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Player Features and Ideas Discussion

 
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De-cloaking bubble idea

First post
Author
PiRh01 Allier
University of Caille
Gallente Federation
#1 - 2015-02-11 16:57:07 UTC  |  Edited by: PiRh01 Allier
Having read this thread on Reddit: I got an idea for an anti-bomber defense., I thought of a different approach:

Could we have a script for a HIC bubble which causes the bubble to be a decloaking bubble. Anything cloaked inside the bubble (or perhaps within 2km of the bubble) is instantly decloaked. Using such a bubble should eradicates any resists (like polarized weapons), have a fixed duration (1-2 minutes perhaps), prevent movement, and probably cause a huge signature flare.

The HIC can be bombed off the field of course as the bubble is smaller than the bomber range, so bombers can get in to position cloaked, but a buffer tank (no resists) should mean exposing multiple bombers to achieve this. It should be possible to fit at laest ~40KHP buffer, while also fitting HAMs or RLMLs.

Anyway, I'm sure there are many faults with this, for example it might make gate camping too easy, although perhaps a "cannot be activated within 50km of a gate" means it only helps the really serious gate camps with over 50km of bubbles surrounding the gates, who already use debris well enough to decloak. I did a search in the forums, but could not find this idea previously (potentially as it is catastrophically stupid for some reason).
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#2 - 2015-02-11 17:04:58 UTC
A good idea it's not ambitious enough!! This decloaking bubble should also deal AoE damage within the bubble while also neuting capacitor and decreasing scan res of the decloaked ship. /Sarcasm

HTC NecoSino
Suddenly Carebears
#3 - 2015-02-11 17:24:53 UTC
Please show us where the bomber touched you.

Bad idea is bad, and you should feel bad for proposing it.
PiRh01 Allier
University of Caille
Gallente Federation
#4 - 2015-02-11 18:33:46 UTC
Yes, I get all the whiny carebear BS, but explain to me why this is such a bad idea. There is a lot of talk of nerfing stealth bombers, nerfing Ishtars, nerfing Tengus, but I strongly believe in improving counters rather than nerfing everything until we are in a soup of tediously boring ships.

EVE is not a Beigeist universe, and constantly nerfing the long pole just moves us more and more in that direction.

So, what are the actual reasons this is a bad idea? Why is it overpowered to be able to counter a cloaky ship / fleet in what seems to be a very limited way? Educate me so I can better understand this game and play it better, or just belittle me, hey, do what makes you feel big and clever...
Reaver Glitterstim
The Scope
Gallente Federation
#5 - 2015-02-11 19:00:44 UTC  |  Edited by: Reaver Glitterstim
PiRh01 Allier wrote:
Could we have a script for a HIC bubble which causes the bubble to be a decloaking bubble. Anything cloaked inside the bubble (or perhaps within 2km of the bubble) is instantly decloaked. Using such a bubble should eradicates any resists (like polarized weapons), have a fixed duration (1-2 minutes perhaps), prevent movement, and probably cause a huge signature flare.

You've gone way too far already. If the bubble only decloaked and did nothing else, the camp fleet could use a second HIC to make a warp scram bubble, and then you easily have all of the bombers. All those other effects are needless fluff and make it severely overpowered.

It's a neat idea, but there is already a way to demolish an entire bomber fleet: with smartbombs. If you camp the gate with smartbombers and one HIC to lock them in place, they all have to travel far enough to get out of the bubble that they won't have time and will easily succumb to the smartbombs.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#6 - 2015-02-11 19:01:06 UTC
PiRh01 Allier wrote:
Having read this thread on Reddit: I got an idea for an anti-bomber defense., I thought of a different approach:

Could we have a script for a HIC bubble which causes the bubble to be a decloaking bubble. Anything cloaked inside the bubble (or perhaps within 2km of the bubble) is instantly decloaked. Using such a bubble should eradicates any resists (like polarized weapons), have a fixed duration (1-2 minutes perhaps), prevent movement, and probably cause a huge signature flare.

The HIC can be bombed off the field of course as the bubble is smaller than the bomber range, so bombers can get in to position cloaked, but a buffer tank (no resists) should mean exposing multiple bombers to achieve this. It should be possible to fit at laest ~40KHP buffer, while also fitting HAMs or RLMLs.

Anyway, I'm sure there are many faults with this, for example it might make gate camping too easy, although perhaps a "cannot be activated within 50km of a gate" means it only helps the really serious gate camps with over 50km of bubbles surrounding the gates, who already use debris well enough to decloak. I did a search in the forums, but could not find this idea previously (potentially as it is catastrophically stupid for some reason).

um, isn't there already a "2k bubble"... or proximity decloak? Anything bigger would be abused at gates... so no, -1.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2015-02-11 19:03:23 UTC
Barbara Nichole wrote:
um, isn't there already a "2k bubble"... or proximity decloak? Anything bigger would be abused at gates... so no, -1.

There is a 5km decloak tool that fits in a highslot and costs 1000MW powergrid.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

PiRh01 Allier
University of Caille
Gallente Federation
#8 - 2015-02-11 19:21:21 UTC
Reaver Glitterstim wrote:
PiRh01 Allier wrote:
Could we have a script for a HIC bubble which causes the bubble to be a decloaking bubble. Anything cloaked inside the bubble (or perhaps within 2km of the bubble) is instantly decloaked. Using such a bubble should eradicates any resists (like polarized weapons), have a fixed duration (1-2 minutes perhaps), prevent movement, and probably cause a huge signature flare.

You've gone way too far already. If the bubble only decloaked and did nothing else, the camp fleet could use a second HIC to make a warp scram bubble, and then you easily have all of the bombers. All those other effects are needless fluff and make it severely overpowered.

Ok, clearly I needed to speak more slowly, these effects apply to the HIC, not the cloaky ship, the cloaked ship is just decloaked, the HIC is the one locked in place, with no resists, and a huge signature for the duration of the bubble.
HTC NecoSino
Suddenly Carebears
#9 - 2015-02-11 20:48:02 UTC
The idea is OP, has no balance, and does not counter an OP part of the game. You want to decloak something, okay, wait for it to do something where it must decloak, bump it, or deal with it.

Besides, bombs do little damage.
If a bomber stays on grid long enough to use torps, just point and blab it.
There are much more scary cloaked things around you than bombers.

Learn to play the game. Stop spouting bad ideas. Requesting close as "Nerf afk cloak" thread.
Sean Parisi
Blackrise Vanguard
#10 - 2015-02-11 20:58:20 UTC
-1

No. Stealth ships are made to enter into enemy territory for extended periods of time. This cannot happen if they get stuck in both an Interdiction Bubble and a Lulz-Anti Cloak field. It is already bad enough with people putting mobile depots all around their warp bubbles to decloak people.
Arden Elenduil
Unlimited Bear Works
#11 - 2015-02-11 21:58:29 UTC
Reaver Glitterstim wrote:
Barbara Nichole wrote:
um, isn't there already a "2k bubble"... or proximity decloak? Anything bigger would be abused at gates... so no, -1.

There is a 5km decloak tool that fits in a highslot and costs 1000MW powergrid.


Does it go "boom"?
Ralph King-Griffin
New Eden Tech Support
#12 - 2015-02-11 22:14:43 UTC
Quote:
This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:

1. OP posts a post with a new (lol) idea that always boils down to some variation of the following:
- "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"

2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.

3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.

4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)

5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.

6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.

7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!

8. Someone asks if they can have 7's stuff.

We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.

Now that I've had this entire thread's conversation, can we just let it die? Please?
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#13 - 2015-02-11 23:43:12 UTC
-100. This is an I win button - and a blanket solution that affects all cloakies, not just bombers.
Omnathious Deninard
University of Caille
Gallente Federation
#14 - 2015-02-12 00:05:45 UTC
Seriously, 14 posts in and no one points out the massive cloaking thread stickied at the top of the page?

If you don't follow the rules, neither will I.

Petrified
Old and Petrified Syndication
#15 - 2015-02-12 00:35:32 UTC  |  Edited by: Petrified
An interesting idea...

as long as:
1 - does not perform warp disruption
2 - cannot decloak people loading in from a gate jump
3 - like a warp disruption bubble it has to be in place prior to warp initialization for the bubble to have effect on any covert ops cloaked ships.

Otherwise... no

Edit to add: and no other warp disruption can be on grid for this to have any effect.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#16 - 2015-02-12 00:43:59 UTC
Bubbles are far too passive as a gameplay element to be any good as a targeted counter to another, specific element.

In other words, it would be boring.

It's also not needed. The disadvantages of cloaking are built into the cloaking device, and they work fine. If you want some ideas on how to counter cloaking while *creating interesting gameplay*, check my sig for my dscan ideas.
PiRh01 Allier
University of Caille
Gallente Federation
#17 - 2015-02-12 00:52:25 UTC  |  Edited by: PiRh01 Allier
Still not seeing how this is a win button. The HIC cannot move when the decloaking bubble is up (even add a 15s deploy time if you want to allow you cloakies to escape), this alone explicitly makes this NOT an anti-AFK cloaky tool (it may enlarge the decloaking radius, but with a no-movement, fixed time operation, it is slower than just travelling around in a search pattern covering the same sphere, so again, not for hunting out AFK cloakies (I really don't care about that issue).

You can camp a gate with this, but not within 50km range limit proposal makes this very tricky to cover the entire area (perhaps a similar limitation could stop it working within 50km of a wormhole to prevent overpowered camps).

If you use these to defend a POS, again it takes a lot of them to cover all approach vectors outside the shield, and commits to leaving valuable ships (with pilots) outside the shield which are locked in place.

The limitations suggested make it difficult (although I grant not impossible) to entirely block a gate in a system, and perhaps these need fine tuning to balance this difficulty, but surrounding the gate with bubbles full of decloakers already does this, so breaking through is not such an issue (obviously it has no effect on nullified ships, except decloaking them if cloaked T3s warp through, a little more time for the gate camp to notice the ship is the only difference)

In a reality where cloaky ships exist, sand bags would be used to create a dust cloud around vulnerable ships/structures etc... so it would be possible to create such anti-cloak defenses. This point of this is to give a limited, but still useful defense / early warning system against cloaked ships (and yes, this applies to all cloaky ships, not just stealth bombers).

edit: just to repeat, this is INSTEAD of warp disruption, that is all the bubble does (and thus potentially could be deployed in LS/HS)
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#18 - 2015-02-12 01:06:23 UTC
Quote:

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As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.


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ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department