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The Meta of speed needs to be tuned down

Author
Walextheone
The Scope
Gallente Federation
#1 - 2015-02-06 11:27:42 UTC
[this post is in the context of roaming gangs]


Do you guys remember when the t1 battlecruisers where the kings?
Drakes and Hurricanes was the goto ship of their time. [1200m/s ish]

To be able to survive with fewer numbers than the enemy, the speed factor became more important for small gangs.
Putting 2 x nanos in the lows became the norm. [1400m/s]

After that era, the Attack BC reigned New Eden. Being much faster than Drakes and Canes they could outgun them keeping out of and scram / web range. [1600-1700m/s]

Later a buff to Hacs and they became the new kings, "ishtar online" and all that. Now to be able to survive you have a meta of about 1850 m/s. The navy issue cruisers didn't make the speed any less importat either.
Assault frigates pretty much died out with this change too.


Now the next generation of fleet doctrins are slowly taking over that reach 2100m/s+ in average, with Gilas, Curses, Orthruses, t3 destroyers etc.


Me, I Iove speed but I also see this becoming a problem with less options and entire hull classes being unusuable.
I'd love to do battleships sometime, they have the range do kill thoose faster kiting ships but who wants do drag around them in a fleet with their slow warp and align (only exception is the Machariel).

Battlecruisers are more or less a dead hull too. Can't really catch stuff and the weapons range is a bit bad compared to all the new breeds.

Maby HACs also are going to be seen as too slow with time and dissapear into the scrap heap.



So to inject some new life into the AF, BC and BS hulls, something needs to be done about the speed meta before is getting even more out of control.
Elenahina
Federal Navy Academy
Gallente Federation
#2 - 2015-02-06 13:52:12 UTC
In the immortal words of Jeremy Clarkson, "Speed saves people."

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Pelle Wittewoa
University of Caille
Gallente Federation
#3 - 2015-02-06 14:01:55 UTC  |  Edited by: Pelle Wittewoa
Elenahina wrote:
In the immortal words of Jeremy Clarkson, "Speed saves people."


Incase of some drug related activities, i agree!


Agreeing with the Op aswell, dont forget the 2008 18km/s snake'd vagabonds....

The real issue is: it is balanced on micro level, but it go's wrong in fleets when you put too much togheter... taht actualy means that there anrt enough sandbox solutions to be used in a rock paper sissor manner on fleeting level. Thus how about webbyfieing interdictor sphere bubbles? Idea (i know i am brilliant sometimes, no thx, really)
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#4 - 2015-02-06 14:31:05 UTC
I feel the need...the need for speed..
Nolak Ataru
Hedion University
Amarr Empire
#5 - 2015-02-06 14:42:27 UTC
Pelle Wittewoa wrote:
Agreeing with the Op aswell, dont forget the 2008 18km/s snake'd vagabonds....

The real issue is: it is balanced on micro level, but it go's wrong in fleets when you put too much togheter... taht actualy means that there anrt enough sandbox solutions to be used in a rock paper sissor manner on fleeting level. Thus how about webbyfieing interdictor sphere bubbles? Idea (i know i am brilliant sometimes, no thx, really)

According to my PYFA a Fleet Stabber can get 18km/s with links and Snakes and overheat.
I could see a webbing script for HICs instead of a droppable bubble, but that might be something for another thread.
Liam Inkuras
Furnace
#6 - 2015-02-06 15:01:02 UTC
Your forgot about the T1 cruiser buff in 2012 which made all attack cruisers go >2000m/s without any speed mods.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Walextheone
The Scope
Gallente Federation
#7 - 2015-02-06 15:30:25 UTC
TBH I have no idea how to make more classes viable again. There are probably not one easy fix.

Maby the only solution would be for the balance team to go into a tweaking phase and adjust the knobs, now when they are pretty much done with the bigger "rebalance" phase.

Maby even make HML viable again :-P
Aiyshimin
Mea Culpa.
Shadow Cartel
#8 - 2015-02-06 15:50:08 UTC
It's not just speed, but range as well. Range of both tackle and damage. Cruisers going well over 2K and do heavy damage at +30km don't even give up anything in tank and only a moderate increase in sig.

Armor buffer ships are practically useless unless you have triage support, and even then you should probably be flying shield with triage.


Walextheone
The Scope
Gallente Federation
#9 - 2015-02-06 16:14:07 UTC
Yeah absolutly. The Ishtar is probably the prime example of applying damage at long ranges makeing it OP.

Looking at the Cynabal before the tracking enhance nerf, it was really great with combining speed and decent dps at long ranges. Now its just half decent fast but kind of bad of using it's dps further out than 20k.

If the battlecruiser gain more range they could at least compensate for their slow speed.
Phaade
Know-Nothings
Negative Feedback
#10 - 2015-02-06 16:14:33 UTC
Links......links ruin everything. I agree, even with a flat, across the board speed reduction of everything. Actually, AB speeds aren't bad, MWD is just nuts. Hardly any margin for error at 4km/s plus.
Solj RichPopolous
F I G H T C L U B
H A R D L I N E R S
#11 - 2015-02-06 16:19:56 UTC
This is space. Things are supposed to be fast. Our space shuttles IRL travel faster than our 1000s of years more advanced ships, and thats without a MWD.
Lugh Crow-Slave
#12 - 2015-02-15 22:00:52 UTC
Solj RichPopolous wrote:
This is space. Things are supposed to be fast. Our space shuttles IRL travel faster than our 1000s of years more advanced ships, and thats without a MWD.



In space they are in a near vacuum in eve it's more like you are under water
Arya Regnar
Darwins Right Hand
#13 - 2015-02-15 23:02:34 UTC
Speed is fine, we need less armor sitting mechanics (like slowcats).

EvE-Mail me if you need anything.

Lienzo
Amanuensis
#14 - 2015-02-15 23:29:50 UTC

  • Give HP buffer modules stacking penalties.
  • Give webbifiers falloff.
  • Give small tier guns (ie. Electrons, Quad Light Beams, etc) range buffs and target sig reductions.
  • Fourth rig slot for BS and BC maybe?
Rawketsled
Generic Corp Name
#15 - 2015-02-15 23:35:12 UTC
Nerf velocity bonus of 10MN prop mods.

Tweak fitting requirements for 100MN so that BCs can more readily fit them (but not in a way that makes it easy for cruisers to fit them).
Alvatore DiMarco
Capricious Endeavours Ltd
#16 - 2015-02-16 01:01:37 UTC  |  Edited by: Alvatore DiMarco
Rawketsled wrote:
Nerf velocity bonus of 10MN prop mods.

Tweak fitting requirements for 100MN so that BCs can more readily fit them (but not in a way that makes it easy for cruisers to fit them).


So ... give BCs a fitting bonus?

Having put a 100MN on a battlecruiser in the past and found that you cannot effectively go anywhere except in a straight line, I would instead propose that if we're giving bonuses out that instead BCs get a bonus to the effectiveness of 10MN prop mods rather than a bonus to reduce the fitting costs of 100MN mods.
Rawketsled
Generic Corp Name
#17 - 2015-02-16 01:25:32 UTC
I generally dislike role boni, but bonusing 10MN specifically on BC hulls could work.

That said, my thought process originally was; nerf the current speed meta on smaller hulls without nerfing larger hulls at all.
Donnachadh
United Allegiance of Undesirables
#18 - 2015-02-16 01:27:42 UTC
Just a thought.
Perhaps it is the speed differences between fastest and slowest ships that is the real problem and not so much "how fast" some ships are. If CCP narrowed the speed differences one wonders how that would affect things?
Rawketsled
Generic Corp Name
#19 - 2015-02-16 01:35:10 UTC
Donnachadh wrote:
Just a thought.
Perhaps it is the speed differences between fastest and slowest ships that is the real problem and not so much "how fast" some ships are. If CCP narrowed the speed differences one wonders how that would affect things?

Turret and missile tracking is affected by speed.
Donnachadh
United Allegiance of Undesirables
#20 - 2015-02-16 04:41:39 UTC
Rawketsled wrote:
Donnachadh wrote:
Just a thought.
Perhaps it is the speed differences between fastest and slowest ships that is the real problem and not so much "how fast" some ships are. If CCP narrowed the speed differences one wonders how that would affect things?

Turret and missile tracking is affected by speed.

Indeed it is, but it is not "speed" per say that is the issue it is the transversal that is really the issue and that would be minimized if the velocities of the ships were not so radically different.
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