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Missions update > eta this decade?

Author
Rain6637
GoonWaffe
Goonswarm Federation
#21 - 2015-02-12 00:57:01 UTC
Baggo Hammers wrote:
Please no more investment in the single player game. I hear there is a new space game out for people who like to play alone.

There are missions outside of highsec, and your experience, I take it.
Jenshae Chiroptera
#22 - 2015-02-12 02:59:48 UTC
Rain6637 wrote:
Opposing team missions can be gamed by one player controlling multiple ships, and not just traditional collusion. If there would be any benefit to overcoming odds, I would do things like chew away at a raven with noobships.
This wouldn't be the majority and what would be the point when Incursions and such pay far better?
Glathull wrote:
Jenshae Chiroptera wrote:
More parallel missions with more teams required so people meet each other and stop being solo in NPC corps, please.
Incursions didn't fix this already?
Calculate how long it takes someone to earn for and skill into an Incursion ship, then get back to me with how the newbies are interacting and making friends in the mean time.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Rain6637
GoonWaffe
Goonswarm Federation
#23 - 2015-02-12 08:59:00 UTC
Smaller groups, hopefully, and less of an ISK investment in ships. Which was the second point in your post...
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#24 - 2015-02-12 09:04:58 UTC
Aston Martin DB5 wrote:
Thanks for the replies. I'll try out those burner missions and hopefully with the new faction - they might add a few more.


have you tried serpentis missions? or is it just highsec missions you are interested in?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Machagon
Amamake Anarchist Community College
#25 - 2015-02-12 14:29:46 UTC
I haven't flown a (non-epic arc) mission in years, but I do think that giving missions some love is a good idea. This game has the worst "questing" system of any MMO I am aware of. Epic arcs and burner missions are definite improvements and I'm glad they were added even if I don't really use them.

What I would love to see is missions that encouraged player interaction in a way that couldn't just be overridden by dualboxing.

Imagine this: Whenever you request a mission there is a small chance that you will be matched up with another player (or several other players) in the same region of space who requested missions of the same level at around the same time. You are all given the same mission and directed to the same deadspace pocket.

There are a million ways this could be expanded upon with new missions designed to take advantage of it, but even just doing this one thing would dramatically increase the interactivity of missioning.

Lan Wang
African Atomic.
Dreadnought Diplomacy.
#26 - 2015-02-12 14:32:44 UTC  |  Edited by: Lan Wang
Machagon wrote:
I haven't flown a (non-epic arc) mission in years, but I do think that giving missions some love is a good idea. This game has the worst "questing" system of any MMO I am aware of. Epic arcs and burner missions are definite improvements and I'm glad they were added even if I don't really use them.

What I would love to see is missions that encouraged player interaction in a way that couldn't just be overridden by dualboxing.

Imagine this: Whenever you request a mission there is a small chance that you will be matched up with another player (or several other players) in the same region of space who requested missions of the same level at around the same time. You are all given the same mission and directed to the same deadspace pocket.

There are a million ways this could be expanded upon with new missions designed to take advantage of it, but even just doing this one thing would dramatically increase the interactivity of missioning.



so with this in mind would you like the ability to awox reduced also, or some form of immunity from being violenced while missioning in groups?

you could try lvl 5 missions, arent they made for fleet pve? its not going to force people to jump on comms and interact as missioners dont want to interact, if they did then chances are they would be doing pvp in a player corp,

i personally dont have any problems with missions, i only run them ocassionally when i fancy doing something solo and if i want interaction i undock and do pvp

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Machagon
Amamake Anarchist Community College
#27 - 2015-02-12 14:43:39 UTC
Lan Wang wrote:
Machagon wrote:
I haven't flown a (non-epic arc) mission in years, but I do think that giving missions some love is a good idea. This game has the worst "questing" system of any MMO I am aware of. Epic arcs and burner missions are definite improvements and I'm glad they were added even if I don't really use them.

What I would love to see is missions that encouraged player interaction in a way that couldn't just be overridden by dualboxing.

Imagine this: Whenever you request a mission there is a small chance that you will be matched up with another player (or several other players) in the same region of space who requested missions of the same level at around the same time. You are all given the same mission and directed to the same deadspace pocket.

There are a million ways this could be expanded upon with new missions designed to take advantage of it, but even just doing this one thing would dramatically increase the interactivity of missioning.



so with this in mind would you like the ability to awox reduced also, or some form of immunity from being violenced while missioning in groups?

you could try lvl 5 missions, arent they made for fleet pve? its not going to force people to jump on comms and interact as missioners dont want to interact, if they did then chances are they would be doing pvp in a player corp,

i personally dont have any problems with missions, i only run them ocassionally when i fancy doing something solo and if i want interaction i undock and do pvp


Why are you directing this at me? I'm a pirate.

I mean, to answer your questions, I'm on the fence about AWOXing nerfs and I definitely don't think you should be immune to violencing while missioning in groups.

I do think that a change to the missioning system (especially in lower level missions) that forced a degree of interaction could be a very effective nudge in the new player experience towards social interaction. Like, if these multiplayer missions also spawned a chat channel between you and the other people given the same mission. No need to jump on comms, and maybe you don't even say anything in chat, just try to blitz the mission before anyone else can get there. But even then, you are interacting by racing them and it's a richer experience.

TL;DR - I'm not asking for fleet PVE for me, I'm promoting ANYTHING that gets new players interacting with each other more directly.
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#28 - 2015-02-12 14:51:20 UTC
i could see it as another sort of griefing tool tbh, nice shiney mission ships getting matchmade with undover awoxers/gankers, finishing missions to only be ganked and looted by someone you thought you could sort of trust as the system hooked you up with the partner (unless there was anti-gank/awox systems in place)

Sorry i directed it at you because you came up with the idea but didnt mean to sound harsh ;)

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#29 - 2015-02-12 14:53:04 UTC
few years ago now they did target switching for rats with no real agro mechanic.
I watch rats change targets like ADHD 5 year olds hopped up on crack

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Machagon
Amamake Anarchist Community College
#30 - 2015-02-12 14:58:24 UTC
Right, what I meant was "what makes you think that I'm against PVP risk during missions," but we're on the same page now, so cheers.

Obviously there would be some ganking, but that's not all bad. And if I were implementing this mechanic, I would definitely limit it to level 1 to 3 missions, in order to both preferentially involve new players and to prevent super bling missioning ships from getting involved.

IDEALLY, new missions would be designed specifically for this feature, and they could be done in all kinds of interesting ways. But I do believe that just making low-level missioners run into each other in mission sites would increase the interactivity of the NPE substantially.
Anabella Rella
Gradient
Electus Matari
#31 - 2015-02-12 17:31:11 UTC
Machagon wrote:

...I do think that a change to the missioning system (especially in lower level missions) that forced a degree of interaction could be a very effective nudge in the new player experience towards social interaction...


(Emphasis added mine)
OK, you lost me at forced. In a voluntary situation like a sandbox videogame players who don't want to go along with your vision of how the game should be played will simply opt out or leave. You simply can't make players who wish to remain solo join groups no matter how "noble" the goal of interaction may be.

When the world is running down, you make the best of what's still around.

Sisohiv
Center for Advanced Studies
Gallente Federation
#32 - 2015-02-12 19:54:09 UTC
Aston Martin DB5 wrote:
Serene Repose wrote:
What are you, a carebear or something? Don't you know about EVE's new direction? We're catering to nitwit gankers now. We say, "They create content." (It may mean we can lay off a few designers, but so what?) Take your demand for innovative AI to another venue, such as My Little Pony, or that kitty kat game! Geez.

The nerve of some people. Shocked


There's pvp?


ISK doubling is real too. Tinfoil hatters will tell you it's just a slick way to RMT but don't believe those lies.
Lena Lazair
Ministry of War
Amarr Empire
#33 - 2015-02-12 23:35:07 UTC
I'll try to dig up the source but basically CCP stated that iterating on mission content was really hard because they had horrible tools for it. There was no simple way to create NPC's and designing a mission area uses the same tools/interface as anchoring a POS (which, if you haven't done... would be a nightmare).

They've talked multiple times recently in various places (dev blogs, CSM minutes) about how they have been making significant improvements to these tools under the hood. As an example, burner missions were one of the first things they did with the new NPC authoring tools, from what I understand. So basically they are doing the unsung groundwork of bringing infrastructure to a state where they can actually start making progress on the content finally. So, hopefully Soon™.

Basically it's the same as the state of sov... they've said repeatedly they can't even begin addressing sov before tackling the huge and less sexy problems around ancient POS and corp code.
Pok Nibin
Doomheim
#34 - 2015-02-13 18:02:52 UTC
I think a lot of this is tongue-in-cheek. Don't get on the high horse quite yet. What?

The right to free speech doesn't automatically carry with it the right to be taken seriously.

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