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Crime & Punishment

 
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End of the Awoxer? Is eve getting too soft?

Author
Lucas Kell
Solitude Trading
S.N.O.T.
#461 - 2015-02-18 20:42:09 UTC
Destiny Corrupted wrote:
Nope. The primary perception is that new players = fresh characters = spy alts made to spy with their spying and spy spy spy.

Once again, primary source, hundreds of corporations. Don't believe me? Start doing what I do.
Lol, I don't need to do what you do. I've had my fair share of history in this game. Not to mention that CCP seem to believe from their research that awoxing is at the very least a significant hurdle for corp recruitment. I very much doubt they make these changes without having a basic idea of what they are doing. Any corp that is refusing to recrit noobs because "ooh spies!" is a terrible corp. If you are important enough to have anything worth spying on, then you are important enough to drag someone who will drop a 50m sp specifically designed spy alt into a corp to do it.

Destiny Corrupted wrote:
Ganking would still be prevalent, but there isn't enough of it to go around for all of the high-sec pvpers. There are only so many fat haulers that fly around each day. If other profitable high-sec pvp activities were eliminated, then the ganking scene would quickly become saturated (it kind of already is, actually), and market forces would take over and force many of the gankers out of the profession as quickly as they entered it.
But we're constantly told that the profit in ganking is from the haulers, and that the miners are sooooo low profit and that's why ganking should be easier, etc, etc. It can't be both ways.

And regardless, it would still be the best way of getting profit from shooting peoples ships, since if you do find a ship elsewhere you have the logistics problem of getting loot out of hostile space. So the answer is that even shutting down all high sec profit making activities would not draw highsec PvPers into any other space. So why bother? Let's just carry on as we are until people cry themselves out of the game.

Destiny Corrupted wrote:
That spike was essentially a "shiny new feature" kind of thing. Judging a sample by its outliers is silly. The fact of the matter is that aside from the massive spike in 2012 due to dec-shielding reaching a fevered pitch, the amount of wars went up steadily throughout the years. Which I haven't disagreed with.
Fair enough.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#462 - 2015-02-19 03:01:19 UTC
Lucas Kell wrote:
Lol, I don't need to do what you do. I've had my fair share of history in this game. Not to mention that CCP seem to believe from their research that awoxing is at the very least a significant hurdle for corp recruitment. I very much doubt they make these changes without having a basic idea of what they are doing. Any corp that is refusing to recrit noobs because "ooh spies!" is a terrible corp. If you are important enough to have anything worth spying on, then you are important enough to drag someone who will drop a 50m sp specifically designed spy alt into a corp to do it.

You do, because your base of knowledge with regard to this issue is actually small. You can say that unlike myself, you were actually a high-sec carebear at one point, but how much exposure did you have because of that? You were a member of what, maybe half a dozen such corporations? That doesn't really compare with my hundreds.

And as far as CCP goes, I'm not naive enough to think that what they do doesn't have some kind of agenda behind it. We were actually pretty adamant about showing the lack of logic with regards to the justification for this change in two major threads in GD, and you know what happened? CCP locked those threads, saying that their decisions aren't up for discussion, once it became fairly obvious to everyone that their reasoning was flawed.

CCP does what CCP wants, because it's CCP. If it happens that it was a really bad decision, they know that they can just do their standard propaganda apology later, and the people will lap it up.

Lucas Kell wrote:
But we're constantly told that the profit in ganking is from the haulers, and that the miners are sooooo low profit and that's why ganking should be easier, etc, etc. It can't be both ways.

And regardless, it would still be the best way of getting profit from shooting peoples ships, since if you do find a ship elsewhere you have the logistics problem of getting loot out of hostile space. So the answer is that even shutting down all high sec profit making activities would not draw highsec PvPers into any other space. So why bother? Let's just carry on as we are until people cry themselves out of the game.

We never, never say with a straight face that ganking should be made easier. All we do is ask for the steady stream of nerfs to stop; we never ask for buffs. See, this is another strawman that the bears rely on, which is simply untrue.

And you're wrong with the second part of your argument as well. It has been proven false, in practice, in the past. Once again, you want to see how we act? Give us a reason to go where you are beyond feeding your capital fleets easy kills and throwing gfs in local. We're not after honorable MOBA-style spaceship gameplay; that's why most of us left 0.0 in the first place.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lucas Kell
Solitude Trading
S.N.O.T.
#463 - 2015-02-19 08:03:05 UTC
Destiny Corrupted wrote:
You do, because your base of knowledge with regard to this issue is actually small. You can say that unlike myself, you were actually a high-sec carebear at one point, but how much exposure did you have because of that? You were a member of what, maybe half a dozen such corporations? That doesn't really compare with my hundreds.
Look, I'm not going to get into a massive long back and forth where we argue over something neither of us can prove. I too have a wealth of experience in various positions within corporations, and in my opinion far fewer corps reject based on SP for reasons other than awoxing.

Destiny Corrupted wrote:
And as far as CCP goes, I'm not naive enough to think that what they do doesn't have some kind of agenda behind it. We were actually pretty adamant about showing the lack of logic with regards to the justification for this change in two major threads in GD, and you know what happened? CCP locked those threads, saying that their decisions aren't up for discussion, once it became fairly obvious to everyone that their reasoning was flawed.

CCP does what CCP wants, because it's CCP. If it happens that it was a really bad decision, they know that they can just do their standard propaganda apology later, and the people will lap it up.
Except I saw those threads, and not a single valid argument was put forward. It was all people shrieking about themeparks and saying "mark my words CCP more carebears will die!" and words to that effect. And lets face it, awoxing in that way had a pretty small group of participants. Even if if did absolutely nothing (which I'm positive it will do more than that) it's no big loss. It's a handful of people who have to find a more complex way to infiltrate corps. Considering they just nuked the ability to move around nullsec and alienated several thousand multiboxers without breaking stride, I'd say that a handful of awoxers is not that big a deal to them.

Destiny Corrupted wrote:
We never, never say with a straight face that ganking should be made easier. All we do is ask for the steady stream of nerfs to stop; we never ask for buffs. See, this is another strawman that the bears rely on, which is simply untrue.
LOL. You realises faces can;t be seen on the forum, right? So when reading the forum we do in fact see people asking for ganking to be made easier in ways that can in fact be taken seriously.

Destiny Corrupted wrote:
And you're wrong with the second part of your argument as well. It has been proven false, in practice, in the past. Once again, you want to see how we act? Give us a reason to go where you are beyond feeding your capital fleets easy kills and throwing gfs in local. We're not after honorable MOBA-style spaceship gameplay; that's why most of us left 0.0 in the first place.
But how? You're in it for profit, so what can we possibly do to encourage you to go into different space? Short of flying an endless train of freighters about in null and low sec, it's always going to be more profitable to gank in highsec where JFs can't jump in. Overall, unless players in other space are will to actively feed you profitable kills, I can;t see a way of making it so that highsec isn't more profitable due to it's density and lack of player experience. If you can, I'm all ears.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#464 - 2015-02-19 08:25:09 UTC  |  Edited by: Destiny Corrupted
Lucas Kell wrote:
Destiny Corrupted wrote:
You do, because your base of knowledge with regard to this issue is actually small. You can say that unlike myself, you were actually a high-sec carebear at one point, but how much exposure did you have because of that? You were a member of what, maybe half a dozen such corporations? That doesn't really compare with my hundreds.
Look, I'm not going to get into a massive long back and forth where we argue over something neither of us can prove. I too have a wealth of experience in various positions within corporations, and in my opinion far fewer corps reject based on SP for reasons other than awoxing.

See, that's the thing; you're speaking from opinion, and I'm speaking from a plethora of empirical evidence.

The problem with arguing with you is that you consider yourself an authority on all matters, and it makes the arguments rather futile. It's like if I told you that the recent jump changes were great, because I own a carrier and have used it twice, and therefore have a great wealth of experience with regard to capital logistics. That would probably make you itch at least a little bit.

I can pretty safely say that out of the hundreds of high-sec corporations and alliances I've infiltrated, about half were significantly concerned with spies before ever getting their first war, and about 90% were significantly concerned with spies after their first war. I can also say that about 90% of these corporations were terribly managed, which plays into the argument significantly. The strength of my claim lies in the sheer sample size. How big is yours? How well managed were the corporations you were in?

Lucas Kell wrote:
Destiny Corrupted wrote:
And you're wrong with the second part of your argument as well. It has been proven false, in practice, in the past. Once again, you want to see how we act? Give us a reason to go where you are beyond feeding your capital fleets easy kills and throwing gfs in local. We're not after honorable MOBA-style spaceship gameplay; that's why most of us left 0.0 in the first place.
But how? You're in it for profit, so what can we possibly do to encourage you to go into different space? Short of flying an endless train of freighters about in null and low sec, it's always going to be more profitable to gank in highsec where JFs can't jump in. Overall, unless players in other space are will to actively feed you profitable kills, I can;t see a way of making it so that highsec isn't more profitable due to it's density and lack of player experience. If you can, I'm all ears.

You can't, and I can't. Only CCP can. That's why a rebalancing of high-sec rewards is long overdue.

Asking you to fly fat freighters in 0.0 to give us kills on principle alone is just as stupid as asking us to leave high-sec for 0.0 in order to give your bored pvpers easy stomps. In a player-driven sandbox with a realistic economic system, there need to be more rewards for conflict than "well, let's shoot each other, because I think that's what we should be doing..." And in high-sec, those rewards exist, on a much bigger scale than they do in null.

But as long as people ignorantly campaign for increased rewards and lower risks in high-sec, the "problem" is only going to be exacerbated.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Solonius Rex
Federal Navy Academy
Gallente Federation
#465 - 2015-02-19 14:38:00 UTC
Lan Wang wrote:


do you class weak as the small frigate scouting for the large hac fleet or the frigate with a fleet of capitals at the end of its cyno? low and null is different, people go there to fight, its a bit different to sitting on an undock waiting for a mining barge or freighter to blap.

Ive been in many fleets and have let plenty of ships through and have also been left alone through gatecamps


Well, no, i wouldnt call a ship that has 10 other PVP combat ready ships a couple jumps away and ready to support it, as weak.

but your claim is utterly nonsensical. We both know that people enter low/nullsec frequently, not to pvp, but to transport, or to PvE/rat. And we both know that these people would like nothing more than to avoid pvp. The aims, the reasons people enter low/nullsec(With regards to whether they want PVP or not) is no different than those who stay in hisec.

Quote:

answer this why dont mercs go to null/low/wh to fight the pvp corps they wardec if they desire "pvp" so much?


The answer is the same as the reason why people gate camp in low/nullsec, or why large groups employ scouts. They want easy PVP kills, and avoid getting their fleet wiped by a larger fleet. And theres nothing wrong with that. Theres nothing wrong with a lowsec gatecamping Smartbombing rokh, killing shuttles and frigs. Theres nothing wrong with a 20 cruiser gatecamp, picking on the lone transport ship that passes by in nullsec. Hell, a while back, we managed to kill a fenrir on autopilot through lowsec.

Strong preying on the weak, profiting off the stupidity and laziness of others. Nothing wrong with that.

Just like theres nothing wrong with PVP in hisec, ganking in hisec, mercs greifing noobs with wardecs in highsec, etc.
Solonius Rex
Federal Navy Academy
Gallente Federation
#466 - 2015-02-19 14:53:05 UTC
Jayze Severasse wrote:
Solonius Rex wrote:
Demerius Xenocratus wrote:
Well. Someone must have gotten bumped off his station once too many times tonight. Or the gate camp has been exceptionally unproductive?


Why arent you against lowsec and nullsec gatecamps? They pick on the weak. Its no different than clubbing a baby seal.


Not true at all...gate camps are like the great whites waiting to pick off full grown seals. Ganking in hisec is ridiculous and needless bashing of those who refuse to fight to generate content for your clique. Why not quit clubbing seal pups in shallow waters and go hunt larger prey in the great yonder?



So kills like this are full grown seals...
https://zkillboard.com/kill/44715915/

While kills like this are baby seals?
https://zkillboard.com/kill/44704245/

I had no idea buzzards were more powerful PVP ships than vargurs.

The fact of the matter is, most people, whether in lowsec or highsec, are looking for the easy kills. Your question is as stupid as asking why people dont crash a 40 man HAC gatecamp by themselves in a t1 cruiser, if they are looking for a good fight.
Solonius Rex
Federal Navy Academy
Gallente Federation
#467 - 2015-02-19 14:54:56 UTC
Veers Belvar wrote:


Stalking is itself a crime...that is why the police intervene. Until a crime is actually committed, police do not get involved. They are not your personal security force...and CONCORD functions in precisely the same manner.


Stalking is only a crime if it is repeated. If i follow you for the first time, even if my intention is to kill you, its not a crime. But the police will interfere if you do consider your life in danger, even if its the first time im following you, which isnt a crime.

CONCORD on the other hand, doesnt warp to you and show up, when you see a catalyst on field in an ore belt, even if he locks on to you. Infact, a -4.0 catalyst can orbit you all day long while locking you, and concord will not show up, even if the person is threatening to kill you.

If you do the same in real life, the police will show up in no time.
admiral root
Red Galaxy
#468 - 2015-02-19 15:00:55 UTC
Solonius Rex wrote:

While kills like this are baby seals?
https://zkillboard.com/kill/44704245/


That poor, bullied, griefed, molested, tortured 2007 newbie.

No, your rights end in optimal+2*falloff

Lucas Kell
Solitude Trading
S.N.O.T.
#469 - 2015-02-19 15:07:56 UTC
Destiny Corrupted wrote:
See, that's the thing; you're speaking from opinion, and I'm speaking from a plethora of empirical evidence.
No, we're both giving our opinions based on our personal experience.

Destiny Corrupted wrote:
The problem with arguing with you is that you consider yourself an authority on all matters, and it makes the arguments rather futile. It's like if I told you that the recent jump changes were great, because I own a carrier and have used it twice, and therefore have a great wealth of experience with regard to capital logistics. That would probably make you itch at least a little bit.
Yeah, that's my problem. It's not like you've repeatedly stated that you are right and not just I, but CCPs own research must be wrong because of some personal experiences. Out of the hundreds of thousands of corps that exist you infiltrated a bunch wouldn't recruit newbies because of spies, therefore you know better. I don't claim to be an expert in everything, but I've been playing this game for 10 years, so I've picked up a thing or two.

Destiny Corrupted wrote:
I can pretty safely say that out of the hundreds of high-sec corporations and alliances I've infiltrated, about half were significantly concerned with spies before ever getting their first war, and about 90% were significantly concerned with spies after their first war. I can also say that about 90% of these corporations were terribly managed, which plays into the argument significantly. The strength of my claim lies in the sheer sample size. How big is yours? How well managed were the corporations you were in?
While I've probably not infiltrated as many corps as you, I tend to be in targets corps longer term and watch their systems develop. Most half awake corps I've been in primarily have blocked newbie characters for potential of awox, I can't think of more than a handful that though their spy problems would come from new characters.

If after this change terrible corps still refuse to recruit newbies because they might be spies, then great! That increases the likelihood that the corps that do now recruit those newbies are actually competent.

Destiny Corrupted wrote:
You can't, and I can't. Only CCP can. That's why a rebalancing of high-sec rewards is long overdue.

Asking you to fly fat freighters in 0.0 to give us kills on principle alone is just as stupid as asking us to leave high-sec for 0.0 in order to give your bored pvpers easy stomps. In a player-driven sandbox with a realistic economic system, there need to be more rewards for conflict than "well, let's shoot each other, because I think that's what we should be doing..." And in high-sec, those rewards exist, on a much bigger scale than they do in null.

But as long as people ignorantly campaign for increased rewards and lower risks in high-sec, the "problem" is only going to be exacerbated.
I think you missed the purpose of a question. Even if you could rebalance the whole of highsec rewards and make whatever changes you want, how could you possibly get PvPers out of highsec? Highsec will always be an open and policed hub, and so it will always attract the players that make the best targets for gankers seeking profit. Short of removing highsec, CCP can't force players to stop gathering in and around Jita, and even then there would still likely be a handful of hub systems.

As for rewards for conflict, they can't be raised much, since the second insurance + rewards > ship cost, you'll just get people ganking their alt for profit. Faction warfare was created to try to add this, and hasn't really worked out. So again, what would you differently?

Highsec is safer. That's what it's designed to be. That's what makes it different form other space. Add too much risk and remove too much reward and you just have lowsec. At the end of the day, the core highsec playerbase needs to be catered to as much as the core wormhole playersbase does, or the core null playerbase. You want to strip away some of the safety and reward, yet all that would do is make it more profitable for gankers and wardeccers. If you think about it, and I'm not advocating this in any way, but if you think about it, making highsec totally safe would in fact be what encourages PvP players to move into other space.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#470 - 2015-02-19 15:13:31 UTC
Solonius Rex wrote:
We both know that people enter low/nullsec frequently, not to pvp, but to transport, or to PvE/rat. And we both know that these people would like nothing more than to avoid pvp. The aims, the reasons people enter low/nullsec(With regards to whether they want PVP or not) is no different than those who stay in hisec.
According to Destiny, you're wrong. Even though null is full of PvE players, we all apparently PvE in highsec, because that's where all the profit is. Don't be listening to that dotlan and all it's stat's either, that's more of CCP feeding lies!

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#471 - 2015-02-19 15:18:35 UTC
Lucas Kell wrote:

Highsec is safer. That's what it's designed to be. That's what makes it different form other space. Add too much risk and remove too much reward and you just have lowsec.


And leave it as it is, and you have stagnation. Stagnation that CCP has outright admitted is killing the game and savaging player retention.

Conflict must be promoted, player interaction must be promoted. And all of highsec's unique mechanics expressly exist to suppress those things.

Something has to give, and it's long past due for CCP to have a look at the biggest sacred cow in the game. Highsec.


Quote:

At the end of the day, the core highsec playerbase needs to be catered to as much as the core wormhole playersbase does, or the core null playerbase.


Not if what they want hurts the game. And it's long established that that is the case.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

La Nariz
Aliastra
Gallente Federation
#472 - 2015-02-19 15:33:10 UTC  |  Edited by: La Nariz
Sabriz Adoudel wrote:
This is the first expansion to EVE in a while that will actively leave the game worse than it was beforehand.

Don't worry, however. I've been theorycrafting ways to destroy corporations that let their guard down because of this feature. All are possible now, but because of the possibility of AWOXing existing, they don't catch the more skittish bears.

Expect a LOT of carebear tears when they are unveiled.



Also, expect more *terrible* corporations that exist solely to exploit new players by taxing them. AWOXers have been able to protect newbies from the likes of TDD Dominators well in the past. The various tax scams (mass recruit, tax everyone, keep all the tax) will be more effective now. It wouldn't surprise me if people like myself get into that sort of scamming - then suddenly, when bored of it, flick the aggression switch.


Pretty much everything after Crucible has made the game worse than it was before hand. Its when the pro-highsec "just one more nerf" garbage started.

E: You all need to just put Lucas Kell on ignore he received an extra dose of dumb from SMA

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Kaarous Aldurald
Black Hydra Consortium.
#473 - 2015-02-19 15:37:35 UTC  |  Edited by: ISD Ezwal
La Nariz wrote:

E: You all need to just put Lucas Kell on ignore *Snip* Please refrain from personal attacks. ISD Ezwal.


You know what? Done.

I am NOT, in any way the kind of guy who just handwaves away disagreement. But I have long hence grown sick of his tireless devotion to pedantry and mental gymnastics.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#474 - 2015-02-19 16:53:09 UTC  |  Edited by: Lucas Kell
Kaarous Aldurald wrote:
And leave it as it is, and you have stagnation. Stagnation that CCP has outright admitted is killing the game and savaging player retention.
Except that's not what they've said at all. They said that players who don't get integrated into group based play tend to leave. That does not mean that all highsec players leave. Highsec players, believe it or not, once actually played together a lot more before you could slap infinite wardecs on any groups you fancy. Improvements should be made to allow players to better play together in highsec, not so gankers can have an easier time breaking groups apart.

Kaarous Aldurald wrote:
Conflict must be promoted, player interaction must be promoted. And all of highsec's unique mechanics expressly exist to suppress those things.
Indeed conflict does, but conflict is not just "shooting other people". There are many forms of conflict. You don't want any other form though, what you want is easy kills. Tough.

Kaarous Aldurald wrote:
Something has to give, and it's long past due for CCP to have a look at the biggest sacred cow in the game. Highsec.
Funnilly enough, I agree, I just don't agree that it needs to be looked at in a way of "how can we make it even easier for gankers and wardeccers to prevent people being able to play the way they want".

Kaarous Aldurald wrote:
Not if what they want hurts the game. And it's long established that that is the case.
Same goes for you guys. What you want is self-serving, and you don't care that it makes the starting zone of the game look like 4chan in space. You want highsec to be lowsec. Tough, it's not.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Solonius Rex
Federal Navy Academy
Gallente Federation
#475 - 2015-02-19 17:26:17 UTC
Lucas Kell wrote:
Indeed conflict does, but conflict is not just "shooting other people". There are many forms of conflict. You don't want any other form though, what you want is easy kills. Tough.


And yet, the nerfs are there to impliment a decrease in conflict. We can all agree that there are many forms of conflict, but nerfing one aspect of conflict doesnt necessarily increase all other forms of conflict.

But what most people want, isnt just the easy kill. They also want conflict that actually matters, and actually has an impact. The reason why the Eve promotion video "Butterfly effect" involved fighting, instead of, say, mining or industry, is because there is a bigger impact on actual conflict, actual fighting and PVP, than there is with mining. Yes, you can have conflict between mining groups, mining corps. But most of that is just "Were gonna strip this orefield empty before they do". But nothing is actually lost, because ore spawns infinitely, and ore always exists in neighboring systems. The actual conflict that produces meaningfull content, almost always revolves around shooting other people.

Lucas Kell wrote:
Same goes for you guys. What you want is self-serving, and you don't care that it makes the starting zone of the game look like 4chan in space. You want highsec to be lowsec. Tough, it's not.


No, not at all. Most people here, arent complaining about how hisec should be less safe. What theyre doing, is responding to people who think that hisec should be more safe. They are fighting for the status quo to be upheld. But when CCP nerfs something to make hisec even more safe, asking them to decrease safety, isnt asking for hisec to be lowsec. Its asking for hisec to revert to its previous level of danger that hisec used to have, which is still fundementally different from Lowsec. And even then, theyre quick to move on, and dont endlessly complain about how hisec used to be a lot more dangerous(unlike the other people who keep complaining that hisec needs to be more safe).

The recent AWOX change is a good example. Were people who were for Awoxing, constantly complaining that Awox should be made easier? Or were they complaining that awoxing should stay the same, and that CCP shouldnt nerf it?
Lucas Kell
Solitude Trading
S.N.O.T.
#476 - 2015-02-19 17:53:43 UTC
Solonius Rex wrote:
And yet, the nerfs are there to impliment a decrease in conflict. We can all agree that there are many forms of conflict, but nerfing one aspect of conflict doesnt necessarily increase all other forms of conflict.
That really depends on the change. Half of what get added is only a nerf from one point of view. Take this awox change, it reduces the simplest highsec awoxes to zero, of which there were a few but not really that many, yet it adds the opportunity for corps to recruit more, hopefully making them grow and more into more competitive content. I'd wager that it will be an overall net gain longer term.

Solonius Rex wrote:
But what most people want, isnt just the easy kill. They also want conflict that actually matters, and actually has an impact. The reason why the Eve promotion video "Butterfly effect" involved fighting, instead of, say, mining or industry, is because there is a bigger impact on actual conflict, actual fighting and PVP, than there is with mining. Yes, you can have conflict between mining groups, mining corps. But most of that is just "Were gonna strip this orefield empty before they do". But nothing is actually lost, because ore spawns infinitely, and ore always exists in neighboring systems. The actual conflict that produces meaningfull content, almost always revolves around shooting other people.
Do they really? I've not seen a single suggestion for meaningful conflict from the type of players that complain about "the highsec nerfs", in fact when suggestions on changing wardecs to focus around fighting over something in particular come up, there's even more complaining. What most of them want is to be able to freely wardec and gank anything, as if them smashing though players who don't know any better is healthy for the game purely because it's "conflict". But just adding conflict for the sake of it isn't inherently good. If we just stuck everyone in fitted ships in a single system and had their ship respawn 60 seconds after death, that would increase conflict, but it wouldn't be good for the game.

Solonius Rex wrote:
No, not at all. Most people here, arent complaining about how hisec should be less safe. What theyre doing, is responding to people who think that hisec should be more safe. They are fighting for the status quo to be upheld. But when CCP nerfs something to make hisec even more safe, asking them to decrease safety, isnt asking for hisec to be lowsec. Its asking for hisec to revert to its previous level of danger that hisec used to have, which is still fundementally different from Lowsec. And even then, theyre quick to move on, and dont endlessly complain about how hisec used to be a lot more dangerous(unlike the other people who keep complaining that hisec needs to be more safe).
But the current status quo obviously isn't working. Groups doing anything beside PvP don't really exist in highsec anymore. Take for example red-frog. They are forced to operate entirely from NPC corps, because it would be suicide to actually try to form an official corp which operated a freight service. Even just unofficially grouping up will attract attention to you. At present, the best idea to survive in highsec is to ignore everyone, stay spread out and evade combat attempts directed at you. Changes are needed to make it viable to work together for a common goal. And yes, many of those players are going to end up wanting to just shoot red crosses. Why does that matter though? If that's what they like doing then let them do it.

Obviously a certain level of risk is needed, but right now that risk is in the wrong places. It should be a good thing to form a corp with others, not a suicide pact, and it should be tougher to play solo and/or AFK.

And quite honestly, when I joined and all through my early years, highsec was safer than it is now. Mechanically it may have had certain things that should have made it harder, but the size of the population made it considerably easier than it is now, and being in a corp used to be pretty viable. Once they made it so wardecs could just be thrown about onto anyone without having to worry about decshields or increasing costs, decently sized player run corps pretty much went merc or went away. You didn't have corps deccing hundreds of industry corps a week back then.

Solonius Rex wrote:
The recent AWOX change is a good example. Were people who were for Awoxing, constantly complaining that Awox should be made easier? Or were they complaining that awoxing should stay the same, and that CCP shouldnt nerf it?
It couldn't really have been much easier than it was, and it should have been nerfed years ago. This isn't even a change that been particularly petitioned for by either side, it's a change that CCP have chosen to do after reviewing their own research.

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Destiny Corrupted
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#477 - 2015-02-20 18:34:42 UTC  |  Edited by: Destiny Corrupted
Lucas Kell wrote:
Yeah, that's my problem. It's not like you've repeatedly stated that you are right and not just I, but CCPs own research must be wrong because of some personal experiences. Out of the hundreds of thousands of corps that exist you infiltrated a bunch wouldn't recruit newbies because of spies, therefore you know better. I don't claim to be an expert in everything, but I've been playing this game for 10 years, so I've picked up a thing or two.

And I've been playing for 11; what's your point? The amount of corporations I've infiltrated amounts to a viable statistical sample, especially since it was more or less random. Can you say the same, as someone who didn't do empire wars on a professional level, and someone who was only a member of a select few corporations for non-infiltration purposes? No matter how you look at it, with regard to this specific argument, my evidence, no matter how anecdotal and personal it is, is still stronger.

Lucas Kell wrote:
I think you missed the purpose of a question. Even if you could rebalance the whole of highsec rewards and make whatever changes you want, how could you possibly get PvPers out of highsec? Highsec will always be an open and policed hub, and so it will always attract the players that make the best targets for gankers seeking profit. Short of removing highsec, CCP can't force players to stop gathering in and around Jita, and even then there would still likely be a handful of hub systems.

I've already addressed this. If the economic activities in high-sec were limited only to abstract ones such as hauling and trading, then there would be much less action to go around for all of the high-sec pvpers out there. The piracy would reach an equilibrium point, just like other activities do. Many pirates would have to leave for other areas simply because the average profits would become very low.

It's simple economic math, really. Suppose you have 30 high-sec pirates on one hand, and 10 miners, 10 mission-runners, and 10 haulers on another. Each of those pve players makes 10 million an hour, and loses half of that (5 million) to the pirates. By effect, each pirate is making 5 million per hour, and each pve player is making 5 million per hour.

Now you make it so that each miner and mission-runner only makes 5 million per hour. By effect, if each pve player still loses half of his income to pirates, each pirate is now only making 3.33 million an hour. This isn't going to be enough for a portion of them, and that portion will leave, bringing up average high-sec pirate income somewhere between 3.33 and 5 million per hour.

Haulers won't suddenly be carrying twice as much stuff if miners and mission-runners make half of their normal income.

Lucas Kell wrote:
You want to strip away some of the safety and reward, yet all that would do is make it more profitable for gankers and wardeccers.

How?

Lucas Kell wrote:
If you think about it, and I'm not advocating this in any way, but if you think about it, making highsec totally safe would in fact be what encourages PvP players to move into other space.

How?

Aside from breaking the game's economy, all this would actually do is drive the high-sec pvpers out of the game entirely, because as already established, they're not after "gudfite" gameplay. You think that if you remove pvp from high-sec, we'll just go to null in order to play arenas with you? No. We'll just go play something else. And you'll stick around to reap the benefit of Tritanium costing .01 ISK per unit.

Your argument is as ridiculous as claiming that removing mining would push miners into faction warfare instead.

Lucas Kell wrote:
1. Highsec players, believe it or not, once actually played together a lot more before you could slap infinite wardecs on any groups you fancy.

2. in fact when suggestions on changing wardecs to focus around fighting over something in particular come up, there's even more complaining.

1. You could always slap infinite wars on any groups you fancy. I'm starting to think that you don't know and haven't ever known anything about the war mechanic.

2. No, there aren't. The thing is, you consider such proposals as "pls remove da greef warz!" as rational suggestions, and when the pvp community cries out against these ridiculous ideas, you of course play the "htfu" card. Try being more objective about the topic.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

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Solonius Rex
Federal Navy Academy
Gallente Federation
#478 - 2015-02-20 19:50:41 UTC
Lucas Kell wrote:
Take this awox change, it reduces the simplest highsec awoxes to zero, of which there were a few but not really that many, yet it adds the opportunity for corps to recruit more, hopefully making them grow and more into more competitive content.

No, thats absurd.

First off, from a corp perspective, there are no shortage of corps that are recruiting. The problem facing corps and recruitiment, isnt that they couldnt recruit because of fear of Awoxing, its that they couldnt recruit because no one was willing to join their corp in the first place. Check the Corp recruitment corner of the forums. How many corps there, have reached their recruiting limit? How many even have over 100 players? There are literally no shortage of corps that are trying to actively recruit players.

Secondly, from a player perspective, this is even more absurd. As many people pointed out, no one invites new players into their corps just so they could awox them. And, as stated above, there are plenty of somewhat sh*tty, but not in the awoxing sort of way, corps that they can join.

So, given the above, how does removing awox(Sort of), increase the number of players in corps?
Quote:

I've not seen a single suggestion for meaningful conflict from the type of players that complain about "the highsec nerfs", in fact when suggestions on changing wardecs to focus around fighting over something in particular come up, there's even more complaining. What most of them want is to be able to freely wardec and gank anything, as if them smashing though players who don't know any better is healthy for the game purely because it's "conflict".

First off, the suggestion is within the complaints of how they want to stop the nerf from happening in the first place. But even then, the people who complain about the nerfs, stop complaining after a while, because they learn to accept it and move on. I mean, honestly, when was the last time you heard a ganker complain about how Mining barge HP was buffed, on the forums?

And yet, on the opposite side, we have people who constantly complain about ganking and bumping, while not lifting a finger to mitigate the risk, work around the problem and safely haul and mine.

Secondly, no, no one is asking for pure conflict to arise, out of nowhere. If they were, they would be asking for hisec to become lowsec, or remove concord. Surely this would be a maximum increase in conflict. But just because someone opposes the decrease conflict, making hisec safer, etc, doesnt mean they just want to add conflict.
Quote:

Groups doing anything beside PvP don't really exist in highsec anymore. Take for example red-frog. They are forced to operate entirely from NPC corps, because it would be suicide to actually try to form an official corp which operated a freight service. Even just unofficially grouping up will attract attention to you. At present, the best idea to survive in highsec is to ignore everyone, stay spread out and evade combat attempts directed at you. Changes are needed to make it viable to work together for a common goal. And yes, many of those players are going to end up wanting to just shoot red crosses.

Obviously a certain level of risk is needed, but right now that risk is in the wrong places. It should be a good thing to form a corp with others, not a suicide pact, and it should be tougher to play solo and/or AFK.

Never said theres anything wrong with shooting red crosses. I do it a lot, as my sec status is a constant 5.0.

With regards to Red Frog, sure, thats because they specialize in moving in large, slow capital ships over long distances. They are doing their best to mitigate the chances of being destroyed. Nothing wrong with that.

But your claim of how its best to ignore everyone and stay spread out, is absurd. There are clearly groups that do and are dedicated to indy and mining. There are groups and corps that support and do PvE/missions, incursions. Just take a look at the recruitment page and see how many corps are recruiting mission runners, miners, indy, etc.

Also, its absurd to claim that that a larger group of players, should necessarily have it easier. The point about player owned corporations, is that you reap the benefits of having a large group of people with you. If you have, for example, 20 players who run missions, you, as the CEO get a bunch of isk in the form of taxes. The more players you have, the more taxes you have, and the more easier it is to contact and form up. But everything has a risk to it, as well as a reward, as it should be in Eve.

The only reason its a suicide pact, is because idiot CEOs who dont have the resources, knowledge and skills to run their Corp, recruit new players who dont know any better, and end up being wardecced. Its the individuals who are at fault, not the Corp system or wardecs.
Quote:
It couldn't really have been much easier than it was, and it should have been nerfed years ago. This isn't even a change that been particularly petitioned for by either side, it's a change that CCP have chosen to do after reviewing their own research.

Well, no, its absolutely possible to make it easier. Just have people be able to join a corp automatically, without the corp CEO/director/recruitment guy having to approve it, is one example. There were certainly ways they couldve complained how Awoxing could be easier. Instead, we had people complain about how they were awoxed and how it was stupid. The proof of this is on Minerbumping, which recorded a small percentage of Awoxes, and people kept complaining about it. So clearly, the complaints are coming from one side, asking for nerfs, and not the other side, asking for the game to be easier to awox/gank/greif/scam etc. No one was asking for awoxing to get easier.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#479 - 2015-02-20 20:00:45 UTC  |  Edited by: Destiny Corrupted
Solonius Rex wrote:
First off, the suggestion is within the complaints of how they want to stop the nerf from happening in the first place. But even then, the people who complain about the nerfs, stop complaining after a while, because they learn to accept it and move on. I mean, honestly, when was the last time you heard a ganker complain about how Mining barge HP was buffed, on the forums?

And yet, on the opposite side, we have people who constantly complain about ganking and bumping, while not lifting a finger to mitigate the risk, work around the problem and safely haul and mine.

This is the ages-old double standard that their side has been relying on with regard to the risk/reward debates. Whenever the pvp crowd argues against a proposed change that lowers risk, they always claim that we're whining for ganking/warring/stealing etc etc to be made easier (which is laughable, because they equate the maintenance of the status quo to changing difficulty), and should HTFU and adapt. Meanwhile, they themselves claim that when they support proposals for decreased risk, they're not whining, but are trying to "make the game better." This is something that's ingrained into their minds by now, and something that they're not going to shed, no matter how many times you bring up and expose its inherent hypocrisy.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

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Lucas Kell
Solitude Trading
S.N.O.T.
#480 - 2015-02-20 23:43:45 UTC  |  Edited by: Lucas Kell
Destiny Corrupted wrote:
And I've been playing for 11; what's your point? The amount of corporations I've infiltrated amounts to a viable statistical sample, especially since it was more or less random. Can you say the same, as someone who didn't do empire wars on a professional level, and someone who was only a member of a select few corporations for non-infiltration purposes? No matter how you look at it, with regard to this specific argument, my evidence, no matter how anecdotal and personal it is, is still stronger.
But it's not. It's still just your word on corps you infiltrated. How do you still not get that no matter how much you believe it your opinion is your opinion.

Look. I'm not going to waste time arguing with you. The change is in. That is that. If you don't like it, sod off or HTFU. This is EVE.

Destiny Corrupted wrote:
I've already addressed this. If the economic activities in high-sec were limited only to abstract ones such as hauling and trading, then there would be much less action to go around for all of the high-sec pvpers out there. The piracy would reach an equilibrium point, just like other activities do. Many pirates would have to leave for other areas simply because the average profits would become very low.
I will however quickly respond to this. This would only be true if gankers were capable of exhausting all haulers. Since only a tiny fraction of haulers are ganked, then even if there were no other activities in highsec, there would be more than enough hauler to go round.

Honestly, I can;t believe a veteran player really thinks that gankers would just move on to other sections of space if miners and missioners vanished. That's simply not the case. Highsec will ALWAYS be where gankers live. Roll

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