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Preliminary Drifter Analysis

First post
Author
Tiffany 'Tiffs' Succeed
Angel Content Cartel
#21 - 2015-02-12 03:50:53 UTC
Oh I got another one before I leave again.


From the department of "censorship gone wrong" ...


Arline Kley wrote:
But I do hope a Dev is currently rubbing his/her/its ***** going "goood..... goooood"




*sticks a flower into Arline's hair* :)
Damjan Fox
Fox Industries and Exploration
#22 - 2015-02-12 08:48:11 UTC
Quote:
3. Dat gender difference!
...Will the Drifters someday be a playable race?...

Considering all we know so far, I very much think so.

- Gender difference
- Showing a pilot in the Drifter info tab
- CCP talking about permadeath clones (permadeath due to Jovian disease?)
- "always suspect" of these clones (players can freely attack the Drifters)
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#23 - 2015-02-12 15:53:16 UTC
Worth mentioning, the leaders of the Second Jovian Empire were called the "Tyrants": if these drifters are inheriting the legacy of some of the most ancient Jovians, it seems interesting when comparing the names- the "Vigilant Tyrannos" could be taken as "watchful", or even "Awakened" Tyrants- something I'm becoming very interested with.

Also, they do have capsule ports on their backs on SISI.

Go to EVE Source pg. 134 and then go read more on Miko Bour to see why I'm saying this P
Soldarius
Dreddit
Test Alliance Please Ignore
#24 - 2015-02-13 04:24:58 UTC
Here's my analysis after blasting an entire site worth of drifters:

Bring dreads. Can't bring dreads? Don't shoot them.

Lux Kontos turrets have insane tracking. They have no problem one-shotting interceptors moving at 5k m/s with max transversal.

For bigger things they have a mini-Doomsday that one shots any subcap in the game. I am not exaggerating. One-shot, one-kill on bastioned Maraduers.

Using a Phoenix with 80% resists, no links, Improved Crash and Blue Pill, and a double web Vigilant for tackle, I was taking 1000-2000 damage volley on average with the occasional 4k wrecking shot. With webs applied, I had no trouble doing excellent damage. But they orbit at 18km doing 2200m/s.

With webs, my initial shot could wipe there entire blue shield buffer. But then the damage ship would break my locks and hit with a mini-DD that did 180080 damage according to my combat log. Basically, a 2M+ EHP Phoenix into half shields.

There was an initial 2x drifters, as the second one was getting into trouble, 3 more warped in. As the third one from that wave was going down, 3 more warped in. I left once per wave to get capped up and repair heat damage. Bringing a mobile depot and cap fit helps with the cap issues since their normal weapons take quite a while to grind down a well tanked dread. They also DD'ed my tackler once on the first wave.

They gave no loot, and standard sleeper salvage. From those 8 wrecks, I got 5 melted nanoribbons and an assortment of other stuff worth about 20M isk all told.

If you want to make money on these guys, go to hisec, set up a ninja looting ship and go to town on all the nerds that will lose purple-fit faction ships and marauders on these. I predict that the forums shall run with rivers of tears.

http://youtu.be/YVkUvmDQ3HY

Nicholass Charante
Blackwater USA Inc.
Pandemic Horde
#25 - 2015-02-13 04:31:19 UTC
I did some testing on the drifter battleships.

The mini-DD wipes out the armor of a thanatos
After killing 1, after about 5 minutes 5 more warped on grid at once.
If you warp outside a pos, and slowboat inside the shields they will continue to damage you from inside the pos shields.
Intar Medris
KarmaFleet University
#26 - 2015-02-13 05:02:28 UTC
Drifters sound kinda scaryShocked

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Utremi Fasolasi
La Dolce Vita
#27 - 2015-02-13 05:45:54 UTC
Hard not to notice that "Drifter" sort of calls to mind the American West themed names of sites in the Okkelen constellation.
Michael Pawlicki
Mouth Trumpet Cavalry.
Mouth Trumpet Cavalry
#28 - 2015-02-13 06:32:14 UTC
Nicholass Charante wrote:



After killing 1, after about 5 minutes 5 more warped on grid at once.


This sounds like the Circadian Seeker AI and spawn pattern. This may be part of the test server being, well the test server, but this just doesn't seem right for these guys. For all intents and purposes, they are Gods. Not like capsuleers, they are Gods among Gods. They should have one guy coming in, and his job is to wreck your ****, not bring in backup. He IS his own backup.
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#29 - 2015-02-13 10:00:55 UTC  |  Edited by: Elyia Suze Nagala
Nami Kumamato wrote:

There are a few things that can be deduced from the Drifters depiction by CCP that give us a short insight into the design concept and the general art direction that CCP took with these guys (and apparently gals).

1. Heavy Cybernetic Modification....

2. Although heavily modified a special interest has been taken to keep the face "screw-free"....

3. Dat gender difference!.....

4. Dem names!....

Personally I'm getting a weird "The Machine Crusade" vibe. Waiting on the Agamemnon Tyrannos :D


My thoughts on your points:

1. It is given their heavy augmentation its quite probable it serves them more than just a physical purpose. We must of course acknowledge your point that we don't know of what time frame Drifters because differentiated from other Jove/Sleepers but they are clearly different than the Jove seen and read about in earlier contact with the empires. Perhaps these were as you said, more human diplomats.
It seems only logical to think they use these augmentation not just to improve their strength, interfaces with ships, AI's etc, but also to fight Jove's Disease. This is again assuming that they are from after the fall of the First Empire. Basically, holding true to Jove nature, you might as will go all the way with something.

2. The face is the most important feature of a human body, it is what gives us the most information about what a human is thinking or feeling. The Jove's experimentation with genetics did weird things, changing skin and eye tone, curbing sexual desires, physic, etc. However, the under all that suit hardware their is still a human body and underneath that face this is still a mind. For lore reasons they have to be different physically than other races, but lets "face it" haha they need have an identity, and something for us to look at. The "screw-free" face is only practical.
Side note, these guys do indeed have yellow eyes like Jove! Good observation whom every that was.

3. Humans generally come in two types. Male and Female. Therefore, it only makes sense to have two types of Jove. They can make all the test tube babies they want, but they would be kinda nuts to only pick one chromosome over the other.
Sadly, I doubt this means they would be playable, but who knows. Maybe they will be for Devs... After all we know who the Jove really are.

4. The naming schematic for these guys and there tech is highly suggestive of their superiority. It will be interesting to see how its use for other vessels of their race or characters/agents later on. Perhaps key members will have special distinctions not unlike how heroes or villains of movies and novels have special titles that symbolically sound different.
The fact the name suggests they are awakened rulers, coupled with the statements of Jamyl Sarum about us commiting genocide on the Sleepers, plus that weird transmission from the Sleepers themselves about watching and they're coming for us tells me they are going to be extremely powerful new elements of the Jovian race, either Sleepers, offshoots of Sleepers, or a new class of Jove we don't yet know of.

One last thought. Since all this buzz has started over the Circadian Seekers attacking and Drifter, Thera has fallen by the way side. What key events are sure going to unfold there, and lets not forget here, player built stargates are still part of this.

Personally I'm interested in seeing what all this Talocan tech has to do with this. The massive amounts of it in the shattered WH's has to mean something and so does Sansha's interest in them.
AOSA
Atreidun Order
#30 - 2015-02-13 11:16:42 UTC
Having read the commentary on naming conventions a got me thinking two things. Either Drifters are names that because the way the ships move, ie no conventional engines or it's because of their cultures nature. The new Tiamat webpage has two Jove standing next to each other and they are suggestively called Drifters, not the ship. The people are Drifters!

With Elyia's comments, I'm starting to think it's a second theory.

Think about it Caroline's Star, Sansha invading, now the Jovians have a class known as drifters. All the Stargates in Jovian space were destroy about the time of the Caroline incident. If the Drifters have DD devices on there battleships then why the need to destroy a star with an explosion of that magnitude to rid themselves of an incursion. Either Sansha did it or the Jove did it as a last resort.

Back to naming conventions, maybe their called Drifters because the Jove were nearly wiped out by this catastrophe. The last remnants are now wanderers, Drifters.
Anthar Thebess
#31 - 2015-02-13 12:56:43 UTC
ISD Dorrim Barstorlode wrote:
Nami Kumamato wrote:
I hereby summon a Dev to this thread, to offer us a new cryptic yet insightful thing about the Drifters.

Bait: "EVE is dying" "Nestor" "CCP losing devs" "Ishtars are OP"


That just summons a tired CCL member.

Also, stop that.

They forgot about sov and nullsec changes.
We really need them.
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