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Do high-sec carebears feel CCP considers them an important part of EVE?

Author
Thredd Necro
Doomheim
#41 - 2011-12-16 23:30:43 UTC  |  Edited by: Thredd Necro
Lord Zim wrote:
Actually, I'm pretty certain that's entirely as designed. Gain space, settle down, grow soft, get attacked. The cycle of life continues.


I certainly hope so. The problem is the creation of a civilization causes more and more people to not want to go back to the wild, wild west and so null-sec will likely become more and more like high-sec with fewer and fewer relapses into chaos, there being no need and nothing to drive that cycle, until it becomes more like an american shopping mall than anything else.Pirate

Note to self: Don't hit post button until truly finished...X

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Lord Zim
Gallente Federation
#42 - 2011-12-16 23:52:28 UTC
The main reason nullsec is the way it is right now, isn't because the entire universe has gone soft, it's because of mainly the SOV system, and probably to a certain extent also the supercaps. But the main reason is the SOV system.

I've been chomping at the bits for a proper war ever since I joined goons, in fact I joined goons because I wanted to stop being a carebear and start being a PVPer, because I was getting bored with the same old same old of hisec. First thing that happened, we ****** up SOV payments. Second thing that happened was getting in on MAX2, which fizzled out after a few months. Third thing that happened was grinding deklein from TCF after they basically disbanded and gave it to us. Fourth thing that happened was a nice ramp up to what looked like an awesome war for fountain etc, which fizzled after we'd ground through a few systems and ganked some of IT's supercaps.

I want constant war. I demand constant war. I'm not getting it, though, because the SOV system makes it so the defenders have a huge advantage in that they can defend a system once and reset all progress for another week, and once it's clear they've lost a few systems in a row they tend to just give up, leaving a fizzling war. This sucks cocks.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Thredd Necro
Doomheim
#43 - 2011-12-16 23:57:40 UTC
One of the older ascii star trek games had occasional incursions by the Doomsday Machine and ST:O has a mission related to it.

[url]http://images.wikia.com/startrek/images/e/ed/STO_Doomsday_Machine.jpg[/url]

Maybe a runaway machine like this, or perhaps some tweaked Jovians could pass through on occasion creating their own widespread unnatural disasters?Twisted

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Thredd Necro
Doomheim
#44 - 2011-12-17 00:00:45 UTC  |  Edited by: Thredd Necro
Lord Zim wrote:
The main reason nullsec is the way it is right now, isn't because the entire universe has gone soft, it's because of mainly the SOV system, and probably to a certain extent also the supercaps. But the main reason is the SOV system.

I've been chomping at the bits for a proper war ever since I joined goons, in fact I joined goons because I wanted to stop being a carebear and start being a PVPer, because I was getting bored with the same old same old of hisec. First thing that happened, we ****** up SOV payments. Second thing that happened was getting in on MAX2, which fizzled out after a few months. Third thing that happened was grinding deklein from TCF after they basically disbanded and gave it to us. Fourth thing that happened was a nice ramp up to what looked like an awesome war for fountain etc, which fizzled after we'd ground through a few systems and ganked some of IT's supercaps.

I want constant war. I demand constant war. I'm not getting it, though, because the SOV system makes it so the defenders have a huge advantage in that they can defend a system once and reset all progress for another week, and once it's clear they've lost a few systems in a row they tend to just give up, leaving a fizzling war. This sucks cocks.


I wouldn't necessarily attribute all the current malaise to SOV but I do agree SOV needs an overhaul.Blink

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Lord Zim
Gallente Federation
#45 - 2011-12-17 00:31:12 UTC
I said mainly, and I added supercaps. What else has been dis-incentivizing war for war's sake?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Thredd Necro
Doomheim
#46 - 2011-12-17 01:34:11 UTC  |  Edited by: Thredd Necro
Lord Zim wrote:
I said mainly, and I added supercaps. What else has been dis-incentivizing war for war's sake?


Indeed you did. I still wouldn't throw that many eggs into that basket, but that said, once CCP makes some adjustments we can see how it all shakes out. If that much of the dissatisfaction in null-sec is tied to SOV then 0.0 should perk right up if CCP works SOV out in a reasonable manner.Smile

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Lord Zim
Gallente Federation
#47 - 2011-12-17 02:09:50 UTC
If CCP worked out how to do SOV in a manner which meant that both sides can have at least small victories almost every day to bolster the losing side's morale to keep fighting, instead of the current "win 5 fights lose the last fight get reset to 0 in system X" or "lose system X, proceed to lose system Y, proceed to lose system Z" inevitable march, then nullsec most likely would explode. Literally.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Thredd Necro
Doomheim
#48 - 2011-12-17 18:33:22 UTC  |  Edited by: Thredd Necro
Lord Zim wrote:
If CCP worked out how to do SOV in a manner which meant that both sides can have at least small victories almost every day to bolster the losing side's morale to keep fighting, instead of the current "win 5 fights lose the last fight get reset to 0 in system X" or "lose system X, proceed to lose system Y, proceed to lose system Z" inevitable march, then nullsec most likely would explode. Literally.


I don't think even in a game with automagically renewing resources that LOTS of mass combat could be sustained even if people wanted to. Assuming it explodes we will likely have even more crying about various streams of income because a lot of people will be too lazy too take the time to make money to support their ship habits...So much of gathering resources in this game is based on people's ability and willingness to dedicate to time to log on and do things in game...and if one or two groups manages to steamroll almost everyone else because controls to slow people's rolls have been removed...you lose when you win because there is no one of significance left to fight.

It's a delicate balance and one that may not have a solution that is satisfactory for most players

Truth is it will be interesting to see how things play out.

Edited for clarity.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Elson Tamar
Aliastra
Gallente Federation
#49 - 2011-12-19 14:06:51 UTC
Ok devils advocate here, someone mentioned that if you stay in high sec you shgouldn't have lowsec or null content.....

Then stop moaning about incursions, you have the same opertrunity to make that money by coming up to high sec and running them. If you want to spend your self in Null, then you dont get to play with high sec toys, or you could always be an 'Eve player' and take part in all parts of Eve
Lyrrashae
Hellstar Towing and Recovery
#50 - 2011-12-21 08:05:51 UTC
Pavel Bidermann wrote:
Malcanis wrote:
Pavel Bidermann wrote:
True story. I've lost one ship in null on a roam, one in low sec on a gate. All my other losses were i high sec. GAnking has always been a threat. Add my other toon and I have one more loss in low sc and LOTS in high sec. Ganking and griefing mostly.

Does CCP care? No.


Nor does anyone else care about your personal unverified anecdote, because they have access to years worth of hard data about the total situation.


And what would those numbers be? Jita alone has a higher kill rate these days than most of null sec.Toss Amarr into the mix and it's clear that null sec is easy-mode for EVE. Just use the stats in the EVE in-game map or just go to Dotlan.

Actually, null IS easy mode for EVE. Home to the truest carebearing in the game. Still, people won't come play with you. Hmmm, must be something other than the game mechanics. What could it be? OH! It's you. It's nothing other than null sec's own population that keeps people from going to null. CCP can't make null sec have better players.

If you're ganking in high sec then you've left null sec for better a better game experience. High sec agrees with you. Null sec is crap.


^^This.

Game, set, and match.

Ni.

Malcanis
Vanishing Point.
The Initiative.
#51 - 2011-12-21 09:30:55 UTC
Lyrrashae wrote:
Pavel Bidermann wrote:
Malcanis wrote:
Pavel Bidermann wrote:
True story. I've lost one ship in null on a roam, one in low sec on a gate. All my other losses were i high sec. GAnking has always been a threat. Add my other toon and I have one more loss in low sc and LOTS in high sec. Ganking and griefing mostly.

Does CCP care? No.


Nor does anyone else care about your personal unverified anecdote, because they have access to years worth of hard data about the total situation.


And what would those numbers be? Jita alone has a higher kill rate these days than most of null sec.Toss Amarr into the mix and it's clear that null sec is easy-mode for EVE. Just use the stats in the EVE in-game map or just go to Dotlan.

Actually, null IS easy mode for EVE. Home to the truest carebearing in the game. Still, people won't come play with you. Hmmm, must be something other than the game mechanics. What could it be? OH! It's you. It's nothing other than null sec's own population that keeps people from going to null. CCP can't make null sec have better players.

If you're ganking in high sec then you've left null sec for better a better game experience. High sec agrees with you. Null sec is crap.


^^This.

Game, set, and match.


The numbers are here:

http://www.eveonline.com/devblog.asp?a=blog&nbid=3235

For the period December 5th, 2007 until November 29th, 2011

Null Sec PvP kills:
7,061,988

High Sec PvP kills:
1,974,022

Perhaps you'd like to argue that CCP Diagoras isn't in as good a position to know the facts as Pavel and his "feelings" are?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Thredd Necro
Doomheim
#52 - 2011-12-26 22:46:44 UTC
I would just like to see CCP look after the entire sandbox, if truly a sandbox game this is.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Manchuniy
The Scope
Gallente Federation
#53 - 2011-12-30 14:12:09 UTC
Can't we all just get along?
Lord Zim
Gallente Federation
#54 - 2011-12-30 14:17:59 UTC
I can give you a long one, if that helps.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Manchuniy
The Scope
Gallente Federation
#55 - 2011-12-31 00:46:36 UTC
Seriously, we all play the same game, and we all play it in different ways that suit us. There seems to be alot of long convuluted arguements about one way being wrong and the other being right. I personally dont care how anyone else plays (as long as it doesnt involve exploits etc), and feel no need to justify that i play the game my way, which for the record is mostly missioning, mining and the occasional low sec roam, or FW on an alt if i feel like it.

I appreciate that some aspects of the game are broke (SOV, high sec war mechanics) or unbalanced (low sec) but surely the answer isnt screaming and finger pointing at others for 'playing the game wrong' its pointing at the problems and suggesting ways to improve them.

In answer to the original question; Yes i think CCP does care about my opinion as a high sec carebear, but i hope no more or no less than the average lowsec pirate or nullsec cap builder.
thetwilitehour
Caldari Provisions
#56 - 2012-01-01 02:07:10 UTC
Malcanis wrote:


The numbers are here:

http://www.eveonline.com/devblog.asp?a=blog&nbid=3235

For the period December 5th, 2007 until November 29th, 2011

Null Sec PvP kills:
7,061,988

High Sec PvP kills:
1,974,022

Perhaps you'd like to argue that CCP Diagoras isn't in as good a position to know the facts as Pavel and his "feelings" are?


Have you considered any interpretation of those statistics at all? I would venture most of the pvp in Jita is actually fueled by null sec alliances, war decs against them and their dumb members going there, as well as alts of high sec players suicide ganking.

There is certainly real high sec war decs, but most of the response to high sec pvp is for players to hide, they are overly rewarded for being extremely risk adverse.

In my opinion a similarly skilled character operating in 0.0 should realize significant gains in income over his twin in empire, due to the increased risk and logistical requirements of living in 0.0. Currently the risk/reward balance is out of wack.

Consider it this way though, the null sec entities would love to see new emerging threats coming from high/low sec. It's basically new content for us to interact with. I'd love for CCP to come up with a real way for corps to form, grow, and move up through tiers of security. Unfortunately the game doesn't really reward this style of play, and players according either get to 0.0 right away or live in empire forever.

Ultimately I'm sad for people that don't experience all the different ways to play eve. I think you're missing out on using your full subscription dollar, especially if you grind rocks or missions in high sec endlessly in search of that slightly better fitted ultimate grinding ship.
Malcanis
Vanishing Point.
The Initiative.
#57 - 2012-01-01 02:33:19 UTC  |  Edited by: Malcanis
thetwilitehour wrote:


Have you considered any interpretation of those statistics at all?


Indeed I have, and one could put all sorts of interpretations on them. Comparing the relative populations of hi-sec and null, the average value of ships lost (1 supercarrier or titan loss cancels out a lot of Hulks), adding pod kills, the value of coat-hangered supers in CSAA POS hits, etc etc etc. My instinct is that on the whole, closer examination of the date would reveal an even greater disparity, rather than mitigating it. Factoring in the relative populations alone would increase the disparity from 3.5x to something like 15x more PvP per character.

But with respect to the discussion here, I think the sheer magnitude of the base disparity tells the story well enough without needing any embellishments. There is incontestably 250% more combat PvP in null-sec than in hi-sec, end of story. The only reasonable discussion now is about how much more those interpretations add up to.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#58 - 2012-01-01 14:25:58 UTC
High sec players are like 70% or so of playerbase... so yea CCP dosn't care.

Roll

CEO of Lanate Industries

Citizen of Solitude

Revolution Rising
Last-Light Holdings
#59 - 2012-01-02 04:22:32 UTC
Malcanis wrote:

The idea that one must be ">" than the other is outmoded, divisive thinking. It leads to such arrant nonsense as people supposing that what is good for hi-sec is necessarily bad for null, and vice-versa, when in reality, improving hi-sec (and by "improving" I mean making those activities more fun, not increasing the ISK that can be ground per wallet flash) is nothing but good for null, and vice versa.

Both should be valid playstyles, able to cater to a variety of playstyles that span the spectrum of risk:reward from greater to lesser. Lo-sec too.


This is indeed what a sandbox is all about.

.

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