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Player Features and Ideas Discussion

 
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System Bookmarks

Author
Victoria Ramsay
Doomheim
#1 - 2015-02-06 22:06:02 UTC
Setting a system as destination is currently pretty cumbersome. The ways I generally end up using are:

1) Open up the map, find system, set destination
2) Type the system in chat and link it, set destination
3) Find a market order or asset you're looking for from their respective windows, go location -> set destination

All of these are cumbersome options. Not a big deal if you're going somewhere new. But say you go to a particular system (say Amarr or your home system) every day - it would be nice to set destination there quickly.

What I would propose is a set of "Saved Systems Bookmarks" that you can open by right clicking in space. You save add a current or remove a current system...then it appears in the right click menu so you can easily set destination there.

TL;DR: CLICK for an example of what I'm talking about.
Atomeon
Federal Navy Academy
Gallente Federation
#2 - 2015-02-06 22:08:13 UTC
You forgot "set destination" from assets window, its fast too.
Victoria Ramsay
Doomheim
#3 - 2015-02-06 22:10:33 UTC
Atomeon wrote:
You forgot "set destination" from assets window, its fast too.


Nah, it's in there hehe :P Under #3. And it's only fast if you don't have items in close to 100 stations.
FireFrenzy
Cynosural Samurai
#4 - 2015-02-06 22:33:50 UTC
This would be quite useful... Especially if you could somehow add remotely, say from the map? "add waypoint", "set desitination", "add bookmark".

I actually keep a few shuttles in some stations (one of which MIGHT be jita...) called "this is Jita" for instance this would allow me to gut my asset list even further... Which can only be good!
Iain Cariaba
#5 - 2015-02-06 23:00:52 UTC
You can make a folder in your personal bookmarks, label it "Systems," put bookmarked systems in that folder, then use them straight out of P&P.

Everything you want, already in game.
Victoria Ramsay
Doomheim
#6 - 2015-02-06 23:05:27 UTC
Except then you're going through a window again to access your locations, which is no faster than doing it via assets window or linking in chat. This doesn't seem like such a difficult thing to implement (but what do I know) - and a step in the right direction towards making EVE more user-friendly and improving ergonomics.
Atomeon
Federal Navy Academy
Gallente Federation
#7 - 2015-02-06 23:38:38 UTC
Seems we need a Second bar (attached to NeoCom) that we could drag our BookMarks (BM). Right Clicking the BM would open a menu that had the options: Delete, Set destination, Add waypoint, Align to, Warp too etc...
I think thats a simple "tool" you can use fast.
Iain Cariaba
#8 - 2015-02-06 23:42:49 UTC
Victoria Ramsay wrote:
Except then you're going through a window again to access your locations, which is no faster than doing it via assets window or linking in chat. This doesn't seem like such a difficult thing to implement (but what do I know) - and a step in the right direction towards making EVE more user-friendly and improving ergonomics.

If you keep the folders you don't use closed and use a basic system of organization on your bookmarks, it's nothing at all like going through assets. All it takes is a bit of planning and fore-thought, and you're idea is already easily implemented using current in-game tools.

Oh, you can also take a few minutes and make a notepad entry that has all your commonly traveled to systems pre-linked. I use one on one of my highsec alts that runs a patrol route. Very easy to setup and use.
McChicken Combo HalfMayo
The Happy Meal
#9 - 2015-02-06 23:44:58 UTC  |  Edited by: McChicken Combo HalfMayo
I'm not against your idea, I'd adjust it a bit though. How about a folder in bookmarks called "master bookmarks". Any bookmark in this folder appears in the right-click menu irrespective of which system you are in.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Victoria Ramsay
Doomheim
#10 - 2015-02-06 23:48:32 UTC
Fair enough Iain - not a bad idea :) One thing I do want to point out though with regards to this as well is that it's difficult for newer players to catch on to the fact that you need to use these kinds of techniques to navigate, since there's currently no infrastructure in place already for it. I know a couple newbros, and it's mental for them to naviagate. Unless someone tells you this stuff it's not very intuitive.

@McChicken - that's probably a good idea. I'd still probably like to see a shortcut in the menu you you can easily add locations in space....but you're right, the original proposal above can't be used while docked so having them in a folder would be good to sort that issue. :)
Alvatore DiMarco
Capricious Endeavours Ltd
#11 - 2015-02-07 01:24:25 UTC
Not a bad idea. I'll give it a +1.
Iain Cariaba
#12 - 2015-02-07 16:27:09 UTC
Victoria Ramsay wrote:
Fair enough Iain - not a bad idea :) One thing I do want to point out though with regards to this as well is that it's difficult for newer players to catch on to the fact that you need to use these kinds of techniques to navigate, since there's currently no infrastructure in place already for it. I know a couple newbros, and it's mental for them to naviagate. Unless someone tells you this stuff it's not very intuitive.

That is one of the reasons I play EvE. There is a lot of stuff in this game that it little tricks and twists you learn over time. This isn't WoW, STO, DDO, or any of the other games that holds your hand and guides you through it. This is the game where patience and planning can really pay off, and having some little bit of esoteric knowledge can occasionally give you a fairly good advantage over your opponent.

A newbro's real job is to learn and experiment. Try something, if it doesn't work, go back to what does til you build up the cash to try something else.
Victoria Ramsay
Doomheim
#13 - 2015-02-07 16:55:20 UTC
Iain Cariaba wrote:
Victoria Ramsay wrote:
Fair enough Iain - not a bad idea :) One thing I do want to point out though with regards to this as well is that it's difficult for newer players to catch on to the fact that you need to use these kinds of techniques to navigate, since there's currently no infrastructure in place already for it. I know a couple newbros, and it's mental for them to naviagate. Unless someone tells you this stuff it's not very intuitive.

That is one of the reasons I play EvE. There is a lot of stuff in this game that it little tricks and twists you learn over time. This isn't WoW, STO, DDO, or any of the other games that holds your hand and guides you through it. This is the game where patience and planning can really pay off, and having some little bit of esoteric knowledge can occasionally give you a fairly good advantage over your opponent.

A newbro's real job is to learn and experiment. Try something, if it doesn't work, go back to what does til you build up the cash to try something else.


That's why I play as well. I don't play anything but EVE, it's the only game that holds my attention.

However for PVP and other game aspects, the complexities of sov warfare, industry, pos management etc. that's fair.

This should not however be the case for basic things like navigation. There is no reason for that to be more complex than it needs to be.
Iain Cariaba
#14 - 2015-02-07 17:30:12 UTC
Victoria Ramsay wrote:
Iain Cariaba wrote:
Victoria Ramsay wrote:
Fair enough Iain - not a bad idea :) One thing I do want to point out though with regards to this as well is that it's difficult for newer players to catch on to the fact that you need to use these kinds of techniques to navigate, since there's currently no infrastructure in place already for it. I know a couple newbros, and it's mental for them to naviagate. Unless someone tells you this stuff it's not very intuitive.

That is one of the reasons I play EvE. There is a lot of stuff in this game that it little tricks and twists you learn over time. This isn't WoW, STO, DDO, or any of the other games that holds your hand and guides you through it. This is the game where patience and planning can really pay off, and having some little bit of esoteric knowledge can occasionally give you a fairly good advantage over your opponent.

A newbro's real job is to learn and experiment. Try something, if it doesn't work, go back to what does til you build up the cash to try something else.


That's why I play as well. I don't play anything but EVE, it's the only game that holds my attention.

However for PVP and other game aspects, the complexities of sov warfare, industry, pos management etc. that's fair.

This should not however be the case for basic things like navigation. There is no reason for that to be more complex than it needs to be.

There is basic navigation and there is advanced navigation. Advanced navigation is using properly using P&P and preset links, where basic navigation is using right-click menus and asset windows. Basic navigation works fine, if it does take a few seconds longer.

Everything in EvE has basic methods and advanced methods of usage, why should navigation be any different?
Victoria Ramsay
Doomheim
#15 - 2015-02-07 19:36:33 UTC
You mean why should we make it easier and more ergonomical to set destinations to systems you use every day? Gee, I don't know.

Maybe we should make it harder instead.
Paranoid Loyd
#16 - 2015-02-07 19:41:35 UTC  |  Edited by: Paranoid Loyd
I always just have the note pad open with a note that has the destinations that I commonly use.
It may not be as fast as your proposal for setting destination, but it is faster for sharing.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!