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Maybe CCP should employ some art experts of ship designing

First post
Author
Calypso Bowen Lee
XIA dynasty
#1 - 2015-02-10 23:38:21 UTC
The recently new ships all looks THIN and CRISPWhat?
New ships always have some incomprehensible long thin sheets.What it used for??

The designer's character trait determines the ships' manner.So different races' ship should be designed by diferent designers.
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2015-02-11 00:32:22 UTC
Thin and crisp, you say? Are you suggesting that we eat our ships as if they were crackers?

Seriously though, I'm pretty sure that people whose entire job is to design spaceship art are in fact "experts of ship designing". Moreover, team TriLambda is composed of significantly more than just one person.
Bullet Therapist
FT Cold Corporation
#3 - 2015-02-11 00:48:34 UTC
Well it is a science fiction oriented game. Not every aspect of a ship's design has to be explainable. It might not fit your particular aesthetic preference, but no choice is going to make everyone happy.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#4 - 2015-02-11 00:50:57 UTC
Those thin and crisp parts tend to have purpose though. Look over the schematic for the hurricane for instance
http://knightly-slumber.com/worldofwarcraft/files/hurricane.png

Those fins on the side are range finders and sensors, heat exchangers, positioning systems, and or shield emitters. There are a few other schematics you can find and for the most part they follow a similar logic.
Bullet Therapist
FT Cold Corporation
#5 - 2015-02-11 01:41:36 UTC
Lyra Gerie wrote:
Those thin and crisp parts tend to have purpose though. Look over the schematic for the hurricane for instance
http://knightly-slumber.com/worldofwarcraft/files/hurricane.png

Those fins on the side are range finders and sensors, heat exchangers, positioning systems, and or shield emitters. There are a few other schematics you can find and for the most part they follow a similar logic.


That's pretty cool, I'd forgotten about those.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#6 - 2015-02-11 01:51:18 UTC
A lot of hulls still waiting for re-design that's for sure.
But i'm not sure about thinny and crisppy aspects of them. What you mean?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

baltec1
Bat Country
Pandemic Horde
#7 - 2015-02-11 01:55:08 UTC
Lyra Gerie wrote:
Those thin and crisp parts tend to have purpose though. Look over the schematic for the hurricane for instance
http://knightly-slumber.com/worldofwarcraft/files/hurricane.png

Those fins on the side are range finders and sensors, heat exchangers, positioning systems, and or shield emitters. There are a few other schematics you can find and for the most part they follow a similar logic.


They also serve as the much needed wingy bits on matari ships.
Yige Shen
Zhi Zheng
#8 - 2015-02-11 09:22:09 UTC
They need someone from NASA to explain the way ships should be designed. Like the shuttle has wings so it can fly in the air as well. The famous UFO is circular so it can go in 180 degrees. Which is wing like. But if they can get lucky and get some insight of how ships are going to actually be on Earth that would be good. It shouldn't be hard to talk to a real person from NASA. Until then jury rigging era or not make the ship as cool as possible. I'm sure I'm not the only one that -doesn't- fly goofy ships.

dont make me call miku bjj

Ferni Ka'Nviiou
Doomheim
#9 - 2015-02-11 09:39:37 UTC
Why does everyone make these threads?


Ever wonder why military fighters and jetliners all look roughly the same?
Yeah, that's because it's the most optimal that we currently know how to make them.

It's not what you want when designing ships for fantasy game art.
Because most of us don't want all the spaceships looking the same.

Common sense, really.
Yige Shen
Zhi Zheng
#10 - 2015-02-11 09:53:11 UTC
Ferni Ka'Nviiou wrote:
Why does everyone make these threads?


Ever wonder why military fighters and jetliners all look roughly the same?
Yeah, that's because it's the most optimal that we currently know how to make them.

It's not what you want when designing ships for fantasy game art.
Because most of us don't want all the spaceships looking the same.

Common sense, really.



Cars don't all look the same. Add some 22 in. rims and you got a phat cadillac.

dont make me call miku bjj

Lugh Crow-Slave
#11 - 2015-02-11 09:55:32 UTC
Yige Shen wrote:
They need someone from NASA to explain the way ships should be designed. Like the shuttle has wings so it can fly in the air as well. The famous UFO is circular so it can go in 180 degrees. Which is wing like. But if they can get lucky and get some insight of how ships are going to actually be on Earth that would be good. It shouldn't be hard to talk to a real person from NASA. Until then jury rigging era or not make the ship as cool as possible. I'm sure I'm not the only one that -doesn't- fly goofy ships.



They would be better off talking to someone who designs submarines since the environment eve ships fly through is closer to being underwater than in space
Yige Shen
Zhi Zheng
#12 - 2015-02-11 10:02:09 UTC
Lugh Crow-Slave wrote:
Yige Shen wrote:
They need someone from NASA to explain the way ships should be designed. Like the shuttle has wings so it can fly in the air as well. The famous UFO is circular so it can go in 180 degrees. Which is wing like. But if they can get lucky and get some insight of how ships are going to actually be on Earth that would be good. It shouldn't be hard to talk to a real person from NASA. Until then jury rigging era or not make the ship as cool as possible. I'm sure I'm not the only one that -doesn't- fly goofy ships.



They would be better off talking to someone who designs submarines since the environment eve ships fly through is closer to being underwater than in space



When it's the future your'e gonna want to fly your spaceship in the air to go to the grocery store. So wings like an aircraft. And it'd help to go in multiple directions in the military. So a circular craft. Don't mess with the creators of the famous UFO they intended it to be made fun of so the government won't make a perfect craft.

dont make me call miku bjj

Ben Ishikela
#13 - 2015-02-11 10:38:57 UTC
Calypso Bowen Lee wrote:

The designer's character trait determines the ships' manner.So different races' ship should be designed by diferent designers.

That. Only That.
But i dont know if that is a thing already. Do you?

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Lugh Crow-Slave
#14 - 2015-02-11 10:57:58 UTC
Ben Ishikela wrote:
Calypso Bowen Lee wrote:

The designer's character trait determines the ships' manner.So different races' ship should be designed by diferent designers.

That. Only That.
But i dont know if that is a thing already. Do you?


I had always thought it was since no two races really look all that similar even brand new players can generally tell that a kestrel was not made by the same people as a rifter
Yige Shen
Zhi Zheng
#15 - 2015-02-11 11:03:16 UTC
Ben Ishikela wrote:
Calypso Bowen Lee wrote:

The designer's character trait determines the ships' manner.So different races' ship should be designed by diferent designers.

That. Only That.
But i dont know if that is a thing already. Do you?


I think she means why do all the tech III ships have long bodies.

dont make me call miku bjj

Abulurd Boniface
Center for Advanced Studies
Gallente Federation
#16 - 2015-02-11 11:58:59 UTC
The space ship panoptic of New Eden's vast universe is, of and by itself, a master class in living art. It is a thing of beauty, it's designers are children of the gods, or at least they get kissed by little elves in their sleep, and it is a joy to see all the new creations.

My only beef with EVE ships is the tendency these last few years to make Matari ships look good. And now many of them often do. This fills me with deep sadness. I want Matari ships to look like they were made with the last few sheets of hull metal that they found in the shop, bolted a port-a-potty and a warp drive to it and then kicked it out of the dock. If we could have more of that, I would be the happiest pilot in New Eden.

My only other beef is an apparent drive to build symmetric ships, which I don't think is at all necessary. Some symmetry is fine, it doesn't have to be all the way.

Other than that. I like all the space ships.

Except the Brutix. I never could get the hang of the Brutix.

Yige Shen
Zhi Zheng
#17 - 2015-02-11 12:15:03 UTC
I think theres a bit of over estimation going on in the Abyss.

dont make me call miku bjj

Rawketsled
Generic Corp Name
#18 - 2015-02-11 13:17:10 UTC
Yige Shen wrote:
They need someone from NASA to explain the way ships should be designed. Like the shuttle has wings so it can fly in the air as well. The famous UFO is circular so it can go in 180 degrees. Which is wing like. But if they can get lucky and get some insight of how ships are going to actually be on Earth that would be good. It shouldn't be hard to talk to a real person from NASA. Until then jury rigging era or not make the ship as cool as possible. I'm sure I'm not the only one that -doesn't- fly goofy ships.

I'm not from NASA, and I don't design spaceships, but I did happen upon an academic paper that theory-crafted the optimal design for a spaceship if said spaceship was going to shoot at things and be shot at back. Maths and engineering included.

Realistic space combat was boring as hell. Because space is big. Too. Damn. Big. Realistic spaceship design reflects that.

All spaceships are spheres. Spheres have the lowest rotational moment of inertia - not in a particular axis, but overall - and that's important when you're in the depths of space away from large masses (planets) that restrict your acceleration. You also have all your engines facing the same way.

Acceleration is important because the most sensible and effective way to not die when shot at is to simply take a jump to the left... or the right... or up... or in any direction by any worthwhile amount. Compared to every human conflict in the past, the range at which space combat could happen is enormous! So enormous that lasers have a time of flight of minutes and hours. Missiles and projectiles have days and weeks. Imagine firing a laser at a ship that's eight light-hours away - it'll take eight hours for your laser to reach it, then another eight hours for you to see if you hit or missed. When you have that long to dodge, it becomes a smart idea to continually, slowly, dodge randomly.

There's no point having engines in all directions, as you can just use a gyro to spin on the spot and then blast off in the direction you want.

They'd also be black. As dark and as cold as possible. This is so they can't be seen. They cloak themselves against the blackness of space. Spheres, for a given volume, also have the smallest profile in every direction compared to other shapes of the same volume.

To get hit by a missile, the missile will need guidance. It'll have to guide itself, as the launcher is light-hours away and up-to-date information won't arrive in time. If it's to guide itself, it'll need to shine a light(or radar) out in front of it to see your cold and black ship. If it does that, you'll see it coming, and blap it out of the sky.

Or, you could be hit by a wall of bullets. Or rather, you could be hit by a few bullets in a wall of bullets. Filling space with bullets, flak, and garbage, is hilariously expensive. The mass of bullets needed would weigh more than the mass of your ship.

Pew-Pew Lasers diffract, even in the almost-hard vacuum of space. At range they wouldn't hit as well as at close range. And good luck getting into close range... you can't see your opponent because they're cold, black, and absolutely minuscule compared to the size of the solar system. Paint your ship in reflective paint, and you'll bounce most of the energy away. This will give you enough time to move and not get shot further (but yes, you'll be easier to see).

The Science-Fiction staple plasma gun is a non-starter. Just like Eve-O, they'd be very short ranged. Plasma is like a hot ball of air. It wants to spread out so it can cool. You can put that plasma in a bottle, but it'll heat the bottle, also, it's now just a regular gun firing a weird bullet. Maybe you can put 'hot air' in a balloon. Maybe that balloon is a magnetic field. You probably could do this, but the field needs to be continually given energy to keep its strength. How are you going to do that after you shoot it away from your ship? Also, the plasma is going to be hot enough to radiate heat rapidly. Which means it'll cool rapidly. And once cool, you literally have a hair dryer.

Explosions are pretty useless too. Balls of fire spread out with a one-on-r-squared relationship. Double the distance from the explosion, a quarter of the fire touches you. Triple the distance, you get a ninth. Even then, most of the damaging effect from an explosion comes from the concussion wave of the air/water/medium the explosion is travelling through.

In space, there is no such medium. So explosions have to be really, really, close... or really, really, big.

Like nuclear bomb big.

That only reduces the problem, not eliminates it. All that energy from the blast will radiate in every direction. And your target is only in one, very specific direciton. It's woefully inefficient. And you still have to find your target first, shoot the bomb at it, and hope to Bob that the target doesn't decide to randomly accelerate.

The only thing left to talk about is the good old fashion bullet. Bullets are moderately good at transfering energy from themselves into whatever they hit. They do suffer from the same aiming and dodging problems of every other weapon. But if you do happen to know where exactly something will be, you've got a very good chance of being able to hit it.


TL;DR. CCP's art team made the smart choice by making interesting spaceships, not realistic spaceships.
Samillian
Angry Mustellid
#19 - 2015-02-11 13:24:27 UTC
Since EvE is a game the ships are designed to be visually interesting and distinctive rather than utilitarian.

NBSI shall be the whole of the Law

Yige Shen
Zhi Zheng
#20 - 2015-02-11 14:11:33 UTC  |  Edited by: Yige Shen
I'd take any F jet or mig into space any day. A sphere has no flight in air if the engines die. And that's a number 1 priority in life. Pick a car add some rims you got a good mobile. But look at the migs and F jets, all jets look as bad and badder than the raven. And governments don't skimp on price so really imagine all cars like a ferrari and lamborghini. There's lots of super awesome jets....that'll be spacecraft. Heck soon the ferrari and lamb will be normal cars, there's already a few.

P.S. The distance between us and a star is the diameter of the white light away and we arn't alone and space is an infinite object/element.

dont make me call miku bjj

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