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PvE into PvP - make it happen

Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#21 - 2015-02-13 14:58:04 UTC  |  Edited by: Rivr Luzade
Cassius Invictus wrote:
Rivr Luzade wrote:

That is a lie. Players like suitonia have repeatedly demonstrated how young players can destroy older players without problems, and you do not even need a lucky shot for that. They just need to watch proper guidance/information videos, ask pros and need to be willing to learn.


You contradict yourself. To be successful at PvP u need a lot of knowledge - you write it yourself. You can’t just win by hitting buttons randomly or using grande launcher like in FFS Big smile. Sure a young, BUT TRAINED player can defeat a veteran player but just proves my point. You need some sort of guidance to conduct P2P. Without it you will NEVER succeed - no intuitive behavior will help you.

You get the basics in the EVE tutorials and more advanced info in the suitonia's videos or lessons in Agony, or even EUni. What he does in his videos and the ships he uses do not require a lot of knowledge. Keeping an eye on ranges, on weapons and a bit of behavior observation as well as checking resources to gauge your potential opponent before you engage is enough. I don't know how you define "young player", but in my opinion someone who's 2-3 months old is young. In that amount of time, you can watch a lot of videos and ask a lot of questions and experiment around a lot. Provided, you are really interested in PVP, everything I listed above can be learned in 2-3 months and refined afterwards. Some level of information is indeed necessary, but in order to murder another player's T1 frig with your own frigate, is not as complicated as you make it seem. Missions that teach you to to react on some predefined patterns, however, do little to nothing to achieve that. In contrast, what is lacking these days are people willing to teach other players how to PVP, how to avoid PVP, how to get out of PVP, how to do things properly and those trying to make other people aware of PVP. To my knowledge, most players, however, these days are only interested in easy kills, lols and "gudfites". Teaching other players how to properly PVP would just bereave them off their basic content generator. A cheers for the Sandbox. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

elitatwo
Zansha Expansion
#22 - 2015-02-13 22:23:26 UTC
Cassius Invictus wrote:
...
It means rats running away if not scramed, all-ewar warking on them and so on… Details are less important than the general idea that the potential ganker like me should be aware that the pve ship is able to defend itself and I can’t just adopt tactic “I’ll just run away if is too tanked" etc...


Cassius, ewar works on all NPCs, always. And there is no rule that prevents you from ratting in a pvp boat. Depending on what you are ratting, you might need to make some adjustments but ratting is there not to teach you pvp but to make you isk.

No imaging how you would your isk if NPCs would always run away from potential harm and asteroids would 'cloak' themselves so they cannot be mined.

There you go you just killed EVE.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Donnachadh
United Allegiance of Undesirables
#23 - 2015-02-14 03:24:01 UTC
There is a very solid and proven reason why PvE and PvP fits are so radically different, unless you change the very nature of one or the other of these activities there is no way you will ever get one fit to work equally well for both. As a mission runner I would like nothing more than to be able to efficiently run missions while using a PvP fit, alas that does not work now and it is not likely to change any time soon.

Yes you can use a PvP fit for missions it just takes about 4 or 5 times as long. Warp in take damage, warp out and repair, repeat as many times as needed to complete the mission. In the mean time I sit and tank the damage laughing hysterically at their antics and wonder when they will learn that you cannot efficiently run missions in a PvP fit.

On the other hand and across every ship class my low EHP and high dps active tanked ships would quickly melt in a PvP engagement and there in lies the hassles for mission runners. Before you roast me over this the answer is yes this is the way it should be and I am comfortable with it, ganks are just one of the risks we face.

Now let's move to the whole silly notion that people would be more likely to participate in PvP oriented activities if their ships were properly fit. No doubt there are some that would do this, it is my opinion that the vast majority of PvE players would not because the whole PvP style of game play hold no interest for them. So simply accept that there are different play styles in this game, participate in those you enjoy and allow others to enjoy their favorites.
To mare
Advanced Technology
#24 - 2015-02-14 04:06:09 UTC
i think more than PvE that need PvP modules it would be better if they introduced some kind of PvE that can be done with PvP ship isk/hr effective.
Celthric Kanerian
Viziam
Amarr Empire
#25 - 2015-02-14 09:55:24 UTC
Cassius Invictus wrote:

I’m pretty sure I started one myself (sorry too lazy to check Blink).


Smartass.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#26 - 2015-02-14 12:22:09 UTC
To mare wrote:
i think more than PvE that need PvP modules it would be better if they introduced some kind of PvE that can be done with PvP ship isk/hr effective.


My gila would be enormously effective in isk/hr terms if I chose to run missions in it and it is not fit for any specific PvE rats as I explroe for combat anoms instead. It all depends on the ship.
Tasya Ffod
Center for Advanced Studies
Gallente Federation
#27 - 2015-02-14 13:19:12 UTC
The rules of eve

Rule 1 : Never fly what you can't afford to lose.

Rule 2 : Never tell anyone else how they should play eve.

Eve is a sandbox. If pve players want to play as pve player then they can. If you want to gank them you can.

The only time CCP should, and do, interfere is when something is broken. PVE fits are not broken they are just what you don't want to see

Raymond Moons
Parallactic Veil
#28 - 2015-02-14 13:48:57 UTC
Tasya Ffod wrote:
The rules of eve

Rule 1 : Never fly what you can't afford to lose.

Rule 2 : Never tell anyone else how they should play eve.

Eve is a sandbox. If pve players want to play as pve player then they can. If you want to gank them you can.

The only time CCP should, and do, interfere is when something is broken. PVE fits are not broken they are just what you don't want to see



He isn't trying to tell anyone how to play Eve. All players start out in PvE with the tutorials, so some helpful transition to get players into PvP isn't a bad idea, it's just very difficult to implement.
Syn Shi
School of Applied Knowledge
Caldari State
#29 - 2015-02-14 14:26:39 UTC
If you want to pvp why are you hanging in hi-sec?

Only change here is you need to fight other pvp players instead of going after pve players and then claiming there is an issue.

Only issue here is your choice to avoid fighting someone wo will shoot back.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#30 - 2015-02-14 14:37:53 UTC
Raymond Moons wrote:
He isn't trying to tell anyone how to play Eve. All players start out in PvE with the tutorials, so some helpful transition to get players into PvP isn't a bad idea, it's just very difficult to implement.

Then why implement something that players themselves can take care of better, more efficient and in a more realistic fashion? Effort? Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#31 - 2015-02-14 21:30:27 UTC
As a guy who has murdered flocks and flocks of the sheep. I endorse this.
Lienzo
Amanuensis
#32 - 2015-02-14 22:15:31 UTC
I would support a change to NCPs to make fighting them more about range dictation or sig mechanics, rather than just hp pinatas with resist holes.

At a minimum, we'll need dual prop frigate NPCs that warp disrupt you and sit at +20km. Short range ones with higher resists that try to scram, neut or web you.

Having to use multiple kinds of weapon platforms implies group content.
Cassius Invictus
Viziam
Amarr Empire
#33 - 2015-02-15 11:31:55 UTC
Rivr Luzade wrote:
Raymond Moons wrote:
He isn't trying to tell anyone how to play Eve. All players start out in PvE with the tutorials, so some helpful transition to get players into PvP isn't a bad idea, it's just very difficult to implement.

Then why implement something that players themselves can take care of better, more efficient and in a more realistic fashion? Effort? Roll


Hey I do agree that there are a lot of player and community developed tools that do a wonderful job of introducing new players to pvp. It's just that a new player mostly has no idea about them or can't use them effectively.

For example how should a new player know that there are academy-type corporations that could help him? He has no idea. Het same is with PvP. The tools are on the table, but applying learned theory (tutorial) in practice is so hard that many chose one to even try.

Yes, EVE is hard and it should be hard - it's not tetris. A certain level of player effort is required to be able to play. Just lower the bar a little.

An idea: brodcasting a clear information that a sisi server is available to try everything you want would also be a good idea...
Rivr Luzade
Coreli Corporation
Pandemic Legion
#34 - 2015-02-15 13:47:25 UTC
Cassius Invictus wrote:
Hey I do agree that there are a lot of player and community developed tools that do a wonderful job of introducing new players to pvp. It's just that a new player mostly has no idea about them or can't use them effectively.

For example how should a new player know that there are academy-type corporations that could help him? He has no idea. Het same is with PvP. The tools are on the table, but applying learned theory (tutorial) in practice is so hard that many chose one to even try.

Yes, EVE is hard and it should be hard - it's not tetris. A certain level of player effort is required to be able to play. Just lower the bar a little.

An idea: brodcasting a clear information that a sisi server is available to try everything you want would also be a good idea...

Other people tell the new player about this in the Rookie Chat or the Help Chat? CCP's community team can put more effort into displaying and advertising these kinds of corps in their Newbie Help thingy, like they used to a couple of months back with this Dev Blog. He could also just fly around and try PVP on their own, get stomped and maybe encounter someone who helps him with more advanced information about PVP and such player academy corps (PAC), like it happened a couple of weeks ago with this ridiculously underskilled Hyperion I believe that died in Placid and where the killer told the Hype newbie pilot a couple of useful things. People could also every now and then advertise for these PACs in starter systems. There could also be more things like Frigate Free For Alls that took place last year in Poinen, I believe, or Noob Swarm, that was in 2012 as a public Rookie ship fleet setting out to cause mayhem and it was great fun, to make people aware of PVP in an inexpensive and fun manner.

That Sisi-Info is also something CCP should market a bit more as it is a really neat tool to test things out which are too expensive on TQ, especially if you participate in a mass-test and then have free SP to allocate at will. There are a lot of things that players can do to foster more PVPand that are a lot better and teach a lot more than any mission setup could.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Donnachadh
United Allegiance of Undesirables
#35 - 2015-02-16 05:01:07 UTC  |  Edited by: Donnachadh
Lienzo wrote:
I would support a change to NCPs to make fighting them more about range dictation or sig mechanics, rather than just hp pinatas with resist holes.

At a minimum, we'll need dual prop frigate NPCs that warp disrupt you and sit at +20km. Short range ones with higher resists that try to scram, neut or web you.

Having to use multiple kinds of weapon platforms implies group content.

Don't fly many mission do you?
With the exception of the dual prop mods there are numerous missions that have many of these types of ships.
There are even spawns in some level 4's that have battleships with neuts, and to make them that much easier to handle they have sensor damps, tracking disruption is common with some NPC as well.
Jenshae Chiroptera
#36 - 2015-02-16 06:21:44 UTC
Cassius Invictus wrote:
PvE should require fits that would also work for PvP.
Better AI would fix this.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Cassius Invictus
Viziam
Amarr Empire
#37 - 2015-02-16 14:00:48 UTC
Jenshae Chiroptera wrote:
Cassius Invictus wrote:
PvE should require fits that would also work for PvP.
Better AI would fix this.


Obviously. There would be no point in scrambling rats if they wouldn’t try to warp out Blink.
Anthar Thebess
#38 - 2015-02-16 14:17:37 UTC
Sorry but i disagree with you.
PVE content must be different than PVP.
Simply because :
PVE is Player versus environment
PVP is Player versus Player

If you want more PVP don't search it in local rats , make few jumps and find real players.

I know you only want that people should use PVP fits ... rats should behave like other players - but this is not the way.
How long it will take for someone to ask - i want rat kill mails.

People will quickly adapt and you will soon find tons of PVP fits for PVE totally worthless in real PVP situation.

Look what happened to burner missions.
Idea grate , but we already have "I win" fits posted everywhere - and real PVP is different.
PVP is not single , or group of rats that always behave the same way , spawn in the same way, and act the same way.

Sorry but in real PVP all those burners should simply warp off when they see person that is in ship simply countering theirs.

Yes those burners provide some content , are more demanding , give tons of LOL's when someone DC , but still this is just PVE content.

Drop all those "burner" fits and players to a real combat situation , and they will die to a 4mil ship, but skilled pilot.
Cassius Invictus
Viziam
Amarr Empire
#39 - 2015-02-16 14:30:33 UTC
Anthar Thebess wrote:
Sorry but i disagree with you.
PVE content must be different than PVP.
Simply because :
PVE is Player versus environment
PVP is Player versus Player

If you want more PVP don't search it in local rats , make few jumps and find real players.

I know you only want that people should use PVP fits ... rats should behave like other players - but this is not the way.
How long it will take for someone to ask - i want rat kill mails.

People will quickly adapt and you will soon find tons of PVP fits for PVE totally worthless in real PVP situation.

Look what happened to burner missions.
Idea grate , but we already have "I win" fits posted everywhere - and real PVP is different.
PVP is not single , or group of rats that always behave the same way , spawn in the same way, and act the same way.

Sorry but in real PVP all those burners should simply warp off when they see person that is in ship simply countering theirs.

Yes those burners provide some content , are more demanding , give tons of LOL's when someone DC , but still this is just PVE content.

Drop all those "burner" fits and players to a real combat situation , and they will die to a 4mil ship, but skilled pilot.


Hmm I think that discussion got a little sidetracked.

1) I didn't say that all PvE must be like that (i can't imagine Incursions or WH Sleepers to work like that) - just some PvE to help to transition form PvE to PvP.

2) I wanted to ensure that a PvE player can TRY (that does not mean succed) to fight a ganker.

Thats it. There is no more to it. I don't think it shoud be all PvP or that PvE guys shoud somehow be forced to PvP. Just let them taste the damn thing Blink.
Syn Shi
School of Applied Knowledge
Caldari State
#40 - 2015-02-16 15:43:54 UTC
Cassius Invictus wrote:
Anthar Thebess wrote:
Sorry but i disagree with you.
PVE content must be different than PVP.
Simply because :
PVE is Player versus environment
PVP is Player versus Player

If you want more PVP don't search it in local rats , make few jumps and find real players.

I know you only want that people should use PVP fits ... rats should behave like other players - but this is not the way.
How long it will take for someone to ask - i want rat kill mails.

People will quickly adapt and you will soon find tons of PVP fits for PVE totally worthless in real PVP situation.

Look what happened to burner missions.
Idea grate , but we already have "I win" fits posted everywhere - and real PVP is different.
PVP is not single , or group of rats that always behave the same way , spawn in the same way, and act the same way.

Sorry but in real PVP all those burners should simply warp off when they see person that is in ship simply countering theirs.

Yes those burners provide some content , are more demanding , give tons of LOL's when someone DC , but still this is just PVE content.

Drop all those "burner" fits and players to a real combat situation , and they will die to a 4mil ship, but skilled pilot.


Hmm I think that discussion got a little sidetracked.

1) I didn't say that all PvE must be like that (i can't imagine Incursions or WH Sleepers to work like that) - just some PvE to help to transition form PvE to PvP.

2) I wanted to ensure that a PvE player can TRY (that does not mean succed) to fight a ganker.

Thats it. There is no more to it. I don't think it shoud be all PvP or that PvE guys shoud somehow be forced to PvP. Just let them taste the damn thing Blink.



If we are going to look at npc AI they should start with Concord going after the pirates. But we know your version of npc AI is to only hinder pve players.

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