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Unclaimed Wrecks (with or without loot).

Author
Salvage Specialist
Doomheim
#1 - 2015-01-28 10:21:43 UTC
Cry It saddens me to know that there are so many wrecks out there that are not being abandoned before pilots leave their belts or mission areas (albeit mission runners can return on a bookmark). If i asked CCP to present me with a grand total of wasted ISK (from wrecks/loot) that had not been abandoned (blued) or left to rot every two hours, or even from DT-DT (24hrs) then i can only guess it may be very high.

Twisted I feel very angry when this type of career in such a heavily designed & constructed game that has thousands of followers doesn't get the attention it so rightly deserves. Ok, i get a 50/50 response from miners when i ask them ' please abandon any unwanted wrecks for disposal, 50% say ok (or they know i'm in system & tell me they got wrecks) or the other 50% don't respond in local or to a PM that is sent and just warp away to another belt (or system).

Question This is what i put to the community & CCP.

Idea How about issuing a notice to those that are about to leave an area that they have laid waste to?
For e.g: 'name' you are about to leave this 'area' and you have wrecks/loot that need to be collected or abandoned.
Then give the option of 'wait' or 'bookmark' for that pilot to return or 'abandon' so that salvagers such as i can remove without having to go through the automated task of constantly asking.

Idea Also issuing a notice to pilots before they jump a gate (after they click on the jump button) that they stil have wrecks/loot in this sytem.
For e.g: 'name' you are about to jump to 'system' and you have wrecks/loot that needs to be collected or abandoned.
Then give the option of 'cancel jump' or 'abandon'.

Idea Or as an easier option, CCP places a patch ingame so that as soon as someone who jumps system automaticaly has their wrecks abandoned (blued) & that pilot fined by Concord/DED for abandoned wrecks not claimed (like the real world).

Just something that i & some salvagers would like to see in the future as it would make my life and others a hell of a lot easier when you have ignorant and unresponsive or AFK pilots.
Lugh Crow-Slave
#2 - 2015-01-28 10:26:45 UTC  |  Edited by: Lugh Crow-Slave
well this is the worst and most complicated implementation of this idea


better idea make all wrecks last a little longer than they do now. Then make it so that the current expiry time simply makes them blue.

you start fining people for leaving a system with wrecks in it and your going to find a lot less as people will just have a drone or two pop them b4 they head off



or the best idea leave it as is if you want to loot a wreck thats not yours you risk going suspect "OH THE HORROR"


you can already salvage any wreck free of penalty
Salvage Specialist
Doomheim
#3 - 2015-01-28 10:37:16 UTC
Lugh Crow-Slave - thanks for your input, anyone else with ideas? I see now, mine was a little complicated albeit LONG Roll.
Colette Kassia
Kassia Industrial Supply
#4 - 2015-01-28 10:42:13 UTC
How about simply auto-abandon once the pilot has left grid (with no other member of their corp still around)?


As for miners not responding to your request to abandon, just take them. What are they gonna do, sic their small drones on you? There aren't many people who sit in Bait n' Tackle ships all day waiting to someone to come along and steal from their belt-rat wrecks (not in belts... gates and stations are another matter...). If you are worried about the criminal flag then sit at a safespot until it wears off. If you are jumping belt to belt, I’ll assume you're in ship that can get in and out quickly.
Salvage Specialist
Doomheim
#5 - 2015-01-28 10:54:53 UTC
Colette Kassia - Thanks for your input, I do use courtesy as a start but will never ninja salvage as thats not how I or my Corp rolls. Just thinking of something that makes it all worthwhile (profitable) as like I say, how much in ISK is being lost through the games autoremoval every 2hrs that a wreck is left? or how much ISKs worth has been autoremoved between downtime-downtime? Takes 2 seconds to right click a wreck and select abandon at the bottom of the drop down menu. More ideaas please. Big smile
Lugh Crow-Slave
#6 - 2015-01-28 11:04:11 UTC
Colette Kassia wrote:
How about simply auto-abandon once the pilot has left grid (with no other member of their corp still around)?



and newer players who don't have salvaging alts and need to head back and re-ship?
Colette Kassia
Kassia Industrial Supply
#7 - 2015-01-28 11:35:36 UTC  |  Edited by: Colette Kassia
Salvage Specialist wrote:
Colette Kassia - Thanks for your input, I do use courtesy as a start but will never ninja salvage as thats not how I or my Corp rolls. Just thinking of something that makes it all worthwhile (profitable) as like I say, how much in ISK is being lost through the games autoremoval every 2hrs that a wreck is left? or how much ISKs worth has been autoremoved between downtime-downtime? Takes 2 seconds to right click a wreck and select abandon at the bottom of the drop down menu. More ideaas please. Big smile

Fair enough.
But I'd like to point out that it's not ISK that is being lost, it's manufacturing material. ISK come from players who buy the things. And it seem that the demand for T1 rigs is being fulfilled (I may be wrong, that's not my field of business). If you were to hoover up every single lost wreck in New Eden the market for rigs would still be about the same size. but the prices would crash to almost nothing. the amount of ISK in the rig market would remain largely unchanged.

Lugh Crow-Slave wrote:
Colette Kassia wrote:
How about simply auto-abandon once the pilot has left grid (with no other member of their corp still around)?

and newer players who don't have salvaging alts and need to head back and re-ship?

The chances of someone ninjaing your wrecks during that time would be pretty slim.
Jaantrag
#8 - 2015-01-28 12:03:11 UTC

was thinking about a warp to back kind of thing for wrecks yesterday after i failed to pick up the faction loot in a combat site so theres another 70 mil worth of goods into the black void ..

but to the topic .. as u cant scan down wrecks and loot how one would find a mission runner wrecks and curse about em being yellow ? .. unless u go there thro a bm or scan it down while the player is still there ..


so how about enable somehow to scan down wrecks (special scanning probes and meybe onl fittable for t2 noctis ?) once u got to scan down the wrecks

a) u could right click on a wreck/jetcan and see a option to "claim" witch sends a popup to the owner to abonden the wrecks in that grid, answer deafulted to yes so if the player has logged off the wrecks become yours after some delay ..

b) MINIGAME with a medslot mod (only fittable for the t2 noctis) that u can point on one of the wrecks in grid to take ownership of all the wrecks or depending on some skill a x% of the wrecks ..



EVElopedia < add this to your sig to show u WANT it back

Lugh Crow-Slave
#9 - 2015-01-28 12:08:28 UTC
Jaantrag wrote:

was thinking about a warp to back kind of thing for wrecks yesterday after i failed to pick up the faction loot in a combat site so theres another 70 mil worth of goods into the black void ..

but to the topic .. as u cant scan down wrecks and loot how one would find a mission runner wrecks and curse about em being yellow ? .. unless u go there thro a bm or scan it down while the player is still there ..


so how about enable somehow to scan down wrecks (special scanning probes and meybe onl fittable for t2 noctis ?) once u got to scan down the wrecks

a) u could right click on a wreck/jetcan and see a option to "claim" witch sends a popup to the owner to abonden the wrecks in that grid, answer deafulted to yes so if the player has logged off the wrecks become yours after some delay ..

b) MINIGAME with a medslot mod (only fittable for the t2 noctis) that u can point on one of the wrecks in grid to take ownership of all the wrecks or depending on some skill a x% of the wrecks ..



Any sort of in game pop up is a bad idea what happens when i left some random wreck in a belt and some guy sends me this pop up while i'm in combat


so now we have a mini game just to stop you from getting a short suspect timer?
Lady Rift
His Majesty's Privateers
#10 - 2015-01-28 13:30:18 UTC
Jaantrag wrote:

was thinking about a warp to back kind of thing for wrecks yesterday after i failed to pick up the faction loot in a combat site so theres another 70 mil worth of goods into the black void ..

but to the topic .. as u cant scan down wrecks and loot how one would find a mission runner wrecks and curse about em being yellow ? .. unless u go there thro a bm or scan it down while the player is still there ..


so how about enable somehow to scan down wrecks (special scanning probes and meybe onl fittable for t2 noctis ?) once u got to scan down the wrecks

a) u could right click on a wreck/jetcan and see a option to "claim" witch sends a popup to the owner to abonden the wrecks in that grid, answer deafulted to yes so if the player has logged off the wrecks become yours after some delay ..

b) MINIGAME with a medslot mod (only fittable for the t2 noctis) that u can point on one of the wrecks in grid to take ownership of all the wrecks or depending on some skill a x% of the wrecks ..






pop up would have to be like all other pop ups in eve in that they are not selected to start and there is a check box to never see it again.
Aqriue
Center for Advanced Studies
Gallente Federation
#11 - 2015-01-28 15:46:27 UTC
Scan down the ship in a mission or the site, stop whining you need riskless, yes I am saying riskless ability to make income. Cause we all know that a blue cargo pod or wreck starts an aggression timer, if nobody is present then a grid space that has nothing shooting is again riskless....lets see, where is the risk again? Back on topic, scan down the mission boat or use scanning skills to look for exploration sites with NPC's that shoot back require you defeat (empty grid space with blue wrecks/cans....like asking for protected space Roll)
Juan Mileghere
The Corporate Raiders
Safety.
#12 - 2015-01-28 17:00:34 UTC
Or people can scan down wrecks. I mean if one turret goes boom that cargo container it spawns is a structure IIRC just scan for it.
Sha'Kor
Sebiestor Tribe
Minmatar Republic
#13 - 2015-02-05 10:00:05 UTC
I've been in your shoes before, and know what's it like...

What I propose you to do is:

- Continue asking players to abandon wrecks...

- Fly around Systems (belts) and kill rats, salvage...

- Make friends with players that do lvl 4 missions and ask them either to pay you for your services of salvaging/looting, or if you're lucky you could get wrecks for free...

- Leave your corp, since you're alone in it, and join Pro Synergy...

I did everything above except joining with Pro Synergy... Ended with selling the char... Big smile


Personally don't think someone from CCP will take notice on this subject, but good luck anyway...



Oh, but I have an idea, maybe if wrecks are automaticly abandoned when owner leaves the region...

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#14 - 2015-02-05 10:11:04 UTC
You do realize you can salvage any wreck without going suspect? Just scan down the missioners and salvage their wrecks. It's only taking the loot from cans that will make you suspect.
Celthric Kanerian
Viziam
Amarr Empire
#15 - 2015-02-05 15:09:46 UTC
The immaturity of the use of smileys is an instantly no from me. We're grown up people, not children.
David Mandrake
Center for Advanced Studies
Gallente Federation
#16 - 2015-02-05 15:19:55 UTC
Corraidhin Farsaidh wrote:
You do realize you can salvage any wreck without going suspect? Just scan down the missioners and salvage their wrecks. It's only taking the loot from cans that will make you suspect.


In any case, I was under the impression that if you have a corpmate (or an alt in your corp) jetcan stuff they just took illegally you'd be able to take the stuff from that can without a penalty; so you can always have an alt in a cheap frigate (like, a rookie ship) to flip the cans and allow your salvager/looter to then take the goods and haul them away without a penalty.
Nolak Ataru
Hedion University
Amarr Empire
#17 - 2015-02-05 15:52:10 UTC
Lugh Crow-Slave wrote:
better idea make all wrecks last a little longer than they do now. Then make it so that the current expiry time simply makes them blue.

I like this idea, but we'd probably have to have the "disappear" timer be relatively short after the "blue" timer.
Zimmer Jones
Aliastra
Gallente Federation
#18 - 2015-02-05 16:12:06 UTC
I sense there may be RP happening, and that it involves being moral and not pinching wrecks. For that reason I make the assertion: Get some friends. Ask in local mission hubs if you can loot and salvage, and add the people that do to your contacts.
Continue asking until they get exasperated and say, "look just loot whatever wrecks you find with my name on it"

I have done this with a few people that only salvage, and i give them the Alt advice too. That is, extra character slots and free ships make for good forward scouts. log in another character slot, scan down and warp to, Dscan around, bookmark, repeat, jetcan bookmarks, relog with your main, pick up bookmarks, begin profiting.

The repeating is so you can go from one site to another, and the delay will let the missioner return or not. Salvage ships are cheap as destroyers will take care of all your needs saving the bonuses of the noctis. Wreck owner comes back and pops you? You're out a destroyer plus tractors and whatever other mods you get from cans.

TL;DR: The RP is the only game bug you are trying to overcome, system working as intended, enjoy one of the most risk adverse space-jobs.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#19 - 2015-02-05 16:39:15 UTC  |  Edited by: Corraidhin Farsaidh
David Mandrake wrote:
Corraidhin Farsaidh wrote:
You do realize you can salvage any wreck without going suspect? Just scan down the missioners and salvage their wrecks. It's only taking the loot from cans that will make you suspect.


In any case, I was under the impression that if you have a corpmate (or an alt in your corp) jetcan stuff they just took illegally you'd be able to take the stuff from that can without a penalty; so you can always have an alt in a cheap frigate (like, a rookie ship) to flip the cans and allow your salvager/looter to then take the goods and haul them away without a penalty.


So everything required is already in game, ask politely and if now response come back 30 mins later and take the lot. That way if its a noob swapping ships they will already have cleaned up.
Sam Spock
The Arnold Connection
#20 - 2015-02-05 21:12:53 UTC
I would like to see the wrecks go blue in the last two minutes before they disappear. This would mostly be useful in asteroid belts when you are mining along side someone who just ignores their wrecks.

It would also be awesome if blue wrecks were made to be scan-able. Would make hunting for loot in mission systems interesting.


Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

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