These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Idea] Improvement for player experience

First post
Author
Altholonas Kynslayer
Gottfried
The Chamber of Commerce
#1 - 2015-02-16 08:43:02 UTC
With recent clone changes and stagnation in the highsec portion of the game i think we need to up the ante.... and it’s simple, when you commit an illegal action (IE: Attack another player without provocation) Concord pops your ship and your pod at the same time.

When you undock in a pod during your timer concord shows up and pops you there as well.

Right now concord is a joke and easy to circumvent, as such people have no real fear of consequence

I recently experimented with ganking people on an alt, its surprisingly easy to ruin someone’s day with a character a little more than two weeks old.

I think the consequence for certain illegal actions in highsec needs to include podding.

Quick trip back to your home station then locked in for the duration of the timer. This gives people who are just trying to enjoy this game a chance to breathe and think maybe they can make it.

This will not stop ganking, this will not prevent it. I don't want to stop ganking I think it is a necessary and valuable component of the game.

I think that little tickle of fear in the back of your head is good; I think it builds great players who think for half a second longer, then your average faceroller.

I'm not opposed to ganking, if you are silly enough to go afk while undocked in space, you probably deserve to get popped cause at that point your just asking for it.

However i think the cost for criminal actions in highsec needs to be more impressive. Concord is a deterrent…. Make it a good one because it’s too easy to gank, and the consequences are negligible,

Arden Elenduil
Unlimited Bear Works
#2 - 2015-02-16 08:55:33 UTC
Posting in a stealth "nerf hyperdunking" thread.

In short, no. Highsec is safe enough already, we don't need "just one more nerf"
Altholonas Kynslayer
Gottfried
The Chamber of Commerce
#3 - 2015-02-16 11:00:47 UTC
Honestly I think this is the direction were headed in anyway. it’s probably already in the pipes on a dev level or some idea similar too it. They have probably been working on it for months. They will probably just adjust timers or something

Now that death has no real consequence beyond losing a shiny pod full of expensive implants, giving NPC's the ability to pod a player makes sense, giving that ability to concord is the logical next step.

But then again, I live in null sec, and I'm a firm believer in not blue, kill it



Colette Kassia
Kassia Industrial Supply
#4 - 2015-02-16 12:31:26 UTC  |  Edited by: Colette Kassia
Toon Incarceration...

I don't think that's an optimal solution.

I'm a wussie highsec carebear. And even I think CCP has gone a little too far in nerfing highsec ganking. They're fixing all the wrong problems. They don't need to add any artificial constraints to the sandbox. I never asked for any of the changes CCP made.

If I were king for a day, I'd roll back all of the thirteen nerfs made to highsec PvP (except for the no-insurance-when-CONCORDed-thing, that one make sense) and make two simple changes:

First, the current bounty system is ineffective. Having a bounty should mean having a persistent, flashy, global criminal flag. Anyone should be able to shoot players with bounties anywhere and claim their prize. Of course, under this harsh system, player should only get bounties placed on them if they've done something to deserve it. To place a bounty on a player, that player must have done something criminal against you with quantifiable financial damage (ie, ship kill or pod kill with implants) within a limited time prior. Maximum bounty would be limited to a small multiple (2 or 3 times) the amount or damage done (defined as ShipValue + CargoValue + FittingValue - InsurancePayout). And bounty payout would be based on the current system, limited to a fraction of the loss suffered by the guy getting blown up (defined as ShipValue + CargoDestroyed + FittingsDestroyed - Insurancepayout). The max bounty the a victim can place on their aggressor needs to be limited, and the payout should be the largest fraction of the loss possible (without being easily gameable) so the the poor bastard isn't made the server whipping-boy to an unjustly long period of time. And no one should be eligible to receive a bounty payout if CONCORD was in anyway involved or if the player trying to claim it was criminally flagged at the time (I'm looking at you, CODE). The sale of killrights would be made redundant and could be done away with.

Second, killmails. I'm completely fine with ganking for profit, assassination of enemies and competitors, and general blowing s*** up for the lolz. But I can't stand that players are motivated to do this for petty out of game reasons. It's perverse. If it were up to me, killmails would not be generated for any kill that results in a loss of security status in which the killie didn't shoot back. I know this suggestion isn't going to be well received by other forum dwellers, and has little chance of being implemented, anyway. But if CCP did make that change I would dance and sing with the joy of a thousand Christmases, even as those 13 nerfs were all rolled back. (I believe that there's a good kind of PvP and a bad kind of PvP. Let's stop encouraging the bad kind.)

I think this would be a better than locking poorly behaved toons inside the station.

**dons flame retardant suit**

[EDIT: clarification]
Raymond Moons
Parallactic Veil
#5 - 2015-02-16 12:54:36 UTC
If you want to stop hyperdunking or make it so that pplayers can't do anything once they are criminally flagged, a better solution would be if Concord just 100% webbed and disrupted your pod for the duration of your criminal flag before releasing you. It would also be impossible to board another ship in this state.

Killing pods is not a better solution. Your pod can't aggro anyone.

On the subject of killmails. I would hate to participate in the killing of a titan or other large structure, and then never see the killmail. The only change I would support to killmails is that fitted modules that weren't dropped don't show on the mail. At the moment we get free intel on everyone's ship fits and I think that is daft. You should only know a fit by ship scanning and what was left in the wreckage.
Xe'Cara'eos
A Big Enough Lever
#6 - 2015-02-16 13:12:40 UTC
I personally think that -10 sec status chars should get concord-podded and their clone moved to losec....., no-one else.....
regarding everything else, hierrrrrrr, not sure....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Lugh Crow-Slave
#7 - 2015-02-16 19:07:37 UTC
this would only cause more stagnation

-1
admiral root
Red Galaxy
#8 - 2015-02-16 19:35:56 UTC
Raymond Moons wrote:
If you want to stop hyperdunking or make it so that pplayers can't do anything once they are criminally flagged, a better solution would be if ...


...you shoot them.

No, your rights end in optimal+2*falloff

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#9 - 2015-02-16 20:43:19 UTC
Quote:

Forum rules

17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.


Thread closed.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department