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I am an Endie standing for CSM X AMA

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Hendrick Tallardar
Doomheim
#81 - 2015-01-27 10:43:13 UTC  |  Edited by: Hendrick Tallardar
The point, which you seem to be missing, is that by making it so a new player has immediate access to all, or a large majority of, T1 modules you would have to rebalance them so as to stem any abuse of those modules en masse. That would affect suicide ganking catalysts, the maulus example, and so forth.

As an aside, the question and follow up was directed towards Endie, whose thread this is, and not you. If you feel like addressing the topic, do so in your own campaign thread.


Edit - I know it's bringing up the doxxing thing again but it relates to CSM 10. In this Capstable Podcast discussion the topic of having the CSM 10 candidates personal information remain private came up after CCP announced that will be the policy. Do you agree with Marc Scaurus in that perhaps your personal information should be put out there in order to run for CSM despite the current climate of people within gaming (in general) investigating your personal life, contacting your family and so forth or do you feel this shift in policy is better for those on the CSM to prevent them from harassment?
Endie von Posts
Brutor Tribe
Minmatar Republic
#82 - 2015-01-28 08:49:35 UTC  |  Edited by: Endie von Posts
I didn't get involved in that discussion because, while I sympathise with Dave's idea about starting the character off with sufficient skills for T1 ships, I'd prefer CCP procedurally granted individual skills in the course of the tutorial, pointing it out and saying "now you can use this module, now lets do that in your next mission". This grants a feeling of "earning it"; it means that it is not instant; and it means that the player has to do the tutorial to get these small-but-important boosts to new player ability, which will hopefully aid retention.

That said, Dave's idea would not be a huge issue, and I don't believe that the perennial bittervet fear of being swamped with newbies in mauluses is justified: for most of the history of the game, players started off with about 750,000 skill points, and could be in, for instance, a T1 ewar cruiser in a matter of hours if they chose the right starting build. The game did not collapse.

Regarding the Capstable discussion of CSM players' real identities, it is not relevant: CCP have decided to drop the need to publicise real identities and I welcome that (although my own name and information is easily found out and has been circulated in the past, and another senior member of Goonswarm suffered a Swatting attempt in the past couple of weeks). I heard nothing at all in that podcast that even began to form any valid "public interest" in the IRL identities of individuals that run for the CSM and, short of ensuring that Charles Manson or Abubakar Shekau cannot stand, I cannot imagine one, either.
Dave Korhal
Kite Co. Space Trucking
#83 - 2015-01-29 04:46:50 UTC
Endie von Posts wrote:
I didn't get involved in that discussion because, while I sympathise with Dave's idea about starting the character off with sufficient skills for T1 ships, I'd prefer CCP procedurally granted individual skills in the course of the tutorial, pointing it out and saying "now you can use this module, now lets do that in your next mission". This grants a feeling of "earning it"; it means that it is not instant; and it means that the player has to do the tutorial to get these small-but-important boosts to new player ability, which will hopefully aid retention.


Another idea could be to give them fully-fitted ships as rewards for the NPE, but have 1-2 modules they need to train into to use. That way they have some direction in planning their skills and get to see what a decently-fitted ship looks like.

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

Don Peyote
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#84 - 2015-01-30 18:02:58 UTC
what's your favourite anime?
Ko-Reen Machu'dog
Perkone
Caldari State
#85 - 2015-01-30 18:58:00 UTC
if you're elected into the csm does that mean digi will start leaking internal discussions and profiles on ccp staff?
Endie von Posts
Brutor Tribe
Minmatar Republic
#86 - 2015-01-30 19:10:47 UTC
Don Peyote wrote:
what's your favourite anime?


Anime is cartoons.
Endie von Posts
Brutor Tribe
Minmatar Republic
#87 - 2015-01-30 19:11:36 UTC
Ko-Reen Machu'dog wrote:
if you're elected into the csm does that mean digi will start leaking internal discussions and profiles on ccp staff?


Yes.
Ko-Reen Machu'dog
Perkone
Caldari State
#88 - 2015-01-30 19:17:19 UTC
works for me
Drogo Drogos
Liquilibi Nuclues
#89 - 2015-02-07 21:16:28 UTC
With Endie on the CSM working with Manfred and CCP i cannot think of a better team to boost Eve into the direction of succes.

Endie is by far a man that has done anything what Eve has to offer and knows just about anything you can imagen.

If there is one man i want to vote for its you and i am 110% sure he is the best man for the job.

StupidGenius Charante
Alea Iacta Est Universal
Blades of Grass
#90 - 2015-02-08 04:26:08 UTC
Cap Stable's Lanctharus recently sat down with Endie for an Interview: http://capstable.net/2015/02/08/endie-von-posts/
Endie von Posts
Brutor Tribe
Minmatar Republic
#91 - 2015-02-09 09:56:08 UTC
StupidGenius Charante wrote:
Cap Stable's Lanctharus recently sat down with Endie for an Interview: http://capstable.net/2015/02/08/endie-von-posts/


I really enjoyed doing that interview, although the friendly approach Lanctharus took did perhaps tempt me into some politically controversial statements.
Malcanis
Vanishing Point.
The Initiative.
#92 - 2015-02-09 11:35:01 UTC
Endie von Posts wrote:
StupidGenius Charante wrote:
Cap Stable's Lanctharus recently sat down with Endie for an Interview: http://capstable.net/2015/02/08/endie-von-posts/


I really enjoyed doing that interview, although the friendly approach Lanctharus took did perhaps tempt me into some politically controversial statements.


It is your duty to make controversial statements now.

It may as well be your pleasure too.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Endie von Posts
Brutor Tribe
Minmatar Republic
#93 - 2015-02-10 14:08:27 UTC
My Capstable interview is assessed in their weekly round-up show, starting from the 51 minute mark: http://capstable.net/2015/02/10/csm-x-show-4/ It's also worth listening to the rest of the show.
Endie von Posts
Brutor Tribe
Minmatar Republic
#94 - 2015-02-11 20:47:51 UTC
My play for the PL/Habit vote https://www.youtube.com/watch?v=DhvXST1Rc3g
Endie von Posts
Brutor Tribe
Minmatar Republic
#95 - 2015-02-11 20:48:52 UTC
Both originals are better but with a literal half a billion views I suspect that most Habit members will have that nagging feeling that they have seen "Shake it Off" somewhere before.
Hendrick Tallardar
Doomheim
#96 - 2015-02-12 02:37:17 UTC
That's a bad remix.
Endie von Posts
Brutor Tribe
Minmatar Republic
#97 - 2015-02-12 10:04:22 UTC
Hendrick Tallardar wrote:
That's a bad remix.


It's not a remix it's a mashup HA!

You're too old it's no surprise you don't get it.
Coelomate
Gilliomate Corp
#98 - 2015-02-13 04:53:21 UTC
Hi Endie,

I've been looking into CSM candidates, and your interview, posts in this thread, and prior writings are incredibly impressive. I've meditated a lot on sov mechanics ever since running PFR through the sov meatgrinder after Phoebe launched, and everything you say echoes my (admittedly limited) experience.

Two questions, if only because I find the discussion fascinating: First, what aspects of Dominion sov do you think actually work, or even work well? Something that surprised me about PFR's misadventures in Etherium Reach and Scalding Pass was how much fun the timer system could occasionally be. I expected the entire thing to be a death march, but only most of it was - some nights mucking about with SBUs or sweating out the last few moments on a grind was actually kind of thrilling. I suspect that was mostly due to the small-scale nature of things though - there was never more than one super on the field - but I'm curious what (if any) aspects of the current system people with vastly more experience think might be worth salvaging.

Second, what do you think about the pacing of the changes - it's now more than three months after Phoebe we still have no concrete information about what comes next for sov. One of your blogs discuss a concern that jump drive nerfs being the stick without the carrot needed to make things work - something I agreed with at the time, and am getting more concerned about each day that passes without more news...

Love,

~Coelomate

Endie von Posts
Brutor Tribe
Minmatar Republic
#99 - 2015-02-13 11:19:50 UTC
Coelomate wrote:
Hi Endie,
Two questions, if only because I find the discussion fascinating: First, what aspects of Dominion sov do you think actually work, or even work well? Something that surprised me about PFR's misadventures in Etherium Reach and Scalding Pass was how much fun the timer system could occasionally be....


Timers can work. They work when they let an attacker and a defender essentially work collaboratively to set up a fight at a time both sides will show up. Admittedly, neither side goes into setting a timer wanting that outcome. But if both sides are, for instance, based in EU TZ and the timer comes out on their Saturday evening then you can have a great fight.

Or, and here is the catch, you can end up with two thousand people in a system, straining the server to breaking point, which is why distributing the sov goals in space could work. Picture, for instance, if all of the defender's systems in a constellation became vulnerable at the same time, but they only needed to win the majority of the timer fights in the constellation in order to save sov in the whole constellation? That is one very abstract example off the top of my head but you can see how spreading the fights out might lead to more fights, and smaller ones that require more people FCing, that cannot depend on jump-capable ships hopping around post-poebe and so on.

Don't jump on that as "Endie's solution for nullsec sov" by the way: I have given different examples before and will do so again of different approaches: the ideal would be a synthesis of many that minimises the weakness of each. I cannot bring myself, however, to do a James315 and influict a 14-page summary of my blog posts on the eve-o readers
Endie von Posts
Brutor Tribe
Minmatar Republic
#100 - 2015-02-13 11:23:05 UTC
Coelomate wrote:
Second, what do you think about the pacing of the changes - it's now more than three months after Phoebe we still have no concrete information about what comes next for sov. One of your blogs discuss a concern that jump drive nerfs being the stick without the carrot needed to make things work - something I agreed with at the time, and am getting more concerned about each day that passes without more news...


I agree, yes: I think that CCP were in "do something, do anything!" mode and that they brought in one element of a potential solution before the rest were even written-down, let alone on the table. From speaking to ex-employees of CCP I can tell you that the jump fatigue idea had been rattilng around for a very long time: I suspect that the clamour for action pushed them over the line to implementing it.

It's not a bad system in itself - I gave it a cautious welcome while suggesting that iteration would be needed - but making it harder to travel while leaving in place a system in which fights are still a long way away was rash, and I am confident that the initial bump in PvP stats has dissipated since then.

And to those CCP devs who have said to their customers (!) "don't complain that you are a long way from enemies when you blue everyone nearby" I would suggest that part of the job of game dev is to understand player nature and psychology, and not just to be good at balancing modules and ships. If you have a measure of success and prestige - holding sovereignty in the case of nullsec - then you cannot afford to be shocked and surprised and snarky when MMO players hit on the optimal approach to achieve the best "score" they can.

Don't blame the players: blame the game.