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why do players stay in npc corps?

First post
Author
Exxon Hess
Center for Advanced Studies
Gallente Federation
#101 - 2015-02-13 06:01:50 UTC
To somewhat echo what Deimos said, maybe corps should be given a "draft" flag that they can set to auto-accept new chars. Characters would be randomly assigned to a PC based on how far the HQ of the corp is from the "birthplace" of the character.

Anyway, I just started my third or fourth tour of duty in Eve, and yes, I'm in an NPC corp. Like others here, I have little time for gaming, and can't make the commitments that a lots of corps have. I've been in two player corps: one high-sec indy corp, which was largely inactive, and stumbled my way into a veteran NPC-null corp that got sucked into a massive alliance. In the latter, I had to pay corp dues, respond to CTAs, spend time in gate camps and roams where we shot at nobody, etc. I already have a job, and *they* pay *me*. Because of my online inactivity due to RL commitments, some corp members accused me of being a spy, and that was enough to make me quit.

I'm getting back into solo FW/PVP, which I enjoyed in the past. However, even in FW, it's hard to get into a fleet and do anything interesting. I'd like to give logi a shot, but there's no such thing as solo logi. I'd love to fall into a casual FW/PVP corp that is big enough to have a good amount of people online, and would like logi/dpw support now and then, but not guilt me for not logging in every week... I am positive there are corps out there like this. I can't find them. They can't find me.
BrundleMeth
State War Academy
Caldari State
#102 - 2015-02-13 13:28:15 UTC
Exxon Hess wrote:
Because of my online inactivity due to RL commitments, some corp members accused me of being a spy, and that was enough to make me quit.

Those are the type of idiots that take the game way too serious and can't even comprehend when others don't. Shun them like the plague....
Leannor
State War Academy
Caldari State
#103 - 2015-02-13 13:33:21 UTC
Exxon Hess wrote:
I'd love to fall into a casual FW/PVP corp that is big enough to have a good amount of people online, and would like logi/dpw support now and then, but not guilt me for not logging in every week... I am positive there are corps out there like this. I can't find them. They can't find me.


if you find them, ... let me know.

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Anslo
Scope Works
#104 - 2015-02-13 14:44:10 UTC
Cynthia Sinn wrote:
I stay in a NPC corp because The Scope is best Scope.


Can't cope with the Scope.

[center]-_For the Proveldtariat_/-[/center]

BrundleMeth
State War Academy
Caldari State
#105 - 2015-02-13 15:34:54 UTC
Anslo wrote:
Cynthia Sinn wrote:
I stay in a NPC corp because The Scope is best Scope.


Can't cope with the Scope.



I got a bottle of Scope. It's Blue...
Senator BobDoLe
EAT ATTiC
#106 - 2015-02-13 15:58:34 UTC  |  Edited by: Senator BobDoLe
Desimus Maximus wrote:
Ask Marmite.

This is like asking, 'Why don't all those school kids go outside for recess? There are only 1,000 neanderthal thugs with machetes surrounding the school.'


What he means by this, is that he hides in NPC corp because whatever corp he joins will be wardec'd immediately because he he stole billions of crap from his last corp's wormhole POS.
I would have given you that tengu had I known you were so desperate, BTW.
BrundleMeth
State War Academy
Caldari State
#107 - 2015-02-13 16:01:17 UTC
Leannor wrote:
Exxon Hess wrote:
I'd love to fall into a casual FW/PVP corp that is big enough to have a good amount of people online, and would like logi/dpw support now and then, but not guilt me for not logging in every week... I am positive there are corps out there like this. I can't find them. They can't find me.


if you find them, ... let me know.

Well

We could start one.

No API checks, no guilt for busy people, only requirement is log in once a month. And maybe pick a day 2 or 3 weeks in advance where we can all or most of us try to long on together. Home base in an NPC Station, maybe even a Null NPC Station. We get together for a few hours, spin ships, go out on a roam in inexpensive ships, or just sit in chat and ***** about our fat wives and idiot bosses.

A corp with 15-20 guys/girls who don't take themselves too serious could be some fun or a failure. But you never know...

We call it "The Slacker Corp" or maybe "The Apathetic Group"....
Drazok
Caldari Provisions
Caldari State
#108 - 2015-02-13 17:18:12 UTC
BrundleMeth wrote:
Leannor wrote:
Exxon Hess wrote:
I'd love to fall into a casual FW/PVP corp that is big enough to have a good amount of people online, and would like logi/dpw support now and then, but not guilt me for not logging in every week... I am positive there are corps out there like this. I can't find them. They can't find me.


if you find them, ... let me know.

Well

We could start one.

No API checks, no guilt for busy people, only requirement is log in once a month. And maybe pick a day 2 or 3 weeks in advance where we can all or most of us try to long on together. Home base in an NPC Station, maybe even a Null NPC Station. We get together for a few hours, spin ships, go out on a roam in inexpensive ships, or just sit in chat and ***** about our fat wives and idiot bosses.

A corp with 15-20 guys/girls who don't take themselves too serious could be some fun or a failure. But you never know...

We call it "The Slacker Corp" or maybe "The Apathetic Group"....


You will be wardeced before the ink is dry on the page. I was in a group like this, in our first week we where wardeced by 2 corps, and our vent server was infiltrated. I know I am a care bear and so my option is what it is, but wtf was the point of wardecs again ? Seems like it is mostly used at a greifing tool.
Altirius Saldiaro
Doomheim
#109 - 2015-02-13 17:42:53 UTC
Shailagh wrote:
Im trying to make ccp money here. They have data that shows people that stay in npc corps quit more often. They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?

I believe people stay in npc corps (and therefor quit more often) to evade wars.

Are wars the most dangerous aspect to retention (players staying in npc corps) and therefore should be nerfed to increase player corp levels and retention?

Nerf wars to save the noobs and make people join player corps to increase retention and ccps wallet?


Because they want to be in an NPC corp. Does it make you mad?
S'Way
State War Academy
Caldari State
#110 - 2015-02-13 18:10:24 UTC
Aston Martin DB5 wrote:
Why do I stay in NPC corps? Because I don't enjoy going through a 25 step process just to be invited. You need teamspeak, vent, gaggle, online interview, online interview questions answered, your account information along with your api numbers >>>> ETC ETC ETC.

Like are you F' serious?

This pretty much.
Corps these days want you to jump through so many hoops it's insane. (and often they advertise themselves as something they aren't yet - like a lot of null / some wormhole corps claiming they do pvp but just POS up when a neut turns up).

The changes to the API haven't helped either (going from the old pre-defined limited ones to custom), most corps decided custom now means "only accept full API's".
If you're an industrialist or trader joining a corp isn't a great move as the API gives info about what you're building / trading in and you risk someone with the API moving into that market on their own alts (and this can happen). Unless you need sov to build supers you're better off solo with a good contact list.
Then there's those who don't want others with the ability to read their mails. (yes for some even though they probably have no mail anyone would be interested in it's a privacy issue to them). Finding a corp that will accept a custom non-mail API isn't easy anymore either.

Or if you PvP joining someone else's corp means your CEO can set blues you don't like and when corp standings override personal ones you end up having those overview bug accidents.

Of course don't forget those who just want to play the sandbox game in a way they choose instead of how others want them to.
Lupe Meza
Hedion University
Amarr Empire
#111 - 2015-02-13 18:38:53 UTC
S'Way wrote:


Of course don't forget those who just want to play the sandbox game in a way they choose instead of how others want them to.


Apparently there is a correct way to play EVE. Usually centered around throwing yourself on the sacrificial altar of your better's entertainment. All hail the lords of the neutral logi, Übermensches of the undock, and guardians of the gates. This...is EVE.

Anywho stumbled across this, seemed oddly appropriate. Message!

https://www.youtube.com/watch?v=ytR7-wT0Qqw



Orlacc
#112 - 2015-02-13 18:53:47 UTC
War deccing new players to pad a killboard is just sad. Some folks have based their whole rep on this wuss behavior.

For me taxes are too high in NPC corps. Plus I like to fly with others at times. Really a matter of taste.

"Measure Twice, Cut Once."

Archimedes Padecain
The Scope
Gallente Federation
#113 - 2015-02-13 21:29:52 UTC
Thorav wrote:
Because we want to play by ourselves?

No, im serious, Im surprised that no one else has really expanded on that.

I've been in the NPC corp for 5 years now, and I've never left since I started playing EVE. I have no desire to be small part of a big system. Like f--k, if i I wanted to be a tiny cog in a giant machine of thousands of people, I'd go and work for a financial firm in a cubicle from 9-5.

I, and i suspect, many players, want to make a mark on the game, but i'll be damned if i have to rely on hundreds of other people to get **** done. I will never be able to claim any accomplishments then. I will never kill a titan. I will never hold sovereignty. I realize these unfortunate truths. "So join a corp!" you all say... but then, it wont be ME accomplishing any of those things. I will be the guy who contributes 0.000234% of the damage to that one titan, that one time.

As counter-intuitive as it may initially seem, being in a corporation (read: being in a group in life) robs you of all personal accomplishment. You can't claim anything as being your own doing because you're now relying on others. I want to play video games to escape the social constructs of real life. So f--k, I ain't gonna APPLY and JOIN those very same constructs in the game!

Thats the main reason for me. The other is the elitist, bullshit attitude that plagues EVE. Granted, i realize that its better than a lot of the attitudes that plague most MMO's, but damn can it be annoying. I dont want to serve an FC, who is really just another player, most likely with no real-world tactical knowledge, but who act like gods with self-imposed authority because they're the best at blowing up pixels. I don't want to be forced to use specific, doctrined ship fits, or do specific things that are mandatory.. like holy hell its stupid... MANDATORY ship fits and tasks... in a VIDEO GAME. Nothing in a game should be mandatory, that's what makes it a game.

"But the ship fits are doctrined not because they're trying to force you to do something you dont want, but rather, because they're EFFECTIVE" you all say. Granted, but i should have the right (correction, i DO have the right) to play the game however i want to, fitting my ships however i so choose.

"But then you're jeporadising the mission, and the battle! If you have a ****** fit, you could lead to everyone else losing!"... Guys, its a videogame. Calm down. You should have the agency to do what you want. Real life is where you go if you want to do things that are forced. That isn't what i play for. I am not playing a game only to find out that its really just like real life. That aint fun for me.

"So quit those ****** corps, then!" you say.... but we're talking about WHY players dont join them, so that point is moot in this case.

Lastly, I see no advantages to joining a corp. What am i going to do in goonswarm? All of the ****** things i described above, and the rest will be things i do on my own time. So what, i have access to corporate hangers and corporate wallets and new bases across the universe? Those things dont REALLY matter, and you can get 99% of them from other players in noob corps, if you're nice.

"But dont you want to participate in big fleet battles"
No

"But dont you want to hold sovereignty and make a change in the world"
Yes, but not at the cost of what's required.

"But dont you want all the help and comradery that comes with being in a corp?"
Newsflash, there's no difference in personality between people in corps, and people in the noob corp. You can have the same help and comradery in the noob corp, so long as you're not an ass.


Tl;Dr: I personally dont want to join a corp because i hate the idea of being a small part of a massive entity. That's what real life is for.

I suspect that for other players, it's partly that, and partly because the 'advantages' of being in a corp dont align with the goals and interests of the player, and are thus rendered null and void.

all you had to type is, I'm a loner and I hate people. I did read your long rant by the way.
Mr Epeen
It's All About Me
#114 - 2015-02-14 03:56:32 UTC
I actually have a good reason for the six of my characters that are in their starter corps staying there.

Come sale time a character with no corp history gets a premium price over one with a corp list that makes your eyes bleed to look at. And at 1.7B to transfer right now, every little ISKie I can squeak out of a buyer counts.

Mr Epeen Cool
Alavaria Fera
GoonWaffe
#115 - 2015-02-14 04:02:03 UTC
Basically make highsec safer...

specifically make joining or recruiting into the corps riskless.

Now to make a switch that turns off corp theft? A "social only" corp where you can't put assets into a stealable place?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tipa Riot
Federal Navy Academy
Gallente Federation
#116 - 2015-02-14 10:55:45 UTC
Alavaria Fera wrote:
Basically make highsec safer...

specifically make joining or recruiting into the corps riskless.

Now to make a switch that turns off corp theft? A "social only" corp where you can't put assets into a stealable place?

... I have a better idea, remove corps from highsec, corp offices shall be only allowed in low or nullsec.

I'm my own NPC alt.

Indahmawar Fazmarai
#117 - 2015-02-14 11:43:40 UTC  |  Edited by: Indahmawar Fazmarai
S'Way wrote:
(...)
This pretty much.
Corps these days want you to jump through so many hoops it's insane. (and often they advertise themselves as something they aren't yet - like a lot of null / some wormhole corps claiming they do pvp but just POS up when a neut turns up).

The changes to the API haven't helped either (going from the old pre-defined limited ones to custom), most corps decided custom now means "only accept full API's".
If you're an industrialist or trader joining a corp isn't a great move as the API gives info about what you're building / trading in and you risk someone with the API moving into that market on their own alts (and this can happen). Unless you need sov to build supers you're better off solo with a good contact list.
Then there's those who don't want others with the ability to read their mails. (yes for some even though they probably have no mail anyone would be interested in it's a privacy issue to them). Finding a corp that will accept a custom non-mail API isn't easy anymore either.

Or if you PvP joining someone else's corp means your CEO can set blues you don't like and when corp standings override personal ones you end up having those overview bug accidents.

Of course don't forget those who just want to play the sandbox game in a way they choose instead of how others want them to.


Oh wait... you mean corps demand accessing your mail too? Shocked

Good job, CCP. Really good job here when it's easier and less intrusive to be hired by a corporation in real life, than in EVE... Lol
Redbull Spai
Twenty Questions
#118 - 2015-02-14 12:04:44 UTC  |  Edited by: Redbull Spai
Scipio Artelius wrote:
Yzar Soikutsu wrote:
I am not in a corp because corps of 1 or 2 players just declare war on our corp everytime we are in jita or other high traffic areas in the hope of getting easy kills.

There are two things to this:

1. you can use out of Corp alts to manage logistics, buys and sales, etc.

2. So what? Why is a wardec by a 1-2 person Corp bad? What level of threat does it really present and even if pvp happens, what's the worst that happens?

Being in a player run Corp is so beneficial to play in this game compared to solo play and NPC Corps, that the negatives of a wardec are miniscule by comparison, especially if the war is managed well internally.


LOL

Do you understand the implications of a wardeck?

Corps declaring highsec wars are, almost without exception, experienced PVP corps or an experienced solo PVP player in a one-man-and-his-alts corp. Corps on the recieving end are non-PVP corps.

One man declaring war shuts down an ENTIRE corp's activities.

Once war decked, the corps non-PVP fleet is grounded. Undock your freighter, chances are you will get kicked from corp for giving away an easy lossmail. Ditto your 3bill faction fit level 4 running CNR or Rattlesnake. And with mining corps, ditto the thirty Hulks with Orca and hauler support. You are completely prevented from mining, hauling or missioning. All the 1-man corp has to do is find your ships with an out of corp cloaky alt, then jump his main in for the kill. He may even plant a spai in the corp if thier recruitment policies are lax.

As for the alternatives suggested - firstly using alts to haul/mission/mine - whats the point of your main then? If all you do is play your alt, and your main character is just there to log on and chat, why not just put the alt in the corp to chat and leave your main in the NPC (or a 1-man) corp so you can make isk with your best character?

And another, fly cheaper ships you can afford to replace. Yes really we all want to go back to flying Drakes in level 4's just for the privilege of corp chat, while our Rattlesnakes and Machariels rust away in the hanger. Again, in the NPC corp or a 1-man corp you can actually fly the ship you have spent months saving up for without fear of it getting casually blown up with no defence.

And finally, 'fit for PVP or GTFO'. Again, fitting a Machariel/Rattler/CNR for 'PVP' is gimping its ability in missions to such a level you might as well use a Drake - and most missioners arnt experienced in PVP so the wardecking character will probably win the fight anyway. And fitting exhumers with core stabs/DC - this gimps its yeild to a level worse than a T1 barge. Again the benefits of dropping corp (huge increace in yield, ships dont blow up) far outwieghs the benefits of staying in.

Until CCP change the wardeck mechanics to heavily punish corps declaring war on peaceful corps (and not just pay a few hundred isk for the pleasure) people will always prefer the NPC corps.

I would suggest a corp flag, similar to the one soon to be introduced for corpies shooting each other, to flag a corp as 'peaceful'. When a corp is 'peaceful', certain mechanics change:
Corp cannot be wardecked, and cannot wardeck anyone.
Corp cannot join an alliance.
Corp cannot own any POS's or POCO's.
Members cannot set thier safety to red.
Members are completely banned from null (and possibly wormhole) space.
Erin Crawford
#119 - 2015-02-14 12:20:07 UTC
The inability to rejoin the starting corp you first joined can also be a hindrance in leaving in the first place.

Often new players make friends with players in npc corps that help them out, etc... then they find out there no way they can rejoin the same starting corp should they join a player corp and not like it.

Flexibility in this area would be great; noobs would join (or at least try) Player-based corps far more often knowing they can always rejoin their starting corp and the players they initially befriended.

"Those who talk don’t know. Those who know don’t talk. "

Prince Kobol
#120 - 2015-02-14 14:30:22 UTC
Instead of asking why players stay in NPC Corps a better question to ask is why should players join a player corp. What advantages especially is high sec is there for joining a player corp?

This subject has been discussed to death now and the results has always been the same, the advantages for players to stay in a NPC corp far far outweigh being in a player corp.

It is sad but true