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Player Features and Ideas Discussion

 
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Fixing Jump Range

First post
Author
Hashini
School of Applied Knowledge
Caldari State
#1 - 2015-02-12 00:51:36 UTC
Since the capital jump range decrease last October, the open market for capital ships has been in steady decline. For the last month, buy orders on carriers are so low that it is nearly worth self destructing hulls for insurance. I understand the desire to limit power projection, but a total nerf on jump range has made simple hull order delivery and other logistics very difficult.

To bring this back back into balance, I suggest adding a high slot module that takes away gun/missile slots and reduces drone bandwidth to 0 while increasing jump range. This will allow players to jump caps longer distances for logistics purposes but not be combat ready when they land. Making them 10k m3 in size will limit refitting outside of a POS or Station. You can leave jump fatigue the way it is and longer jumps will cause longer timers.

Allant Doran
Ministry of War
Amarr Empire
#2 - 2015-02-12 00:54:22 UTC
Assuming they then can't also Cyno onto a mobile depot and immediately refit to be combat-ready then this isn't too bad an idea. Then again, I don't live in 0.0 or own a cap ship so *shrugs*
Rawketsled
Generic Corp Name
#3 - 2015-02-12 01:07:56 UTC
Working as intended.

Death to all capitals.
Rain6637
GoonWaffe
Goonswarm Federation
#4 - 2015-02-12 01:34:10 UTC
Diospora
Aliastra
Gallente Federation
#5 - 2015-02-12 02:40:02 UTC
I'm pretty sure they already fixed jump ranges and that it's all working as intended. Or as we like to call it, emergent or some such.
Iyokus Patrouette
University of Caille
Gallente Federation
#6 - 2015-02-12 02:54:47 UTC
I hear you can warp those capitals to a gate and jump the gate these days. . . perhaps this tactic should be employed more?

---- Advocate for the initiation of purple coloured wormholes----

Hashini
School of Applied Knowledge
Caldari State
#7 - 2015-02-12 03:46:47 UTC
Iyokus Patrouette wrote:
I hear you can warp those capitals to a gate and jump the gate these days. . . perhaps this tactic should be employed more?


You can. Doesn't do much for moving empty hulls, unless you got the carrier for under the insurance payout. But then again, that's kinda what my post was about.

Hashini
School of Applied Knowledge
Caldari State
#8 - 2015-02-12 03:48:19 UTC
Rawketsled wrote:
Working as intended.

Death to all capitals.


Likely working as intended, just an idea that popped into my head to make that couple years of training less of a waste.
Rowells
Pator Tech School
Minmatar Republic
#9 - 2015-02-12 04:25:52 UTC
Rain6637 wrote:
I am amused by cap prices.

just made me look them up, geuss whos getting a second niddy? :D
Sibyyl
Garoun Investment Bank
Gallente Federation
#10 - 2015-02-12 04:35:20 UTC

I think OPEC has a similar problem right now.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#11 - 2015-02-12 04:36:49 UTC
Rowells wrote:
Rain6637 wrote:
I am amused by cap prices.

just made me look them up, geuss whos getting a second niddy? :D


Buy 5 Archons!
Sisohiv
Center for Advanced Studies
Gallente Federation
#12 - 2015-02-12 05:16:20 UTC
Rawketsled wrote:
Working as intended.

Death to all capitals.


And in classic EVE style, if it's worth killing, it's worth over killing.

Welcome the the Nerf Sledge hammer era.
Chainsaw Plankton
FaDoyToy
#13 - 2015-02-12 05:34:01 UTC
Sisohiv wrote:
Rawketsled wrote:
Working as intended.

Death to all capitals.


And in classic EVE style, if it's worth killing, it's worth over killing.

Welcome the the Nerf Sledge hammer era.


woah woah woah, I thought CCP put the sledge hammer away a few years back? Although the cap changes are a rather large shakeup I'm not too in the know about caps to have a clear judgement of the change. To the individual pilot it does seem quite burdensome, however for the fleet it seems like a good idea Straight

@ChainsawPlankto on twitter

Xercodo
Cruor Angelicus
#14 - 2015-02-12 08:14:38 UTC  |  Edited by: Xercodo
Hashini wrote:
Rawketsled wrote:
Working as intended.

Death to all capitals.


Likely working as intended, just an idea that popped into my head to make that couple years of training less of a waste.


Quite the contrary. We use caps WAY more after these changes. We simply do so in a local area so that we can jump them around via gates but then tactically retreat instantly as need be.

The Drake is a Lie

Gully Alex Foyle
The Scope
Gallente Federation
#15 - 2015-02-12 08:19:42 UTC
Haha I see what you mean.

Just bought a Rorq (for easy jump clones) and realized too late that I'll need 10 jumps to get it to my lowsec home (assuming all intermediate station systems). Ooops.

But OP, the answer is simple: nerf to 'galaxy-wide' market, buff to local production. Which is probably a good thing.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Christopher AET
Federal Navy Academy
Gallente Federation
#16 - 2015-02-12 08:24:03 UTC
Well take 5 the recent super fight in null where nulli lost three supers and their enemies a load of dreads. Before phoebe that would have become a grinding 10 percent lag fest. Instead it became a multi region fight with feints, fleet interceptions and all with Manageable tidi. Working as intended

I drain ducks of their moisture for sustenance.

Chal0ner
Hideaway Hunters
The Hideaway.
#17 - 2015-02-12 08:48:13 UTC
Allant Doran wrote:
Assuming they then can't also Cyno onto a mobile depot and immediately refit to be combat-ready then this isn't too bad an idea. Then again, I don't live in 0.0 or own a cap ship so *shrugs*


Living in 0.0 and owning caps - Phoebe is working as intended and the suggested solution seems to be one valid objection.
What null needs is more guerilla warfare, not less. OP suggestion is a step back to less guerilla warfare.

Delt0r Garsk
Shits N Giggles
#18 - 2015-02-12 12:49:53 UTC
Caps are not coming down in price as much as i would like. In fact i havn't noticed much change in price. Also when looking at grabbing an extra cap character, these have not gone down in price and people are not selling them much.

So I can't agree that people are moving away from caps at all.

AKA the scientist.

Death and Glory!

Well fun is also good.

TigerXtrm
KarmaFleet
Goonswarm Federation
#19 - 2015-02-12 12:56:58 UTC
They're down in price because there's no reason to use them. Come the sov changes fighting will begin again and caps will sell once more. Patience, my friend.

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Josef Djugashvilis
#20 - 2015-02-12 14:24:08 UTC
Hashini wrote:
Rawketsled wrote:
Working as intended.

Death to all capitals.


Likely working as intended, just an idea that popped into my head to make that couple years of training less of a waste.


I feel the same about my mining skills.

Adapt and move on.

This is not a signature.

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