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No in-space refit with weapons timer

Author
Lena Lazair
Ministry of War
Amarr Empire
#1 - 2015-02-03 18:15:57 UTC  |  Edited by: Lena Lazair
OK, I think it's time to address a mechanic that has gotten worse over the years in EVE.

This used to be a niche issue to fleet battles, because Carriers, but between Orcas, DST's, and Mobile Depots, it's time to face up to the fact that being able to refit in the middle of active combat is stupid.

The fact that I can drop a Mobile Depot and refit my primary weapon system in the middle of a mission is stupid, and makes mission running that much more imbalanced.

The fact that a fleet can hug their Carrier and refit resists on the fly is likewise stupid. It's drawing out large engagements to ridiculous lengths and negating a ton of tactical, strategic, and espionage choices made in the lead up to the battle.

The mechanic negates 90% of the supposed trade-offs to picking a fit and wreaks havoc on the balance of things. It likewise significantly diminishes the value of scouting and intel, and general strategic choices.

The fix is simple; there should be no in-space refitting with an active weapons timer. This pretty much leaves untouched all the super-useful benefits of in-space refitting as a general purpose thing while totally nerfing its ability to trivialize or draw-out combat engagements "on the fly". The fitting choices you make should not be so easy to change on the fly with varying circumstances.

I'm fine with the ability to reship (so no this is not some kind of stealth-nerf-hyperdunking thread). Reshipping implies you brought completely-fitted alternatives which is already a major trade off in terms of ISK put at risk as well as space used up in the Fleet Hangar. But being able to swap out resist modules or weapon systems on the fly is trivializing far too much content.
Anhenka
The New Federation
Sigma Grindset
#2 - 2015-02-03 18:22:47 UTC
I'm going to have to disagree with you.

I never see anyone refitting subcaps midfight, and nobody cares what mission runners do, so what you are really complaining about is people who refit capitals to tank when being attacked, and away from tank when not.

And I think that it's an awesome mechanic.

All the espionage and pre-planning and all that jazz is still completely valid for subcaps. On the rare occasions that subcaps do swap out mods, it's typically from cargo, while sitting in a POS or on a titan.
Lena Lazair
Ministry of War
Amarr Empire
#3 - 2015-02-03 21:02:59 UTC
Anhenka wrote:
I never see anyone refitting subcaps midfight, and nobody cares what mission runners do, so what you are really complaining about is people who refit capitals to tank when being attacked, and away from tank when not.


The people hunting mission runners care :)

Anhenka wrote:
And I think that it's an awesome mechanic.


Of course, all OP mechanics are awesome. That doesn't mean they should stay.

Caps need to blow up more. Step 1 on this lofty goal is, don't let them avoid blowing up by using cheese.
HTC NecoSino
ISEEU Corporation
Observatory Great Bear
#4 - 2015-02-03 21:57:16 UTC
Why would your own deployable, that you own, prevent you from using it regardless of the situation?

Bad idea is bad, and you should feel bad for thinking it.
Hopelesshobo
Hoboland
#5 - 2015-02-03 22:17:29 UTC
Have you thought about blowing up the Mobile Depot before it anchors? Or bumping the target off the Depot?

Lowering the average to make you look better since 2012.

Samillian
Angry Mustellid
#6 - 2015-02-03 22:33:40 UTC  |  Edited by: Samillian
I've only ever seen a sup-cap try and refit from a depot once and it didn't end well for him and if a mission runner has the presence of mind, foresight and skill to refit to a PvP configuration and face a threat head on then more power to them although I will admit its more likely to be core stabs.

As to capitals refitting, when you go into a fight against caps you know refits will happen and you should be prepared to deal with it.

Not supported.

NBSI shall be the whole of the Law

Lena Lazair
Ministry of War
Amarr Empire
#7 - 2015-02-04 01:29:42 UTC
Samillian wrote:
I've only ever seen a sup-cap try and refit from a depot once and it didn't end well for him and if a mission runner has the presence of mind, foresight and skill to refit to a PvP configuration and face a threat head on then more power to them although I will admit its more likely to be core stabs.


Yep, cannot blow up the mobile depot before you've landed on grid, and by the time you get on grid you've been dscanned and target has refit into WCS.

Honestly though the ability to refit a mission ship between short range and long range weaponry on the fly is far more peevy to me.

Samillian wrote:
As to capitals refitting, when you go into a fight against caps you know refits will happen and you should be prepared to deal with it.


And this is part of the reason why capital fights drag out so damn long and why capital warfare is as boring as watching paint dry. You need overwhelming alpha to bring down a cap because anyone primaried has plenty of time to fit tank/resists. Which is BAD, mmkay?
Lena Lazair
Ministry of War
Amarr Empire
#8 - 2015-02-04 01:32:49 UTC
HTC NecoSino wrote:
Why would your own deployable, that you own, prevent you from using it regardless of the situation?

Bad idea is bad, and you should feel bad for thinking it.


Oh, we want lore? Because your energy systems are coursing with electricty from all that recent activity and refitting actively is a dangerous hazard to you and your depot. Better drain the cap first!

Yeah, no. We don't need to worry about stupid "realism" reasons when talking about game balance choices. Please don't derail the thread into a fake argument over fake reasons why my fake spaceship can or cannot refit fake weapons on the fly.

From a gameplay standpoint, I DO feel bad that other people are so entrenched in the status quo that they cannot see how horrible in-combat refitting is as a mechanic for fleet combat, or in general. Being able to refit a capital on the fly is the epitome of having your cake and eating it too.
Anhenka
The New Federation
Sigma Grindset
#9 - 2015-02-04 01:35:57 UTC  |  Edited by: Anhenka
Lena Lazair wrote:

And this is part of the reason why capital fights drag out so damn long and why capital warfare is as boring as watching paint dry. You need overwhelming alpha to bring down a cap because anyone primaried has plenty of time to fit tank/resists. Which is BAD, mmkay?


Or it could be the 10% Tidi and heavy module lag, since if you look at major capital fights (as in both sides bring large number of capitals), caps die like flies if you convert it back out to real time from tidi.

5 minutes in Tidi to kill one dreadnaught in a capital brawl? That's only 30 real time seconds to chew through over 3 million EHP of a moderately tanked Moros without slaves or overheating.

And in the heavy cap brawls I have been a part of, even in 10% tidi it takes less than 5 minutes to kill enemy capitals.
Donnachadh
United Allegiance of Undesirables
#10 - 2015-02-04 02:06:00 UTC  |  Edited by: Donnachadh
Lena Lazair wrote:
Honestly though the ability to refit a mission ship between short range and long range weaponry on the fly is far more peevy to me.

The only missions that affect you are the ones you are running, if you think it is stupid and game breaking to refit then don't do it.
If others want to refit in a mission either to better handle the NPC or because they have detected a potential gank threat then what does it matter to you?
Oh wait I forgot that makes mission runners a more difficult target to gank and that should be against the rules because it makes it harder for you "elite" PvP players to gank them.

Sorry not supported.

And thank you for asking but the answer is no I do not use the mobile depot when running missions, I only use them when I am out scanning to see what turns up. I can fit the scan arrays in the mids to scan faster and then drop depot and switch to whatever fittings I need based on what I find.
Lena Lazair
Ministry of War
Amarr Empire
#11 - 2015-02-04 02:12:15 UTC
Donnachadh wrote:
If others want to refit in a mission either to better handle the NPC or because they have detected a potential gank threat then what does it matter to you?


OK, my next F&I thread will be about an IWIN high-slot module that insta-kills any mission NPC. You'll be in support of that, right?
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#12 - 2015-02-04 03:09:01 UTC
Having 100% uptime on overheated modules is a bad thing. You should not be able to swap hardeners, etc, as they burn out to maintain an epic tank for a ridiculous amount of time.

+1 to op
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#13 - 2015-02-04 04:08:12 UTC
Refitting is extremely tactical. It can really only be utilized by small groups because as the numbers increase people just die instantly so refitting has no value. But, when you have small enough numbers, refitting off carriers can turn boring stalemates into intense outplays like in the Clarion Call 3 which is totally up to date and relevant at this time.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Arya Regnar
Darwins Right Hand
#14 - 2015-02-04 05:38:08 UTC
Hell no, removing even more gameplay mechanics is bad and YOU SHOULD FEEL BAD.

EvE-Mail me if you need anything.

Lugh Crow-Slave
#15 - 2015-02-04 07:25:53 UTC
all i'm getting out of this is.


"I don't/can't use this mechanic but it is used against me so i want it removed"
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#16 - 2015-02-04 07:58:33 UTC
I don't see the issue with Mobile Depots. After all you can easily counter them by just blowing them up. So what if someone wants to change weapons during a mission, in Sub cap PvP it would be a highly risky thing to do... I could understand a change to fleet hangars on some ships though,namely carriers, there is no direct counter to stop it.
Lugh Crow-Slave
#17 - 2015-02-04 08:03:23 UTC
Mr Floydy wrote:
I could understand a change to fleet hangars on some ships though,namely carriers, there is no direct counter to stop it.


then get indirect
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#18 - 2015-02-04 09:52:03 UTC
Lugh Crow-Slave wrote:
Mr Floydy wrote:
I could understand a change to fleet hangars on some ships though,namely carriers, there is no direct counter to stop it.


then get indirect


Yep, that'll do it. Personally I have no issues with refitting. But with carriers at least there is some basis in a reason not to. Dislike of fitting on Depots in missions is just lame.
Donnachadh
United Allegiance of Undesirables
#19 - 2015-02-04 14:35:55 UTC
Lena Lazair wrote:
Donnachadh wrote:
If others want to refit in a mission either to better handle the NPC or because they have detected a potential gank threat then what does it matter to you?


OK, my next F&I thread will be about an IWIN high-slot module that insta-kills any mission NPC. You'll be in support of that, right?

I would not support such a ridiculous idea, just as I can not and will not support this ridiculous idea.
Paikis
Vapour Holdings
#20 - 2015-02-04 14:52:51 UTC
Shoot the depot?
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