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I am an Endie standing for CSM X AMA

First post First post
Author
Baki Yuku
Doomheim
#101 - 2015-02-17 09:06:41 UTC
Hey Endi nice so see you running for CSM I like quite a few of your blog posts and the ideas & conclusions you present there.

Whats your take on fatigue in its current iteration specially the fact that fatigue is global? Do you think they'll eventually split it up in Subcapital fatigue and Capital fatigue and maybe Black ops fatigue? Because it feels like right now fatigue is too limiting it is basiclly like telling players oh you want to go on that 1900 CTA of your alliance well tuff luck for you no blopsing with your corp or going RF something 2 hours before the op.
Dermeisen
#102 - 2015-02-20 09:13:12 UTC
Endie, he's a goon even his enemies believe in.

A toast: to better thrones

+1 you're on my ballot.

"Not the Boreworms!"

Speedkermit Damo
Republic University
Minmatar Republic
#103 - 2015-02-20 11:46:43 UTC
Good luck Endie.


I sincerely hope that you, Manny, and Corebloodbrothers get elected and are able to ensure CCP get it right with regards to the nullsec fix. I fear that if CCP screws this up, it will be the final nail in the coffin for Eve online. I hope they appreciate this.

You have my vote.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Endie von Posts
Brutor Tribe
Minmatar Republic
#104 - 2015-02-21 17:06:57 UTC
Baki Yuku wrote:
Hey Endi nice so see you running for CSM I like quite a few of your blog posts and the ideas & conclusions you present there.

Whats your take on fatigue in its current iteration specially the fact that fatigue is global? Do you think they'll eventually split it up in Subcapital fatigue and Capital fatigue and maybe Black ops fatigue? Because it feels like right now fatigue is too limiting it is basiclly like telling players oh you want to go on that 1900 CTA of your alliance well tuff luck for you no blopsing with your corp or going RF something 2 hours before the op.


I spend much of any given day with one or two characters waiting for jump fatigue timers to get down to the level where I won't lock myself out of the game until tomorrow by jumping again. It is frustrating, and I understand that it must be even worse for those who don't have the luxury of several capable alts to swap between.

I think that the next key step will be to see what CCP propose for their sovereignty solution. If it leads to a substantial increase in nullsec density; if it leads to fractured politics and to more independent powers; and if it rewards those who get into space and fight for their sov (or for the sov of others that they want to take) then I believe that it will just be a matter of tweaking the jump fatigue system, perhaps in some of the ways you suggest.

I rather like the suggestion of separate queues: any mechanic that stops people having fun without a very good reason is a poor one, and the idea that I cannot use a blops bridge to hit a ratter because I have a strat op later is, as you suggest, essentially a ****-blocking mechanic.
Rhavas
Noble Sentiments
Second Empire.
#105 - 2015-02-23 03:28:01 UTC
After researching all of the 77 candidates, Endie is one of only nine to earn a full endorsement from me. He's on my list and he should be on yours, even if you're not a sov null player.

https://interstellarprivateer.wordpress.com/2015/02/22/csm-x-full-endorsements/

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Speedkermit Damo
Republic University
Minmatar Republic
#106 - 2015-02-23 11:32:18 UTC
Endie,


Do you think there should be some incentive for sov-holding alliances to move around new Eden, for example for space to somehow degrade over time, therefore encouraging alliances to relocate and fight for better space and creating conflict and content.

For example we have some blocks (CFC, but not only them) which have sat unmoving in the same space for years and years. This discourages conflict.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#107 - 2015-02-25 13:12:22 UTC
The following is an excerpt of my endorsements for CSMX:

Quote:
Having followed Endie's campaign closely, I can say that he has an amazing understanding of the null community, SOV mechanics, and the many facets within that area of gameplay and how it affects the overall game. I think that Endie is the representative needed to lead what I will recommend as the SOV Trifecta running this year! If you want to ensure that SOV has good players providing the needed recommendations and feedback as CCP leads in developing their revamp of those mechanics, Endie needs to be at the top of your list!

The rest of the article/list is found here. Best of luck, Endie!

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Bellak Hark
New Eden Media Organization
#108 - 2015-02-27 10:03:37 UTC
Amyclas Amatin
SUNDERING
Goonswarm Federation
#109 - 2015-02-27 10:54:51 UTC
Speedkermit Damo wrote:
Endie,


Do you think there should be some incentive for sov-holding alliances to move around new Eden, for example for space to somehow degrade over time, therefore encouraging alliances to relocate and fight for better space and creating conflict and content.

For example we have some blocks (CFC, but not only them) which have sat unmoving in the same space for years and years. This discourages conflict.


But do we move to empty unclaimed space or to someone else's degrading space?

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Speedkermit Damo
Republic University
Minmatar Republic
#110 - 2015-02-28 23:49:12 UTC
Amyclas Amatin wrote:
Speedkermit Damo wrote:
Endie,


Do you think there should be some incentive for sov-holding alliances to move around new Eden, for example for space to somehow degrade over time, therefore encouraging alliances to relocate and fight for better space and creating conflict and content.

For example we have some blocks (CFC, but not only them) which have sat unmoving in the same space for years and years. This discourages conflict.


But do we move to empty unclaimed space or to someone else's degrading space?


I don't know, as some space degrades, other regions improve I guess

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Amyclas Amatin
SUNDERING
Goonswarm Federation
#111 - 2015-03-01 02:34:49 UTC
Speedkermit Damo wrote:
Amyclas Amatin wrote:
Speedkermit Damo wrote:
Endie,


Do you think there should be some incentive for sov-holding alliances to move around new Eden, for example for space to somehow degrade over time, therefore encouraging alliances to relocate and fight for better space and creating conflict and content.

For example we have some blocks (CFC, but not only them) which have sat unmoving in the same space for years and years. This discourages conflict.


But do we move to empty unclaimed space or to someone else's degrading space?


I don't know, as some space degrades, other regions improve I guess


I dare say you have not thought it through, but would find it amusing if we chase our tails running around space.

Hopefully we'll collapse from the sheer boredom and difficulty, and smaller, higher skilled and more elite entities will miraculously appear to fill in the power vacuum.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

The Groundskeeper
State War Academy
Caldari State
#112 - 2015-03-02 10:00:06 UTC  |  Edited by: The Groundskeeper
Speedkermit Damo wrote:
Endie,


Do you think there should be some incentive for sov-holding alliances to move around new Eden, for example for space to somehow degrade over time, therefore encouraging alliances to relocate and fight for better space and creating conflict and content.

For example we have some blocks (CFC, but not only them) which have sat unmoving in the same space for years and years. This discourages conflict.


I am not sure that you have justified just *why* this discourages conflict, just asserted it. But leaving that to one side: no.

Each time we moved space as an alliance we reckoned on losing between a quarter and a third of our membership. They didn't, in general, leave for other alliances. They just stopped logging in and we eventually had to kick them. Their stuff was trapped in hostile space because they happened to be on holiday or posted abroad or whatever when we had to move, and it just seemed like too much effort either to smuggle it out or to start again with nothing.

So if CCP instituted something like that then they would almost certainly risk steadily losing nullsec players. Phoebe makes that even more likely: having to travel in a system written to make travel awkward and annoying is not a good idea!

Edit oops I am Endie I guess I should look more carefully at which character I select on the relevant page before posting.
Speedkermit Damo
Republic University
Minmatar Republic
#113 - 2015-03-02 10:58:37 UTC  |  Edited by: Speedkermit Damo
The Groundskeeper wrote:
Speedkermit Damo wrote:
Endie,


Do you think there should be some incentive for sov-holding alliances to move around new Eden, for example for space to somehow degrade over time, therefore encouraging alliances to relocate and fight for better space and creating conflict and content.

For example we have some blocks (CFC, but not only them) which have sat unmoving in the same space for years and years. This discourages conflict.


I am not sure that you have justified just *why* this discourages conflict, just asserted it. But leaving that to one side: no.

Each time we moved space as an alliance we reckoned on losing between a quarter and a third of our membership. They didn't, in general, leave for other alliances. They just stopped logging in and we eventually had to kick them. Their stuff was trapped in hostile space because they happened to be on holiday or posted abroad or whatever when we had to move, and it just seemed like too much effort either to smuggle it out or to start again with nothing.

So if CCP instituted something like that then they would almost certainly risk steadily losing nullsec players. Phoebe makes that even more likely: having to travel in a system written to make travel awkward and annoying is not a good idea!

Edit oops I am Endie I guess I should look more carefully at which character I select on the relevant page before posting.


Hi Endie,

Here is my take on it. Using Goonswarm as an example. You guys hold Deklien, from what I understand it's some of the best space (correct me if I'm wrong) in nullsec with regard to moons and ratting space. You guys have held this region for at least as long as I have been playing - 2012.

Your position in Deklien is unassailable, and if you don't actually need any more space, where is the incentive to fight anyone for anything other than for the tears? Where are the conflict drivers?

If after time regions degraded in some way, while others got better, would that not create conflict and competition for the best space - whatever that means after the sov changes?

We need good reasons to fight each other again.

As for members not playing because moving is a pain, I imagine even more members stop playing because of boredom, no wars to fight.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

The Groundskeeper
State War Academy
Caldari State
#114 - 2015-03-02 11:13:07 UTC  |  Edited by: The Groundskeeper
Speedkermit Damo wrote:
[quote=The Groundskeeper][quote=Speedkermit Damo]
Your position in Deklien is unassailable, and if you don't actually need any more space, where is the incentive to fight anyone for anything other than for the tears? Where are the conflict drivers?

If after time regions degraded in some way, while others got better, would that not create conflict and competition for the best space - whatever that means after the sov changes?

We need good reasons to fight each other again.

As for members not playing because moving is a pain, I imagine even more members stop playing because of boredom, no wars to fight.


One quibble: I don't think that anyone in nullsec is currently unassailable. I just think it would be horribly hard work to take down N3 or the CFC.

You have a fair point on the gradual effect of boredom on subs, but I repeat that losing even just a quarter of the nullsec playerbase every few months due to the system you suggest forcing constant moves and logistics on people - the low end of what we have seen - would soon see only a tiny remaining nullsec population.

I am confident that Goonswarm, PL, NCdot and the like would move to NPC space, charge protection money by bullying others, and spend their time hitting the unprotected people who try to live in nullsec, driving yet further numbers out of the game. It would be a horrible outcome for Eve. Nullsec would be a desert.
Speedkermit Damo
Republic University
Minmatar Republic
#115 - 2015-03-02 12:29:41 UTC
The Groundskeeper wrote:
Speedkermit Damo wrote:
[quote=The Groundskeeper][quote=Speedkermit Damo]
Your position in Deklien is unassailable, and if you don't actually need any more space, where is the incentive to fight anyone for anything other than for the tears? Where are the conflict drivers?

If after time regions degraded in some way, while others got better, would that not create conflict and competition for the best space - whatever that means after the sov changes?

We need good reasons to fight each other again.

As for members not playing because moving is a pain, I imagine even more members stop playing because of boredom, no wars to fight.


One quibble: I don't think that anyone in nullsec is currently unassailable. I just think it would be horribly hard work to take down N3 or the CFC.

You have a fair point on the gradual effect of boredom on subs, but I repeat that losing even just a quarter of the nullsec playerbase every few months due to the system you suggest forcing constant moves and logistics on people - the low end of what we have seen - would soon see only a tiny remaining nullsec population.

I am confident that Goonswarm, PL, NCdot and the like would move to NPC space, charge protection money by bullying others, and spend their time hitting the unprotected people who try to live in nullsec, driving yet further numbers out of the game. It would be a horrible outcome for Eve. Nullsec would be a desert.


I'm sure you're right. It's why I voted for you Lol

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

The Groundskeeper
State War Academy
Caldari State
#116 - 2015-03-02 14:15:23 UTC
Let's see what CCPs Rizzie come up with this week and we'll know what sort of basis we are working from.
Malcanis
Vanishing Point.
The Initiative.
#117 - 2015-03-02 19:48:25 UTC
The Groundskeeper wrote:
Let's see what CCPs Rizzie come up with this week and we'll know what sort of basis we are working from.


The tension is just unbearable, isn't it?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Midge Mo'yb
State War Academy
Caldari State
#118 - 2015-03-04 14:39:00 UTC
Endie #1
Baki Yuku
Doomheim
#119 - 2015-03-19 12:27:13 UTC
Endie von Posts wrote:
Baki Yuku wrote:
Hey Endi nice so see you running for CSM I like quite a few of your blog posts and the ideas & conclusions you present there.

Whats your take on fatigue in its current iteration specially the fact that fatigue is global? Do you think they'll eventually split it up in Subcapital fatigue and Capital fatigue and maybe Black ops fatigue? Because it feels like right now fatigue is too limiting it is basiclly like telling players oh you want to go on that 1900 CTA of your alliance well tuff luck for you no blopsing with your corp or going RF something 2 hours before the op.


I spend much of any given day with one or two characters waiting for jump fatigue timers to get down to the level where I won't lock myself out of the game until tomorrow by jumping again. It is frustrating, and I understand that it must be even worse for those who don't have the luxury of several capable alts to swap between.

I think that the next key step will be to see what CCP propose for their sovereignty solution. If it leads to a substantial increase in nullsec density; if it leads to fractured politics and to more independent powers; and if it rewards those who get into space and fight for their sov (or for the sov of others that they want to take) then I believe that it will just be a matter of tweaking the jump fatigue system, perhaps in some of the ways you suggest.

I rather like the suggestion of separate queues: any mechanic that stops people having fun without a very good reason is a poor one, and the idea that I cannot use a blops bridge to hit a ratter because I have a strat op later is, as you suggest, essentially a ****-blocking mechanic.


I would love nothing move then to see lots of small alliances all over the place again especially in the east like it used to be a long time ago. There is planty of room in the east and north east for small alliances to grow given that it is essentially worthless space once renting is part of eve-online history at least in its current form. But the main problem I have with the new sov system is that there are to many penalties for owning space for essentially no reward. Regions like Scalding Pass, Wicked Creek and Insmother will still be worthless due to poor truesec and poor moon density. With no way to ever improve your space to not be **** or be worth figthing for and losing ships for other then a worthless flag on a spaceship game map.
Tengu Grib
Caldari Provisions
Caldari State
#120 - 2015-03-19 23:25:14 UTC
Baki Yuku wrote:
I would love nothing move then to see lots of small alliances all over the place again especially in the east like it used to be a long time ago. There is planty of room in the east and north east for small alliances to grow given that it is essentially worthless space once renting is part of eve-online history at least in its current form. But the main problem I have with the new sov system is that there are to many penalties for owning space for essentially no reward. Regions like Scalding Pass, Wicked Creek and Insmother will still be worthless due to poor truesec and poor moon density. With no way to ever improve your space to not be **** or be worth figthing for and losing ships for other then a worthless flag on a spaceship game map.


Those are very valid concerns and I really hope CCP is considering them. In some ways I think renting space will be easier as the parent alliance can own Sov in the system, own the stations, but allow the renters to set up their own infrastructure hubs.
Certain areas will probably need to be rebalanced as you said.
With Endie and the others who made the CSM I'm sure these concerns will be addressed, and lately CCP has be handling feedback really well imo.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.