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Player Features and Ideas Discussion

 
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Merging 3 games into 1 Input requested

First post
Author
Cassandra Skjem
Big Sister Exploration
#41 - 2015-01-30 01:37:30 UTC  |  Edited by: Cassandra Skjem
Removed off topic citation

Is it a tarp?

Zimmer Jones
Aliastra
Gallente Federation
#42 - 2015-01-30 02:06:06 UTC  |  Edited by: Zimmer Jones
I have a few questions and am not a dust player, but don't you obtain things for the price of the booster pack, things that are permanent?

When I pay for my subscription, I am only getting access to eve. What I have worked for in the way of ships ( equivalent of armor) weapons etc. are destructable, and when I lose it, I have to work for it again, or something like.

I would ask the same of dust/legion, would the players be willing to pay a monthly subscription AND lose everything they field in battle if they die? Would they be willing to accept a constant but creeping SP gain instead of paying for faster learning?

Going a bit further:

Would they be willing to have to actively look for fights, be ganked on their way to fights, have their fights delayed by bumpers, have to travel out of their way to get their bling, have to sit and suit spin in barracks while overwhelming force sits right out side and wastes their time?

Would they like to have fights forced on them without recourse to escape, fights of completely unbalanced matchups, taking place at a time and location set by their enemies? Will they spend hours shooting at the equivalent of non-responsive brick wall to get a timer so they have to come back AGAIN at a time and place of the enemies choice?

If the answer to any of the above is no, why should they have influence within the eve universe in regards to anything beyond the breathable atmosphere, aside from defending against destroyers bombing them from orbit?

I am curious, really.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Cassandra Skjem
Big Sister Exploration
#43 - 2015-01-30 02:20:45 UTC  |  Edited by: Cassandra Skjem
Zimmer Jones wrote:
I have a few questions and am not a dust player, but don't you obtain things for the price of the booster pack, things that are permanent?

When I pay for my subscription, I am only getting access to eve. What I have worked for in the way of ships ( equivalent of armor) weapons etc. are destructable, and when I lose it, I have to work for it again, or something like.

I would ask the same of dust/legion, would the players be willing to pay a monthly subscription AND lose everything they field in battle if they die? Would they be willing to accept a constant but creeping SP gain instead of paying for faster learning?

Going a bit further:

Would they be willing to have to actively look for fights, be ganked on their way to fights, have their fights delayed by bumpers, have to travel out of their way to get their bling, have to sit and suit spin in barracks while overwhelming force sits right out side and wastes their time?

Would they like to have fights forced on them without recourse to escape, fights of completely unbalanced matchups, taking place at a time and location set by their enemies? Will they spend hours shooting at the equivalent of non-responsive brick wall to get a timer so they have to come back AGAIN at a time and place of the enemies choice?

If the answer to any of the above is no, why should they have influence within the eve universe in regards to anything beyond the breathable atmosphere, aside from defending against destroyers bombing them from orbit?

I am curious, really.

You have a good point, booster packs did give the booster as well as some bpo items in Closed beta, but once assigned to a character multiples of the same item were just that. They were also unselable and at current sales rates the isk is not representative of their value in game to the mercenaries that use them, ofc we are also talking about a different marketing model.

Dust players do lose everything they field in battle when they die or if say their tank gets destroyed. Many PC conflicts are fights forced upon them and when all was totaled up, the last PC Battle that Djinn Jecture partook in was totaling a real work Eve Isk value of about $2 USD according to suit cost and death loss, not to mention clone costs. PC battles are similar to your description of a POS bash and yes people either show up or lose their District.

Part of the idea behind this post is that every pilot should be able to pick up a gun and every merc pilot a ship, but that may be beyond the scope of the initial text.

Is it a tarp?

Cassandra Skjem
Big Sister Exploration
#44 - 2015-01-30 02:24:38 UTC
As to the escalation of pilots transporting clones getting ganked, that seems perfectly acceptable provided the mercs could be launched out of the ships at the offending gankers to attempt to reverse gank.

Is it a tarp?

Alvatore DiMarco
Capricious Endeavours Ltd
#45 - 2015-01-30 02:35:28 UTC
Cassandra Skjem wrote:
As to the escalation of pilots transporting clones getting ganked, that seems perfectly acceptable provided the mercs could be launched out of the ships at the offending gankers to attempt to reverse gank.


Much as I say "If DUST mercs are bothering your EVE assets, hire other DUST mercs to stop them", I'm going to say "If EVE pilots are bothering your DUST assets, hire other EVE pilots to stop them."

That of course requires ISK be able to transfer between the two, and that the games be properly interlinked like they should have been by now... CCP...
Cassandra Skjem
Big Sister Exploration
#46 - 2015-01-30 02:54:01 UTC
Its a work in progress tbh
Quote:
Much as I say "If DUST mercs are bothering your EVE assets, hire other DUST mercs to stop them", I'm going to say "If EVE pilots are bothering your DUST assets, hire other EVE pilots to stop them."

Is it a tarp?

Cassandra Skjem
Big Sister Exploration
#47 - 2015-01-30 03:35:15 UTC
The transportation of clones was originally described via special ships called warbarges (merc launchers are a seperat idea thats been tossed around and yea-s and nea-s about them) currently they are a weird item. See info on the upcoming Dust patch an altogether different beast.

Is it a tarp?

Cassandra Skjem
Big Sister Exploration
#48 - 2015-02-02 17:55:21 UTC
Zimmer Jones wrote:
I have a few questions and am not a dust player, but don't you obtain things for the price of the booster pack, things that are permanent?

Recent announcements by CCP Devs, sorry I don't have time to cite sources as I am pressed for time atm, indicate that they are interested in putting SKINS for ships tied to player toons rather than as a destructible item, super job CCP at getting things going on this end for EVE pilots. Hope to be able to benefit from this item soon, as from what I recall it is set to deploy in an upcoming patch in the near future.

Is it a tarp?

Cassandra Skjem
Big Sister Exploration
#49 - 2015-02-06 14:02:34 UTC
More thoughts about this topic are welcome. Please contribute, there may be a way players of other games could merge into Eve, benefiting the whole experience. Both on the ground game and in the sky, as well as in space.

Is it a tarp?

Pelle Wittewoa
University of Caille
Gallente Federation
#50 - 2015-02-06 14:06:18 UTC
No comment..

*edit: see chapter: intoduction Nex cloathing store, walking in stations, no dev team on EVE 2009-12 artikels



YOU SHAME ON YOU.!!! It took CCP 3 years to realise that they needed to fix their core first


Now they are like 1/4 and you DARE to suggest they go work on other games again..





JEEZZZ go to WOW!
Cassandra Skjem
Big Sister Exploration
#51 - 2015-02-06 14:13:42 UTC  |  Edited by: Cassandra Skjem
Pelle Wittewoa wrote:
No comment..

*edit: see chapter: intoduction Nex cloathing store, walking in stations, no dev team on EVE 2009-12 artikels



YOU SHAME ON YOU.!!! It took CCP 3 years to realise that they needed to fix their core first


Now they are like 1/4 and you DARE to suggest they go work on other games again..





JEEZZZ go to WOW!

Whats WOW? Can you cite your articles?
Did you know that the current speed at which patches are released is due largely to feedback given by Dust players strugling with broken game mechanics and balance. Just because releases were slower does not mean there was no Dev team in fact and I played through all of it including some really great builds in those years that affected balance in a positive way.

Is it a tarp?

Phaade
Know-Nothings
Negative Feedback
#52 - 2015-02-06 16:08:38 UTC
pwlngs wrote:
Nevyn Auscent wrote:
Valkyrie fights will not happen in the same 'space' as EVE fights.
That's already been stated, for a start the server architecture simply won't support it.

This doesn't mean that those fights won't be capable of influencing EVE systems though, but that's different from one game universe.



HERE, perfect example. They SHOULD happen in the same space. That's what we should ALL want.

CHANGE the server architecture??? How about that CCP?


I'd be happy if my pilot could just take part in them. I'm cool with a loading screen or two.
Cassandra Skjem
Big Sister Exploration
#53 - 2015-02-10 19:38:55 UTC
Bumping for fresh ideas please

Is it a tarp?

Anhenka
The New Federation
Sigma Grindset
#54 - 2015-02-10 21:46:39 UTC
Cassandra Skjem wrote:
Bumping for fresh ideas please

15. Bumping outside the EVE Marketplace and Alliance & Corporation Recruitment channels is prohibited.

The bumping of posts to alter the order of the thread listing on a forum is prohibited outside the EVE Marketplace and Alliance & Corporation Recruitment forum channels. Within the EVE Marketplace section of the forums, each forum category has its own rules regarding acceptable bumping for sales threads clearly listed in the stickies.

Similarly the Alliance & Corporation Recruitment channel also has its own rules. Please be aware that the rules vary from forum to forum. Please review the sticky threads in these forum channels for specific details.


No bumping in F&I. If nobody feels like discussing it with you, you don't get to shove it to the top.
Cassandra Skjem
Big Sister Exploration
#55 - 2015-02-10 22:00:21 UTC  |  Edited by: Cassandra Skjem
Anhenka wrote:
Cassandra Skjem wrote:
Bumping for fresh ideas please

15. Bumping outside the EVE Marketplace and Alliance & Corporation Recruitment channels is prohibited.

...alot was said...

No bumping in F&I. If nobody feels like discussing it with you, you don't get to shove it to the top.

good to know thanks for being so quick to catch it sir, duly noted

Is it a tarp?

Cassandra Skjem
Big Sister Exploration
#56 - 2015-02-10 22:03:01 UTC  |  Edited by: Cassandra Skjem
Perhaps with the addition of Merc owned Warbarges we can look forward to Dustbunnies flying themselves to their own battles throughout new eden, seems like that would make for more targets, both in lowsec and near or around planets for eve players.

To expand on this aspect it would seem to me that those warbarge pilots would want some defences on their warbarges akin to those in EVE, here we have an opportunity for a cross game market.

Is it a tarp?

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#57 - 2015-02-10 22:40:57 UTC  |  Edited by: Antillie Sa'Kan
As long as DUST is a non PC game it is and always will be irrelevant. That is all.

Also, the idea of war barges flying across EVE systems and taking gates is just stupid. We will shoot every last one of them down just to grief them. Even in hisec. Total interdiction. Unless CCP makes doing so impossible through game mechanics, in which case, what's the point?
Schayol Sunkeeper
Oruze Cruise
White Stag Exit Bag
#58 - 2015-02-10 23:09:25 UTC
Being able to forcefully eject Capsuleers from ships via DUST drop pods which you can fire at other ships. This would basically open up a short ( 5-15 minutes or so ) match in DUST that takes place inside the enemy ship, where the attacking team would have to fight toward some control room where they can eject the pod, while a defending team tries to prevent that.

An optional objective could appear as soon as the capsuleer presses the self destruct button, and the attacking team is able to turn off the self destruct. Similar other optional objectives can be thought of. You would be able to "purchase" a team of mercenaries that you can put in your cargo ( essentially making sure you get an existing DUST merc group as your defending team, one of your choosing ideally ). Similarily, the pod you can purchase to fire at the ship can either be standard issue ( you get random DUST mercs ), or a custom version from a merc alliance, meaning you get an assembled and hopefully better team, but they'll propably charge more for their service.

As a way to balance this, you could only use this pod against a ship that has 0% armor and shield, to prevent people from firing them at titans straight away. It'd be a highslot module, yaddayadda, the usual stuff. CCP can figure the exact numbers out.

As a kicker, if that's even possible, the fight inside the ship would reflect the outside, so if you look outside as a DUST player, you can see the scenery outside ( ie. the ships that are waiting for you to do your job ). And if the outside has a nice space battle still going on, while they attack the ship from the inside, you'll get some beautiful scenery to look at while you fight.
Anhenka
The New Federation
Sigma Grindset
#59 - 2015-02-10 23:19:57 UTC
Schayol Sunkeeper wrote:
Being able to forcefully eject Capsuleers from ships via DUST drop pods which you can fire at other ships. This would basically open up a short ( 5-15 minutes or so ) match in DUST that takes place inside the enemy ship, where the attacking team would have to fight toward some control room where they can eject the pod, while a defending team tries to prevent that.

An optional objective could appear as soon as the capsuleer presses the self destruct button, and the attacking team is able to turn off the self destruct. Similar other optional objectives can be thought of. You would be able to "purchase" a team of mercenaries that you can put in your cargo ( essentially making sure you get an existing DUST merc group as your defending team, one of your choosing ideally ). Similarily, the pod you can purchase to fire at the ship can either be standard issue ( you get random DUST mercs ), or a custom version from a merc alliance, meaning you get an assembled and hopefully better team, but they'll propably charge more for their service.

As a way to balance this, you could only use this pod against a ship that has 0% armor and shield, to prevent people from firing them at titans straight away. It'd be a highslot module, yaddayadda, the usual stuff. CCP can figure the exact numbers out.

As a kicker, if that's even possible, the fight inside the ship would reflect the outside, so if you look outside as a DUST player, you can see the scenery outside ( ie. the ships that are waiting for you to do your job ). And if the outside has a nice space battle still going on, while they attack the ship from the inside, you'll get some beautiful scenery to look at while you fight.


If CCP ever proposes letting Dusties take over EVE ships, the mass riot and loss of subs over Incarna will look tame in comparison. The playerbase was cranky over overpriced cosmetics and CCP's misguided priorites, and you think that people are suddenly going to accept having their ships be vulnerable to people playing a completely different game?

It's not going to happen. CCP would have to monumentally stupid to **** off the playerbase of their flagship (and only significantly profitable) game to that degree.
Cassandra Skjem
Big Sister Exploration
#60 - 2015-02-10 23:36:52 UTC
Antillie Sa'Kan wrote:
As long as DUST is a non PC game it is and always will be irrelevant. That is all.

Also, the idea of war barges flying across EVE systems and taking gates is just stupid. We will shoot every last one of them down just to grief them. Even in hisec. Total interdiction. Unless CCP makes doing so impossible through game mechanics, in which case, what's the point?

If you had read more this is relating to merging the games not having separate ones, please keep up.

Is it a tarp?