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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Iain Cariaba
#1061 - 2015-02-07 19:08:21 UTC
Dracvlad wrote:
Cassandra Skjem wrote:
Dracvlad wrote:
Cassandra Skjem wrote:
Flagging someone as AFK is an assumption based on non input only stationary non movement no key push assessments and would only be valid if they were actually afk and not watching something or someone waiting patiently to strike, gtfo or call friends. I understand your suggestion and still say you are wrong to flag anyone afk. Remember Miner Bumping? Bump the miner far enough away from his roid that he can't mine anymore...this is an afk person or just someone watching to see what descends before calling his friends in to help. In real time there is no way short of hacking someone's webcam to see them not at their keyboard to actually tell if they are afk and I recommend not doing that as it breaks laws some people hold sacred.



Of course that is what I was aware of from the start when I made this proposition, it can be gamed by people at the keyboard, but give me a choice between that risk and gaining quicker intel when that person is slaving at work or snoring in bed I would take it. At the end of the day its still to remove the AFK part of playing Eve while not playing Eve, however anyone assuming that flag offers total security is a noob, straight off...

As for bumping, pah there are ways to deal with that in game, the first is use a Skiff tanked to hell and orbit the roid at 500m, no chance of getting bumped, if you move a freighter take a friend with a dual web long range ships such as a Loki, Rapier or Hugin and your golden. Also the bumper has to be at the keyboard as he is the aggressor, he cannot do it AFK can he?

I like AFK miners, ratters and cloakys, it makes my game more fun when they die...

hey wait, are you guys all chatting about this because you live in null sec and can't find the undock button when there is a "red" in local? Its like watching a nursery school class arguing.

To quote some great person somewhere:
"I don't care about your lab safety. I want Superpowers!"


So how do you kill AFK cloakies, I am all ears?

If they're truly AFK, why are you scared of them?
If they're not AFK, bait them out and send them packing.
The underlying problem is your own risk aversion, not with AFK cloaking.
Dracvlad
Taishi Combine
Astral Alliance
#1062 - 2015-02-07 19:26:26 UTC
Cassandra Skjem wrote:
Dracvlad wrote:
Cassandra Skjem wrote:
Well be part of the problem then I really don't care, you seem to think there is no way.


Well there is if the person was stupid enough to safe up in a gate to gate safe, as anyone who knows the game well the safe they drop in is in 1 second ticks so you have a damn good chance of catching them, issue is that many people know about this so align away if they use them. Does that help?

IDK does it help you? I don't generally have a problem with afk cloakys, but I know null ratters/miners do.


The issue is that it is only noobs who make that mistak, I have tried it on the off chance a few times, but never been successful, I do know however one person who did manage to get a kill doing this.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#1063 - 2015-02-07 19:29:05 UTC
Iain Cariaba wrote:
Dracvlad wrote:
Cassandra Skjem wrote:
Dracvlad wrote:
Cassandra Skjem wrote:
Flagging someone as AFK is an assumption based on non input only stationary non movement no key push assessments and would only be valid if they were actually afk and not watching something or someone waiting patiently to strike, gtfo or call friends. I understand your suggestion and still say you are wrong to flag anyone afk. Remember Miner Bumping? Bump the miner far enough away from his roid that he can't mine anymore...this is an afk person or just someone watching to see what descends before calling his friends in to help. In real time there is no way short of hacking someone's webcam to see them not at their keyboard to actually tell if they are afk and I recommend not doing that as it breaks laws some people hold sacred.



Of course that is what I was aware of from the start when I made this proposition, it can be gamed by people at the keyboard, but give me a choice between that risk and gaining quicker intel when that person is slaving at work or snoring in bed I would take it. At the end of the day its still to remove the AFK part of playing Eve while not playing Eve, however anyone assuming that flag offers total security is a noob, straight off...

As for bumping, pah there are ways to deal with that in game, the first is use a Skiff tanked to hell and orbit the roid at 500m, no chance of getting bumped, if you move a freighter take a friend with a dual web long range ships such as a Loki, Rapier or Hugin and your golden. Also the bumper has to be at the keyboard as he is the aggressor, he cannot do it AFK can he?

I like AFK miners, ratters and cloakys, it makes my game more fun when they die...

hey wait, are you guys all chatting about this because you live in null sec and can't find the undock button when there is a "red" in local? Its like watching a nursery school class arguing.

To quote some great person somewhere:
"I don't care about your lab safety. I want Superpowers!"


So how do you kill AFK cloakies, I am all ears?

If they're truly AFK, why are you scared of them?
If they're not AFK, bait them out and send them packing.
The underlying problem is your own risk aversion, not with AFK cloaking.


Well as I keep saying have a mechanism in game to flag them as AFK and remove that flag when they do anything, simple isn't it?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nikk Narrel
Moonlit Bonsai
#1064 - 2015-02-07 19:36:12 UTC
Dracvlad wrote:
Delegate wrote:
.....

What's in the system, or - for that matter - what might be in the system, is very much the problem when you don't have local. Sometimes you will miscalculate and your ratting will end up badly, like say:
https://www.youtube.com/watch?v=d71Y4mwCu7s

.....


The same answer, you cannot cyno in a huge amount of forces into a WH, you can of course bring them in via a hole but there is limits to mass which you don't have on cynos which is why WH play has to seed the attacking ships over a period of time to attack the HQ holes of the larger corps, which is of course fun and has risks involved in doing that. In normal space its instant.

You ignore that issue like so many and just chant remove local like some religious faith based concept that normal space with known connections such as gates, instant drop mechanisms such as cyno's and instant intel on activities on the map will be just like WH space, you dream...

Here is the point you keep missing, whether by mistake or avoidance:

The entire striking force can already be in the wormhole, and not be known to the target at all.
They do not need to all arrive after the target has become active, or after a ship lands on grid with the target to point them.
The target becomes active, despite this force being already present.
The target knows the force could be present, and is not avoiding activity even with this knowledge.
There is a mutual bluff in effect, as the opposing force has no idea if the target also has a large fleet backing them up.

In null, the target would see immediately a large force was present, and avoid all activity.
The whole point of the cyno hot-drop is to bypass the warning being given by local.
Haywoud Jablomi
Vay Mining Corporation
#1065 - 2015-02-07 20:05:32 UTC
More and more as I read these posts and make my own I am having a growing distaste for local.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Dracvlad
Taishi Combine
Astral Alliance
#1066 - 2015-02-07 20:17:38 UTC  |  Edited by: Dracvlad
Nikk Narrel wrote:
Dracvlad wrote:
Delegate wrote:
.....

What's in the system, or - for that matter - what might be in the system, is very much the problem when you don't have local. Sometimes you will miscalculate and your ratting will end up badly, like say:
https://www.youtube.com/watch?v=d71Y4mwCu7s

.....


The same answer, you cannot cyno in a huge amount of forces into a WH, you can of course bring them in via a hole but there is limits to mass which you don't have on cynos which is why WH play has to seed the attacking ships over a period of time to attack the HQ holes of the larger corps, which is of course fun and has risks involved in doing that. In normal space its instant.

You ignore that issue like so many and just chant remove local like some religious faith based concept that normal space with known connections such as gates, instant drop mechanisms such as cyno's and instant intel on activities on the map will be just like WH space, you dream...

Here is the point you keep missing, whether by mistake or avoidance:

The entire striking force can already be in the wormhole, and not be known to the target at all.
They do not need to all arrive after the target has become active, or after a ship lands on grid with the target to point them.
The target becomes active, despite this force being already present.
The target knows the force could be present, and is not avoiding activity even with this knowledge.
There is a mutual bluff in effect, as the opposing force has no idea if the target also has a large fleet backing them up.

In null, the target would see immediately a large force was present, and avoid all activity.
The whole point of the cyno hot-drop is to bypass the warning being given by local.


Its not that difficult to do because operating in a WH is a communal effort so people tend to be in same TZ corps and in truth in 0.0 in many areas at certain times of the day during the week all you see is a few active people and loads of AFK cloaky campers (little joke on the last one.)

As I have decided to not do any ISK generation in 0.0 remove local, will be funny to watch from hisec Big smileTwistedEvil

But Eve will become multiple accounts online won't it...

EDIT:

And this is my last post on this thread, an AFK flag would be awesome, but it hardly matters to me now, I am in hisec to earn ISK and will just run around 0.0 for fun and games, not to live there and not to make ISK there.

And sorry I can't help adding a bit of humour, remove local, put back in the warp to 15 km from the gate, add something in the map that indicates that someone is ratting with an expensive modules. Awesome sauce and when the whining starts about people not being around to kill and all the whining about the need to nerf level 4's start and the whining on the need to remove hisec, it will be oh so amusing.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Delegate
Federal Navy Academy
Gallente Federation
#1067 - 2015-02-07 21:54:51 UTC
Dracvlad wrote:
Delegate wrote:
Stuff...


Well I see you whining over a perfectly good proposition that reduces the ability for someone to play without being at the keyboard. You must be a cloaky camper who has rage issues over people you deem to be carebears.

Take up the suggestion of capital fleets to gank ratters with baltec, all I talked about was escalation possibilities, it was baltec who decided taht I said cap fleets to gank a ratter. You guys circle jerk like mad trying to put words in others mouths which you have all come up with, its pathetic!

Actually I make a lot more in hisec, the reason was quite simply that the ship I was worried about with the setup I had was the Curse and I could see that one coming, but after the change nope, my setup was carefully selected to deal with different scenarios and yet still rat efficiently, but that was a deal breaker in terms of what I was doing, so less ISK, and PvP activities was oh no a curse... As you seem to have a limited knowledge of PvP then I guess its above you?

I read the thread all the way through before proposing my solution, I noted the number of people who went on about he is AFK and not a threat so I put their money where their mouth is, simple really.

You might have noticed I also said D-scan there, but what ho, lol.

Where am I whining I have suggested a reduction in the ability to camp AFK its a suggestion not a whine, your prejudices are so evident its sad. All I see is your chest beating over things that you do not appear to have done based on your KB. That being said, yes one has to respect some of those WH corps, but you are too chicken to post with your main and while you talk about it there is nothing to prove that you have even done that especially as you talk about friends doing which I am not really likely to believe based on your posting.

You just have no idea and come out with faith based postulating like so many, sad really.


Should you have some more insight into "area denial", don't hesitate to post it.

Dracvlad wrote:
Its not that difficult to do because operating in a WH is a communal effort so people tend to be in same TZ corps and in truth in 0.0 in many areas at certain times of the day during the week all you see is a few active people and loads of AFK cloaky campers (little joke on the last one.)


Honest post. I appreciate.
(not trying to be sarcastic)
Iain Cariaba
#1068 - 2015-02-08 04:52:30 UTC
Dracvlad wrote:
Iain Cariaba wrote:
Dracvlad wrote:
So how do you kill AFK cloakies, I am all ears?

If they're truly AFK, why are you scared of them?
If they're not AFK, bait them out and send them packing.
The underlying problem is your own risk aversion, not with AFK cloaking.


Well as I keep saying have a mechanism in game to flag them as AFK and remove that flag when they do anything, simple isn't it?

If you're not averse to risk, then you don't need this flag. Adjust your ratting fit to enable you to do harm during an ambush, and have friends nearby to back you up. Most cloaky campers and hot droppers are even more risk averse than you are, which is why they hunt people who can't or won't fight back. Bloody thier noses a couple times, and they'll leave you alone.
Nikk Narrel
Moonlit Bonsai
#1069 - 2015-02-09 15:46:07 UTC
Iain Cariaba wrote:
.... Most cloaky campers and hot droppers are even more risk averse than you are, which is why they hunt people who can't or won't fight back. Bloody thier noses a couple times, and they'll leave you alone.

Quoting for emphasis.

And before something foolish is posted, suggesting a cloaked ship should NEED to be at risk from PvP ships...
Try to remember that defending PvP ships have already blocked the hostile PvP capable ships from entering, and failed when they had the opportunity to stop these specific ships in question.

These cloaked ships? They sacrificed too much of their PvP ability between hull and module requirements, so they COULD get past these defenders and reach the target system.

Some may understand better if I rephrase that:
EVE has balanced cloaked / stealthy ships, so that in exchange for being able to choose when they expose themselves to an encounter, they can only expect to survive against opponents equal to or less capable than themselves.

It is of less value to think of them in terms of risk aversion, and more to realize that having gone to the effort they clearly did, they simply don't want to throw it all away on a fight most players would see as resulting in obvious loss.
Haywoud Jablomi
Vay Mining Corporation
#1070 - 2015-02-09 18:31:15 UTC
Nikk wrote:

It is of less value to think of them in terms of risk aversion, and more to realize that having gone to the effort they clearly did, they simply don't want to throw it all away on a fight most players would see as resulting in obvious loss.


Doesnt that apply to miners and ratters as well?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#1071 - 2015-02-09 18:50:16 UTC
Haywoud Jablomi wrote:
Nikk wrote:

It is of less value to think of them in terms of risk aversion, and more to realize that having gone to the effort they clearly did, they simply don't want to throw it all away on a fight most players would see as resulting in obvious loss.


Doesnt that apply to miners and ratters as well?

Absolutely not.

The miners and ratters, from my own direct experience as well as consensus from testimony, are under no obligation to fit ships a certain way in order to reach the asteroids and rat spawns.
The cloaked character get's popped at the first competent gate camp, if they don't do it all right, and often need luck in their favor.
This ability to fit exclusively for profit, is often not practical except for those living in blue doughnuts, with friendly POS and Outposts conveniently nearby.

Sure, PvE players may LIKE fitting for maximum ISK, and they can often get away with it in sov null. It is simply predictably safe like almost nowhere else in the game.
In high sec, if they fit for max income, they make themselves vulnerable to ganking. Same with low-sec.
Wormholes? Just being uncloaked to them feels like having a lit cyno running, they expect someone is going to notice their presence if they stay exposed long enough.

These are the same ships playing against each other, as in other areas of the game.
Heck, less evenly matched to be honest, as a ganking force is cloaked by being unknown as a threat, allowing them to fit for max volley DPS instead of penetrating past gate camps.
drummendejef maaktnietuit
Ramm's RDI
Tactical Narcotics Team
#1072 - 2015-02-09 20:30:19 UTC
I don't see the problem with afk cloaking. Leave it as it is.
wildlighting
Behr's On Unicycles
#1073 - 2015-02-10 18:02:22 UTC  |  Edited by: wildlighting
Quote:

Absolutely not

The miners and ratters, from my own direct experience as well as consensus from testimony, are under no obligation to fit ships a certain way in order to reach the asteroids and rat spawns.


LOL junk answer. Are you trying to say that a covop ship has to fit some special way to do its job? I mean seriously. Putting a covops cloak on a covops isnt special. Ohhh no. I am so forced to put a covops cloak on my ship... it was only designed to use that module specifically..... geez.

I get what you are trying to say but lets be real. Cloaked ships are no where as fragile as you make it seem. If you cant make it through a gate camp most of the time, that is pilot error. The only sure kill on a gate is a camp of smart bombing ships, and you still have a pretty good chance to get away from a boosted locking ship depending on how you land on the other side of the gate.

So many flaws in this thread. Like "Blue Donut" WTF does that mean? Is that trying to say that everyone in null is butt buddies with the person next to them? AFK tagging players? Na... that would never get exploited. Same with probes and other hunting stuffs.

I am inclined to say that cloak is just fine the way it is. Though not cause it works right, but cause its broken in so many ways that fixing it would require more effort than CCP is probably willing to do.

But hey, we got tons more space on this forum. Why doesn't everyone just try to prove how special a snowflake they are. Everyone misrepresents their side anyway.
Nikk Narrel
Moonlit Bonsai
#1074 - 2015-02-10 19:04:06 UTC
You asked for this response, so I hope it is not unexpected.

wildlighting wrote:
Quote:

Absolutely not

The miners and ratters, from my own direct experience as well as consensus from testimony, are under no obligation to fit ships a certain way in order to reach the asteroids and rat spawns.


1 LOL junk answer. Are you trying to say that a covop ship has to fit some special way to do its job? I mean seriously. Putting a covops cloak on a covops isnt special. Ohhh no. I am so forced to put a covops cloak on my ship... it was only designed to use that module specifically..... geez.

2 I get what you are trying to say but lets be real. Cloaked ships are no where as fragile as you make it seem. If you cant make it through a gate camp most of the time, that is pilot error. The only sure kill on a gate is a camp of smart bombing ships, and you still have a pretty good chance to get away from a boosted locking ship depending on how you land on the other side of the gate.

3 So many flaws in this thread. Like "Blue Donut" WTF does that mean? Is that trying to say that everyone in null is butt buddies with the person next to them? AFK tagging players? Na... that would never get exploited. Same with probes and other hunting stuffs.

4 I am inclined to say that cloak is just fine the way it is. Though not cause it works right, but cause its broken in so many ways that fixing it would require more effort than CCP is probably willing to do.

5 But hey, we got tons more space on this forum. Why doesn't everyone just try to prove how special a snowflake they are. Everyone misrepresents their side anyway.

By the numbers, for clarity.

1
Your answer seems to be comparing the use of a covops cloak to... itself, rather than a hull which would be more desirable in a fight.
The use of the covops cloak becomes special, BECAUSE it requires the covops hull, rather than a hull which has bonuses towards damage and / or defense, which is clearly more valuable in an encounter once the fighting begins.

2
Again, you are offering no actual basis for comparison here.
The covops cloak and hull are expected to have a good chance at penetrating past gate camps, etc.
This is specifically when compared to PvP ships not capable of warping cloaked. Significantly more skill and luck are required to penetrate defenses in a normal ship, and a competent camp can stop such ships effectively enough to make such efforts pointless.

3
Pretending to be ignorant of the term 'Blue Doughnut'?
Let's agree to define this as a section of space occupied by a single sov holding entity, regardless of whether it is by direct game mechanic or established by meta-gaming diplomacy. Players across this region are effectively bound to treat each other as allies, and often to assist each other as needed.

4
The flaws in the cloak, by design or happenstance, are being balanced by a comparably flawed local being used for intel.
CCP has expressed interest in improving this dynamic, but it has apparently remained the lesser evil thus far.

5
Misrepresenting either side fails to meet my best interests, in my particular case.
I have a vested interest in playing both as a PvE player, as well as a guerrilla assaulting cloaked character against enemy PvE.
For me, the game suffers if either of these roles is placed at too great of a disadvantage. Given the choice, I would be beaten or victorious by my own efforts in either role, requiring effort to be the main deciding point I want to see in such contests.
wildlighting
Behr's On Unicycles
#1075 - 2015-02-10 19:32:33 UTC
LOL LOL Man you are the king of misrepresenting stuff. You know plain and well that a covops ship is not designed to be a front line brawler. Covops cloak and covop hulls go hand in hand. You arent obligated to use the cloak but it surely adds a huge defensive bonus by having one.

Oh wait.. Let's steal some stuff from this thread. Hey bring a fleet with you. I mean the miners are expected to have one ready at any given time. A fleet of bombers sure can be deadly. Bring that. Or maybe that covops cyno. No one ever uses those. Covops ships do exacty what they are suppose to do. Stop crying that they arent brawlers cause they never were. Even then they were OP in their own regard cause CCP decided to nerf them with the align speed cause it was nearly impossible to catch them.

As for blue donut. I spend my time in Hi sec trading in stations. Thats all I do. I honestly thought blue donut referred to entire area around hi sec.

Oh please. Your goal in all this is making sure things dont change so you can try to hunt down easy kills. Your interest is completely self centered and shows little interest in true game balance. This statement isnt just aimed at you. It applies to almost everyone in this thread.

A true balance to cloak and local would require a major rework. The end result would likely be more difficult for both sides.
Nikk Narrel
Moonlit Bonsai
#1076 - 2015-02-10 21:49:38 UTC
wildlighting wrote:
LOL LOL Man you are the king of misrepresenting stuff. You know plain and well that a covops ship is not designed to be a front line brawler. Covops cloak and covop hulls go hand in hand. You arent obligated to use the cloak but it surely adds a huge defensive bonus by having one.

Oh wait.. Let's steal some stuff from this thread. Hey bring a fleet with you. I mean the miners are expected to have one ready at any given time. A fleet of bombers sure can be deadly. Bring that. Or maybe that covops cyno. No one ever uses those. Covops ships do exacty what they are suppose to do. Stop crying that they arent brawlers cause they never were. Even then they were OP in their own regard cause CCP decided to nerf them with the align speed cause it was nearly impossible to catch them.

As for blue donut. I spend my time in Hi sec trading in stations. Thats all I do. I honestly thought blue donut referred to entire area around hi sec.

Oh please. Your goal in all this is making sure things dont change so you can try to hunt down easy kills. Your interest is completely self centered and shows little interest in true game balance. This statement isnt just aimed at you. It applies to almost everyone in this thread.

A true balance to cloak and local would require a major rework. The end result would likely be more difficult for both sides.

Misrepresenting what?

I agree, the covops hull is not meant to be a front line brawler.
Neither is the typical PvE ship.
Either one is well advised to avoid front line PvP ships, and normally this happens.

As to miners needing to have a fleet ready, that is expected only if the opposing force has one ready.
This is EVE, if you want to oppose 15 players, you should expect to need 15 players or more to do it with.
If you are protesting the use of a cyno, then consider why the cyno is used in the first place.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.


And let's be honest, would YOU play a game that just gave you easy kills?
How boring would that be? Some of us are not looking for a shortcut, we want to have fun playing against each other.

Like a musical instrument, it has a pace and style to be enjoyed. The guy who thinks he is better by simply playing the music faster, has missed the point.
wildlighting
Behr's On Unicycles
#1077 - 2015-02-10 22:25:42 UTC  |  Edited by: wildlighting
So you admit that the covops is not a front line brawler. Thank you. Now please stop trying to make it seem like they are some fragile lil toy that is helpless while in space. Their tactical ability has no bearing on the concept of AFK cloaking and is just smoke and mirrors in regards to how to deal with one. Everyone knows they can accomplish their goal to get to their destination. Last I checked it said "AFK cloaking" on the thread, not "OMG I am flying a handicapped ship that cant kill anything and if a gate camp happens I will self destruct. So please dont change anything or my world will crumble."

I am not protesting anything. I was pointing how insane your implications have been trying to make the covops ships sound helpless. Cloak and cyno are two huge assets those ships bring, but please go right ahead and try to twist what I say.

No I wouldnt, but you personally have said several times, those are the kills you are looking for. You have some insane wish to hunt PVE ships.

You want to fix AFK cloaking.... well you cant. Human nature is for people to be jerks and in a world where they have no consequences for their actions, they will camp a system all day long just for the LOLZ. You look at this thread and you have miners and ratters and PVE players asking for one thing. A way to fight back. The so called PVP pilots are like, "Wait.... they actually want to fight? If they decloak my ship I will die. Lets come up with these insane ideas that make cloaking seem like its necessary cause our ships suck, or local gave us away."

Even worse is this idea that its somehow a bad thing that people that have chosen to live in an area of the game that offers 0 protection have found ways to protect themselves by forming up alliances. OMG who would of thought something like that would happen.
Nikk Narrel
Moonlit Bonsai
#1078 - 2015-02-10 22:54:53 UTC
You have a striking ability to twist words.

wildlighting wrote:

1 So you admit that the covops is not a front line brawler. Thank you. Now please stop trying to make it seem like they are some fragile lil toy that is helpless while in space. Their tactical ability has no bearing on the concept of AFK cloaking and is just smoke and mirrors in regards to how to deal with one. Everyone knows they can accomplish their goal to get to their destination. Last I checked it said "AFK cloaking" on the thread, not "OMG I am flying a handicapped ship that cant kill anything and if a gate camp happens I will self destruct. So please dont change anything or my world will crumble."

2 I am not protesting anything. I was pointing how insane your implications have been trying to make the covops ships sound helpless. Cloak and cyno are two huge assets those ships bring, but please go right ahead and try to twist what I say.

3 No I wouldnt, but you personally have said several times, those are the kills you are looking for. You have some insane wish to hunt PVE ships.

4 You want to fix AFK cloaking.... well you cant. Human nature is for people to be jerks and in a world where they have no consequences for their actions, they will camp a system all day long just for the LOLZ. You look at this thread and you have miners and ratters and PVE players asking for one thing. A way to fight back. The so called PVP pilots are like, "Wait.... they actually want to fight? If they decloak my ship I will die. Lets come up with these insane ideas that make cloaking seem like its necessary cause our ships suck, or local gave us away."

5 Even worse is this idea that its somehow a bad thing that people that have chosen to live in an area of the game that offers 0 protection have found ways to protect themselves by forming up alliances. OMG who would of thought something like that would happen.

By the numbers.

1
The ship is less combat effective than the typical PvP ship.
The typical PvP ship is what can often be found operating gate camps.
Good thing they have a cloak, because they aren't designed to fight their way through those camps.
The rest of this section seems pointlessly dramatic.

2
I have no need to twist your words, I find it curious that you seem so ready to accuse me in that.
The cloak and cyno, by practical need, are often required in order to threaten ships which are otherwise prone to avoiding threats.
The cloaked player is trying to engage a ship which the PvE player is trying to avoid using in a fight, and the PvE player has local intel monitoring the continued presence of this hostile.
See? Simple facts, not twisting anything.

3
I am seeking to play as both PvE and guerrilla assault, as the opportunities present.
To attempt to define me as favoring one side over the other is short-sighted, as neither is fully realized without the other having a fair chance at winning.

4
You are entitled to your opinion, but I suggest you respect that others may not share it the way you do.
The idea that the clearly defined inferior fighting ability of a covops, should be forced to encounter front line PvP ships...
While the comparably inferior PvE ships are kept safely out of harms way...
That is not fighting back, that is avoiding the encounter by replacing the ship involved.
The covops is entitled to use of the same tactic as the PvE shipping employs, avoidance by choice.

5
There is nothing wrong with alliances, in this context. Perhaps you are in the wrong thread, on this aspect of your post.
wildlighting
Behr's On Unicycles
#1079 - 2015-02-10 23:36:21 UTC
None of your numbers have any bearing on the overall issue of AFK cloaking other than number 4 in regards to my opinion.

1. Junk. If you choose to stay uncloaked and not use the assets given to you by the speed of the ship, and the options it brings. Your own fault. No bearing on AFK cloaking. How that ship arrived at the system holds no bearing on the topic at hand. PVE pilots are complaining about what seems to be inability to do anything other than react defensively against the evil AFK camper.

2. Junk. You may have no need but you seem very willing to do it. You may find it curious if you wish but I will maintain that you have made several misrepresentations of what I have said and I have only made 4 posts.

3. Short sighted or not, you are the one that stated you wanted to hunt PVE ships. I dont know you, and can only go off what I have read, but looking at things, I wonder how legit your claim to be a PVE player is. To me it seems like its been added in as an attempt to gain credibility for your arguments. That is just a guess though.

4. Yes, yes I am. You know have you ever considered that your trouble finding PVE ships to blow up is cause the areas you are hunting are have proper groups ready to fight you off and that local is only providing part of that information. The one thing I have seen in this thread that makes sense and people tend to ignore was said by Haywoud. Local only goes so far. One system to be exact. It is the intel and alliances channels that provide the information but all of that information is provided by watchful pilots. Last I checked, the jump gates didnt start posting in intel channels.

5. Na. Definitely not in the wrong thread. Talking about the idea of this blue donut people keep talking about. I would think you are smart enough to realize what I am talking about since you were nice enough to define it a few posts back. Now that I have a better understand of what was being referred to, I see the insanity of the statement. Although another good attempt at misrepresenting what I had to say.
Nikk Narrel
Moonlit Bonsai
#1080 - 2015-02-11 14:58:24 UTC
wildlighting wrote:
None of your numbers have any bearing on the overall issue of AFK cloaking other than number 4 in regards to my opinion.

1. Junk. If you choose to stay uncloaked and not use the assets given to you by the speed of the ship, and the options it brings. Your own fault. No bearing on AFK cloaking. How that ship arrived at the system holds no bearing on the topic at hand. PVE pilots are complaining about what seems to be inability to do anything other than react defensively against the evil AFK camper.

2. Junk. You may have no need but you seem very willing to do it. You may find it curious if you wish but I will maintain that you have made several misrepresentations of what I have said and I have only made 4 posts.

3. Short sighted or not, you are the one that stated you wanted to hunt PVE ships. I dont know you, and can only go off what I have read, but looking at things, I wonder how legit your claim to be a PVE player is. To me it seems like its been added in as an attempt to gain credibility for your arguments. That is just a guess though.

4. Yes, yes I am. You know have you ever considered that your trouble finding PVE ships to blow up is cause the areas you are hunting are have proper groups ready to fight you off and that local is only providing part of that information. The one thing I have seen in this thread that makes sense and people tend to ignore was said by Haywoud. Local only goes so far. One system to be exact. It is the intel and alliances channels that provide the information but all of that information is provided by watchful pilots. Last I checked, the jump gates didnt start posting in intel channels.

5. Na. Definitely not in the wrong thread. Talking about the idea of this blue donut people keep talking about. I would think you are smart enough to realize what I am talking about since you were nice enough to define it a few posts back. Now that I have a better understand of what was being referred to, I see the insanity of the statement. Although another good attempt at misrepresenting what I had to say.


Delighted to see you again.

1
You are confused, if you believe the first part of this has any bearing to the point I was making before.
The use of a cloaked ship, covops for the best opportunities, is a practical requirement to reach a system not bordering hostile space. Whether or not the pilot chooses to use the cloak is effectively the same as whether the pilot chooses to succeed in reaching the system.
As to PvE pilots complaining, it should be pointed out that this group has not been established as a majority, in this context.
Many, if not indeed most, players do not have a problem handling so-called AFK Cloaking™.

2
Your claims that I portray covops shipping as helpless are a misrepresentation.
They are not helpless. They are quite effectively able to avoid encountering ships which are demonstrated to be more effective in PvP encounters.
You are mistaking a strategic necessity for helplessness here.
If the PvE players were able to FORCE the encounter to happen, by scanning or a timer disabling the cloak, THEN they could be described more along the lines of being helpless, as they could neither avoid nor prevail in such an encounter.

3
Your continued emphasis on the part of my gameplay most convenient to your bias, is beginning to come across as ad hominem. It implies that I wish to unbalance the mechanics to favor one side, the one you are repeatedly trying to associate me with.
I am also a miner, and on occasion a ratter for variety sake. The value of playing on either side depends on it being a challenge, not some mindless grind fest which we would be better off automating as a background item.

4
I am not having trouble finding PvE ships to blow up, because I do not waste my time on the off chance a PvE player is going to screw up and hand me a kill mail by doing so.
There is nothing a hostile can do, in this context, that will bypass the ability of a PvE pilot to avoid them, and local plays a foundational role in that ability to avoid encounters.
I know this, most of all, by my own ability to avoid being killed by opposing hostile pilots while I mined or ratted.
Unless I were to be careless or screw up, they have no chance to catch me, or any other PvE player in sov null.

5
The blue doughnut is a prime example of sov null, which makes it a practical stereotype for this discussion.
This problem does not exist in high sec, or low sec, because the presence of neutral / hostile pilots is an expected constant item.
Your point is not being misrepresented by me, as I have yet to see you make one regarding this detail.