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CCP : -10 Gangs in Empire Solution

First post First post
Author
AutoMaggie
Aliastra
Gallente Federation
#1 - 2014-12-30 04:52:41 UTC  |  Edited by: AutoMaggie
If you are -10 you should loose the right to have either a Medical Clone or Jump Clone in high security space. There are many independent Capsuleers stalking the pirate menace in high security space with great success. This is the good news. Its a disappointment to see these -10 pirates get Poded only to reappear back in system. I think the simple solution is bar the -10 Pirate Rats from using Jump Clones or Medical Clones in Empire. If you endorse this idea please +1.

Thanks for your time.
BP
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#2 - 2014-12-30 08:40:32 UTC
I sometimes jc, either to play with a market, or even to buy tags to fix the sec status later at a concord thingie.
Being low i dont think u can or shoudl auto relocate someones spawnclone.

I understand however the frustration of seing him reappear and with no clone cost making it a endless endavour.
I know everyone will go crazy but maybe - sec shoudl still pay in high sec for their clone, so u destroy isk hehe
Black Pedro
Mine.
#3 - 2014-12-30 09:15:23 UTC  |  Edited by: Black Pedro
AutoMaggie wrote:
If you are -10 you should loose the right to have either a Medical Clone or Jump Clone in high security space. There are many independent Capsuleers stalking the pirate menace in high security space with great success. This is the good news. Its a disappointment to see these -10 pirates get Poded only to reappear back in system. I think the simple solution is bar the -10 Pirate Rats from using Jump Clones or Medical Clones in Empire. If you endorse this idea please +1.

Thanks for your time.
BP

The "pirate menace" is in the game on purpose. Your proposal is just a slight nerf that will reduce conflict by making podded pirates make a few extra jumps before re-shipping.

How is a -10 in a pod a threat to you anyway?

The lack of satisfaction you feel after podding someone was a predictable consequence of the removal of clone costs and affects all PvPers, not just highsec anti-gankers. Perhaps a new clone mechanic that CCP has hinted at will give you the satisfaction you crave after podding someone.
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#4 - 2014-12-30 14:22:45 UTC
I shoot war targets all day. When they die, they reappear in high-sec again and again. Should we move them to WH or null space when they die ? Or just accept thats part of the game ? Pirate

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Ima Wreckyou
The Conference Elite
Safety.
#5 - 2014-12-30 22:57:22 UTC
-10 characters are already very limited when operating in Highsec. It is almost impossible to do something else in space other than a suicide gank attack which results in the loss of the ship. Additionally every player can open fire on you and will get NPC support after a few seconds which will pretty much always end in the destruction of the -10 chars ship.

Suicide ganks where already nerfed to the point where they are no longer profitable. This is reflected by the fact that only a few entities ingame are capable of organizing such attacks usually with a huge meta game strategy to finance them.

Past nerfs already successfully eradicated most of the -10 or gankes with highsec sec status from Highsec. I don't see the need for any further nerfs, except if you want to remove every last possibility of a successful ganking operation from Highsec and make Highsec 100% safe for all NPC corp characters or characters which reform one man corps, which I guess is the hidden agenda behind your proposal. Right?
Jurico Elemenohpe
Flipsid3 Tactics
#6 - 2015-01-01 04:00:08 UTC
Not going to affect much.. Most suicide gankers can get their pods out. So if they just set up on a lowsec systems a few jumps out of Uedama(or other basing system of theirs), they can travel for 5 minutes and be back in the game even if they do get blown up.
Jasmine Deer
Perkone
Caldari State
#7 - 2015-01-22 11:22:10 UTC
Jurico Elemenohpe wrote:
Not going to affect much.. Most suicide gankers can get their pods out. So if they just set up on a lowsec systems a few jumps out of Uedama(or other basing system of theirs), they can travel for 5 minutes and be back in the game even if they do get blown up.


Yes, but that at least forces the -10 to navigate their way back to the target system. As it is they can just re-ship, and wait it out in the station for the next victim in the system if they so choose.

From an Eve storyline point of view, I have never understood how a -10 is allowed to dock in a high sec station. I can't dock in any station in null that takes my fancy and no complaints there, as that mechanic can be rationalised.
Solonius Rex
Federal Navy Academy
Gallente Federation
#8 - 2015-01-22 18:47:29 UTC
Jasmine Deer wrote:
Jurico Elemenohpe wrote:
Not going to affect much.. Most suicide gankers can get their pods out. So if they just set up on a lowsec systems a few jumps out of Uedama(or other basing system of theirs), they can travel for 5 minutes and be back in the game even if they do get blown up.


Yes, but that at least forces the -10 to navigate their way back to the target system. As it is they can just re-ship, and wait it out in the station for the next victim in the system if they so choose.

From an Eve storyline point of view, I have never understood how a -10 is allowed to dock in a high sec station. I can't dock in any station in null that takes my fancy and no complaints there, as that mechanic can be rationalised.


Stations are owned by individual corps, not by concord. From an eve storyline point of view, if i have -10.0 status with concord, but 5.0 status with Gallente federation, why should i be prevented from docking into a gallente fed station?
Jasmine Deer
Perkone
Caldari State
#9 - 2015-01-22 21:33:39 UTC
Solonius Rex wrote:

Stations are owned by individual corps, not by concord. From an eve storyline point of view, if i have -10.0 status with concord, but 5.0 status with Gallente federation, why should i be prevented from docking into a gallente fed station?


I could live with that. On the basis that if your worth to the station owner was great enough they would overlook your criminal status and DED has no in-station presence.
Iain Cariaba
#10 - 2015-01-22 22:45:57 UTC
AutoMaggie wrote:
If you are -10 you should loose the right to have either a Medical Clone or Jump Clone in high security space. There are many independent Capsuleers stalking the pirate menace in high security space with great success. This is the good news. Its a disappointment to see these -10 pirates get Poded only to reappear back in system. I think the simple solution is bar the -10 Pirate Rats from using Jump Clones or Medical Clones in Empire. If you endorse this idea please +1.

Thanks for your time.
BP

This would change nothing. Honestly, you have to be completely inept to lose a pod in highsec.
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#11 - 2015-01-23 15:25:06 UTC
Jasmine Deer wrote:
Solonius Rex wrote:

Stations are owned by individual corps, not by concord. From an eve storyline point of view, if i have -10.0 status with concord, but 5.0 status with Gallente federation, why should i be prevented from docking into a gallente fed station?


I could live with that. On the basis that if your worth to the station owner was great enough they would overlook your criminal status and DED has no in-station presence.


Further to the bolded part, capsuleers do a vast amount of the work for corporations in empire space as well as taking care of all sorts of grey or even downright black ops (Seriously have you seen what some missions ask you to do?) against pirates and even other corps. A CEO would be considered insane to cut their corp off from that kind of support, especially since using capsuleers makes it possible to get this stuff done without risking a single one of your own vessels or getting in trouble with CONCORD.

Pirates - The Invisible Fist of Darwin

you're welcome

Vapor Ventrillian
The Scope
Gallente Federation
#12 - 2015-01-25 05:45:34 UTC
I do think a few more hurdles couldn't hurt and they will find a weakness in the system anyway in time

But I am bias and want to rule all of empire space soooo...yeah

The Evil Overlord of Scope, self elected as all good overlords should be

Mag's
Azn Empire
#13 - 2015-01-25 16:42:08 UTC
Oh it's another 'Just one more nerf and it'll be balanced' Thread.

How original.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sugar Smacks
Khanid Royal Navy
Khanid.
#14 - 2015-02-03 03:14:43 UTC
The problem is not the clones it is the newbie ships.

-10 people don't just use one newbie ship they criminaly flag then die in about 25 of them apiece in an effort to "move" concord.

First ask yourself how stupid the RP of a game is that the solution is to feed someone marked as a criminal more ships.
Why i ask? They can't afford a shuttle?
All these people care about is their killboards and by allowing them to get an endless supply of newbie ships to move Concord or fit with tech 2 weapons and gank is pretty dumb.

I mean do you find that to be realistic? Find any application where you become a criminal and are rewarded for it.

The RP for it is as dumb as the game mechanic.
Kaarous Aldurald
Black Hydra Consortium.
#15 - 2015-02-03 13:06:44 UTC
No. Do your own dirty work, don't ask CCP to do it for you because you're too weak.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rawketsled
Generic Corp Name
#16 - 2015-02-03 22:31:48 UTC
Here's a picture explaining why no med-clones in HighSec will not work.

http://evemaps.dotlan.net/map/The_Citadel/Kubinen#jumps24
Jenshae Chiroptera
#17 - 2015-02-04 02:48:05 UTC
AutoMaggie wrote:
If you are -10 you should loose the right to have either a Medical Clone or Jump Clone in high security space. There are many independent Capsuleers stalking the pirate menace in high security space with great success. This is the good news. Its a disappointment to see these -10 pirates get Poded only to reappear back in system. I think the simple solution is bar the -10 Pirate Rats from using Jump Clones or Medical Clones in Empire. If you endorse this idea please +1.
Thanks for your time.
BP
You might want to go support this thread

You will see a lot of high sec gankers jumping up and down all over threads like this. They really love the broken mechanics, obviously.

... and before someone goes on about how I am such a carebear. Roll

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kaarous Aldurald
Black Hydra Consortium.
#18 - 2015-02-04 15:27:13 UTC
Jenshae Chiroptera wrote:

You will see a lot of high sec gankers jumping up and down all over threads like this. They really love the broken mechanics, obviously.


Well, that or since we're not biased like you are, we can see that threads like this are just self serving, gamebreaking suggestions made by selfish, shortsighted people who don't care about game balance.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#19 - 2015-02-04 23:06:01 UTC
This thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Paranoid Loyd
#20 - 2015-02-04 23:25:58 UTC
Posting in another "just one more nerf" thread. Roll


Sugar Smacks wrote:
The problem is not the clones it is the newbie ships.

-10 people don't just use one newbie ship they criminaly flag then die in about 25 of them apiece in an effort to "move" concord.

First ask yourself how stupid the RP of a game is that the solution is to feed someone marked as a criminal more ships.
Why i ask? They can't afford a shuttle?
All these people care about is their killboards and by allowing them to get an endless supply of newbie ships to move Concord or fit with tech 2 weapons and gank is pretty dumb.

I mean do you find that to be realistic? Find any application where you become a criminal and are rewarded for it.

The RP for it is as dumb as the game mechanic.

I have seen you post this multiple times. Taking away rookie ships is pointless. A shuttle or even frigate hull is insignificant in the grand scope of things. I for one already use shuttles as it is less annoying to just make a batch of them then constantly having to get more rookie ships. Stepping up to an atron hull would make no difference to me.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

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