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Player Features and Ideas Discussion

 
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Playing your characters like NPCs under your control

Author
Reaver Glitterstim
The Scope
Gallente Federation
#101 - 2015-02-11 00:19:18 UTC
I mostly agree with the idea of this proposal, but I also agree with Donnachadh on the last bit he said.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rain6637
GoonWaffe
Goonswarm Federation
#102 - 2015-02-11 00:23:42 UTC  |  Edited by: Rain6637
Donnachadh wrote:
Rain6637 wrote:
looks like you need more votes, Donnachadh

Interesting, I was not aware this was a voting thing or that the side with the most votes determines what CCP puts into or removes from the game. I will have to go back and read the whole thou shalt do and thou shalt not do portions of this forum as I understood that this was a place where we could all post requests for changes / additions to the game and then discuss them in a reasonable fashion.

I am sorry that my posts offended you to such an extent that you felt it necessary to respond with the postings on this page. However you can be assured that I will continue to post my thoughts and ideas in the most logical, polite manor that I can and if they offend you in the future then so be it. I would suggest that you grow a thicker skin after all this is only an internet space ship game not life and death.

There is an oft stated thing in these forums that you should post with your MAIN character. I cannot prove that all of those "Rain" characters are yours, but I am willing to bet that they are and I wonder what you were trying to prove by posting the same thing with all of them? Or does this go back to your mistaken belief that EvE is a democratic society and that you were in a sense "stuffing" the ballet box.

I can promise you and everyone else here this much, Donnachadh is the character that represents me the human being on these forums and he is the only character you will ever see me post with. I challenge you to pick a character and do the same thing.

You misunderstood the subtext. The kill parade of +1s was in response to what was basically an empty "NO" post.

Donnachadh wrote:
NO

Why?

More player control, less NPC.

No NPC control of a player fit ship.


The reason the second part of that is sorta false in EVE is drones. They are already automated and quite inseparable from the function of your ship... and the idea behind this thread is using paid-for characters as drones. So it's not that crazy.

That leaves your -1 vote. I was making a point that I, too, have votes.
Reaver Glitterstim
The Scope
Gallente Federation
#103 - 2015-02-11 00:27:21 UTC
I agree with Rain here, the post about why character automation is a bad thing was poorly thought out and doesn't really correlate with EVE Online. While this proposal is unlikely to happen, it is not diametrically opposed to CCP's design philosophy and it would not necessarily be game breaking.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rain6637
GoonWaffe
Goonswarm Federation
#104 - 2015-02-11 00:29:15 UTC
The server load thing is negligible. No one bats an eye when a character spawns a room of NPCs in PVE.

This would also provide more opportunities for ship balancing, when CCP is able to regulate the behavior of the AI.
Reaver Glitterstim
The Scope
Gallente Federation
#105 - 2015-02-11 00:38:07 UTC
Limiting non-drone-specialized ships to two drones out at a time would reduce server load WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY more than this idea would increase it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Esmanpir
Raccoon's with LightSabers
#106 - 2015-02-11 02:46:44 UTC
My first thought was that it's funny that people don't like this idea. If the alts act like drones or some sort of limited AI, it's just going to mean more targets for those who either fly solo or small fleet, or those who those who efficiently multi-box. People are going to try and fly 4-5 frigs into low sec, come up against one or two players in destroyers and get pawned. If anything, this will only benefit the miners and mission runners in high sec.

However, thinking it through, a large fleet just became really OP if say every player ran three toons. The alpha on even a small fleet of 10-15 people running three toons each would pretty much shut down small gang roams.
Donnachadh
United Allegiance of Undesirables
#107 - 2015-02-11 03:06:09 UTC
Rain6637 wrote:
Donnachadh wrote:
NO

Why?

More player control, less NPC.

No NPC control of a player fit ship.


The reason the second part of that is sorta false in EVE is drones. They are already automated and quite inseparable from the function of your ship... and the idea behind this thread is using paid-for characters as drones. So it's not that crazy.

That leaves your -1 vote. I was making a point that I, too, have votes.


I am sorry that you choose not to understand a forum wide way of posting simple answers to questions thoughts and ideas. So please allow me to rephrase it.

No to your idea because we need MORE PAYER interaction not more NPC involvement.
No to any form of mechanic that gives an NPC / AI control of a player owned AND player fit ship.

Drones are only marginally relevant to this discussion.
While it is true that drones can be set to aggressive mode(needs to be removed by the way) allowing the AI to control them they are not a player fit ship and the important part in my post was the "player fit ship" .

I hope this clears up your misunderstanding of my post.
Rain6637
GoonWaffe
Goonswarm Federation
#108 - 2015-02-11 04:33:20 UTC
Forum-wide. Yeah, I know. Is that why you do it, because you think it's in style?

Esmanpir wrote:
My first thought was that it's funny that people don't like this idea. If the alts act like drones or some sort of limited AI, it's just going to mean more targets for those who either fly solo or small fleet, or those who those who efficiently multi-box. People are going to try and fly 4-5 frigs into low sec, come up against one or two players in destroyers and get pawned. If anything, this will only benefit the miners and mission runners in high sec.

However, thinking it through, a large fleet just became really OP if say every player ran three toons. The alpha on even a small fleet of 10-15 people running three toons each would pretty much shut down small gang roams.

You're assuming everyone has identical skills, and that the AI would provide coordinated Alpha. It probably shouldn't. I imagined it differently. that in practice it would be very messy and less than perfect coordination. This is also something that could be built in to the AI behavior, to guarantee variation among ships.
Reaver Glitterstim
The Scope
Gallente Federation
#109 - 2015-02-11 04:39:39 UTC
Rain6637 wrote:
You're assuming everyone has identical skills, and that the AI would provide coordinated Alpha. It probably shouldn't.

You should work for CCP. Stupid sentries are the best alpha strike tool and nobody flies Maelstroms anymore for that. Archons use sentries instead of fighters. Simple fix: make the drones scatter fire times, with greater scatter the more drones are being controlled by one player. But it has yet to be implemented.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rain6637
GoonWaffe
Goonswarm Federation
#110 - 2015-02-11 04:54:54 UTC
Somehow I'd rather play this game than work on it. I'm more interested in avatar gameplay anyway.
Ben Ishikela
#111 - 2015-02-11 09:57:22 UTC
Rain6637 wrote:
EVE needs to go somewhere. playing just one ship is not going to cut it to stay competitive. every game does that.

Seems like you did not understand the uniqueness of EVE.
Whenever you log in, you are in a world where you play other players' ships and the other players. Thats where the money for CCP will come from in the long run and why the game is still alive.
If it is comanding or supporting a Fleet or hunting targets in a wormhole, you are not alone.
=>Suggestion: Invite a Friend over to play with you a session; instruct him how to use your tablet (if it is working on a tablet); give him your tablet and a seat on your couch; log in both; make a Fleet; do something interesting and fun. There you are, the Friend-Ship!

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Nolak Ataru
Hedion University
Amarr Empire
#112 - 2015-02-11 13:22:33 UTC
Think Rain was more talking about the CCP dev who wanted "one client per IP / user"...
Gorongo Frostfyr
#113 - 2015-02-11 16:43:05 UTC
I remember a friend saying EVE is all about scale, so this would fit perfectly. And there are always others, who bring more. Doesn't matter if they are humans or NPCs.

And for the argument, the game needs more player interaction: Yes, it does. and player controlled NPCs could help a lot. The space is most of the time empty and unpopulated. I mean, even the most common things like PI or Industry are handled to 99% by NPCs because you just issue the order, and then do nothing else except the hauling.
Lloyd Roses
Artificial Memories
#114 - 2015-02-11 17:19:51 UTC
I really don't like the rather infinite scalability of this. If you were to have a hard limit, that one would feel misplaced. Cause hard limits are weird.

I like the thought of commanding a small squad instead of individual ships, but it still seems a long way off an idea I'd like to see implemented.
Nikk Narrel
Moonlit Bonsai
#115 - 2015-02-11 17:53:31 UTC
Lloyd Roses wrote:
I really don't like the rather infinite scalability of this. If you were to have a hard limit, that one would feel misplaced. Cause hard limits are weird.

I like the thought of commanding a small squad instead of individual ships, but it still seems a long way off an idea I'd like to see implemented.

When you consider, that the only way to control more ships is to also accept that such control is limited, you realize that each of the controlled accounts has more risk as a result.

In the time it takes to direct your main ship to attack someone, your other ships can either be told to attack that same target as a group (FC style), do nothing, or simply wait to be attacked so they can return fire to that specific target.

If you want to micro manage them, you are either flying through hot-keys or right click menus.
(Let's not forget they each need to target lock something first, more details to be slowing things down)

Basically, the reaction time of such a group would be focused only on what a single player could pay attention to.
For simple targets, that is great, might even be faster than individual players.

For encounters where you wish you had several independently controlled ships, you are going to have tunnel-vision on a fleet level, and be slow to respond to threats where a single player would also be outmatched.

TL;DR: This setup will be at a disadvantage against actual groups of players, and experience a likely far higher loss rate.
Reaver Glitterstim
The Scope
Gallente Federation
#116 - 2015-02-11 18:03:43 UTC
Lloyd Roses wrote:
I really don't like the rather infinite scalability of this. If you were to have a hard limit, that one would feel misplaced. Cause hard limits are weird.

Howabout limit it to the number of characters on the account?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Violent Uprising
Brutor Tribe
Minmatar Republic
#117 - 2015-02-11 19:19:28 UTC  |  Edited by: Violent Uprising
Reaver Glitterstim wrote:
Gawain Edmond wrote:
so you want isboxer built into the game?

The easiest and fastest way to defeat botters is to give players an in-game botting mechanism that is accessible to all and fully legal. After all, it's less the fact that they are botting and more the advantage it gives them that causes said botters to destroy the game. Balance the game to assume everyone is botting and voĆ­la! bots are beaten.



This would also allow CCP to have control of what the botting software allows players to do. If they decide an action gives unfair rulez bending, alter the botware so it can't be done. This could be a real profit for CCP, not hurt them, if only they can also govern what botting allows.

Also, with a pretty good AI driving the alts, and a fairly limited menu for the player to control the alts, this could enhance gameplay throuhout the game.

If I were CCP I'd try it with a limited number of alts, (2-6) at the beginning. The ability to tweak the AI and control the number of alt accounts would be additional tools to govern/balance the change.

edit:) Posted after reading the first couple pages, then read pages 3-6, only to find much of what I said in those pages..... Oh well, still my opinion, and I think a fairly succinct recap of some positive comments in the last few pages.

Duncan Ringill wrote: Bathrooms! Seriously, I've been subscribed since 2011 and my eyeballs are turning yellow over here.

Rain6637
GoonWaffe
Goonswarm Federation
#118 - 2015-02-11 19:24:46 UTC
I was hoping for a squad, which coincides with the drone control limit of 50... basically 10 subcaps w/ 5 drones each.
Violent Uprising
Brutor Tribe
Minmatar Republic
#119 - 2015-02-11 19:43:23 UTC  |  Edited by: Violent Uprising
(The control of the ship should not be given to the same player but in the next ship because it remove tactical situation where head-shotting the FC is a working strat. You really want an FC to have the buffer of a dozen ships?[/quote]) -- was supposed to be a quote, got too hasty with the backspace button, lol


No problem there, so long as I and my fleetmates can each can have a dozen guns there to blow the FC's head off with.

As long as the playing field is level, it does not matter if the field is at sea level or atop Mt. Everest.

For that matter, CCP could put in a skill, "12 days till I can run my 4th alt, YAY"

Duncan Ringill wrote: Bathrooms! Seriously, I've been subscribed since 2011 and my eyeballs are turning yellow over here.

Rain6637
GoonWaffe
Goonswarm Federation
#120 - 2015-02-11 19:52:44 UTC
That's a good idea. 1 additional control limit, second specialization skill for 6-10. That would be a total of eleven, for squad commander and 10 goons.

Although... there's already a leadership skill tree that coincides with that Roll