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Sneaking by Gate Campers

Author
Pod Panik
Low-Sec Scrubs
#1 - 2015-02-12 15:28:49 UTC  |  Edited by: Pod Panik
Hello all!!!

So last night I got my first taste of Gate Camping.

I was going around in my probe trying to 1) find something interesting to scan`explore, and 2) learn the game by moving around a little.

Through my trip I had to go through some Low Sec. Normally it all goes well but this time I met with Mr. BattleShip who sent a couple of drones at me to transform me into a nice set of particles. He then even took the time to zap my pod, which is actually cool because its faster to start over from my home base.

This said, I have absolutely no issue being ganked like that. Its part of the game. But given that my bank account size is directly linked to my HIgh Sec Exploration success (which is slim...hard to find data`relic sites in high sec), losing my probe with all its gear is a decent chunk of my assets. So, until I can get a little more ISK-comfortable, I should try to avoid losing my ships like that...

Oh, did I mentioned that it happened 3x almost in a row...from different people.

So, how can I avoid being such an easy target?

1) When I jump in a sector and see gankers, can I simply jump back to where I was? I wanted to test that but explode too fast.

2) If I were to use a cloaking device, can I use it to avoid gankers? if so how? I don't have a lot of experience with cloaking (got only one ship with it and now that ship is gone...) but to activate it I must be out of warm-cloak right?

3) If I would be part of a corp, would that act as a deterrent to gankers? Would they see that? Which to say, maybe its time for me to find some friends in this game...



Thanks guys


PS: I know, I need a better income source! High-Sec Exploration is not the best.
Machagon
Amamake Anarchist Community College
#2 - 2015-02-12 15:45:31 UTC  |  Edited by: Machagon
So, I'm assuming that you got ganked jumping into low-sec, in which case, congratulations! Low sec is awesome and you shouldn't be scared of it.

First, to answer your questions:

1. Yes, but with a couple of caveats. First, you can't jump back through until your session change timer expires. I believe it's currently ten seconds which is well shorter than your gate cloak (the effect that makes you invisible after jumping until you move). Second, you don't land within jump range, so you're going to need to fly a short ways back to the gate. So, what you do is wait twenty seconds or so and get a read on the situation. Then, when your timer is expired, you fly back towards the gate with your afterburner or MWD on and start spamming the jump button. They will have a very short window to try to kill you before you jump through. Whether or not this is a better idea than just warping off depends on ships size/agility/HP. Generally in a frigate I will default to trying to just warp off.

2. Yes a cloaking device will help, but you need to use a specific trick (link) to do it with a T1 cloak. A covops cloak is much better, but you'll need to wait until you're in a Cheetah or Astero or something before you can fit it (those are good ships to train for anyway). There are other modules that can be almost as good for helping you warp off safely though. The one I would recommend the most is the Nanofiber Internal Structure, because it greatly increases your agility, which in turn makes you enter warp faster. There are also Warp Core Stabilizers, but I wouldn't recommend them because the downsides are huge and they aren't effective against most gatecamps (with multiple players) anyway.

3. They will be able to see you are in a corp, but that will almost never make a difference to them, unless the corp happens to have a positive relationship with the campers. EDIT: Though there are many other very good reasons to join a player corp!

If you see me in game, I'll give you some more pointers and maybe help you out with a little bit of ISK too.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#3 - 2015-02-12 15:58:02 UTC
Pod Panik wrote:

1) When I jump in a sector and see gankers, can I simply jump back to where I was? I wanted to test that but explode too fast.

2) If I were to use a cloaking device, can I use it to avoid gankers? if so how? I don't have a lot of experience with cloaking (got only one ship with it and now that ship is gone...) but to activate it I must be out of warm-cloak right?

3) If I would be part of a corp, would that act as a deterrent to gankers? Would they see that?


1) Scanning frigates are rather flimsy. Burning back to the gate is possible, but you'll need to have several things go your way in order for that to work. Instead, hold still after you jump the gate to hold cloak as long as possible and assess your surroundings. If the gate is camped, pick a planet you can align to quickly, and warp to it at 100km. Bounce to a second planet immediately to throw off anyone who might be following you. Focus your fit to lower align time and increase your warp core strength. On my Probe, my low slots were a nanofiber internal structure and two warp core stabilizers and two of my rigs are low friction nozzle joints. This, of course, will not always save you so keep it cheap.

2) A Prototype Cloaking Device will come in handy. Once you drop your gate cloak, hit your ships cloak and it will (marginally) increase the time it takes them to lock you if done right. Training up to use a Covert Ops frigate and a Covert Ops cloaking device opens up your options here and increases your chances of survival greatly once you learn the MWD/Cloak trick (google that).

3) There are a lot of benefits to joining a (well run) player corp, but this is not one of them. If you are looking for a newbie friendly corp focused on exploration, there's is one that has recently started up named Signal Cartel that would be worth looking into.
Mr Epeen
It's All About Me
#4 - 2015-02-12 16:01:42 UTC  |  Edited by: Mr Epeen
Going in to low sec for the first time is the most difficult. It's like learning to walk all over again and require using different skills than you are used to in high sec. On top of that you don't know the systems and have no bookmarks so the advantage is with the gate camper.

But you can minimize this advantage in a few ways.

The number one way is to use your map. Pull it up before your jump, set a destination and filter for recent ship kills. If you see a big orange or red spot on your route you know there is likely a camp. Try to go around it or just prepare for it with the next step.

Fit for agility. The quicker you can get into warp, the less likely they'll be able to get a point on you. I personally put agility ahead of cloak even in ships bonused for it, like blockade runners and covert ops. If you are gone before they know you are there, cloaking doesn't matter.

Mr Epeen Cool
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#5 - 2015-02-12 16:16:57 UTC
Also, you had a laser on your Probe. Don't do that Big smile
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#6 - 2015-02-12 16:18:17 UTC  |  Edited by: Nerath Naaris
Pod Panik wrote:

So, how can I avoid being such an easy target?

1) When I jump in a sector and see gankers, can I simply jump back to where I was? I wanted to test that but explode too fast.

2) If I were to use a cloaking device, can I use it to avoid gankers? if so how? I don't have a lot of experience with cloaking (got only one ship with it and now that ship is gone...) but to activate it I must be out of warm-cloak right?

3) If I would be part of a corp, would that act as a deterrent to gankers? Would they see that?


Not the super leet Pvper here but until one of those arrives here is my take on the matter:


1) You can TRY to jump back through the gate you came through, however you start around 10km away from it... and that can be one hell of a distance if half a dozen bloodthirsty enemies bear down on you.

General advice if you jump into Low-Sec or Null-Sec and find yourself in the midst of a gatecamp: Take your hands off the keyboard and the mouse and take a deep breath and relax for a second or three, you are save for 60 seconds for now. (Note, the Pirates will likely know you just jumped into the system because of gateflash, so if most of them are by chance watching p0rn or whatever pirates do while gatecamping, acting quickly might be advantageous).
Check the opposition: What ships are there, how far away are they. Bigger ships mean longer locking time on you, time that just might be sufficient to warp off. Smaller ships, especially Interceptors have a near instalock making the possibility of warping off more difficult. Of course small ships are easy prey to gate guns, so there is that. Also, there are certain modules that vastly increase locking time, so even Battleships can be dangerous (also smartbombs!).
If you don´t want to risk a warp-off, there is the possibility to burn back to the gate.... but remember, 10km. A Frig or Interceptor with a Microwarpdrive should make this distance in a few seconds. However, Microwarpdrive blows your signature, making you easier to lock on and will increase damage received... a Battleship might just alpha you off (Again, Interceptors get a huge bonus to signature reduction for MWDs; this along with super agility makes them near uncatchable under any circumstances).
However, once you are commited to your course you can hardly change it. In both cases however, once you start make sure to select a random celestial and be prepared to warp your Pod there, especially with the option to burn back to the gate as you will not be able to just jump your Pod trough to to being locked due to your session change (losing your ship)... lots of Pods were lost that way.

The distance: Be aware of the range of disruptors and scrams as well as their ability: Scrams turn off your MWD. Also, some ships have a bonus to disruptor range; an Arazu can have double its "normal" range).

2) Yes, a Cov Ops Cloak (which can be fitted only on certain ships) allows you to warp off cloaked (you still have to break the initial gate cloak then "module"-cloak, then warp off).
Other cloaks allow you to cloak (and fly around at reduced speed) but not warp every ship, you have to decloak for warping first. However, there is the so-called Cloak/MWD trick which means you break your gate-cloak by aligning towards something then immediately activate your cloak and your MWD as well, wait until you have built up speed but before the MWD runs its turn, deactivate the cloak and immediately warp off (the trick here is using MWD to negate the speed penalty of the Cloak for the needed warp-off minimum speed) PRACTICE THAT IN SAFETY FIRST, it is easy to screw up here.
That is a near foolproof way to get away from gatecamps (and works for industrials in High-Sec as well).

3) Probably not.
I guess some Corps are safer here than the rest, though. Some time back, that lone Eve University member carelessy jumping into a Gatecamp was really just the bait for that 50+ fleet right behind him.... don´t know if that still holds true.

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

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Machagon
Amamake Anarchist Community College
#7 - 2015-02-12 16:40:44 UTC
Ned Thomas wrote:
Also, you had a laser on your Probe. Don't do that Big smile


Probes aren't bonused for any weapon system. A laser is a fine choice if you want to give it the ability to shoot rats.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#8 - 2015-02-12 16:51:33 UTC
Machagon wrote:
Ned Thomas wrote:
Also, you had a laser on your Probe. Don't do that Big smile


Probes aren't bonused for any weapon system. A laser is a fine choice if you want to give it the ability to shoot rats.


Eh, if you want it to do that the 3 drones are better. The 15-ish extra dps from a small pulse isn't going to make much difference. To my mind, you'd be better off with a missile launcher for added alpha.
Ralph King-Griffin
New Eden Tech Support
#9 - 2015-02-12 17:52:16 UTC
normally burning back to gate is the way to go, a frigate will never survive that though.

you want the mwd-cloak trick,
google it thers tones of better explanations for it than i can give,
its almost always effective if you do it correctly (to the point iv seen gate campers call it an exploit).

that will get you past the gate but you might well be actively hunted from that point (i would) so from there you will be living off your dscan.
Phig Neutron
Starbreaker and Sons
#10 - 2015-02-12 18:58:23 UTC
The guy who killed you was in an interceptor, a fast-locking ship. I can't help but wonder how he avoided being killed by sentry guns at the stargate. Did he kill you at a planet, or in an asteroid belt?

Everyone has made good points. When you jump through a stargate, you have roughly 60 seconds of invisibility and invulnerability. Look at the enemy fleet composition. If it's a battleship, and you're in a frigate, he probably can't lock you very quickly, so just warp away. If you're in something bigger, or the pirates are in something smaller, you may have to burn back to the gate. As soon as you click "approach" (or any movement command) you'll become visible and vulnerable, so hit the AB or MWD immediately and start clicking the "jump" button like a crazy person.

You should also know about aggression timers. If somebody shoots you with a gun, a drone, or any other module such as a warp scrambler, he won't be able to jump through a stargate for the duration of his aggression timer -- one minute, if I recall correctly. Sometimes there are games you can play with aggression. Get the other guy to aggress first, then jump through the stargate, and he won't be able to follow. Or jump through, let him shoot you on the other side, and then you jump back. This assumes you're in a ship that can take a few hits, naturally.

One more thing to be aware of is threats on the outbound gate. A lazy pirate may simply fit a number of smartbombs to his ship, then warp from Gate A to Gate B and wait. He will be on the exact spot where people warping from Gate A to Gate B always come out of warp. So, when his scout tells him that a frigate just came through Gate A and warped toward Gate B, the pirate begins activating his smartbombs. When you come out of warp -- bang -- you're dead. One solution to this is not warping directly to the outbound gate. Instead, warp to a planet or moon first, then warp from there to the gate, so you land in a different place from where he's waiting.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2015-02-12 19:19:15 UTC
It's quite likely he was suspect for looting yellow wrecks and inty just blew him up at some gate.

His most recent death was in high sec from a legion so i highly doubt a legion would get himself concordokkened for a probe.
Davey Talvanen
Kingsparrow Wormhole Division
Birds of Prey.
#12 - 2015-02-12 21:21:29 UTC
Pod Panik wrote:
Hello all!!!

So last night I got my first taste of Gate Camping.

I was going around in my probe trying to 1) find something interesting to scan`explore, and 2) learn the game by moving around a little.

Through my trip I had to go through some Low Sec. Normally it all goes well but this time I met with Mr. BattleShip who sent a couple of drones at me to transform me into a nice set of particles. He then even took the time to zap my pod, which is actually cool because its faster to start over from my home base.

This said, I have absolutely no issue being ganked like that. Its part of the game. But given that my bank account size is directly linked to my HIgh Sec Exploration success (which is slim...hard to find data`relic sites in high sec), losing my probe with all its gear is a decent chunk of my assets. So, until I can get a little more ISK-comfortable, I should try to avoid losing my ships like that...

Oh, did I mentioned that it happened 3x almost in a row...from different people.

So, how can I avoid being such an easy target?

1) When I jump in a sector and see gankers, can I simply jump back to where I was? I wanted to test that but explode too fast.

2) If I were to use a cloaking device, can I use it to avoid gankers? if so how? I don't have a lot of experience with cloaking (got only one ship with it and now that ship is gone...) but to activate it I must be out of warm-cloak right?

3) If I would be part of a corp, would that act as a deterrent to gankers? Would they see that? Which to say, maybe its time for me to find some friends in this game...



Thanks guys


PS: I know, I need a better income source! High-Sec Exploration is not the best.


low/null sec is the best though (makes such isk for dem dank ships)
ergherhdfgh
Imperial Academy
Amarr Empire
#13 - 2015-02-12 22:18:12 UTC
In eve never undock in what you can not comfortably afford to loose. If you are first going into low sec you'll want to do it in very cheap and maybe even the free noob ships just to get a feel for it.

To me low sec is the most dangerous space in the game I avoid it at all costs. If you are going into low sec I would recomend that you expect to not leave with the ship you went in with. If you can be fine with loosing what ever you jump in with then it should not be a problem.

Want to talk? Join Cara's channel in game: House Forelli

Hasikan Miallok
Republic University
Minmatar Republic
#14 - 2015-02-12 23:06:52 UTC
- learn to use the MWD cloak trick, practice it in hisec till you get the hang of it so it becomes 2nd nature to jump that way
- create safe spots in every losec system you commonly cross through
- learn to use the in game map statistics and avoid systems with multiple ship/pod kills in the past hour
- in losec always keep local chat open and watch it
- be very careful about docking at alosec station, learn how to make safe dock and safe undock bookmarks
Chainsaw Plankton
FaDoyToy
#15 - 2015-02-13 00:28:48 UTC
in general I take a look at the map and check the ships/pods killed in the last hour/24 hours. sometimes I'll even look at kill boards. this tells you what lowsec systems are probably camped, and luckily there are usually 100s of them with no camp at all. this plus MWD + cloak trick and you should be rather safe.

@ChainsawPlankto on twitter

Pod Panik
Low-Sec Scrubs
#16 - 2015-02-13 01:47:41 UTC
Tsukino Stareine wrote:
It's quite likely he was suspect for looting yellow wrecks and inty just blew him up at some gate.

His most recent death was in high sec from a legion so i highly doubt a legion would get himself concordokkened for a probe.



No that happened later. I found some Wrecks (yellow) and no one near. Normally I ask for permission but there was no one. So i looted them...

I tought that i could only be targetted by the owner of the wrecks (who probably didn't care i took them)...i was wrong and found out the fun way when trying to dock in Hek with my fantastic 5m isk filled cargo hull...


Haha


Next time i'll just salvage...


Ned Thomas
Sebiestor Tribe
Minmatar Republic
#17 - 2015-02-13 02:03:52 UTC
Pod Panik wrote:
Tsukino Stareine wrote:
It's quite likely he was suspect for looting yellow wrecks and inty just blew him up at some gate.

His most recent death was in high sec from a legion so i highly doubt a legion would get himself concordokkened for a probe.



No that happened later. I found some Wrecks (yellow) and no one near. Normally I ask for permission but there was no one. So i looted them...

I tought that i could only be targetted by the owner of the wrecks (who probably didn't care i took them)...i was wrong and found out the fun way when trying to dock in Hek with my fantastic 5m isk filled cargo hull...


Haha


Next time i'll just salvage...




You can still loot the wrecks, just wait out your timer before trying to unload. I usually bounce around between safe spots. Salvage first though.
Chainsaw Plankton
FaDoyToy
#18 - 2015-02-13 02:06:12 UTC
Pod Panik wrote:
I tought that i could only be targetted by the owner of the wrecks (who probably didn't care i took them)...i was wrong and found out the fun way when trying to dock in Hek with my fantastic 5m isk filled cargo hull...


well, that is mostly how it used to work. And since all too often they either didn't care, or weren't equipped to fight, it got switched to the current system where anyone can shoot you.

@ChainsawPlankto on twitter

Thomas Builder
Center for Advanced Studies
Gallente Federation
#19 - 2015-02-13 02:07:32 UTC
As Chainsaw said, learn to read the map.
Very few lowsec systems are camped and it's usually the same.

By checking the star map for activity and kills, and by knowing a bit more about the region, you should be able to avoid them.

And avoiding the camp in the first place is much better than trying to escape once you are trapped in it.
Chainsaw Plankton
FaDoyToy
#20 - 2015-02-13 02:14:19 UTC
Ned Thomas wrote:
You can still loot the wrecks, just wait out your timer before trying to unload. I usually bounce around between safe spots. Salvage first though.


Oh right, that was the other thing I was going to say, Having an instant dock bookmark is a good idea. I've been in and out of jita 4-4 probably a 100 times suspect and/or flashy red. Just need a bookmark 2.5km inside the station docking radius, so that way you always land at a point where you can dock up as soon as you land on grid. warping to the station can leave you slightly off, and there are plenty of ships with high alpha and sensor boosters that can get you before you end up docking.

@ChainsawPlankto on twitter

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