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Storyline Mods

Author
Alexi Komanov
The Kronos Ritual
#1 - 2015-02-08 20:03:42 UTC
Currently, storyline mods offer easier fitting at increased cost. Because of their cost, storyline items should offer a little more. If storyline modules offered an increased heat resistance they might have a little more benefit to justify their rarity.
Iris Bravemount
Golden Grinding Gears
#2 - 2015-02-08 20:23:44 UTC
Alexi Komanov wrote:
Currently, storyline mods offer easier fitting at increased cost. Because of their cost, storyline items should offer a little more. If storyline modules offered an increased heat resistance they might have a little more benefit to justify their rarity.



Basing utility on cost has a name: it's called pay2win, and we don't want that.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Iain Cariaba
#3 - 2015-02-08 20:41:27 UTC
Alexi Komanov wrote:
Currently, storyline mods offer easier fitting at increased cost. Because of their cost, storyline items should offer a little more. If storyline modules offered an increased heat resistance they might have a little more benefit to justify their rarity.

If you want storyline mods to be cheaper, then gather some blueprints and materials, make them yourself, and put them for sale at the lower price. Storyline mods appear on market the same way t2 mods do, a player builds them and puts them up for sale.
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2015-02-08 21:03:49 UTC
Is this one of those threads where people think that CCP sets prices for things?

Silly people.
Kabark
Schilden
#5 - 2015-02-08 21:54:28 UTC
I have not ever used story line mods and it has been a very long time since I used T1 of anything but I don't see how story line modules beat out meta 4 T1s. Mabey something has changed in the last few years but as far as I know, story line modules are near useless. My opinion is to just scrap them all together and replace the rewards for them with meta 4 mods.
Iain Cariaba
#6 - 2015-02-08 21:59:29 UTC  |  Edited by: Iain Cariaba
Kabark wrote:
I have not ever used story line mods and it has been a very long time since I used T1 of anything but I don't see how story line modules beat out meta 4 T1s. Mabey something has changed in the last few years but as far as I know, story line modules are near useless. My opinion is to just scrap them all together and replace the rewards for them with meta 4 mods.

The sad part is, they usually don't beat out meta 4. In fact, they're usually worse than meta 4. However, with the wave of module tiericide going through the game, that is supposed to be changing. I'll believe it when I see it, however.

Edit: Looked up the dev blog, and it looks like storyline, or Cosmos as it's refered to in the chart, is going to be one step above t2.
Kabark
Schilden
#7 - 2015-02-08 22:06:24 UTC
Iain Cariaba wrote:
Kabark wrote:
I have not ever used story line mods and it has been a very long time since I used T1 of anything but I don't see how story line modules beat out meta 4 T1s. Mabey something has changed in the last few years but as far as I know, story line modules are near useless. My opinion is to just scrap them all together and replace the rewards for them with meta 4 mods.

The sad part is, they usually don't beat out meta 4. In fact, they're usually worse than meta 4. However, with the wave of module tiericide going through the game, that is supposed to be changing. I'll believe it when I see it, however.

Edit: Looked up the dev blog, and it looks like storyline, or Cosmos as it's refered to in the chart, is going to be one step above t2.

I'm asking this because I honestly don't know, are story mods worth the extra cost compared to a meta 4 then?
Iain Cariaba
#8 - 2015-02-08 22:08:04 UTC
Kabark wrote:
Iain Cariaba wrote:
Kabark wrote:
I have not ever used story line mods and it has been a very long time since I used T1 of anything but I don't see how story line modules beat out meta 4 T1s. Mabey something has changed in the last few years but as far as I know, story line modules are near useless. My opinion is to just scrap them all together and replace the rewards for them with meta 4 mods.

The sad part is, they usually don't beat out meta 4. In fact, they're usually worse than meta 4. However, with the wave of module tiericide going through the game, that is supposed to be changing. I'll believe it when I see it, however.

Edit: Looked up the dev blog, and it looks like storyline, or Cosmos as it's refered to in the chart, is going to be one step above t2.

I'm asking this because I honestly don't know, are story mods worth the extra cost compared to a meta 4 then?

Currently, no.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#9 - 2015-02-08 22:24:01 UTC
Yeah **** this sister probe launchers i'm tired of them.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Alexi Komanov
The Kronos Ritual
#10 - 2015-02-10 00:37:01 UTC
Iris Bravemount wrote:
Alexi Komanov wrote:
Currently, storyline mods offer easier fitting at increased cost. Because of their cost, storyline items should offer a little more. If storyline modules offered an increased heat resistance they might have a little more benefit to justify their rarity.



Basing utility on cost has a name: it's called pay2win, and we don't want that.


I think cost may have been the wrong word to use, rarity would be better. Currently officer and deadspace mods are more rare than their t1 and t2 alternatives, they are also better in many, if not all cases. This shows that there is indeed precedent in this game for rarity dictating utility. Since storyline mods can only be awarded once from missions and extremely rarely from caches I believe increasing their utility is only necessary. They're just clogging up the database otherwise.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#11 - 2015-02-10 01:02:21 UTC
[My Lovely Proteus]
Sentient Drone Damage Amplifier
Sentient Drone Damage Amplifier
'Radical' Damage Control I
'Pilfer' Energized Adaptive Nano Membrane I
'Pilfer' Energized Adaptive Nano Membrane I
'Meditation' Medium Armor Repairer I

Sentient Omnidirectional Tracking Link, Optimal Range Script
'Thurifer' Large Capacitor Battery I
'Palisade' Cap Recharger I
10MN Analog Booster Rockets

Black Eagle Drone Link Augmentor
'Love' Medium Remote Armor Repairer
'Love' Medium Remote Armor Repairer
'Hustler' Heavy Neutron Blaster I, Federation Navy Antimatter Charge M
'Hustler' Heavy Neutron Blaster I, Federation Navy Antimatter Charge M
'Hustler' Heavy Neutron Blaster I, Federation Navy Antimatter Charge M

Medium Auxiliary Nano Pump I
Medium Sentry Damage Augmentor I
Medium Semiconductor Memory Cell I

Proteus Defensive - Nanobot Injector
Proteus Electronics - Dissolution Sequencer
Proteus Engineering - Augmented Capacitor Reservoir
Proteus Offensive - Drone Synthesis Projector
Proteus Propulsion - Gravitational Capacitor

Republic Fleet Bouncer x2
Federation Navy Garde x2
Caldari Navy Warden x2
Imperial Navy Curator x2

Now tell me if it's worth to fit all those, no matter cost factor ;)

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Alexi Komanov
The Kronos Ritual
#12 - 2015-02-10 04:04:48 UTC
Well sure, I could officer fit my legion and take it on a tour of uedama.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#13 - 2015-02-10 04:10:48 UTC
no you won't d this

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Lugh Crow-Slave
#14 - 2015-02-10 04:48:13 UTC
Alexi Komanov wrote:
Currently, storyline mods offer easier fitting at increased cost. Because of their cost, storyline items should offer a little more


cost has nothing to do with balance
Alexi Komanov
The Kronos Ritual
#15 - 2015-02-10 22:55:40 UTC
That may be so but storyline items really bring nothing to the table. Meta modules are better than them.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#16 - 2015-02-10 23:03:09 UTC
If u don't like them just forget about them.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Jeaile
Brutor Tribe
Minmatar Republic
#17 - 2015-02-11 02:09:56 UTC
Tiddle Jr wrote:
If u don't like them just forget about them.


He can't, he invested all he had in building stockpiles of them and now wants them made useful so the value increases, as it would

You should just edit the OP to say "Please CCP make me rich"
Tiddle Jr
Brutor Tribe
Minmatar Republic
#18 - 2015-02-11 02:19:56 UTC  |  Edited by: Tiddle Jr
Hmm, i could offer a buy out 50% of current prices. For all he has built up for now.

But really storyline mods offer less requirements in regard of fitting. Some of them similar to meta 4 or there are no meta 4 in this line so storyline offers good choice. Those are less rare vs officer but really we should't compare them. And components to build them cost pretty high. So all this make them kind of expensive.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Starrakatt
Empire Assault Corp
Dead Terrorists
#19 - 2015-02-11 02:35:41 UTC
If I remember well my time crafting and making billions out of some of these, there is two kind of Storyline mods.

1. The ones that are inferior to t2/meta4 and have comparatively great fitting/cap usage. Example:T2 VS Meta VS Analog

2. Those that are T2/meta4 equivalent and have comparatively great fitting/cap usage. Example: T2 VS meta VS Digital

The first kind are useless and not worth the bother (especially given they use similar, costly materials to manufacture).

The second kind sells like hot bread and are worth a fortune.