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The Art of bumping and hyperdunking

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Author
dafe4dc
Doomheim
#1 - 2015-02-02 23:31:31 UTC
So after reading the hyperdunking discussion i kinda find this a bit of bullshit. It has also come to my attention that hyperdunking is now being used to pop POS mods in Highsec as well. see link below.

http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=1714471&m=1&y=2015&scl_id=38

After doing a lot of scanning, i have also come to see that Bumping ships no longer have to nano fit to be effective. This basically leaves us haulers, up the creek without a paddle. There are no repercussion to bumping what so ever, and apparently this hyperdunking isn't an exploit, so that's just a huge way of saying "Too bad haulers". Now some one has said to me that you spend the same kind of isk on carriers as yo would for a freighter. carriers are able to fit a tank and have mods which would allow them to defend themselves, freighters, do not. Jump freighters cost as much as a bling fit Dread, actually more, and they are nearly as vulnerable. How can people continue to justify buying these ships and have absolutely no defense for them.

I suggest several things to remedy this. As a bumper, there is no repercussions what-so-ever, but you are an accomplice to the destruction of the freighter so should either gain a criminal timer OR kill rights be given to the freighter pilot for the bumper.

OR

How about adding damage using some formula that goes right through shields?

you may thing freighter pilots are the biggest carebears in all of eve, but without us, the economy would crash. as it sits, bumpers have all the power with no repercussions at all and this hyperdunking if its not an exploit i don't know what is. CCP you need to look at this because its this kind of thing that breaks eve, and in the long run, could collapse the economy if the haulers just stand up and say no more hauling, and enough is enough.

and to all you leet CODE ppl that are going to flame this post, Alliance tournament, just sayin
Siegfried Cohenberg
Cohenberg's Ethical Hauling
Freighter Friends
#2 - 2015-02-02 23:41:23 UTC  |  Edited by: Siegfried Cohenberg
hey if you pay me 300m i can add you to my blue list and i won't bump you
as the best bumper in the game you're going to have to deal with bumping
Kthome Mares
Doomheim
#3 - 2015-02-02 23:41:55 UTC
Are you upset?
TheInternet TweepsOnline TheInternet
Everyone But Me Is A Bot
Assistance Group
#4 - 2015-02-02 23:43:59 UTC
The solution is the same as it has always been. Buy a mining permit. Big smile

P.S., Try to keep up with the metagame. CCP isn't your space-mommy. CCP won't hold your hand.

Not even in highsec. Roll
TheInternet TweepsOnline TheInternet
Everyone But Me Is A Bot
Assistance Group
#5 - 2015-02-02 23:49:25 UTC
Siegfried Cohenberg wrote:
as the best bumper in the game you're going to have to deal with bumping



It's true. He is the best bumper in the game. OP was right to call it an art. It is a thing of beauty to watch Siegnfeld bump.
Paranoid Loyd
#6 - 2015-02-02 23:52:38 UTC  |  Edited by: Paranoid Loyd
Avoiding being bumped is as simple as having someone web you to warp. There is very little chance of being bumped if your freighter is properly escorted. This is not a single player game, you can't expect to be able to move your expensive defenseless freighter without an escort.

Hyperdunking only works under a very specific set of circumstances. Everyone who doesn't understand how it works thinks it will be a new trend but it is very tedious and easily thwarted so don't expect it to catch on in any sort of significant way.

Also, LOL at adding damage to bumping, if they did do that it would be used against you in hilarious ways and the result would be more tears than it stopped.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

DJ Rubbie
W-Space IT Department
Test Alliance Please Ignore
#7 - 2015-02-02 23:58:59 UTC
dafe4dc wrote:

you may thing freighter pilots are the biggest carebears in all of eve, but without us, the economy would crash.


I agree, for every freighter that gets destroyed results in an even more functional economy as items are consumed, necessitating the creation of new ones which results in further economic activity that benefits the rest of us.
MoneyBags Bio
SpaceShip Building Investment Industries
#8 - 2015-02-03 00:44:36 UTC

Pirates in EVE are by far the favored type of character by CCP, CCP allow nearly everything that favors pirates, possible exploit or not.


I know some would call this boring or not monopoly but face it if you playing a game of monopoly and certain people could exploit ,oops sorry, manipulate the banks money who do you thinks gonna win.
All this does is makes an unfair / unbalanced playing area. Now its a game and we are all here to have fun so all I say is shouldn't we all be able to have fun carebear or pirate. Manipulating game mechanics is turning the game in favor of the manipulator which is unpleasant for the receivers of the exploit / manipulation. A fair gank I have no problem with. But actually manipulating CONCORD is basically like disregarding the rules in monopoly and helping yourself to bank funds so you can win, totally unfair and unbalanced.


So to put a smile on a few sad faces I came up with this ridiculous idea
Dump CONCORD they are useless anyway. Then ban all Ammo from Hi Sec to stop the pirates wasting their isk buying it.
All Indy ( miners, haulers ect.) should all be docked up in stations and as soon as Indy pilots un dock their ships should auto explode to let the pirates help themselves. That way it would make the pirates save ISK buying ammo to kill indy ships and they still get the loot and save the Indy pilots the time wasted flying the ship. Win for the pirates as usual.

GOOD IDEA hey?
It was a joke hope we are all laughing now :Smile
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#9 - 2015-02-03 00:52:41 UTC
dafe4dc wrote:
Jump freighters cost as much as a bling fit Dread, actually more, and they are nearly as vulnerable. How can people continue to justify buying these ships and have absolutely no defense for them.

What?

JFs are virtually invulnerable. You can jump them out of the situation. There is no reason a JF should be ganked.
Messenger Of Truth
Butlerian Crusade
#10 - 2015-02-03 00:53:39 UTC  |  Edited by: Messenger Of Truth
Eve is a game of risk vs reward. Hyperdunking is fine. The only trouble is that you can tackle a ship in hi-sec without putting your ship at risk. Somehow bump tackling needs to be a bit riskier. Idealy it would involve suspect flag, however this would cause various problems at station undocks and in all sorts of other innocuous situations. How can you distinguish between tackling bumps and innocent bumps? This may be impossible.

I am very much in favour of the idea that anything that the game allows is permissible, because the alternative is grey areas, petitions and general dissatisfaction for all involved. So from my point of view, hyperdunking is possible within the game, ergo it is within the rules. I would rather bump-tackling had no risky effects, than ambiguous rules were created stating that sometimes bumping was allowed and sometimes it wasn't. However I would also rather that bump-tackling in hi-sec involved some risk to the bumper as that seems more in line with the rest of the game.

Is there any way that the game could distinguish between deliberate bumps and accidental contact? I'm not sure.But lets assume that there is some way to distinguish between accidental bumping and deliberate bumping. I think there are two reasonable consequences either of which could be appropriate:

1) suspect flag in hisec
2) ship damage

Trade Hub Price Checker: stop.hammerti.me.uk/pricecheck

Visit "Haulers Channel" in game for all matters courier-related.

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Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#11 - 2015-02-03 01:00:23 UTC  |  Edited by: Scipio Artelius
Messenger Of Truth wrote:
But lets assume that there is some way to distinguish between accidental bumping and deliberate bumping. I think there are two reasonable consequences either of which could be appropriate:

1) suspect flag in hisec
2) ship damage

Been suggested many times and it would be fantasic.

It would be the greatest thing bought to highsec as ganks could happen without being Concorded or losing sec status.

If any mechanic could be developed that provided some AI around bumping, it would be worked out quickly and used as a means to initiate conflict. The freighters would end up being the ships going suspect and taking bump damage.

It would be glorious.
TheInternet TweepsOnline TheInternet
Everyone But Me Is A Bot
Assistance Group
#12 - 2015-02-03 02:15:42 UTC
Contrary to what some have asserted, bumping is not a zero-risk enterprise. You can find the macharial losses for yourself, if you look. Bumping can be stopped. It merely takes players who are willing to -- wait for it -- work together to do something. **gasp**

The solution, as usual, is to cease your bot-aspirant behaviours, and find some folks who you can work with to achieve your goals. This isn't a one player game, and CONCORD isn't your daddy.
Kaelynne Rose
WTB Somalians
#13 - 2015-02-03 06:29:08 UTC
Ccps programmers wouldnt be able to actually program the bump=aggression/hp loss/whatever code. All kinds of physics and calc and etc etc. Its a well known FACT many players actually code better.

So write/wrong/whuteva.... ccp CANT do what u want anyways

Also CODE. Is the only team to NEVER LOSE A SINGLE SHIP in the AT. They are undefeated brah
Miranda Ka
Push Industries
Push Interstellar Network
#14 - 2015-02-03 10:03:24 UTC
TheInternet TweepsOnline TheInternet wrote:
Contrary to what some have asserted, bumping is not a zero-risk enterprise. You can find the macharial losses for yourself, if you look. Bumping can be stopped. It merely takes players who are willing to -- wait for it -- work together to do something. **gasp**

The solution, as usual, is to cease your bot-aspirant behaviours, and find some folks who you can work with to achieve your goals. This isn't a one player game, and CONCORD isn't your daddy.

There's a problem in your reasoning:
Yes, bumping can be stopped by force (killing the bumper), but this involves agressing the bumper first which **gasp** means the agressor gets killed by concord.

So:
-A bumper can initiate the bumping at no cost/risk of being a legal target
-Option A for the person getting bumped: Loose the bumped ship (loss of ISK)
-Option B for the person getting bumped: Loose ships for killing the bumper (loss of ISK again)

If it's not obvious by now that this is clearly in favor of bumpers, then I don't know...
Miranda Ka
Push Industries
Push Interstellar Network
#15 - 2015-02-03 10:18:26 UTC  |  Edited by: Miranda Ka
Adding to my previos response and pointing out a problem in the following reasoning:

Paranoid Loyd wrote:
Avoiding being bumped is as simple as having someone web you to warp. There is very little chance of being bumped if your freighter is properly escorted. This is not a single player game, you can't expect to be able to move your expensive defenseless freighter without an escort.


Even if you take out the killing part of bumper/freighter from the equation, the situation is still in favor of the bumpers:

-A single bumper can hold a freighter indefinitely
-It requires team effort (either multiple people killing the bumper or a second person webbing the freighter) to escape bumping

Where's the team effort in bumping here?
Degnar Oskold
Moira.
#16 - 2015-02-03 12:01:52 UTC
Miranda Ka wrote:
Adding to my previos response and pointing out a problem in the following reasoning:

Paranoid Loyd wrote:
Avoiding being bumped is as simple as having someone web you to warp. There is very little chance of being bumped if your freighter is properly escorted. This is not a single player game, you can't expect to be able to move your expensive defenseless freighter without an escort.


Even if you take out the killing part of bumper/freighter from the equation, the situation is still in favor of the bumpers:

-A single bumper can hold a freighter indefinitely
-It requires team effort (either multiple people killing the bumper or a second person webbing the freighter) to escape bumping

Where's the team effort in bumping here?


It's a team effort either way.

A single bumper can hold a freighter indefinitely, but needs another player/account in order to be able to kill the freighter.

A freighter needs another player/account in order to evade the bump through webbing.

My jump freighter alt never travels without an alt from my second account in a frigate. The alt jumps into system first, burns back to gate, then the freighter jumps in. I figure out which direction the alt needs to go in to head towards the freighter, go that way, and lock up and web the freighter as soons as it starts moving.

In hisec, my jump freighter is only vulnerable for the 2 seconds that it takes a frigate to lock it up. My Dreads and Carriers in lowsec are far more vulnerable than that.

The main difference that hyperdunking is making to me is to make me want to buy an instalocking cruiser for escort instead of a frigate. Most likely a RLML armour tanked Caracal with webs, sebos and an MWD in the mids that can wreck gank fit catalysts as soon as boarded. Or maybe a Blackbird with a rack of Gallente Jammers .

Miranda Ka
Push Industries
Push Interstellar Network
#17 - 2015-02-03 14:03:11 UTC
Degnar Oskold wrote:
It's a team effort either way.

A single bumper can hold a freighter indefinitely, but needs another player/account in order to be able to kill the freighter.

A freighter needs another player/account in order to evade the bump through webbing.

You don't seem to fully get the point I was trying to make:
-A ganker group only needs a single pilot (the bumper) online to catch a freighter. Once the freighter is kept busy, the bumper has all the time in the world to call up his friend/friends, wait for them to get ready and come in and make the kill.
-A freighter on the other hand must be escorted by another ship all the time and both of them need to be fully focussed on the game.

As I see it, there's an imbalance right there: Freighting is a 2-pilot co-op activity now while bumping is still a singleplayer activity.


As mentioned earlier, this completely leaves out the killing part (of either the freighter or the bumper).
But even the killing part is imbalanced:
-When a bumper catches a freighter, his friends are usually pretty closeby, docked in the same system or the next, so there's almost no delay in getting them on the scene.
-A freighter pilot however, needs to call in friends who might be busy at the other end of the galaxy. And he requires more than a single friend to get him out of the situation while a gank with hyperdunking could be done by a single friend of the bumper.
T00NCES
Fatal Talocan
#18 - 2015-02-03 15:45:19 UTC
Sorry for my ignorance. What is "Bumping"

To me it sounds like just running into a ship with a frig and making it miss alignment.
Zen Guerrilla
CTRL-Q
Ushra'Khan
#19 - 2015-02-03 17:30:35 UTC
I feel that the only thing that's actually broken about the whole freighter ganking issue is that it's just so easy to keep a freighter from warping while being 100% safe doing it.

pew pew

beaconBoy SavesTheDay
Galactic Hauling Solutions Inc.
#20 - 2015-02-03 19:09:36 UTC
Seems like hyperdunking is just the solo version of a more typical gank fleet. Same number of ships are involved, but only one or two pilot in the former case. While a random component to CCP's response time might address other types of freighter ganking (ie. same Concord response time as today based on system security but plus or minus 5 second), this won't have any effect on hyperdunking.

My JF centric view means I tend to ignore the bumping aspect of this whole issue. If hyperdunking stands, you may see more freighter pilots move up to jump freighters (and shipping rates will triple due to the decrese in cargohold size....can you see CCP drooling on the sidelines). A single hot cyno can cover a 20 LY stretch along the route evacing a bumped jump freighter out of the situation before the gank fleet arrives.

As you can see, the time and effort needed for rescuing the JF compared to the freighter drops from immediate help from an escort webber to a series of well place cyno alts where one can be logged on minutes after solo bumping has started. I like the following analysis:

Miranda Ka wrote:

-A ganker group only needs a single pilot (the bumper) online to catch a freighter. Once the freighter is kept busy, the bumper has all the time in the world to call up his friend/friends, wait for them to get ready and come in and make the kill.
-A freighter on the other hand must be escorted by another ship all the time and both of them need to be fully focussed on the game.

As I see it, there's an imbalance right there: Freighting is a 2-pilot co-op activity now while bumping is still a singleplayer activity.


I think this shift from freighters to JFs going through HS gates would even out that difference since the hot cyno alts each covering 20 LY of the route don't have to carefully monitor progress and don't even need to be logged in until minutes after trouble start. And most likely those cyno alts will already be in place as they assist the deliveries to low sec systems over the whole region and neighboring regions.

ps - My courier corp has closed due to CCP's repeated hauler nerfs. Customers want Jita, and CCP is going to push them to use regional trade hubs by continuing to take steps to make shipping more expensive. Hyperganking and CCP's approval of this mechanism is just the latest step in this direction.

GHSOL may have gone by the wayside (mainly due to numerous jF pilots stopping hauling or leaving the game making recruiting nearly impossible), but ultimately customers will have to change their ways and start buying locally and supporting their local industrialist. CCP will just continue to turn the thumb screws until everyone complies. Or they can change Jita's security status to 0.4!
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