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Player Features and Ideas Discussion

 
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Temporary lvl 6 skill

First post
Author
Iris Bravemount
Golden Grinding Gears
#1 - 2015-02-08 20:21:44 UTC
Hi there,

So i had this idea i'd like to share for discussion. I'm not saying it is good and needs to be implemented as is, but I'd like to gather some input for this one.

Image you could put a lvl 5 skill into your queue, and as long as it is the "active training skill" it would count as lvl 6 (but it wouldn't actually train towards lvl 6). So you could trade your training time for boosting one of your skills for as long as you see fit.

I think that this could offer some interesting options to veteran pilots who don't know what to train for anymore, or can simply spare some training time to get an edge on a specific task at hand.

What do you guys think about this ?

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Rowells
Blackwater USA Inc.
Pandemic Horde
#2 - 2015-02-08 20:36:08 UTC
Minmatar Titan VI here I come!
Iain Cariaba
#3 - 2015-02-08 20:36:47 UTC
Because it provides an unequal benefit to older players who have characters that have pretty much reached an end road as far as training goes. This character, for instance, is on a sub-cap completionist queue because I don't want to put him into cap ships, and he doesn't need any industry, trade, or leadership skills to do what he does. If I could put one of his skills to level 6, it'd give me a fairly good advantage over anyone else not in this position, which is pretty much every player less than a few years old.
Anhenka
Native Freshfood
Minmatar Republic
#4 - 2015-02-08 20:50:25 UTC  |  Edited by: Anhenka
Because people totally wouldn't just put in the training of the VI skill of each ship skill they went out to fly.

Ship skill would basically go 4->6 with no space in between, since everyone with a lv V skill would set to to training as soon as they hopped in that ship.

Also LV VI logi. A Lv V logi uses only 25% of the normal capacitor need for remote repair modules.

Lv VI logi would take 10%, reducing the current capacitor need of even a max skill logi to only 40% of current max skills, and a mere 10% of unbonused.

Think 6 large rep cap stable Basilisks.
Alvatore DiMarco
Capricious Endeavours Ltd
#5 - 2015-02-08 21:06:09 UTC
Anhenka wrote:
Because people totally wouldn't just put in the training of the VI skill of each ship skill they went out to fly.

Ship skill would basically go 4->6 with no space in between, since everyone with a lv V skill would set to to training as soon as they hopped in that ship.

Also LV VI logi. A Lv V logi uses only 25% of the normal capacitor need for remote repair modules.

Lv VI logi would take 10%, reducing the current capacitor need of even a max skill logi to only 40% of current max skills, and a mere 10% of unbonused.

Think 6 large rep cap stable Basilisks.


My god, that's horrible. Nothing would ever die.
Abrazzar
Vardaugas Family
#6 - 2015-02-08 21:09:02 UTC
There are implants and boosters for this temporary increase above 'normal'. Level 6 skills are redundant.
Ix Method
Doomheim
#7 - 2015-02-08 21:26:47 UTC
This would require so so so much rebalancing.

Travelling at the speed of love.

Iris Bravemount
Golden Grinding Gears
#8 - 2015-02-08 21:43:50 UTC
Anhenka wrote:
Because people totally wouldn't just put in the training of the VI skill of each ship skill they went out to fly.

Ship skill would basically go 4->6 with no space in between, since everyone with a lv V skill would set to to training as soon as they hopped in that ship.

Also LV VI logi. A Lv V logi uses only 25% of the normal capacitor need for remote repair modules.

Lv VI logi would take 10%, reducing the current capacitor need of even a max skill logi to only 40% of current max skills, and a mere 10% of unbonused.

Think 6 large rep cap stable Basilisks.


Ok, this is a solid argument against this idea. Thanks, I hadn't thought about this.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Tiddle Jr
Brutor Tribe
Minmatar Republic
#9 - 2015-02-08 23:18:24 UTC
Such a good idea, i don't mind about god mode at some point.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Gremoxx
Wing Commanders
#10 - 2015-02-09 11:39:52 UTC
No.

Last time I checked, (sometime ago) if you trained all skills to level 5, it would take you in excess of 15-years (+)
Anthar Thebess
#11 - 2015-02-09 12:05:06 UTC
LVL 6 Isthar /Tengu subsystem incomming !
Just change for the battle , and don't forget to change it back!
Tabyll Altol
Viziam
Amarr Empire
#12 - 2015-02-09 14:50:41 UTC
Iris Bravemount wrote:
Hi there,

So i had this idea i'd like to share for discussion. I'm not saying it is good and needs to be implemented as is, but I'd like to gather some input for this one.

Image you could put a lvl 5 skill into your queue, and as long as it is the "active training skill" it would count as lvl 6 (but it wouldn't actually train towards lvl 6). So you could trade your training time for boosting one of your skills for as long as you see fit.

I think that this could offer some interesting options to veteran pilots who don't know what to train for anymore, or can simply spare some training time to get an edge on a specific task at hand.

What do you guys think about this ?


Why would you need this. Go train other skills or an alt.

-1
Adrie Atticus
Caldari Provisions
Caldari State
#13 - 2015-02-09 18:49:13 UTC
JDC 6
Drone Interfacing 6
Fighter bomber 6
Fleet command 6 (with WC6 and FC 6)

These are things which shouldn't be allowed to happen.
Lugh Crow-Slave
#14 - 2015-02-09 20:05:07 UTC  |  Edited by: Lugh Crow-Slave
ok so i put jump drive cal V in b4 jumping or bridging and then start training other skills again having only lost at worst 30 seconds of train time.


I could also use this to get brokers to pay me by reducing the cost to place an order by 120% letting me just print isk as i put up and take down large orders


we have these things called implants and boosters that do what you want in a much more controlled way
Rroff
Antagonistic Tendencies
#15 - 2015-02-09 20:21:55 UTC
Only if its balanced by the factor that if you die while having a skill trained to L6 you lose ALL SP in that skill back to 0.
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#16 - 2015-02-09 22:24:34 UTC
Quote:
23. Post constructively.

Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.

It's OK to love and hate ideas. But please, add some content to your response so that it can be constructive within the context of the thread. I have removed some non-constructive replies.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Lugh Crow-Slave
#17 - 2015-02-10 04:59:26 UTC
Rroff wrote:
Only if its balanced by the factor that if you die while having a skill trained to L6 you lose ALL SP in that skill back to 0.


even this wont work since once i see i'm going to die all i do is remove it from the queue
Kabark
Schilden
#18 - 2015-02-10 05:48:38 UTC
Rroff wrote:
Only if its balanced by the factor that if you die while having a skill trained to L6 you lose ALL SP in that skill back to 0.
Lol I can just imagine a titan pilot just loosing $3000 worth of ship then loosing another 4 months of training time on top. I would probably rage quit.
Rroff
Antagonistic Tendencies
#19 - 2015-02-10 12:50:59 UTC  |  Edited by: Rroff
Lugh Crow-Slave wrote:
even this wont work since once i see i'm going to die all i do is remove it from the queue


What I mean is if you have skills that are already at Level 6 (not in the training queue) the next time you die they go back to Level 0 completely.

EDIT: Or if it was the skill that was sitting in the queue as per the first post then just removing it wouldn't be enough - the last skill at L6 would be tracked for this purpose even if you removed it - my perspective was the ability to train some skills to L6 but with a fairly harsh potential penalty for doing so.

Kabark wrote:
Lol I can just imagine a titan pilot just loosing $3000 worth of ship then loosing another 4 months of training time on top. I would probably rage quit.


Don't train above L5 then :P
afkalt
Republic Military School
Minmatar Republic
#20 - 2015-02-10 12:53:18 UTC
Rroff wrote:
Only if its balanced by the factor that if you die while having a skill trained to L6 you lose ALL SP in that skill back to 0.


Traders never die.
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