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Cost of Jump Freighterrs

First post
Author
Raymond Moons
Parallactic Veil
#21 - 2015-01-30 14:00:22 UTC
The cheapest JF in JIta is the Ark at 6.7 Bil. The current cost of a BPC for the Ark and the materials in Jita is 7.2 Bil. Which means YOU aren't going to build one cheaper any time soon.
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#22 - 2015-01-30 14:41:15 UTC  |  Edited by: ISD Decoy
This thread is not a suggestion and should therefore not be in the Features & Ideas Discussion. I will move this thread to Market Discussions.

Additionally, I have removed disrespectful posts and the parts of posts quoting it. Please read our forum rules before posting.

Quote:
2. Be respectful toward others at all times.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

flakeys
Doomheim
#23 - 2015-01-30 15:11:00 UTC
Because us MD'ers are known for our 'respectfull treatment' of such posts .....










My god i can't stay here and watch this go horribly wrong .

We are all born ignorant, but one must work hard to remain stupid.

Lando Antilles
#24 - 2015-01-30 17:25:13 UTC
While I of course agree with all of the "entitled noob question is noobish and showcases sense of entitlement," there appears to be one thing missing from the discourse.

The free-market simulator sure is dominated by the players, but we often fail to recognize the power of the "invisible hand" of CCP. supply and demand for finished products, intermediates and resources may be driven by player choices, but those player choices are certainly influenced by CCP choices.

Why does a moon spit out 100 units of goo per hour? Why does a providence BPO cost what it does and take so long to copy? Why are the capital parts 10k m3 in size making it cumbersome to do anything other than centralized construction? etc.

All of those things we take for a given are the result of CCP deciding that they should be that way so that the game works as intended and that the market looks the way it 'should'.

If you really think that we are playing in a truly open sandbox, then can I have some of your blue pills?
Anhenka
Native Freshfood
Minmatar Republic
#25 - 2015-01-30 17:43:46 UTC  |  Edited by: Anhenka
Lando Antilles wrote:
While I of course agree with all of the "entitled noob question is noobish and showcases sense of entitlement," there appears to be one thing missing from the discourse.

The free-market simulator sure is dominated by the players, but we often fail to recognize the power of the "invisible hand" of CCP. supply and demand for finished products, intermediates and resources may be driven by player choices, but those player choices are certainly influenced by CCP choices.

Why does a moon spit out 100 units of goo per hour? Why does a providence BPO cost what it does and take so long to copy? Why are the capital parts 10k m3 in size making it cumbersome to do anything other than centralized construction? etc.

All of those things we take for a given are the result of CCP deciding that they should be that way so that the game works as intended and that the market looks the way it 'should'.

If you really think that we are playing in a truly open sandbox, then can I have some of your blue pills?


A sandbox does not mean you can do anything you want any way you want. That's Garry's Mod. It's freedom to do what you want within the framework of the game.

As to CCP's minimal active intervention in the game, someone has to occasionally filter out the cat **** from the sandbox.
PhantomMajor
Sebiestor Tribe
Minmatar Republic
#26 - 2015-02-06 06:06:46 UTC
The real question should be, why is a jump freighter a T2 ship, when carriers and dreads are T1 ships that have jump drive capabilities? As far as capital ship hulls are concerned this makes no sense
Draupp
Children of The Cursed Land
#27 - 2015-02-06 14:54:27 UTC
Jump drives are t1.
PhantomMajor
Sebiestor Tribe
Minmatar Republic
#28 - 2015-02-06 18:45:32 UTC
Draupp wrote:
Jump drives are t1.


True but it still doesn't explain why a jump freighter is a T2 ship
RonPaul Rox
Prime Directive.
United Caldari Space Command.
#29 - 2015-02-06 19:28:51 UTC
PhantomMajor wrote:
Draupp wrote:
Jump drives are t1.


True but it still doesn't explain why a jump freighter is a T2 ship


at least there are no t2 BPOs ruining the market like almost every other t2 item

http://imgur.com/EGjYLSL

Elizabeth Norn
Nornir Research
Nornir Empire
#30 - 2015-02-06 20:03:04 UTC
Tau Cabalander
Retirement Retreat
Working Stiffs
#31 - 2015-02-06 20:05:56 UTC  |  Edited by: Tau Cabalander
Orny wrote:
Is anyone able to tell me how CCP can justify the cost of a Jump Freighter - around 7 Bill ISK. I would pay about 2 bill for one but 7 bill is daylight robbery

I own two. I've owned as many as four at a time.

It is common to RENT them: buy, use, resell.

They are mostly Technetium + a freighter, not including the highest invention cost of any item in EVE, and take about two months to build (~25 days just for the final ship). That's a lot of effort, and a long time to tie-up that much ISK, so the mark-up is also higher.
Anton Menges Saddat
Brutor Tribe
Minmatar Republic
#32 - 2015-02-07 11:10:40 UTC
Petrified wrote:
If you don't believe people about the investment cost, no one is stopping you from putting up a buy order for a JF at 2 billion. Now, someone might accidentally sell it to you, but unless that is the case, you are asking people to sacrifice their time and effort so you don't have to. Socialist Spaceships Online this is not.

I've purchased a Rhea at 2.3bil and then another at 3bil within the last 6 months. Both sellers willingly set the price at that via public contracts. OP just needs to be willing to look for or wait for deals.
Felicity Love
Doomheim
#33 - 2015-02-08 05:34:58 UTC
Orny wrote:
Is anyone able to tell me how CCP can justify the cost of a Jump Freighter - around 7 Bill ISK. I would pay about 2 bill for one but 7 bill is daylight robbery


Hey, if CCP started letting Wormholes produce moon minerals there'd be: A) Gud fights, B) a massive shitstorm from Null as moon poop prices took a dive into the crapper, and C) cheaper JF's.

Ergo: it won't happen.

P

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Felicity Love
Doomheim
#34 - 2015-02-08 05:39:58 UTC
PhantomMajor wrote:
Draupp wrote:
Jump drives are t1.


True but it still doesn't explain why a jump freighter is a T2 ship


Because it creates a huge demand for T2 materials, thus ensuring at least some people in null ( and Low ) will at least make an effort to fight over something reasonably valuable ( that would be the moons ) so they can in turn finance their own ambitions and CCP's desire to enhance industry in Null.

There, was that so hard ?

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Vaerah Vahrokha
Vahrokh Consulting
#35 - 2015-02-08 11:55:27 UTC
Felicity Love wrote:
PhantomMajor wrote:
Draupp wrote:
Jump drives are t1.


True but it still doesn't explain why a jump freighter is a T2 ship


Because it creates a huge demand for T2 materials, thus ensuring at least some people in null ( and Low ) will at least make an effort to fight over something reasonably valuable ( that would be the moons ) so they can in turn finance their own ambitions and CCP's desire to enhance industry in Null.

There, was that so hard ?


Another terse answer to: "True but it still doesn't explain why a jump freighter is a T2 ship" could be:

"Because CCP decided so".


Making marauders and JFs is somewhat I love, for the sake of it. When I created my maras and JFs fleet I also got incredibly lucky with invention procs, so I made them for very cheap. If the OP feels ripped off then he may just make his own.


@OP
In EvE, like in RL, you can take everything as an heinous slap in face, as a problem. And spend your lifetime crying. Like many do.
Or you can take it as an opportunity and make an enjoyable life full of win. Like few do.

Jdestars
Stars Research systems Incorporation
#36 - 2015-02-08 12:00:18 UTC
CCP dont change bill of material every time that a player crying ( too low price ... too high price ... )
JF cost depend 2 factor :
-Price of mineral for T1 build
-Random probability of invention ( for each try you need to)


and the finaly price depend player strategy business plan .
But i market Trader strategy are otften opposite to Producer business plan..


If for you its urge to sell below your cost prices, there is of big chance that you go to give ammunitions to the trader who competes with you in the war of market which brings into conflict you

you want a "cheap" JF... for what use it or finaly trade it against the builder.

if you dont pay the market price ... find a bulder wich be able to convert your corporation mineral in freigher or find a contract "' Build By YourSelf"
Tear Jar
New Order Logistics
CODE.
#37 - 2015-02-10 11:52:47 UTC
Rowells wrote:
CCP doesnt make the price.


CCP determines the material requirements and will have a good idea what the price should be. If they feel it's too high they can reduce material requirements.
Aluka 7th
#38 - 2015-02-11 11:25:39 UTC
Tear Jar wrote:
Rowells wrote:
CCP doesn't make the price.


CCP determines the material requirements and will have a good idea what the price should be. If they feel it's too high they can reduce material requirements.


THIS.
CCP defines RELATIVE price of JF to other things in game because they define all factors of equation. From abundance of materials that you moon mine/belt mine and how fast can you extract it, over how much of material is needed for parts and ship itself, to how much time it takes to build one, time to invent BPCs and the probability of inventing etc.

Players only add their cost of time in multiple places in that equation.

The total of this is that JF price is set relative to some other T2 ship by CCP but exact price itself is defined by players cost per hour.
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