to the feeling of realism. I don't know how its stats would be worked out (most likely drones and shields) but it would be a pretty cool thing to see a fleet of miners with an Orca and specialized defense ships around their perimeter.

Hope my idea was useful and it added into the game! o7
HTC NecoSino
Suddenly Carebears
#2 - 2015-02-19 18:11:57 UTC
CONCORD
Mercenaries
Friends

/thread
Anhenka
The New Federation
Sigma Grindset
#3 - 2015-02-19 18:20:17 UTC
Why would an ORE destroyer by any more useful for protecting miners from suicide gankers than any other destroyer?

All of them being basically useless after all.

And why does the game need this? What niche does it fill that is not already filled by others?
Alberik
Eusebius Corporation
#4 - 2015-02-19 18:23:04 UTC
What would be the strength of a ship build for defense purpose by a company specialised in mining and mining support?


Iain Cariaba
#5 - 2015-02-19 18:30:33 UTC
Damian Maricadie wrote:
I was thinking that with CODE and other people ganking miners for positive killboards, what would any corporation do at any time period? And the answer was increase the defense and safety of its workers. So why wouldn't ORE create some sort of defensive ship to guard its mining barges? I was thinking that if ORE had some sorta of destroyer or cruiser that it would help add to the feeling of realism. I don't know how its stats would be worked out (most likely drones and shields) but it would be a pretty cool thing to see a fleet of miners with an Orca and specialized defense ships around their perimeter.

Hope my idea was useful and it added into the game! o7

Oh, if only we had a ship that could mount weapons, use shield or armor tanking modules, maybe some form of electronic warfare could be added. Oh, we can't forget being able to mount modules designed to keep those nasty gankers from warping away.

Seriously, what does this ship do that literally every other combat ship doesn't already do?
FireFrenzy
Cynosural Samurai
#6 - 2015-02-19 18:45:03 UTC
Well it'd LOOK like an ore ship:)

While i loathe mining i do LOVE that "it just works so we're done with the styling" styling if that makes sense...
Damian Maricadie
Dreddit
Test Alliance Please Ignore
#7 - 2015-02-19 18:48:25 UTC
The point wasn't to be some super different destroyer, it was more of a ship that would make a more real feeling on how a corporation would react with gankers killing their miners, it would be an ORE ship that would have been made to protect miners. Just like each ship has a description of why it was made and what it was used for this ship would have been made because of the lack of miner safety and it was produced to protect miners. It is merely an idea that would made the mining portion look a little more realistic.
Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2015-02-19 19:17:02 UTC
I believe if you read the description of the Talos, you will find the ship you are looking for.
Also Skiff FTW

If you don't follow the rules, neither will I.

HTC NecoSino
Suddenly Carebears
#9 - 2015-02-19 19:26:45 UTC
Damian Maricadie wrote:
The point wasn't to be some super different destroyer, it was more of a ship that would make a more real feeling on how a corporation would react with gankers killing their miners, it would be an ORE ship that would have been made to protect miners. Just like each ship has a description of why it was made and what it was used for this ship would have been made because of the lack of miner safety and it was produced to protect miners. It is merely an idea that would made the mining portion look a little more realistic.


One day, a great mining operation in LowSec was raided by pirates. 17 miners and their orca support were lost that day. Not one to be defeated, they hired a group of mercenaries to wait in the HighSec system next door, and upgraded their mining vessels to Skiffs. Sure as the planets won't move, the pirates showed up again. This time, the miners were ready. Their skiffs pointed their attackers and launched their mighty EC-300s. The mercenaries jumped in, warped and blew the pirates away. The miners continued their mining operation in safety.



There, now you have some back story to why asking other people for help is more fun than adding a description to some non-needed crap destroyer.
Anhenka
The New Federation
Sigma Grindset
#10 - 2015-02-19 19:28:26 UTC
Damian Maricadie wrote:
The point wasn't to be some super different destroyer, it was more of a ship that would make a more real feeling on how a corporation would react with gankers killing their miners, it would be an ORE ship that would have been made to protect miners. Just like each ship has a description of why it was made and what it was used for this ship would have been made because of the lack of miner safety and it was produced to protect miners. It is merely an idea that would made the mining portion look a little more realistic.


1: Submarines in space. Magic space drag. Invisible invincible beach balls around ships... This is not a realistic game.

2: "Realism" is not a good reason to add things that contribute nothing to the game. RP is ok I guess, but it needs to be an add on to introductions based on good game design.

3: Thematically speaking, ORE does not produce combat vessels.

4: Practically speaking, destroyers are the second worst ships in the game to defend anything with, right behind noobships/unarmed vessels.

5: Even RP'rs would use other ships for defending mining ops than your proposed ship, because while most RP'rs are a little bit soft in the head, that typically does not extend all the way to purposefully bringing useless ships to defend highly valuable targets. Said highly valuable targets tend to get a bit upset at this idea.
David Mandrake
Center for Advanced Studies
Gallente Federation
#11 - 2015-02-19 20:48:24 UTC
Realistically speaking, if my customers lost their ships repeatedly I'd go "Oh, no! That's terrible! Well lucky for you I've got a few more in stock that you can buy with that insurance money you got!"

Of course this isn't a perfect example, as ORE simply produces blueprints, they don't build the ships (players do). Rather, they design the ships and sell those blueprints to people who produce the ships. So you're not actually a customer of ORE unless you built the ship from a blueprint that you bought from them (which you have to go to their space to get I believe). You might argue that ORE might make money designing a new ship, but they don't build combat ships; they design industrial ships. That's what they're good at, and there's many other corporations that design better ships so it wouldn't make sense for them to expend the resources doing so.

Of course, you might ask how they protect their space. And that's an excellent question! The answer is they hired mercenaries. They don't build their own combat ships, they hired protection with the wealth they made to ensure they couldn't be kicked out. Which, if you aren't able to defend your own mining op, may be something to consider if the gankings are actually affecting your bottom line to that extent.

Otherwise to defend a mining op there's going to be other ships that you can use and more than likely you'll want to pick from the wide variety of ships that already exist, to better combat against the people who are going to attack you, and position those ships where they'd be most effective. If it's a dead end system, you could even forgo having the ships at the belt and just have a few cloaky battleships ready to smartbomb anyone that comes in. If in nullsec, cloaky interdictors or just anchorable bubbles. Just think of the best way to defend your ships based on where you are and do that.
ShahFluffers
Ice Fire Warriors
#12 - 2015-02-19 21:13:59 UTC  |  Edited by: ShahFluffers
HTC NecoSino wrote:
One day, a great mining operation in LowSec was raided by pirates. 17 miners and their orca support were lost that day. Not one to be defeated, they hired a group of mercenaries to wait in the HighSec system next door, and upgraded their mining vessels to Skiffs. Sure as the planets won't move, the pirates showed up again. This time, the miners were ready. Their skiffs pointed their attackers and launched their mighty EC-300s. The mercenaries jumped in, warped and blew the pirates away. The miners continued their mining operation in safety.

People seem to think that the only way for non-combat ships to "fight" against "hostiles" is for them to also have the same combat capabilities (either on the non-combat ships themselves or in general).

The example given by HTC NecoSino perfectly illustrates that this is not the case. No one should ever underestimate a Procurer/Skiff... or the power of tactics and friends.

There ARE options that already exist.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#13 - 2015-02-19 23:26:27 UTC
Damian Maricadie wrote:
I was thinking that with CODE and other people ganking miners for positive killboards, what would any corporation do at any time period? And the answer was increase the defense and safety of its workers. So why wouldn't ORE create some sort of defensive ship to guard its mining barges? I was thinking that if ORE had some sorta of destroyer or cruiser that it would help add to the feeling of realism. I don't know how its stats would be worked out (most likely drones and shields) but it would be a pretty cool thing to see a fleet of miners with an Orca and specialized defense ships around their perimeter.

Hope my idea was useful and it added into the game! o7


Quite interesting to hear about ORE corp as a players corp which should react on a hostile threat and build some combat ships to protect corp members.

Not sure why ORE should spend time on this one while there are enough ships which sre suitable for that role.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Helios Panala
#14 - 2015-02-20 00:08:02 UTC
It's easy to be the sheep, it's easy to be the wolf. The game doesn't make it quite as easy to be the sheepdog.

This idea doesn't really help with that situation.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#15 - 2015-02-20 04:20:58 UTC
"The Talos began in YC 110 as a R&D concept by ORE. Conceived as a patrol craft for mining operations in lawless space, the Talos would have been abandoned completely were it not adopted by the Black Eagles, a black-ops branch of the Gallente government. The Black Eagles stripped the Talos of non-essential systems and bolted on battleship-class weapons, creating a quick-strike craft ideal for guerilla action.

The Talos remained a military secret until YC 113, when it was introduced into wider circulation as a third tier battlecruiser. Today the Talos is manufactured by Duvolle Labs, who modified the original ORE designs to bring it in line with Gallente standards."

As for the idea, demonstrate some game play niche that this would fill, not just a lore reason for its existence.

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