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Capital Shield Ships

Author
Roxanne Quall
School of Applied Knowledge
Caldari State
#1 - 2015-02-14 18:32:45 UTC  |  Edited by: Roxanne Quall
Capital Size ship that can put up a bubble shield like a POS. The ship can't move like a cyno and has a timer that counts down that pops the shield when it's up. Consumes a resource as well. also makeing it have like a 500km distance from any gate or station.

the shield would only prevent fire and targeting from inside to outside or outside to in

Anyone could fly in and out of the shield

The shield ship can be targeted from within and the shield from the outside acting like a pos shield until it's killed or naturaly poped.

Would create a new way to have large fights and tactics

-ok flame away-
Rolana Stodwell
Stodwell Ltd.
#2 - 2015-02-14 18:34:13 UTC
You won't be able to bring it anywhere due to space aids so: v0v
Gremoxx
Wing Commanders
#3 - 2015-02-14 20:22:11 UTC
+1/2

I think this is possibility for use of Super Carriers in the future.
The fighters and fighter-bombers would be out there rather than the POS guns.

And lets be honest here, SC´s are seeing less and less use.. here would be one way of making them relevant again.
Arden Elenduil
Unlimited Bear Works
#4 - 2015-02-14 20:28:54 UTC
This **** would be so hilariously overpowered it wouldn't even be funny anymore. Sorry, but a big -1 from me.
Lugh Crow-Slave
#5 - 2015-02-14 23:17:19 UTC
lol the meta already favors close range and speed fits this would just make it so ranged fits become that much more useless
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#6 - 2015-02-15 00:51:18 UTC  |  Edited by: Murkar Omaristos
Hard to say. This could potentially be quite interesting.

I've always found it odd that such a large structure is flown as a ship and not a starbase.

However, jump capability would need to be further reduced before you could apply this so a super. They are seeing a lot of use still and are still somewhat OP. So in order for this to be viable, it would need to be accompanied by a substantial nerf to other aspects of the supers (effectively making them into a new kind of ship really, rather than just buffing SCs - which currently DO NOT need a buff of any sort whatsoever).
Davey Talvanen
Kingsparrow Wormhole Division
Birds of Prey.
#7 - 2015-02-15 07:34:21 UTC
Lugh Crow-Slave wrote:
lol the meta already favors close range and speed fits this would just make it so ranged fits become that much more useless


Acctually most fits use sentrys/rails for long sniping. This would mean that a ishtars sentrys cant kill from outside shields and then a smartbomber could speed out, pop all drones, retreat and repeat.
Gremoxx
Wing Commanders
#8 - 2015-02-15 09:39:12 UTC
I can recall one of the CCP Dev´s talking about how the POS needs to be changed and that he would like to see the possibility of groups of them together.

Well, it he SC´s could "triage" for long periods and raise shields.. then re-figured (you would use fitting window for that task) for he purpose required, moon mining, alchemy, building refining.

And with there defenses being fighters or fighter-bombers, once those are removed you can start removing the SC´s.

Just my 2 cents
Arden Elenduil
Unlimited Bear Works
#9 - 2015-02-15 09:49:34 UTC
All this thing would do is obsolete long range fits completely (as in, render them utterly useless), make some ships hilariously overpowered (imagine forcing a fleet to come into close range of your armageddons...) And make it so that logistics are basically a waste anyhow.
Reason for this last bit? Logi rely on staying at range of the main blob and evading fire as much as they can. Guess what happens when such a shield goes up between them and the rest of the fleet...
(If you want it to act like a pos shield, that means no target locks at all. Otherwise logi would become ridiculously OP and nigh untouchable, which would only encourage blobbing even more)


Roxanne Quall
School of Applied Knowledge
Caldari State
#10 - 2015-02-15 18:31:33 UTC  |  Edited by: Roxanne Quall
Blowing up the shield Burns out the mod and only 1 can be used so it would only be a matter of downing the shield thats not able to move any closer to you

And shield is small like 10km off the ship at most, only to shield smaller ships to repair.
d0cTeR9
Caldari Provisions
Caldari State
#11 - 2015-02-15 18:55:14 UTC
Make it a high slot module, fitted to supercarriers and/or titans (i think titans would fit the job description better). Shield bubble works the same as a POS shield, feed it stront or something to make it tough (POS shield melts quite quickly unless in reinforced).

Disables weapons of titans and -100% velocity, unbumpable, can't jump out, 500km distance from gate/stations, clone vat bay/hangar/fitting work.

Why? Mobile staging point. Which is what titans are suppose to be...

Been around since the beginning.

Lugh Crow-Slave
#12 - 2015-02-16 01:04:15 UTC
Davey Talvanen wrote:
Lugh Crow-Slave wrote:
lol the meta already favors close range and speed fits this would just make it so ranged fits become that much more useless


Acctually most fits use sentrys/rails for long sniping. This would mean that a ishtars sentrys cant kill from outside shields and then a smartbomber could speed out, pop all drones, retreat and repeat.



In large fleets yes but not small gangs
Jenshae Chiroptera
#13 - 2015-02-16 06:25:05 UTC
This thread discusses bubble shields and how I think they would best be used.

From what I gather, shield capitals have some capacitor problems but the are actually better than armour now. It is only that people haven't changed their doctrines as the capital fleets are so expensive.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Anthar Thebess
#14 - 2015-02-16 10:15:43 UTC  |  Edited by: Anthar Thebess
Quote:
OH NO WE ARE LOOSING THE FIGHT! WE ARE ALL TACKLED.
OUR PRECIOUS TECH 3 CRUISERS, OUR SKILLS.
FC HALP US!



Quote:
FC: Brace yourself and be ready to warp off when bumped by shield.
Cyno UP!
Chimera pilot shield up in 3 ...2 ...1 ... ok guys put GF in local and warp to safe tower.
Chimera pilot - you will be reimbursed - your carrier is worth 3 Tech 3 cruisers , and you just saved 100 of them.
Daoden
The Scope
Gallente Federation
#15 - 2015-02-16 12:09:25 UTC
As long as it follows the same rules as the regular POS shields and triage/siege modules. Meaning it can be targeted and shot but cannot be repaired or receive cap, cant launch fighters/bombers/drones inside, drains a large portion of cap, nothing inside can target outside and it requires tons of CPU and PG.
Anthar Thebess
#16 - 2015-02-16 13:54:45 UTC
Sorry but best example you have in my previous post.
Your ships tackled - Drop 1 carrier , open shield.

If your ships can be under the shield ( because of some mechanic) tackling ships will be bumped of, if all ships will be bumped by opening shield - this will also untackle most of the ships.

Easily abuse it?
Have a carrier sitting at 0 in every mining op - you are invulnerable to any roaming gang.

If you want to fix carriers , make their capital remote aid systems have bonuses from hull and operate like capital modules only when the triage is active.
Alvatore DiMarco
Capricious Endeavours Ltd
#17 - 2015-02-16 13:59:35 UTC
Gremoxx wrote:
+1/2

I think this is possibility for use of Super Carriers in the future.
The fighters and fighter-bombers would be out there rather than the POS guns.

And lets be honest here, SC´s are seeing less and less use.. here would be one way of making them relevant again.


Who says supercarriers and titans need to be relevant? Supercapitals are horrible things that must be removed from the game. If making them utterly irrelevant so that nobody even builds them accomplishes that feat, then all the better.

Death to all supers.
Leyete Wulf
Caldari Provisions
Caldari State
#18 - 2015-02-16 14:14:34 UTC
OPs idea was suggested as a possible alternative role for titan not very long ago.

Something along the lines of
"Make titans into big deployable battle-stations, have the guns deploy like sentry/POS guns, and have it dockable or put up a FF so that they can serve as staging points for attacks into hostile systems."
Frostys Virpio
State War Academy
Caldari State
#19 - 2015-02-16 18:54:28 UTC
Anthar Thebess wrote:
Sorry but best example you have in my previous post.
Your ships tackled - Drop 1 carrier , open shield.

If your ships can be under the shield ( because of some mechanic) tackling ships will be bumped of, if all ships will be bumped by opening shield - this will also untackle most of the ships.

Easily abuse it?
Have a carrier sitting at 0 in every mining op - you are invulnerable to any roaming gang.

If you want to fix carriers , make their capital remote aid systems have bonuses from hull and operate like capital modules only when the triage is active.


If it pushes ships out, this would be completely broken for drive by DD imo.
Hopelesshobo
Hoboland
#20 - 2015-02-16 20:17:52 UTC
The issue with mobile shields like this is what happens when you have 250 of these ships, all 500 meters from each other in a big sphere. You now have a 500 meter window to shoot anything, because all the bubbles are overlapping.

Now lets say they can only be deployed every xx km from each other. Then whoever puts it up first has the advantage.

Ok how about 1 per fleet? Then you have designated ships that are not in the fleet to put their shield up.

Sounds cool on paper, but it doesn't work too well in actual gameplay.

Lowering the average to make you look better since 2012.

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