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Nerfs, and the coming of the second shard

First post
Author
Jenn aSide
Worthless Carebears
The Initiative.
#181 - 2015-02-11 23:53:44 UTC
Gully Alex Foyle wrote:
Nice chart!

But all I see is a win-win.

Highsec less harsh

Arrow More people play

Arrow More money to support the game

Arrow More people to shoot at

Arrow Harder to shoot them (but still quite doable)


ArrowArrowArrow Highsec 'hunters' get more targets and more challenge

Why are you complaining?


Because reality doesn't work like that. Less harsh high sec doesn't mean more players (because there is no evidence of people quitting because high sec is too harsh), less harsh high sec means EXISTING players squeeze more wealth out of it because they have more safety. That's the hidden motivation behind a lot of "Think of the Children new players" thinking, because the people who seem all altruistic actually do understand how 'Malcanis' Laws' works.

And "more money to support the game" has never and will never make sense. CCP didn't give us less stuff when they had less money and didn't give us more more stuff when they have more money. More money means "stake holders get paid more".

It's like expecting McDonalds to make better food because you buy more pseudo-beef hamburgers from them. More money to a business person doesn't mean "cool, I should improve my product since people are giving me more money", it just means "keep doing what we're already doing, because that seems to work".
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#182 - 2015-02-11 23:54:23 UTC
Lady Rift wrote:
then the larger sec hit for gankers isnt a negative.

https://forums.eveonline.com/default.aspx?g=posts&m=5480422#post5480422
Marsha Mallow
#183 - 2015-02-11 23:56:08 UTC  |  Edited by: Marsha Mallow
La Nariz wrote:
Nope the ganking nerfs are far far more numerous than the buffs and most of the ganking buffs are unintended effects of adjusting other areas. However almost all of the ganking nerfs have been direct nerfs.

^

We came here to spank and be spanked, not grind mindlessly until we have 200ml SP and eleventy squillion ISK and are ready to compete (by which point, it's meaningless anyway).

The NPE funnels people into mindless ISK pumping. This must be addressed as a priority.

The terrible fearmongering 'advice' from people in NPC corps is far more responsible for aggravating risk aversion and feelings of entitlement to safety features than the actions of 'griefers'. Recognise how dangerous it is to create default channels ingame where people can brainwash new players into being pathetic quivering 'victims'. These new social corps might actually curb a portion of this, I'm undecided. Either way, NPC corps need to go. If that's on the roadmap and this is the only way to get it through, fair enough.

Herzog Wolfhammer wrote:
So the problem I think is not so much grounded in griefers and carebears but mechanics that make getting simple PVP more difficult. A lot of people labor under the idea that lowsec and nullsec is PVPer heaven but many who are into PVP find it just as irritating to be out there as would some miner trying to get nullsec ore without being in an alliance. Heck what do we find in deep nullsec past the bubble camps, gank pipelines, and intel channels? Farmers.

So I understand the motive of the image but I think the issue is more complex. "Simple pew" is going to be as hard to get as simple let me rake in ISK leave me alone". This was never an FPS game and it's not a single player game, but I think that the mechanics and "way of things" in the game has bottlenecked a lot of players. Your list make me think that CCP is trying to protect one kind of trapped player from the other kind. Hamhanded perhaps. Unless some things change significantly about the way things are outside of highsec then the changes you listed are mere sops or bandaids. I honestly think the existing other problems are coming to a head now because such changes were not, nor felt to be, needed in the past but the "way of things" (blue donut, blobs, etc.) are what have gotten worse over the years.

Such a good post, I agree with many parts of that (sorry for snipping it).

baltec1 wrote:
Not on that list is the fact that concord used to be tankable.

The golden age. One of the best vids I saw was the one where a group brought drugs in and fought customs whilst everyone stood around gawping.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Demerius Xenocratus
The Scope
Gallente Federation
#184 - 2015-02-11 23:59:59 UTC
Scipio Artelius wrote:
Mara Rinn wrote:
baltec1 wrote:
He is right but not for the reason he gave. These tags are handy for low sec pvpers but utterly pointless to a ganker. They are expensive and simply not worth it as we never bothered fixing our -10s in the first place.


The heavier security status penalties don't matter to you either. You can't get more negative than -10.

If Feyd is going to put sec status penalties on his list of woes, he needs to acknowledge the utility of tags-for-sec. Just because someone else is prepared to pay more for them than he is, doesn't make them broken. Feyd being a cheapskate doesn't mean the sky is falling.

Feyd's chart isn't only about highsec pvp.

It's clearly labelled HTFU to Theme-Park.

As a lowsec pvper, tags are no buff. I spend about 300 million a month keeping my sec status above -5 (because I fly logistics in fleets).

I would much rather spend that ISK on ships to go fight with. A Tristan is about 6 million ISK fit. That 300 million represents about 50 Tristans a month that could go to pvp instead.

Ratting for sec status is so boring that the increase in sec status penalty requires much more ratting to maintain my status so I can pvp in a role that I like for fleets. So boring, I'd rather spend the ISK instead. The result being less pvp ships.

Security tags are no buff. Sec status hit increase was a nerf.


What are you losing sec status for as logi? I don't kill pods in lowsec for this reason unless they are below -5.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#185 - 2015-02-12 00:05:48 UTC  |  Edited by: Scipio Artelius
Demerius Xenocratus wrote:
What are you losing sec status for as logi? I don't kill pods in lowsec for this reason unless they are below -5.

I'm not usually.

However being < -5 makes me instantly engageable anywhere. When the logi can be the cause to initiate a fight, that makes things more difficult for a fleet, especially if sitting on a gate waiting to move forward.

Logi ships are relatively slow to align and warp. That makes them easy to catch on gates and kill if they are freely engageable.

Additionally, often we start fights by shooting a suspect or outlaw in an opposing fleet. Especially when on gates. As logi, pulling range is one of my primary goals when we are together in a bunch. Being neutral usually gives me a few seconds to do that before I have to rep someone and take a suspect flag. Positioning for logi is one of the best ways to protect yourself.

So being an outlaw and logi is not ideal. Better to be neutral as a logi (until the reps are applied, then it's suspect anyway).

But I fight a lot (not as logi) at other times. That's largely where my sec status takes it's hit.
baltec1
Bat Country
Pandemic Horde
#186 - 2015-02-12 00:19:18 UTC
Lady Rift wrote:

then the larger sec hit for gankers isnt a negative.


It is however a big nerf to people who live in lowsec. It is yet another example of bears getting what they want but the resulting nerf impacting someone else entirely. What did impact us was the changes brought about with crimewatch which made it safer for bears.
Lady Rift
His Majesty's Privateers
#187 - 2015-02-12 00:21:55 UTC
Scipio Artelius wrote:
Lady Rift wrote:
then the larger sec hit for gankers isnt a negative.

https://forums.eveonline.com/default.aspx?g=posts&m=5480422#post5480422


The chart relates to a shift from HTFU to Themepark.


I can give quotes taken out of context also.
Marsha Mallow
#188 - 2015-02-12 00:24:12 UTC  |  Edited by: Marsha Mallow
Scipio Artelius wrote:
However being < -5 makes me instantly engageable anywhere. When the logi can be the cause to initiate a fight, that makes things more difficult for a fleet, especially if sitting on a gate waiting to move forward.

Logi ships are relatively slow to align and warp. That makes them easy to catch on gates and kill if they are freely engageable.

Additionally, often we start fights by shooting a suspect or outlaw in an opposing fleet. Especially when on gates. As logi, pulling range is one of my primary goals when we are together in a bunch. Being neutral usually gives me a few seconds to do that before I have to rep someone and take a suspect flag. Positioning for logi is one of the best ways to protect yourself.

So being an outlaw and logi is not ideal. Better to be neutral as a logi (until the reps are applied, then it's suspect anyway).

But I fight a lot (not as logi) at other times. That's largely where my sec status takes it's hit.

Lowsec is probably the hardest area to play in because of the wierd aggro mechanics.

It's a bit annoying fighting people who can just jump into highsec and then sit there gabbling about how they won (they might as well just play docking games). You can sense the glee when you fight anywhere near a highsec entry point. Can't blame em I spose, but why can't those sentry guns be bribed or hacked?

C'mon CCP Pirate

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Herzog Wolfhammer
Sigma Special Tactics Group
#189 - 2015-02-12 00:24:20 UTC
Marsha Mallow wrote:

The NPE funnels people into mindless ISK pumping. This must be addressed as a priority.



So many have tried to address this over the years. The lack of response from CCP over the reformation of the NPE pretty much says "the players need to handle this".

And some did. Goons for example. Love them and hate them, they treat noobs well. Brave Newbies another example.


What the NPE lacks most, IMO, are two things:
- loss
- PVP

For loss, players should be given ships by tutorial mission agents and then sent on missions where the destruction of the ship is guaranteed. Perhaps even a part of the mission. This keeps them from being like "Oooh my first frigate! I'll keep it forever and ever!"

The NPE cries out for PVP experience. How I don't know. One would think that in a PVP game, the NPE would incorporate it. I don't write the code for the game (clearly I'm sane you see) but there needs to be a tutorial mission for new players that puts them in a PVP situation. Get into a duel, or maybe given a "duel mission" where they have to find another player who was also given a "duel mission" and they fulfill that by... dueling. The outcome should not even matter. Mission objective fulfilled the minute they get into a duel.

It might also be epic if players were given missions (by what mechanics I don't know) whereby they have to "find and shoot a negative sec status player in lowsec". Imagine if noobs were given such missions. Slaughter, right? Bloodbath, right? Of course!
But getting blapped and/or getting killed early on and losing ships and putting them to the rush of PVP will avert carebearness and it may even have them hooked.

I can think of ways all day but we don't have to code it so who knows what can be done.

All I know is something should be done.

Bring back DEEEEP Space!

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#190 - 2015-02-12 00:25:03 UTC  |  Edited by: Scipio Artelius
Lady Rift wrote:
Scipio Artelius wrote:
Lady Rift wrote:
then the larger sec hit for gankers isnt a negative.

https://forums.eveonline.com/default.aspx?g=posts&m=5480422#post5480422


The chart relates to a shift from HTFU to Themepark.

I can give quotes taken out of context also.

What?

You were talking about sec status of gankers, not mining links in POS shields (that was talked to death already and HTFU to Theme-Park is the title of the chart, hardly out of context).
Lady Rift
His Majesty's Privateers
#191 - 2015-02-12 00:31:27 UTC
Scipio Artelius wrote:
Lady Rift wrote:
Scipio Artelius wrote:
Lady Rift wrote:
then the larger sec hit for gankers isnt a negative.

https://forums.eveonline.com/default.aspx?g=posts&m=5480422#post5480422


The chart relates to a shift from HTFU to Themepark.

I can give quotes taken out of context also.

What?

You were talking about sec status of gankers, not mining links in POS shields (that was talked to death already and HTFU to Theme-Park is the title of the chart, hardly out of context).



It was stated that the tags arent a buff cause no ganker uses them cause they just stay at -10. If that's the case the larger sec hit isn't a negative cause gankers are already -10.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#192 - 2015-02-12 00:47:15 UTC
Lady Rift wrote:
Scipio Artelius wrote:
Lady Rift wrote:
Scipio Artelius wrote:
Lady Rift wrote:
then the larger sec hit for gankers isnt a negative.

https://forums.eveonline.com/default.aspx?g=posts&m=5480422#post5480422


The chart relates to a shift from HTFU to Themepark.

I can give quotes taken out of context also.

What?

You were talking about sec status of gankers, not mining links in POS shields (that was talked to death already and HTFU to Theme-Park is the title of the chart, hardly out of context).



It was stated that the tags arent a buff cause no ganker uses them cause they just stay at -10. If that's the case the larger sec hit isn't a negative cause gankers are already -10.


What's with the obsession with ganking? It isn't the only form of PvP that affects sec status. And adding a pseudo-requirement that it be done for profit doesn't offset the larger status hit.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#193 - 2015-02-12 00:48:56 UTC  |  Edited by: Scipio Artelius
Lady Rift wrote:
It was stated that the tags arent a buff cause no ganker uses them cause they just stay at -10. If that's the case the larger sec hit isn't a negative cause gankers are already -10.

Yes. I linked to my own response to that same statement yesterday. It's the first half of that post I linked to.
Marsha Mallow
#194 - 2015-02-12 00:51:18 UTC  |  Edited by: Marsha Mallow
Herzog Wolfhammer wrote:
So many have tried to address this over the years. The lack of response from CCP over the reformation of the NPE pretty much says "the players need to handle this".

The state of rookie chat suggests they just don't care. HTFU, from day one. In the context of attracting new players, it's disgusting.

Herzog Wolfhammer wrote:
And some did. Goons for example. Love them and hate them, they treat noobs well. Brave Newbies another example.

gnsc tell their players to GTFO out of highsec ASAP and only return to torment the people who remain. Some of the nerfs cited appear to be a result of their actions organising large scale highsec griefing campaigns. I keep seeing it mentioned that the removal of awoxing was proposed by a CSM member as a 'pet project', possibly Sion. Forum based communities leapfrog over highsec as players in the first place, and only return in a blob to stirr things, so I have a real issue with that intervention. Never mind CSM members having the leverage to get 'pet projects' implemented which they didn't campaign for at the point of election and would have been shot down in a hilarious ball of flames if they'd even tried. Transparency - but only for slagging other CSMs eh? **** your 'pet projects'.

Herzog Wolfhammer wrote:
What the NPE lacks most, IMO, are two things:
- loss
- PVP

The NPE is a tutorial to explain gameplay mechanics (which fails horriably) then violates the spirit of the game in the direction it implies new players should pursue. I've said previously I think the rookie tutorial should be a deathmatch you have to beat, and I meant it (sort of). They don't have to be mandatory, but it'd be a fun thing to trial. I'd resub alts to try it, loads of people would. But that might be open to abuse, in which case recruit player volunteers and reward them for participating.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Eli Apol
Definitely a nullsec alt
#195 - 2015-02-12 00:51:19 UTC
Ned Thomas wrote:
What's with the obsession with ganking? It isn't the only form of PvP that affects sec status. And adding a pseudo-requirement that it be done for profit doesn't offset the larger status hit.

If tags aren't a buff because they decide to remain at -10. Then status hit isn't a nerf because they decide to ... at -10

fill in the gap

but what would I know, I'm just a salvager

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#196 - 2015-02-12 00:55:08 UTC
Eli Apol wrote:
Ned Thomas wrote:
What's with the obsession with ganking? It isn't the only form of PvP that affects sec status. And adding a pseudo-requirement that it be done for profit doesn't offset the larger status hit.

If tags aren't a buff because they decide to remain at -10. Then status hit isn't a nerf because they decide to ... at -10

fill in the gap


Bigger status drop is nerf because it means a quicker move to a longer grind in order to maintain sec status. Tags are not a buff because using them requires that your pvp activities be done at a profit.

Neither tags or sec status affect ganking. Stop thinking about only ganking.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#197 - 2015-02-12 00:58:01 UTC
Eli Apol wrote:
Ned Thomas wrote:
What's with the obsession with ganking? It isn't the only form of PvP that affects sec status. And adding a pseudo-requirement that it be done for profit doesn't offset the larger status hit.

If tags aren't a buff because they decide to remain at -10. Then status hit isn't a nerf because they decide to ... at -10

fill in the gap

This has already been covered in the thread several times.

Seems we've reached the limit of useful discussion in this thread (probably a few pages ago actually). Just recycling the same things over and over now because people don't take the time to read the full discussion.
Eli Apol
Definitely a nullsec alt
#198 - 2015-02-12 01:00:45 UTC  |  Edited by: Eli Apol
Ned Thomas wrote:
Neither tags or sec status affect ganking. Stop thinking about only ganking.

Did you look at the image in OP? Not sure where you got the idea that this thread isn't about highsec pvp...

'concord response times'
'sec status penalties for gankers'
'insurance for gankers'
'exhumer ehp' (maybe talking about going out in battlebarges...don't think so since he states it's a nerf)
'venture warp stabs' (maybe not happy about trying to catch them in lowsec...)
'baiters reshipping in space'
'war dec costs'
'allies in wars'
'can-flipping'
'mining links in a pos' (ok I'll give you that one)
'afk mission bears'
'awoxing'
'social corps not being wardeccable'

but what would I know, I'm just a salvager

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#199 - 2015-02-12 01:02:29 UTC  |  Edited by: Scipio Artelius
Eli Apol wrote:
Ned Thomas wrote:
Neither tags or sec status affect ganking. Stop thinking about only ganking.

Did you look at the image in OP? Not sure where you got the idea that this thread isn't about highsec pvp...

Did you look at the image in the OP?

What's the title of the image?

and tags are a buff to carebearing, not pvp.
Marsha Mallow
#200 - 2015-02-12 01:02:52 UTC
Scipio Artelius wrote:
Seems we've reached the limit of useful discussion in this thread (probably a few pages ago actually). Just recycling the same things over and over now because people don't take the time to read the full discussion.

You have. I'm still reading and haven't had chance to remark on some of the comments, which are not all that bad tbh. Don't flounce about please, it's very distracting.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day