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EVE New Citizens Q&A

 
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Wormholes

Author
Typhoid Mary
Caldari Provisions
Caldari State
#1 - 2015-02-12 11:12:58 UTC
Hi there!

If I was thinking of moving to Wormhole space to get into PvP and PvE (to fund the PvP) what would I need to have before I made such a move?

I seem to see 15mil+ SP as a minimum for most corps, so I am obviously a large number of months away (unless I make the ISK to buy a char).

I am also not sure what ships I need to be able to bring (and fly). From what I gather T3 cruisers (Tengu) is almost a neccesity, a good scanning and exploring ship (One of the SoE ones), and PvE Battleship (Rattlesnake or Machariel) for exploding NPC's and lastly frigates (Assault Frigates & Pirate Frigates) and cruisers (Gallente Vexor and the Navy Issue) for general pvp.

Did I miss anything? If I could have a clearer understand on what I would need to bring, then I can already start including the neccesary ship skills and support skills into my current training plan.
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#2 - 2015-02-12 12:10:38 UTC
A Covert Ops frigate and good scanning skills is all you really need. Everyone can use a good scout for searching for combat, logistics or isk making opportunities. This also allows you to make some idle ISK from exploration sites.

Other than that, you can survive with fairly little.

I would advice against training for battleships early, as they are skill intensive and have very little use in Wormholes. After getting your covops and combat probing skills in order, I'd recommend picking one race and training the t2 and t3 cruisers for it. If you want to specialize further, pilots with good skills for Logistics ships or Interdictors and Heavy Interdictors are always in demand.
Elhana Melahadrin
Brutor Tribe
Minmatar Republic
#3 - 2015-02-12 12:13:18 UTC
It will mainly depends on the corp you join.

I recently moved to WH with my main characters, so I can tell you from my experience what could be usefull for C2-C3 WH.

First, you definately want a good scanning ship, either an astero or a CovOps frigate. And of course, good scanning skills (astrometric lvl4, support scanning skills lvl3) to scan quickly and efficently. Scanning is a big part of life in WH.

For PvP purpose, you have a lot of different possibilities, and if T3's are good ship, it's probably not what you are going to fly as a main ship. Most of our small gangs are made of T2 cruisers (HAC), but a T1 BC can be used if you don't have acces to HAC. But of course, flying a T3 is still a good thing and can make the difference in fights.

Another possibility is flying an inty. Having a good tackler is very usefull, and with combat inty, you can do a lot of DPS. Assaults frigates are also a solid choice.

Regarding PvE, it will depend what class of WH you farm. We use 2 to 4 Gila's to farm C3 anoms, with scoots to make sure nobody enter the WH we are in. BSs can be used, but I'm not sure it's the best choice. However, we are not doing a lot of PvE, so other people can give you better advices than that. But I'm sure that, when we see a Mach or RS with wrecks on Dscan, it often end up badly for the BS, and that's a heavy loss for our target.


But as I said, I'm only living in a WH since a few weeks, and these advices are based on my experience with my current corp. I only want to point out that you don't need 30M SP and fly a T3 to go in a WH, there are lot of different possibilities. Other capsuleers will probably give you different advice, depending on their own experience.

I hope this help you, at least a bit ^^.

PS : sorry for any English mistakes, I'm still learning ^^.
Jack Hayson
The Scope
Gallente Federation
#4 - 2015-02-12 12:21:44 UTC
There is only one thing that pretty much every wormhole corp will expect you to bring: something that can scan down wormholes. (preferably something that can fit a CovertOPs cloaking device)

Everything else really depends on the corp you are joining.
Generally you'll want to focus your training towards (armor*) cruisers, as they are used a lot more than battleships.

*most groups fly armor doctrines in w-space
Delt0r Garsk
Shits N Giggles
#5 - 2015-02-12 12:39:12 UTC
I would say the minimum is covert ops. You need to be able to warp cloaked. Scanning skills and being good at scanning is important, but it is quite easy and its not a very long train. A Cheater(or whatever is your fav faction) with a SoE launcher & probes and rigs + mods for scanning however is also probably mandatory. its paper tank and worth about 100M so expect to lose em every now and then. Or to get into something with less SP requirement, a SoE ship, they cost a little more however.

But if all you can do is bombers and covertops scanning ships your already fairly useful. Or at least can be. Add t2 gas mining and you can even make some isk, again dependent on how the corp pays for POS fuel etc.

PvE is very WH effect and corp dependent. T3 were the bread and butter of WH space, and it still is to some extent, however HACs are getting a lot more popular. T1 is a bit of a pain, i still use a throw away drake sometimes, but realistically your just cannon fodder. Sleepers do a lot of self reps and RR, so you really need DPS as well as tank. BS mass means they are not great at moving around much. But we use them a lot for rolling holes. (Higgs rig for the win!)

Then there are deadspace haulers, Recons, HICs (great for rolling) and if you are C5+ then dreads and carriers :D.

Long story short, you need to have a wide range of ships and ability to fly them. Hence why some corps have quite high SP requirements. If your in a big corp however the older pilots fly the expensive high SP ships, you fly the fast support ships.

AKA the scientist.

Death and Glory!

Well fun is also good.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2015-02-12 12:45:42 UTC
You can start with fairly low sp in wormholes. Generally Tengu is for C3 solo site clearing.

C2 sites can be easily cleared with a decently skill battlecruiser and C1 is generally not worth living in.

Find a smaller WH corp that lives in a C2 or C3 and you can run those in a drake or drone ship alone or with friends.
Cara Forelli
State War Academy
Caldari State
#7 - 2015-02-12 15:35:15 UTC  |  Edited by: Cara Forelli
Never wait for skills.

I moved into wormhole space when I could barely fly an atron with t1 fittings and had a blast. As long as you can scan (I used a t1 imicus at first) you are useful. For PvP I got into a blackbird and actually had a huge impact on a couple fights with next to no combat skills.

While training for whatever site-running doctrine your corp uses, offer to salvage sites for your corp-mates. All you need is a destroyer with some tractor beams/salvagers and salvage rigs. Everyone hates salvaging so they are sure to give you a cut for doing the dirty work.

Your training priority should probably be covert ops, site running doctrine, and then pvp from then on. It took me about a month and a half I think to train up covert ops and a passable site running dominix (remote rep doctrine for C4 sites). In the meantime I had a ton of fun flying scout/tackle.

However, I have a sneaking suspicion your question is meant for a more solo playstyle. Will your corp be moving in with you? Wormholes are geared toward a cooperative playstyle in every way. Site running is usually cooperative. PvP is usually cooperative. Even scanning/scouting/staying safe is a cooperative affair. At a glance it appears your corp is a catch-all PVE group. If they aren't doing the things you want to do it might be better to start looking for a full-time wormhole group to join.

It's not impossible to do wormholes solo, but you will find a bigger SP barrier and IMO have a lot less fun.

More info for you

Cara Forelli wrote:
-Here's some basic wormhole info (slightly outdated but still relevant).

-Here's an example of a bookmarking scheme you can use to keep track of where you are

-And here is an explanation of the scheme


Edit:

If looking for a wormhole corp I suggest finding a small/mid sized one that lives in a C1-C4 and doesn't mind your low SP. Have been part of them I can affectionately say that the larger groups can be pretty snobbish about their SP requirements. This isn't because you actually need those SP, but rather that they can't be bothered to train new players. You'd be amazed at how many of them are incapable of scanning and scouting. I'd trade them for an eager noob in an imicus any day. Big smile

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Alyla By
#8 - 2015-02-12 18:09:49 UTC
I joined a wormhole corp living in a C2 with 2m SP.

That's extremely low, but I at start I was only able to :

- Fly an Imicus and scan signatures, with Astrometrics level 2 (which is bad)

And that was enough. However you won't go far without any covert ops cloaking device. If you want to be comfortable and not an easy kill mail, train asap :

- Cloaking IV
- Covert Ops IV

I am at 7m SP now (yay) and I am still doing mainly scanning. I like it, and my corpmate seems to like having a filled siggy map. I am not asking for more :)

If you want to join a WH Corp only for ISK, you won't earn a lot without being able to solo clean sites or so. I believe you should train some PI skills and some Gas Harvesting skills
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2015-02-12 22:43:28 UTC
What do you need:

* A ship
* Good attitude.
* Having fun probing stuff

Optional:

* A good corp that can assist you when needed.
* A good corp that can assist you with questions regarding WH life.
* Ability to cloak

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

ergherhdfgh
Imperial Academy
Amarr Empire
#10 - 2015-02-12 22:46:24 UTC
When people say 15 million skill point minimum it's not necessarily just the skill points that they are looking for. They also know how long it will take you to get those skill points it's really more game knowledge than skill points. Once you have some halfway decent scanning skills you can be fine and helpful in a wormhole corp but you need to understand how to operate in there and be decent at PvP to help people that get caught with their pants down.

If you were an experienced null or low sec pilot and made an alt that had halfway decent scanning skills and could fly a T3 cruiser decently then you could be taught how to operate in wormhole space in an evening. If you buy a 100 million skill point character and don't understand the basics of the game you will be mostly useless.

In wormhole space you will do group stuff but you also have to be able to operate on your own and know how to scout and gather and relay intel in an effective manner.

However living in wormhole space in a wormhole focused corp and dabbling in wormhole space are two different things. When you feel comfortable with your piloting skills and a little adventurous find a worm hole and go in and check it out. You can start out in a T1 scanning frig with a T1 cloak. Jump in, bookmark the exit, make a safe spot and then cloak up and scan down every sig. If you want you can come back with some friends in cheap combat ships and try some combat sites or maybe just do the hacking sites.

The main point is that there is a lot of room in between never having been in a wormhole and living in one full time. You can work from one towards the other. Also if you can find one of the newer wormholes with the stations in them then that would be like a halfway in between null and wormhole space.

If you are going in on your own just to have a look around practice gathering intel. Find out what sites are in there if the hole is occupied if so by who and to what extent, Find out how active the residents are if any and try and figure what timezone that they operate in. This type of intel gathering experience will help you out a lot. If you get good at it you will be infinately useful to any wormhole corp regardless of your skill points and you only need a T2 scanning frig and decent scanning skills to be good at it skill point wise.

Want to talk? Join Cara's channel in game: House Forelli

Machagon
Amamake Anarchist Community College
#11 - 2015-02-13 00:40:50 UTC
I ran a corp for a while full of people I new from out of game. I had about 20m SP, but everyone else in the corp had 2m or less. We moved into a C3 and had a blast. With a gang of 4 or 5 T1 cruisers, even week old players can fly wormhole PVE and make money. Any decent small wormhole corp will snatch up an enthusiastic rookie.

To solo even a C1 though, you're really looking at a battlecruiser.
Sabriz Adoudel
Move along there is nothing here
#12 - 2015-02-13 03:31:40 UTC
One reason that 15m SP is a common request is that it makes carrying out a corp theft much more of an investment. A corp that requests a skillpoint minimum is usually one that has a clue about how to defend its assets from theft.

If you ask them they will often let you fly alongside them as a probationary member with less SP than their recommended amount, but without letting you use their POS(s). This will help you get a sense of whether you get along with the people or not, and also will help you decide whether you want to betray them or not.

I support the New Order and CODE. alliance. www.minerbumping.com

Cara Forelli
State War Academy
Caldari State
#13 - 2015-02-13 04:11:41 UTC
Sabriz Adoudel wrote:
One reason that 15m SP is a common request is that it makes carrying out a corp theft much more of an investment. A corp that requests a skillpoint minimum is usually one that has a clue about how to defend its assets from theft.

If you ask them they will often let you fly alongside them as a probationary member with less SP than their recommended amount, but without letting you use their POS(s). This will help you get a sense of whether you get along with the people or not, and also will help you decide whether you want to betray them or not.

Indeed, most wormhole corps have some form of "public" POS for those who are not yet fully trusted. Incidentally, if you are in the mood to rob someone, some foolish people will store much more expensive ships in the public POS than they should. It's really a matter of time in any sizeable wormhole corp before something is left out which is worth stealing*.


*I never steal** Big smile

**From corp-mates

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Typhoid Mary
Caldari Provisions
Caldari State
#14 - 2015-02-13 08:41:51 UTC
Thank you for the really great advice. At first I plan to just try out the WH lifestyle and see if it agrees with me, so I am likely to start it on my own.

As suggested I will first get hold of a scanning ship and go mess around in them for a bit. I will probably lose a few, but that is part of the learning process, and if there wasnt any risk I probably would not enjoy it.

If I still enjoy WH's and have learned all I can solo, then I will look into a corp. I dont really want to waste anyones time training me, and then I find I dont enjoy it and leave.
Sabriz Adoudel
Move along there is nothing here
#15 - 2015-02-13 10:33:10 UTC
Contact a wormhole corp and tell them you are considering joining a WH corp and would like to fly with them.

They may well allow you to chat with them on comms and fly with them. They may then shoot you, pod you, and laugh, but falling for traps is part of EVE.

I support the New Order and CODE. alliance. www.minerbumping.com

ergherhdfgh
Imperial Academy
Amarr Empire
#16 - 2015-02-13 22:58:25 UTC
Typhoid Mary wrote:
Thank you for the really great advice. At first I plan to just try out the WH lifestyle and see if it agrees with me, so I am likely to start it on my own.

As suggested I will first get hold of a scanning ship and go mess around in them for a bit. I will probably lose a few, but that is part of the learning process, and if there wasnt any risk I probably would not enjoy it.

If I still enjoy WH's and have learned all I can solo, then I will look into a corp. I dont really want to waste anyone's time training me, and then I find I dont enjoy it and leave.

This game has a huge learning curve all of us vets had to go through it and almost none of us would still be here had it not been for vets back then helping us noobs. We know that and remember it and also are aware that we need to pay it forward for this game to grow.

This is not like a lot of other games where a new player is useless until they get level capped. In eve you are useful from day 1. Like other's have pointed out corp theft is the reason so many wormhole corps are so cautious about new players. PoS life makes you very susceptible to corp theft. If not for that fact and the fact that CCP uses corp theft as an advertising slogan many worm hole corps would be much more eager to take on new players.

It's not so much that you are a new player as it is that they don't know that you are not a vet pretending to be a new player. Don't think that just because you are new and need some hand holding doesn't mean that you can't be helpful. In eve you need to jump in with both feet and not be afraid to ask for help as long as you aren't begging for handouts.

Want to talk? Join Cara's channel in game: House Forelli

Baneken
Arctic Light Inc.
Arctic Light
#17 - 2015-02-14 08:19:58 UTC
How ever before you jump to WHs ie. the deep end of the pool there are few things worth mentioning.


  • No local
  • D-scan is your friend
  • Always bookmark the exit you just came in
  • Learn to read a wormhole before you enter (unknown c1-c3, dangerous c4-c5 or deadly unknown c6)
  • and read this while you're at it
Delt0r Garsk
Shits N Giggles
#18 - 2015-02-16 13:26:45 UTC
Baneken wrote:
How ever before you jump to WHs ie. the deep end of the pool there are few things worth mentioning.


  • No local
  • D-scan is your friend
  • Always bookmark the exit you just came in
  • Learn to read a wormhole before you enter (unknown c1-c3, dangerous c4-c5 or deadly unknown c6)
  • and read this while you're at it

Dscan is an odd one. Sure i dscan all the time and have heart attacks everytime i forget i am in HS. But it almost never saves you. Anyone hunting in WH space worth their salt, have cloaky eyes on you and can get tackle on you faster than dscan these days. Esp the with warp changes with interecpters and sabers etc. It is not like you can fly aligned all the time.

You get dropped. You will die, you will find yourself doing serious PvP in PvE ships...

AKA the scientist.

Death and Glory!

Well fun is also good.

Aladar Dangerface
Federal Navy Academy
Gallente Federation
#19 - 2015-02-16 14:12:41 UTC
Typhoid Mary wrote:
Thank you for the really great advice. At first I plan to just try out the WH lifestyle and see if it agrees with me, so I am likely to start it on my own.

As suggested I will first get hold of a scanning ship and go mess around in them for a bit. I will probably lose a few, but that is part of the learning process, and if there wasnt any risk I probably would not enjoy it.

If I still enjoy WH's and have learned all I can solo, then I will look into a corp. I dont really want to waste anyones time training me, and then I find I dont enjoy it and leave.

If you are planning on trying out wormholes i would suggest 'day tripping'.

Day tripping is when you base yourself in high sec and scan whs from there, jump in, do your thing i.e pve, pvp, w/e and then go back to high sec.

Moving into whs is a lot more of a time/isk investment and if you are not sure about how you will find living in wh space i would recommend day tripping to give you a taste before you make a choice.

ps. wh space = best space Big smile

I don't need twitter. I'm already following you.

Baneken
Arctic Light Inc.
Arctic Light
#20 - 2015-02-16 16:09:23 UTC  |  Edited by: Baneken
Delt0r Garsk wrote:
Baneken wrote:
How ever before you jump to WHs ie. the deep end of the pool there are few things worth mentioning.


  • No local
  • D-scan is your friend
  • Always bookmark the exit you just came in
  • Learn to read a wormhole before you enter (unknown c1-c3, dangerous c4-c5 or deadly unknown c6)
  • and read this while you're at it

Dscan is an odd one. Sure i dscan all the time and have heart attacks everytime i forget i am in HS. But it almost never saves you. Anyone hunting in WH space worth their salt, have cloaky eyes on you and can get tackle on you faster than dscan these days. Esp the with warp changes with interecpters and sabers etc. It is not like you can fly aligned all the time.

You get dropped. You will die, you will find yourself doing serious PvP in PvE ships...


D-scan is also your only indicator barring probes that something is in the system and if you get jumped means there's a hole you missed since you did had eyes & ears (alts) on each hole didn't you ?
You don't need to fly aligned if you know what's going on in your wh chain, especially you need to be careful if there are c6/c5 with a known large wh group as they have enough manpower to have eyes everywhere in the chain.

D-scan is also used to find people sitting in anomalies since it doesn't scare the fish unlike combat probes do.