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Erika Mizune/Yumene for CSM 10

Author
Erika Mizune
Lucifer's Hammer
A Band Apart.
#41 - 2015-02-15 16:59:32 UTC
I touch on mining the most because it is the area that has not seen any changes since probably when it came out. Yes I would be representing other aspects of it as well, that is, PI, Moon Mining, Building and Manufacturing and the like. For instance, we can go ahead and take mining out of the picture here, whats are some other ideas?

So we can take a look at PI ... for instance, making it easier to set up. Meaning, instead of having to place x amount of factories we can upgrade them to produce more materials and goods at the same time It would create also extra interaction.. So upgradeable structures is something that I would like to see, or also maybe even the possibility to actually move around a structure to a place on the planet that may have better yield.

That is one idea on that regards, or ... like what we have with moon mining, we have the siphoning units for moon goo, but it would also be interesting if we could have those similar units to siphon PI next to a player owned POCO. I don't see why we shouldn't be able to have something tike that.

These are just a couple of things that I feel would deffintally help in making that aspect more interesting. So, yea I would be standing up for industrialist, not just mining.

The next I would touch up on is the jump changes, yes, I do feel that it has effected the industry side of things as well. For instance it has made it a bit tougher to get stuff in and out of null-sec. The one thing that I have throulght about in particular are carriers and using them to transport ships around. The fatigue timers on them are crazy. I feel that a ship that you have to actually train those jump skills on should be getting a better bonus. This has been a problem I feel because it makes it harder to move those ships around when you have to wait an hour or so between each jump.

Now, Eve Radio, yes I am involved with Eve Radio, however i don't feel that will be a problem for me. I know for sure I will have the time to dedicate for CSM. I don't feel the actions/limitations of one should effect another person just because they are tied to the same group.

And yes I agree, I want to help improve the game as a whole, even though my main focus is industry, I have taken part of nearly every other aspect in the game, from PvP, FW, Missions, Null-Sec Sov, and Exploration for instance. So I do have a broad range of knowledge that would prove useful.

I hope that answered all your questions there, and thank you! Big smile

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Raesha Nardieu
Shekel Seven
#42 - 2015-02-15 20:53:57 UTC
Quote:
I touch on mining the most because it is the area that has not seen any changes since probably when it came out. Yes I would be representing other aspects of it as well, that is, PI, Moon Mining, Building and Manufacturing and the like. For instance, we can go ahead and take mining out of the picture here, whats are some other ideas?


Agreed, mining itself hasn't seen many changes except for the rebalancing of the industrial hauling & mining ships.
The addition of the venture mining frigate gave a great boost to mining in itself allowing players old & new to dabble in mining adventures where they otherwise probably would not have done.
I'm curious to know exactly how you would propose mining changes without taking into account the addition of new ships or further rebalancing of current mining ships.

Quote:
So we can take a look at PI ... for instance, making it easier to set up. Meaning, instead of having to place x amount of factories we can upgrade them to produce more materials and goods at the same time It would create also extra interaction.. So upgradeable structures is something that I would like to see, or also maybe even the possibility to actually move around a structure to a place on the planet that may have better yield.


You already can do that, when you have the proper scanning skills (planetology & advanced planetology) to scan down the planet.
Improved scanning skills allows you to see where the best place for positioning on the planet is and you can always tear it down and move it to another side if you so should wish... upgradable structures are always a bonus, but on the other hand it is a passive income which in my opinion should require *more* interaction for better yields instead of just making it easier for everyone to have a passive isk sink.
Yes moving the setup costs isk as it should do and of course the time put in to tear it all down and set it up again, but the way it is now is beneficial to all PI producers allowing more than just 1 person to use the planet for PI production.
With what you're saying basically ignores other users of the planets for PI production and gives the general assumption that the planet is your's and your's alone.
The assumption that a planet is your's to do with as you wish is completely wrong under the basis that this game relies on everyone working as a team in all aspects including PI production and would knock the rest of your corporation out of the ability to produce PI themselves should they wish.

Quote:
That is one idea on that regards, or ... like what we have with moon mining, we have the siphoning units for moon goo, but it would also be interesting if we could have those similar units to siphon PI next to a player owned POCO. I don't see why we shouldn't be able to have something tike that.


POCOs are usually empty or next to empty so siphoning them is not really a viable solution to changing PI into a more positive aspect.

Quote:
The next I would touch up on is the jump changes, yes, I do feel that it has effected the industry side of things as well. For instance it has made it a bit tougher to get stuff in and out of null-sec. The one thing that I have throulght about in particular are carriers and using them to transport ships around. The fatigue timers on them are crazy. I feel that a ship that you have to actually train those jump skills on should be getting a better bonus. This has been a problem I feel because it makes it harder to move those ships around when you have to wait an hour or so between each jump.


On this point, as an industrial pilot, I would totally have to disagree eventhough the changes have had a strong adverse effect on both myself and my corporation as a whole.
Carriers are *not* intended to be industrial ships or haulers... their purpose is as a combat ship and to allow refitting and reshipping during combat as the dynamic situation of battle demands... as a PvPer you should know this.
Therefor your proposal of turning back the jump drive changes to carriers will again make nullsec static giving the bigger powerblocks again a greater advantage of keeping it to themselves.
That defeats the purpose of trying to break the major powerblocks hold on nullsec and denies smaller alliances once again the ability to venture into nullsec in their own right which we should never do again.
Everyone should be able to experience nullsec should they so wish and the change to jump fatigue not only fits with lore but also allows smaller alliances to get in on the nullsec experience.
What is any game without it's lore?

The 90% jump fatigue reduction for industrial ships greatly offset the negative impact of jump fatigue as a whole for industrial pilots making your statement invalid and totally moot.
You can already fit 6 battleships with fit in a JF to bring them to the frontlines in a major battle should it be necessary to give your carriers on field extra support during major battles.
Those 6 ships in the JF is more than the 2 fully fit battleships you can fit in a carrier.

"Whether it be peace by diplomacy or peace by a gun, in the end there WILL be peace!" - TPK

Raesha Nardieu
Shekel Seven
#43 - 2015-02-15 21:09:34 UTC
Quote:
Now, Eve Radio, yes I am involved with Eve Radio, however i don't feel that will be a problem for me. I know for sure I will have the time to dedicate for CSM. I don't feel the actions/limitations of one should effect another person just because they are tied to the same group.


My sincerest apologies if I come off as saying that because you're involved in EvE-Radio you shouldn't run for CSM... that is not what I mean nor is it my intention.
My concern is I am aware of your duties & responsibilities not only in EvE-Radio but with her sister station SubSpace Radio and it makes me wonder if you're not somehow underestimating the task at hand and spreading yourself a bit too thin.
There have been plenty of people who are not involved in ER or SSR who have ran and been voted into CSM while totally underestimating the requirements and responsibilities to be an effective CSM Representative.

As has been said many times not only in these CSM forums but also on CSM forums on Reddit and other sources, one should always take into account whether one is able to take on the responsibility of CSM in combination with either corp/alliance leadership requirements as well as RL job etc before running and being voted in.
As one reddit user put it "if your corp is going to crumble because you're not able to run it, or if your other works won't allow for the required dedication then you shouldn't run for CSM".
One should always do sufficient research into the viability of taking on such a responsibility before doing it.

"Whether it be peace by diplomacy or peace by a gun, in the end there WILL be peace!" - TPK

Queen Bluesky
Garoun Investment Bank
Gallente Federation
#44 - 2015-02-16 08:21:55 UTC
GO ERIKA!!! I know for sure you are the right person for the job. And I know from first hand you are as helpfull as one can be.
Roofdog2
Penn Industries
#45 - 2015-02-16 14:26:23 UTC
Being a nice helpfull person is all nice and all. but i don't see her actualy having time to represent us indi ppl. seeing her being in eve-radio and SSR as was pointed out.

and to be honest have someone represent industrie in eve who thinks a carrier is an indi ship. for me that just premotes having mining drones in your carrier to go mining, and i realy think thats not a thing to premote.
Erika Mizune
Lucifer's Hammer
A Band Apart.
#46 - 2015-02-16 15:59:18 UTC  |  Edited by: Erika Mizune
A carrier may not be intended as a industrial ship, but it is used in logistic operations to move ships around. I'm not sure how that is promoting that you should have mining drones in your carrier for mining?

And as far as the time commitment? As I said before, time commitment is not going to be an issue for me, also, I am not involved with SSR, so I'm not sure why that is being pointed out. I'm also not sure how it also equates to saying that I shouldn't be running because I am from Eve Radio, I am not doing Eve Radio stuff 24/7. I have done my homework and again, I am not seeing me as having issues with the commitment. So with that said, I'd like to go over the next bit of topics that were pointed out from Raesha.

So for the mining, I'm assuming you would like me to go in another angle besides the ideas for new ships and re-balancing or what I had mentioned in my initial post. Well there are a couple of things in addition to that. For instance, another idea is that we have something like we have with combat sites. When you finish a combat site you have a chance to get an escalation for better profits. We do have mining belt anomalies as well, I think that if we could get something similar for those it would be interesting as well. It would add more sense of reward as well; say that when a anomaly belt is mined out (or I suppose this could work for normal belts as well?) you have a chance for a mining escalation to pop up where if you go into it, there will be richer ore, and perhaps much harder rats that you would have to deal with. So that's another idea there, and with these ideas, these are to see mining become more interesting and more interactive than what we have now.

There's also another idea that was brought up, which is not my original idea, but one that I support: Comet Mining. Both of those ideas there, I feel would add more for mining.

So now taking a look at the other points mentioned, carriers. I'm not saying they should have timers like a jump freighter, no, they shouldn't have timers like a JF. I was just looking at seeing them more "viable" ... if that's the right word I'm looking for. Carriers are not industrial ships and I know that, nor should they be, but I do think that they did get hit too hard with the jump changes. But aside from that idea of reducing the fatigue on carriers a little bit, I think it's a love/hate relationship being a JF pilot. I like the jump changes, it created some localization in null-sec, but null-sec is still stagnant, and major alliances just reorganized themselves. Though I think that's going on another topic there ...but it does also encourage teamwork as well - the hate part of it is that it's just more annoying to have to wait a bit before you can jump again. P

Now the moving around on the planets, I know you have to tear it down and then just reposition currently, however I was looking at making it easier and less tedious. You're right that it is a passive income though, and with your skills you can find the right spots and replace your structures, you are still interacting with the structures, wither you are able to upgrade them or just place more down, but the upgrades would also be more convenient in my opinion.

You aren't owning the planet, you still have the same restrictions, corps can still work as a team, I don't think that adding that is going to change that personally.

Hope that answers your questions there Big smile

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Raesha Nardieu
Shekel Seven
#47 - 2015-02-16 16:46:03 UTC  |  Edited by: Raesha Nardieu
Quote:
So for the mining, I'm assuming you would like me to go in another angle besides the ideas for new ships and re-balancing or what I had mentioned in my initial post. Well there are a couple of things in addition to that. For instance, another idea is that we have something like we have with combat sites. When you finish a combat site you have a chance to get an escalation for better profits. We do have mining belt anomalies as well, I think that if we could get something similar for those it would be interesting as well. It would add more sense of reward as well; say that when a anomaly belt is mined out (or I suppose this could work for normal belts as well?) you have a chance for a mining escalation to pop up where if you go into it, there will be richer ore, and perhaps much harder rats that you would have to deal with. So that's another idea there, and with these ideas, these are to see mining become more interesting and more interactive than what we have now.


The ideas for barge rebalancing are quite overpowered as was pointed out previously... making barges OP'd is not the answer to the issue at hand with mining.
The problem with mining is most people (including myself) find it very tedious and fact of the matter is, since the removal of drone goo from the game there is a severe lack of minerals as there are way more builders building ships than there are people mining the resources.
The way to go with mining is as you said, trying to find ways to get more people involved in resource production (ie making it less tedious for the same or slightly improved yields to promote more players getting involved in resource gathering).
The addition of the venture helped this allowing players without perfect mining skills a cheap way to dabble in resource gathering.
I know many diehard PvPers who now currently use the venture for mining in between killing off things.

Quote:
There's also another idea that was brought up, which is not my original idea, but one that I support: Comet Mining. Both of those ideas there, I feel would add more for mining.


Brilliant idea, *but* how would you suggest implementing it?
How often do you see a comet zooming through?
Would it stay or would you have to hunt it down and for what kind of yield?
Wouldn't that then fall more under exploration with a bit of resource yield as a reward like coming upon a rat hauler spawn?

Quote:
So now taking a look at the other points mentioned, carriers. I'm not saying they should have timers like a jump freighter, no, they shouldn't have timers like a JF. I was just looking at seeing them more "viable" ... if that's the right word I'm looking for. Carriers are not industrial ships and I know that, nor should they be. But aside from that idea of reducing the fatigue on carriers a little bit, I think it's a love/hate relationship being a JF pilot. I like the jump changes, it created some localization in null-sec, but null-sec is still stagnant, and major alliances just reorganized themselves. Though I think that's going on another topic there ...but it does also encourage teamwork as well - the hate part of it is that it's just more annoying to have to wait a bit before you can jump again. P


They are already versatile & viable.
You're ignoring the role that lore plays in the current jump fatigue and missing the point of why it was implemented.
Jump fatigue was implemented to stop the major powerblocks throwing carriers about, being able to mass move them from one side of New Eden to another in 10mins or less.
Nullsec isn't as stagnant as you think (and yes that's another subject) and instead of blobbing carriers about, we have more of what happens in lowsec with small gang roams plus you are now more likely to defend your small holdings than ever before!

Staging isn't that easy anymore... what used to happen was someone would throw up a POS or 2 in a system stuff their carriers & supers in them then just steamroll regions to gain massive control of everything with very little opposition.
Stopping this has & did open nullsec up to smaller corps and alliance to come in and get sov over a system or 2 and made the odds even of whether they hold sov or not.

The jump fatigue timers made teamwork MORE possible than it was before in the aspect that subcaps & caps now fly TOGETHER through jumpgates (unlike before when carriers could NOT move through a gate and you needed a cyno to move it even to the system next door) to stage in other system... so why wait? Use the gate!
You now need a good mixed fleet to protect your vulnerable carriers as they move about which gives the subcap pilots also more content and something to do instead of just orbiting cyno chains til all the caps are through.
I actually feel that carriers are more viable now using less resources (ie the cyno-ships and fuel for cyno chains) than ever before!
Carriers are NOT indy ships and should NEVER be thought of as haulers!

This is also being critiqued in another CSM thread here: https://forums.eveonline.com/default.aspx?g=posts&m=5389308#post5389308

"Whether it be peace by diplomacy or peace by a gun, in the end there WILL be peace!" - TPK

Raesha Nardieu
Shekel Seven
#48 - 2015-02-16 17:05:54 UTC
Quote:
Now the moving around on the planets, I know you have to tear it down and then just reposition currently, however I was looking at making it easier and less tedious. You're right that it is a passive income though, and with your skills you can find the right spots and replace your structures, you are still interacting with the structures, wither you are able to upgrade them or just place more down, but the upgrades would also be more convenient in my opinion.

You aren't owning the planet, you still have the same restrictions, corps can still work as a team, I don't think that adding that is going to change that personally.


A single PI production facility per player per planet is already a good system.
There are limits to how much a planet can be mined and stripped of its resources.
The way its set up now doesn't allow for a planet to become over-mined and gives other players a chance to mine what they need for their own reactions.

I'm sure if CCP were to implement the ability to place more production facilities on a planet, they would also implement the ability for that planet to become barren due to over-mining to balance it out.
And going back to lore, how would you propose for that to be implemented in Empire where the planets are our original birthplaces before cloning without making everyone homeless and space being full of nothing but refugee centers?
What happens when all planets become barren?
Of course that is pure speculation but you need to be thinking of how CCP would balance out those changes to again not make them an over-powered isk sink as you are proposing.

Being able to move your PI Production facility about willy-nilly again doesn't take into account your corp/alliance mates and their production facilities on a planet.
What if your corp/alliance mates are already mining on that spot you want to move your facility to?

As a passive income, it shouldn't be made easier with less interaction... then it becomes an isk sink which is never what it was designed or implemented to be... which is a fact you're ignoring and not addressing.
It also causes an over-influx of PI materials to the markets making the price on them bottom out and also with an over-influx you get an inbalance and overflow of PI materials versus other materials needed for building and reactions.

"Whether it be peace by diplomacy or peace by a gun, in the end there WILL be peace!" - TPK

Raesha Nardieu
Shekel Seven
#49 - 2015-02-16 17:11:55 UTC
Roofdog2 wrote:
Being a nice helpfull person is all nice and all. but i don't see her actualy having time to represent us indi ppl. seeing her being in eve-radio and SSR as was pointed out.

and to be honest have someone represent industrie in eve who thinks a carrier is an indi ship. for me that just premotes having mining drones in your carrier to go mining, and i realy think thats not a thing to premote.


Thank you for pointing this out, this would have been my next thing I would have pointed out which has also been critiqued here in this thread: https://forums.eveonline.com/default.aspx?g=posts&m=5389609#post5389609

"Whether it be peace by diplomacy or peace by a gun, in the end there WILL be peace!" - TPK

Erika Mizune
Lucifer's Hammer
A Band Apart.
#50 - 2015-02-17 06:24:30 UTC
It seems that you are more of turning around what I'm saying and It would appear that you may be losing sight of the topic at hand and are confused about my statement, so please, allow me to clarify:

The thread that was linked has no relevance to my statements, and what he was proposing and what I am saying have yet to meet on common ground. Let's be intelligent about this and try to maintain some level of "focus" to these topics of discussion, and not clutter them with confusion.

So in closing, you'll have to excuse the forthcoming awkward silence, as this is a forum thread for CSMX, and not the forum for "Hi-Jacking of Threads for Personal Entertainment"

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Roofdog2
Penn Industries
#51 - 2015-02-17 10:53:40 UTC
to be honest its more something along the lines of; you are running for CSMX so i would like to have some honest answers on what you are promoting. on the question if you have enough time since your in eve-radio and SSR, you reply your not in that.

however when i look at voting for people to represent me, i do check them out. so i checked you out also and i came at a few pages like these:

https://twitter.com/djyumene
http://yumene.subspace-radio.net/
https://gate.eveonline.com/Profile/DJ%20Yumene

Quote:
And as far as the time commitment? As I said before, time commitment is not going to be an issue for me, also, I am not involved with SSR


for me the links just tell me you are on SSR so not being involved is a blatent lie. and for representing all us indi people on eve for me makes that a pretty big point.
Erika Mizune
Lucifer's Hammer
A Band Apart.
#52 - 2015-02-17 11:31:25 UTC
So your referencing a blog that I haven't updated since 2013? or a twitter account that I haven't kept actively kept up to date either? I'm sorry but I'm not seeing how this is relevant.

But I'm not here to debate about that to be honest. I have dozens that can vouch for me on that, I don't lie.

That is done.


Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Raesha Nardieu
Shekel Seven
#53 - 2015-02-17 12:11:16 UTC
Erika Mizune wrote:
It seems that you are more of turning around what I'm saying and It would appear that you may be losing sight of the topic at hand and are confused about my statement, so please, allow me to clarify:

The thread that was linked has no relevance to my statements, and what he was proposing and what I am saying have yet to meet on common ground. Let's be intelligent about this and try to maintain some level of "focus" to these topics of discussion, and not clutter them with confusion.

So in closing, you'll have to excuse the forthcoming awkward silence, as this is a forum thread for CSMX, and not the forum for "Hi-Jacking of Threads for Personal Entertainment"


Now allow me to clarify & give rebuttal:

The thread that was linked was specifically about another CSM candidate running to represent nullsec in general and his statements regarding reducing carrier jump fatigue which is one of the issues you're promoting as well for industry.
Since that is being critiqued there I see no use in re-hashing the same discussion over & over again since it has NO effect on industry, I linked the thread... and since that is being critiqued so well in that thread there is no need for me to comment on it.

The second thread linked was another discussion in the same thread about the same point that someone else brought up.

If it was not relevant, on topic, or a "Hi-jacking of threads for personal entertainment", or even a personal attack ISD would have removed it as such.
That is what ISD members are here to do and they have the power to remove part or all of a comment if it doesn't adhere to forum rules.

What I have done is made valid rebuttal and testing of your knowledge response on industry as well as asked some (in my opinion) very good questions on your promotional platform which you have yet to give any sufficient answer to.
As an indy pilot, I care about who is going to represent me in the CSM because indy is such an integral part of the game affecting everyone whether they want to admit it or not.

"Whether it be peace by diplomacy or peace by a gun, in the end there WILL be peace!" - TPK

Raesha Nardieu
Shekel Seven
#54 - 2015-02-17 12:22:00 UTC  |  Edited by: Raesha Nardieu
Erika Mizune wrote:
So your referencing a blog that I haven't updated since 2013? or a twitter account that I haven't kept actively kept up to date either? I'm sorry but I'm not seeing how this is relevant.

But I'm not here to debate about that to be honest. I have dozens that can vouch for me on that, I don't lie.

That is done.




And in response to this, you saw fit to update your DJ character in-game with your CSM thread yet you have not "updated" your in-game DJ character as such.
As for twitter, you were just on there the other night advertising you were playing STO, and you haven't seen fit to "update" this either?

My apologies for the criticism, but it again lends valid credence to the questions on your time constraints to effectively do the job at hand.
The only reason I'm concerned about this is for your own well-being and because if elected, I want you to do a good job representing not only myself but all other indy pilots as well.
So maybe you should have thought about "updating" that information before campaigning for CSM to avoid such questions.

"Whether it be peace by diplomacy or peace by a gun, in the end there WILL be peace!" - TPK

Erika Mizune
Lucifer's Hammer
A Band Apart.
#55 - 2015-02-19 02:46:18 UTC
Queen Bluesky wrote:
GO ERIKA!!! I know for sure you are the right person for the job. And I know from first hand you are as helpfull as one can be.


I missed your post, sorry about that. Thanks for the support! Smile

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Erika Mizune
Lucifer's Hammer
A Band Apart.
#56 - 2015-02-25 09:10:43 UTC
http://eve.icefaerie.org/blog/125

Posted some thoughts here on regards to fleet broadcast options; which would also help those who can't hear well; like me, or Deaf - but breaking it down. I am talking about those who do need to relay on something simple like fleet broadcasts to get information and the ability to make it more friendly and not have to also rely on relays from coms to fleet chats.

Relays also can delay your reaction time since you have to wait for commands to be typed; so this brings me to my other idea here: Tabbed Fleet History!

Being able to set up tabs with filters set for each; for instance, the example I used in my blog:

1 Tab that shows Navigation Broadcasts, 1 Tab that shows Target Broadcasts, 1 Tab that shows logi Broadcasts.

Something like this would def help the clutter and easier to keep track of when there's a lot of broadcast being thrown out to the fleet.

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

ShadowandLight
Trigger Happy Capsuleers
#57 - 2015-02-25 21:30:26 UTC
Erika Mizune
Lucifer's Hammer
A Band Apart.
#58 - 2015-02-25 23:24:14 UTC
ShadowandLight wrote:
@djyumene #EVERadio join http://LegacyofaCapsuleer.com for CSM10, Industry, being a DJ and More! Live on http://www.twitch.tv/legacy_of_a_capsuleer #eveonline


Thank you so much for the interview! It was a pleasure being able to sit down with you guys. Big smile

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Erika Mizune
Lucifer's Hammer
A Band Apart.
#59 - 2015-02-26 00:00:20 UTC
https://www.reddit.com/r/Eve/comments/2x68l7/csm_x_interview_legacy_of_a_capsuleer_podcast/

Interview has been posted for download! Thanks so much again guys! :)

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Bellak Hark
New Eden Media Organization
#60 - 2015-02-27 10:40:12 UTC