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Gallente Redesign

Author
Smabs
State War Academy
Caldari State
#61 - 2011-12-20 14:41:25 UTC
I don't get the complaining about gallente speed. Their battlecruisers are just barely slower than minmatar, the diemos goes 2km/s with a shield tank, the talos goes 1600m/s.

Gallente base speed and agility is only a tiny bit less than minmatar. Yes, there's the angel line of ships but that's a different problem altogether.

Unless you're really bad, or your opponent is amazingly good, you should be able to get in scram range of a similar minmatar hull. I think people also have no concept of how far neutron blasters of any size actually hit when you put 1 or 2 tracking enhancers onto a ship.
Misato Katsuragi
N. E. R. V.
#62 - 2011-12-20 15:33:11 UTC
How did this turn into a minmatar are over powered thread... Anyways, boosting the speed of all gal ships past that of minmatar would be a way of defining the race. Their ships would be some of the fastest, however, they would have some of the worst agility. The game mechanics already play in factors such as mass in relation to turning speed so why not make the most of it? The draw backs in many ways balance this idea. Sudden turns of your prey would would make it difficult for you to catch, but in a straight line, you are sure to catch them.

Eos: I truly love the idea of it mounting a cloaking device and turning it into a covert command ship. This should be seriously considered. CCP please, please, please look into this!
Goose99
#63 - 2011-12-20 16:22:51 UTC
Smabs wrote:
I don't get the complaining about gallente speed. Their battlecruisers are just barely slower than minmatar, the diemos goes 2km/s with a shield tank, the talos goes 1600m/s.

Gallente base speed and agility is only a tiny bit less than minmatar. Yes, there's the angel line of ships but that's a different problem altogether.

Unless you're really bad, or your opponent is amazingly good, you should be able to get in scram range of a similar minmatar hull. I think people also have no concept of how far neutron blasters of any size actually hit when you put 1 or 2 tracking enhancers onto a ship.


Yes, the diemost goes at 2km/s with 2 nanos and a shield tank. It's same tier counterpart Winmatar hac, vega, goes at 3km/s with same 2 nanos. Diemost does almost no dps at 27-32km point range even with null in neutron and 2 te/tc, vega does ~85% dps at the same point range. 50% more speed, 300% more range. Winmatar wins.Cool
Kale Eledar
Venerated Industries
#64 - 2011-12-20 17:41:30 UTC  |  Edited by: Kale Eledar
Glad to see you back on the forums, Liang. Your posts always go beyond the typical 'shoot from the hip' arguments.
If we're going to compare the Deimos and Vagabond, I think EHP is an important factor to consider. If a Deimos is shield fitted (which is, IMHO, a viable option), it is still significantly outclassed in shield HP, and the Vagabond's inherent speed bonus helps it maintain optimal a bit better. The agility boost to Gallente ships has subtly improved their ability to kite, but I think that nothing short of a complete paradigm shift will satisfy most Gallente fans. I think a bit more dps is in order...but the stigma of the Deimos, among other ships, will die hard. Also, yes, Gallente capitals have traditionally been decent, but for most casual pvpers, that's probably irrelevant and inconsequential.

First come smiles, then lies. Last is gunfire.

Hungry Eyes
Imperial Academy
Amarr Empire
#65 - 2011-12-20 17:48:08 UTC
Smabs wrote:
I don't get the complaining about gallente speed.


what is there to not GET? Gallente cant spray and pray like Minmatards. blaster falloff is pathetic, so blaster boats cant apply their dps until theyre essentially on top of the target. this is indeed a niche role and thats fine. at least fix rails so they can compete with lasers.
Goose99
#66 - 2011-12-20 17:48:20 UTC
Kale Eledar wrote:
Glad to see you back on the forums, Liang. Your posts always go beyond the typical 'shoot from the hip' arguments.
If we're going to compare the Deimos and Vagabond, I think EHP is an important factor to consider. If a Deimos is shield fitted (which is, IMHO, a viable option), it is still significantly outclassed in shield HP, and the Vagabond's inherent speed bonus helps it maintain optimal a bit better. The agility boost to Gallente ships has subtly improved their ability to kite, but I think that nothing short of a complete paradigm shift will satisfy most Gallente fans. I think a bit more dps is in order...but the stigma of the Deimos, among other ships, will die hard. Also, yes, Gallente capitals have traditionally been decent, but for most casual pvpers, that's probably irrelevant and inconsequential.


Gallante? Kite?Shocked

The last thing Gallante needs is more paper dps. What it needs is speed to apply that dps. And the Diemost got its stigma for very good reasons.
Mr Hyde113
#67 - 2011-12-20 17:49:26 UTC  |  Edited by: Mr Hyde113
ElCholo wrote:
Mr Hyde113 wrote:
Who asked for Minmatar speed and fitting?

Blasters can be left as they are, but without a platform capable of bringing them into their effective range, they are USELESS.

But I guess the potential threat to minmatar pvp dominance would be too much for all the pilots who just let the superiority of their race win all the battles for them. Imagine if you actually had to manage your range, take damage, and god forbid commit to a fight!

No DEV in their right mind would re-introduce skill and cajones back into pvp, no way.



It looks like you have flown a lot of Amarr this month.... and nothing 6 months or so prior. Why not get used to the changes before bitching? Or try flying those ships you are bitching about and learn how wrong you are. :)


Nice of you to de-rail the debate with an ad-hominem attack.

A) Not my gallente specced character, so yes I have tried the new blasters. I have been flying a brutix around on this char. Also took a break due to school.

B) Been flying since 05 and these problems have been evident for atleast the past 2 years.

C) Seems like you are pretty desperate to maintain the status quo...I wonder what you fly?
Kale Eledar
Venerated Industries
#68 - 2011-12-20 18:14:36 UTC
I'm saying the stigma isn't going away just because of a small buff.
And that the agility boost will IMPROVE its kiting (subtly), not come to define it or its Gallente counterparts.
You know, of course, that the Vagabond goes faster and with better range. It has a bonus to speed, and its weapon systems have better optimal and falloff...
I am also all for a way to get in range that won't severely gimp the Gallente tank.
I've proposed a sort of ship tractor beam that helps pull ships into blaster range, but I think the module would have to be very carefully designed to avoid its inherently OP nature. Perhaps heavy CPU requirements. It's probably a garbage idea, but it'd certainly be interesting.
I don't want to turn this in to yet another Vagabond vs. Deimos discussion...they are just somewhat illustrative examples. Not all Gallente ships in PvP are garbage, especially in smaller ship setups. The Taranis, for example, as well as.most other small blaster ships, are quite good. As one player once said, "You fly a Taranis. You encounter a ship. Someone dies".

First come smiles, then lies. Last is gunfire.

Liang Nuren
No Salvation
Divine Damnation
#69 - 2011-12-20 18:19:16 UTC
Mr Hyde113 wrote:

Nice of you to de-rail the debate with an ad-hominem attack.

A) Not my gallente specced character, so yes I have tried the new blasters. I have been flying a brutix around on this char. Also took a break due to school.

B) Been flying since 05 and these problems have been evident for atleast the past 2 years.

C) Seems like you are pretty desperate to maintain the status quo...I wonder what you fly?


I actually fly with blasters a fair bit and I think they're doing a lot better than you give them credit for. IMO almost all of the suggestions in this thread would mean that it would be Blasters or Get The **** Out Moron. The fact that they boosted Hybrids so hard without creating an initial FOTM rush should give you the warm and fuzzies, TBQFH - because if there had been one, we'd KNOW that they'd been overboosted.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#70 - 2011-12-20 18:24:15 UTC
Kale Eledar wrote:

You know, of course, that the Vagabond goes faster and with better range. It has a bonus to speed, and its weapon systems have better optimal and falloff...


I have to comments to the "Blasters are useless until a Deimos can 100% of the time catch and face **** a Vagabond" line of thinking:
- The thing about kiting is that the kiter isn't MWDing straight away from you all the time. Furthermore, their MWD isn't on all the time... and even when its on they're between cycles and can't overheat.
- Kiting is as much about agility as it is about raw speed. You need to have the agility to respond to what the enemy is doing - or the ability to tank them long enough for your response to matter.
- There are tricks to **** with people. Kiting is a very risk averse style of flying and 99% of the time its possible to either get someone in scram range or get out of point range.
- The idea that a ship specially made for kiting should prevail against a ship specially made for brawling shouldn't come as a surprise to anyone. The question you should be asking yourself isn't whether or not the Deimos does the Vaga's job better than the Vaga, but whether the Deimos is able to do its job.

-Liang

I'm an idiot, don't mind me.

Kale Eledar
Venerated Industries
#71 - 2011-12-20 18:36:31 UTC  |  Edited by: Kale Eledar
Very well said, Liang. I am glad that the buff was conservative, and I'd honestly prefer that blasters never become FOTM. I like using my blasters, and it would be lame if they became the only viable choice.

I'm interested in your perspective on this, Liang: in a one-on-one matchup of the Deimos and the Vagabond, excluding any extraneous influences on the outcome (because it's somewhat difficult to go one on one without planning carefully) what would you like the outcome of the fight to be, on average, most times. I realize this is oversimplifying many elements, but a rough idea of how you expect these two ship roles to compete head to head would be interesting!Pirate

*edit: I suppose an alternate question is, if the Vagabond should on average win most of the time (which in theory makes sense {range and speed vs dps and short range}), how would you further adjust the Deimos to make it more competitve against faster kiting ships, or is it something that should stay the same?

looking forward to your input.

First come smiles, then lies. Last is gunfire.

Zarnak Wulf
Task Force 641
Empyrean Edict
#72 - 2011-12-20 18:56:13 UTC
Kale Eledar wrote:
Very well said, Liang. I am glad that the buff was conservative, and I'd honestly prefer that blasters never become FOTM. I like using my blasters, and it would be lame if they became the only viable choice.

I'm interested in your perspective on this, Liang: in a one-on-one matchup of the Deimos and the Vagabond, excluding any extraneous influences on the outcome (because it's somewhat difficult to go one on one without planning carefully) what would you like the outcome of the fight to be, on average, most times. I realize this is oversimplifying many elements, but a rough idea of how you expect these two ship roles to compete head to head would be interesting!Pirate

*edit: I suppose an alternate question is, if the Vagabond should on average win most of the time (which in theory makes sense {range and speed vs dps and short range}), how would you further adjust the Deimos to make it more competitve against faster kiting ships, or is it something that should stay the same?

looking forward to your input.

He already did.
Liang Nuren
No Salvation
Divine Damnation
#73 - 2011-12-20 19:17:40 UTC  |  Edited by: Liang Nuren
Kale Eledar wrote:
Very well said, Liang. I am glad that the buff was conservative, and I'd honestly prefer that blasters never become FOTM. I like using my blasters, and it would be lame if they became the only viable choice.

I'm interested in your perspective on this, Liang: in a one-on-one matchup of the Deimos and the Vagabond, excluding any extraneous influences on the outcome (because it's somewhat difficult to go one on one without planning carefully) what would you like the outcome of the fight to be, on average, most times. I realize this is oversimplifying many elements, but a rough idea of how you expect these two ship roles to compete head to head would be interesting!Pirate

*edit: I suppose an alternate question is, if the Vagabond should on average win most of the time (which in theory makes sense {range and speed vs dps and short range}), how would you further adjust the Deimos to make it more competitve against faster kiting ships, or is it something that should stay the same?

looking forward to your input.


I'd say it depends on how you fit the Deimos. A nanofag Vagabond is all but a hard counter to your standard plated Deimos - and that's totally ok. On the flip side, I don't think anyone has ever doubted the fate of a vaga that wanders into the scram range of a Deimos - and that too is totally ok.

Things git a bit more tricky when you try to do the nano kiting thing with your Deimos. While you're still slower than the Vaga, you're still quite fast. I wouldn't expect the Vaga pilot to willingly close up with you so that means that it comes down to EHP and DPS at range. The closer the Deimos stays, the more likely he is to win... but the further out the more likely he can just warp out. And that's the thing that everyone seems to miss - when your enemy is hovering at max range it becomes really easy for either party to leave. And that includes the Deimos (even the plated one).

I guess the short answer is:
- I expect a Vaga to lose if it gets held down. It may win if its able to keep range long enough.
- I expect a Plated Deimos to lose if it can't either get into or out of range.
- I expect a Nano Deimos to try his luck and see if he can win. If he can't, run away. Thats why you fit nano in the first place.

-Liang

I'm an idiot, don't mind me.

Goose99
#74 - 2011-12-20 19:44:06 UTC
Liang Nuren wrote:
Kale Eledar wrote:
Very well said, Liang. I am glad that the buff was conservative, and I'd honestly prefer that blasters never become FOTM. I like using my blasters, and it would be lame if they became the only viable choice.

I'm interested in your perspective on this, Liang: in a one-on-one matchup of the Deimos and the Vagabond, excluding any extraneous influences on the outcome (because it's somewhat difficult to go one on one without planning carefully) what would you like the outcome of the fight to be, on average, most times. I realize this is oversimplifying many elements, but a rough idea of how you expect these two ship roles to compete head to head would be interesting!Pirate

*edit: I suppose an alternate question is, if the Vagabond should on average win most of the time (which in theory makes sense {range and speed vs dps and short range}), how would you further adjust the Deimos to make it more competitve against faster kiting ships, or is it something that should stay the same?

looking forward to your input.


I'd say it depends on how you fit the Deimos. A nanofag Vagabond is all but a hard counter to your standard plated Deimos - and that's totally ok. On the flip side, I don't think anyone has ever doubted the fate of a vaga that wanders into the scram range of a Deimos - and that too is totally ok.

Things git a bit more tricky when you try to do the nano kiting thing with your Deimos. While you're still slower than the Vaga, you're still quite fast. I wouldn't expect the Vaga pilot to willingly close up with you so that means that it comes down to EHP and DPS at range. The closer the Deimos stays, the more likely he is to win... but the further out the more likely he can just warp out. And that's the thing that everyone seems to miss - when your enemy is hovering at max range it becomes really easy for either party to leave. And that includes the Deimos (even the plated one).

I guess the short answer is:
- I expect a Vaga to lose if it gets held down. It may win if its able to keep range long enough.
- I expect a Plated Deimos to lose if it can't either get into or out of range.
- I expect a Nano Deimos to try his luck and see if he can win. If he can't, run away. Thats why you fit nano in the first place.

-Liang


Confirming that Diemost fit plate and Vaga don't fit nanos and don't use barrage. Vagas just "wander" into web range. Maybe they would kindly keep their guns off too.Roll

Diemost with 2 nano is 2km/s. Vaga with 2 nano is 3km/s. That's a 1km/s difference. Diemost with 2 range mods barely hits at point range even with null. vega with 2 range mods do ~85% dps at point range with barrage.

-Vaga won't get held down, not by a Diemost that's 1km/s slower anyway.
-Vaga will always keep range, it's 1km/s faster than Diemost. When will the Diemost catch up, by going slower?
-Diemost doesn't need to be plated to lose. It's 1km/s slower unplated, with 2 nanos.
-Nano Diemost is 1km/s, or 50%, slower than nano Vaga. No amount of "luck" will save it.
Liang Nuren
No Salvation
Divine Damnation
#75 - 2011-12-20 19:51:17 UTC
Goose99 wrote:


Confirming that Diemost fit plate and Vaga don't fit nanos and don't use barrage. Vagas just "wander" into web range. Maybe they would kindly keep their guns off too.Roll

Diemost with 2 nano is 2km/s. Vaga with 2 nano is 3km/s. That's a 1km/s difference. Diemost with 2 range mods barely hits at point range even with null. vega with 2 range mods do ~85% dps at point range with barrage.

-Vaga won't get held down, not by a Diemost that's 1km/s slower anyway.
-Vaga will always keep range, it's 1km/s faster than Diemost. When will the Diemost catch up, by going slower?
-Diemost doesn't need to be plated to lose. It's 1km/s slower unplated, with 2 nanos.
-Nano Diemost is 1km/s, or 50%, slower than nano Vaga. No amount of "luck" will save it.


Comments:
- I like how you assume that the same Vagabond will fit 2-3 TEs, 3 Gyros, 2 nanos, and a damage control.
- I like how you have no practical knowledge of how to manually fly to get people into or out of range.
- Prove it. Bring Vagabonds to Amamake and show us. :)

-Liang

I'm an idiot, don't mind me.

Goose99
#76 - 2011-12-20 19:57:39 UTC  |  Edited by: Goose99
Liang Nuren wrote:
Goose99 wrote:


Confirming that Diemost fit plate and Vaga don't fit nanos and don't use barrage. Vagas just "wander" into web range. Maybe they would kindly keep their guns off too.Roll

Diemost with 2 nano is 2km/s. Vaga with 2 nano is 3km/s. That's a 1km/s difference. Diemost with 2 range mods barely hits at point range even with null. vega with 2 range mods do ~85% dps at point range with barrage.

-Vaga won't get held down, not by a Diemost that's 1km/s slower anyway.
-Vaga will always keep range, it's 1km/s faster than Diemost. When will the Diemost catch up, by going slower?
-Diemost doesn't need to be plated to lose. It's 1km/s slower unplated, with 2 nanos.
-Nano Diemost is 1km/s, or 50%, slower than nano Vaga. No amount of "luck" will save it.


Comments:
- I like how you assume that the same Vagabond will fit 2-3 TEs, 3 Gyros, 2 nanos, and a damage control.
- I like how you have no practical knowledge of how to manually fly to get people into or out of range.
- Prove it. Bring Vagabonds to Amamake and show us. :)

-Liang


-2 tes, 1 gyro, and 2 nanos. DC isn't worth the slot on a kiting fit, it's got no structure. Don't stack gyros, it's not a carebearing boat. Winmatar -> falloff range = dps.
-You don't get a boat that's 50%, or 1km/s faster than you, with high agility, into or out of range. Diemost is sunk, admit it.Roll
-Why don't you bring a Diemost instead? Don't wanna?Lol
Liang Nuren
No Salvation
Divine Damnation
#77 - 2011-12-20 20:01:47 UTC
Goose99 wrote:

-2 tes, 1 gyro, and 2 nanos. DC isn't worth the slot on a kiting fit, it's got no structure. Don't stack gyros, it's not a carebearing boat. Winmatar -> falloff range = dps.
-You don't get a boat that's 50%, or 1km/s faster than you, with high agility, into or out of range. Diemost is sunk, admit it.Roll
-Why don't you bring a Diemost instead? Don't wanna?Lol


Bring it on. You either won't get a kill or I'll kill you.

-Liang

I'm an idiot, don't mind me.

Smabs
State War Academy
Caldari State
#78 - 2011-12-20 21:49:10 UTC
Quote:
DC isn't worth the slot on a kiting fit, it's got no structure. Don't stack gyros, it's not a carebearing boat.


:/
Misato Katsuragi
N. E. R. V.
#79 - 2011-12-20 23:44:39 UTC
I feel this topic as a whole has turned into a Deimos vs Vagabond conversation, lets try and focus more on the race as a whole. Yes, I understand that the Deimos is the core of blaster mechanics and design, however I feel we may be missing out on other design problems.

Armor Repair bonus is still a heavy featured in ships such as the Brutix, Hyperion, Astarte, and the Eos.

In the Brutix for example, are you suppose to crank on your MWD and Armor Repair, and try and close with the target? I'm not exactly sure how this is suppose to work.

And seriously, 4.883 Structure, 4395 Armor for the Brutix. Thanks again for giving us more structure, which in the long run will not provide us not true advantage in a fight. Is that why we have an armor repair bonus, because we have so little of it? At least split the difference in shield and armor, this is almost laughable.
Zachis
Caldari Provisions
Caldari State
#80 - 2011-12-21 00:46:02 UTC  |  Edited by: Zachis
Speed is just one way in which combat engagement distance can be influenced. And, personally, I don't think Gallente need to be made the fastest race to compensate for past game changes. Rather, I think there are other ways forward that will also bring back some of the complexity of ship fitting decisions and more effectively lead to balance across all races.

Before the EWAR changes, sensor damps were an effective tool for blaster boats to mitigate against speedier ships, and have some say in combat range. You can still fly around at 4km/sec, but if you want to lock me or shoot me, you'll have to come closer to my desired engagement distance. This opens up the arenas in which blaster boats can be effective, as they have a tool to change the fight conditions to be more suitable to their strengths. I'm not advocating for over-the-top changes, just moving the fight to more even terms. And, if I want that option, I pay for it in terms of a midslot module. Classically, my Gallente ship is armor tanked, so this doesn't hinder my tanking abilities, and actually fits well with active armor repair bonuses on some hulls. But, each side should have a chance to unbalance the fight toward their own ends...may the craftier pilot prevail.

Overall, the racial EWAR is particularly suited to each race's combat philosophy, sadly the modules as they were first designed could be fit to any hull (see ECM modules before the mechanics to make them random based on sensor strengths was introduced). As an aside, Amarr tracking disruptors work well against their historic foe, the Minmatar. And to compensate, the Minmatar's use of target painters helps mitigate against these effects. Target painters also help Minmatar avoid out-running their own tracking.

Not to mention that EWAR modules are a one-size-fits-all module. So, we had the days where a handful of frigates with sensor damps could reduce lock range to the point where a Battleship couldn't even lock its own hull. In the re-balancing, their effectiveness was greatly reduced, and we have them in their current iteration...largely ineffective outside of specialized EWAR hulls.

I think the EWAR changes need to be re-thought in terms of racial combat philosophy. Return some effectiveness to the racial EWAR modules, introduce S/M/L variants, and restrict their fitting to race-appropriate hulls, balance them accordingly.

TL;DR Bring back effective damps for Gallente