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EVE Probe

 
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Want to make a scene?

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Author
l0rd carlos
the king asked me to guard the mountain
#21 - 2015-02-02 16:19:49 UTC
Ah, thanks.
Though I must still do something wrong, because it shuts down without any error.
I just see a new cmd pop up for a split seconds and than nothing. No error: https://i.imgur.com/uQF9Vgb.png

I tried with cmd and powershell.
And the #1 post in this thread say ...SharedCache\probe>bin\exefi.. I guess you mean backslash \ and not > between probe and bin?

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Max Kolonko
Caldari Provisions
Caldari State
#22 - 2015-02-02 16:21:59 UTC
Eve battle recorder. When?
Vincent Athena
Photosynth
#23 - 2015-02-02 16:35:31 UTC
When will this be available to Mac users? You really really need to see what all your new graphics are doing to the Mac client, it's not pretty.

Know a Frozen fan? Check this out

Frozen fanfiction

CCP Snorlax
C C P
C C P Alliance
#24 - 2015-02-02 16:39:42 UTC
Vincent Athena wrote:
When will this be available to Mac users? You really really need to see what all your new graphics are doing to the Mac client, it's not pretty.

Hopefully soon. We need to sort out some licensing issues first, though.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

CCP Snorlax
C C P
C C P Alliance
#25 - 2015-02-02 16:44:05 UTC
l0rd carlos wrote:
Ah, thanks.
Though I must still do something wrong, because it shuts down without any error.
I just see a new cmd pop up for a split seconds and than nothing. No error: https://i.imgur.com/uQF9Vgb.png

I tried with cmd and powershell.
And the #1 post in this thread say ...SharedCache\probe>bin\exefi.. I guess you mean backslash \ and not > between probe and bin?

You need to be in the probe folder and run bin\exefile.exe - so go up one level, you're in the bin folder in that screenshot.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

l0rd carlos
the king asked me to guard the mountain
#26 - 2015-02-02 16:51:47 UTC
CCP Snorlax wrote:
l0rd carlos wrote:
Ah, thanks.
Though I must still do something wrong, because it shuts down without any error.
I just see a new cmd pop up for a split seconds and than nothing. No error: https://i.imgur.com/uQF9Vgb.png

I tried with cmd and powershell.
And the #1 post in this thread say ...SharedCache\probe>bin\exefi.. I guess you mean backslash \ and not > between probe and bin?

You need to be in the probe folder and run bin\exefile.exe - so go up one level, you're in the bin folder in that screenshot.

Ah yes, that works.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Hendrick Tallardar
Doomheim
#27 - 2015-02-02 17:11:03 UTC
God dammit.....there goes my productivity this week.
Marlona Sky
State War Academy
Caldari State
#28 - 2015-02-02 17:16:55 UTC
We need more stuff like this. Well done!
l0rd carlos
the king asked me to guard the mountain
#29 - 2015-02-02 17:49:54 UTC  |  Edited by: l0rd carlos
Fitting and firering all ze missiles https://i.imgur.com/3NzCHuc.jpg

lag lag lag

edit:
So what is the actor name for the Machariel in the angel / ingame paintjob?
And how do we find the names?

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

CCP Snorlax
C C P
C C P Alliance
#30 - 2015-02-02 18:23:47 UTC
Hendrick Tallardar wrote:
God dammit.....there goes my productivity this week.

Sorry, we can not be held responsible for that Big smile

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

CCP Snorlax
C C P
C C P Alliance
#31 - 2015-02-02 18:25:09 UTC
l0rd carlos wrote:
Fitting and firering all ze missiles https://i.imgur.com/3NzCHuc.jpg

lag lag lag

edit:
So what is the actor name for the Machariel in the angel / ingame paintjob?
And how do we find the names?

I'll see if I can find a comprehensible list of names for the dna strings for ships.

CCP Snorlax - Software Architect - Team RnB - @CCP_Snorlax - http://ccpsnorlax.blogspot.is/

Hendrick Tallardar
Doomheim
#32 - 2015-02-02 19:00:08 UTC
CCP Snorlax wrote:
Hendrick Tallardar wrote:
God dammit.....there goes my productivity this week.

Sorry, we can not be held responsible for that Big smile


I know. Though I am solely responsible for CCP Darwin not getting any work done for the past 20 mins while I pester him on Slack with questions.

This is a great starting point for some video creation tools I've been talking to CCP Manifest about. A more formalized process (a la SourceFilmmaker etc.) would be amazing but the ROI isn't something CCP would exactly see right away I think.

A series of useful posts that are stickied would be wonderful in the meantime though. Namely a table with the different ships and modules we can change in the YAML file.
Archeras Umangiar
Lowlife.
Snuffed Out
#33 - 2015-02-02 19:23:38 UTC  |  Edited by: Archeras Umangiar
little feedback here, i didnt play much around with it yet. but here are my tought.

most of you know probably the rooks and kings video, these proper battlereports (or even l0rd carlos fight reports) where the camera sometimes just looks into the deep space cause the guy flying is focused on the fight... you turn you camera so you actualy see what you are doing, but it doesn show... well the beauty of eve so maybe a battle recorder (crest api? save it for 24hours maybe? only via api key to the person's on grid that where fighting?)

aswell for custom scenes... a tool to create these scenes, it doesn have to be complicated i guess, but just be able to place ships on "space" planets etc, and make them move, explode etc

-Arch
CCP Darwin
C C P
C C P Alliance
#34 - 2015-02-02 19:24:41 UTC  |  Edited by: CCP Darwin
CCP Snorlax wrote:
I'll see if I can find a comprehensible list of names for the dna strings for ships.


I started looking into making something like that but I quickly realized that there wasn't really a quick way to do it, so here's some information about the DNA string system:

You'll notice that ships are specified by what we call SOF DNA, which are generally:

(hull name):(faction):(race)

The Impairor (Amarr's rookie ship), for example, is:

af1_t1:amarrbase:amarr

I may look into compiling a list of useful ships (or maybe CCP Snorlax will beat me to it), but in general, here's how you can go about constructing one of those DNA strings.

Hull Names

Hull names are built like this:

(race)(ship class)(number)_t(tech level)(letter)

Some example races as used in the hull name are:

a : Amarr
c : Caldari
m : Minmatar
g : Gallente
s : Sansha
ang : Angel
soe : Sisters of EVE


Ship classes are:

f : Frigate
de : Destroyer
c : Cruiser
bc : Battlecruiser
b : Battleship
ca : Carrier
dn : Dreadnought
s : Shuttle
t : Titan
i : Industrial
fr : Freighter
ba : Barge

The (number) field starts at 1 and maxes out at the number of tech 1 hulls in that race and ship class.

So, the tech 1 Minmatar cruiser hulls are named:

mc1_t1
mc2_t1
mc3_t1
mc4_t1

There are also some tech 2 hull variations like:

mc1_t2a

Generally, tech 3 strategic cruisers do not follow this naming convention, but the Confessor (the Amarr tech 3 destroyer) hull is called:

ade3_t3

As other tech 3 destroyers get added to the game, you can probably infer their hull names from that.

Faction

The second part of the SOF DNA is the Faction field. Each race has a base faction that's used for its t1 ships:

amarrbase
minmatarbase
gallentebase
caldaribase

but there are others. Here are a selection:

Amarr:

amarrnavy
ammatar
ardishapur
bloodraider
chamberlain
eom
imperial
kador
khanid
kor-azor
sarum
tash-murkon

Caldari:

caldarinavy
cbd
guristas
hyasyoda
ishukone
kaalakiota
laidai
noh
state
sukuuvestaa
wiyrkomi

Gallente:

federal
gallentenavy
innerzone
interbus
police
quafe
quafesolus
quafeultra
roden
serpentis
syndicate

Minmatar:

brutor
justice
krusual
minmatarnavy
nefantar
sebestior
starkmanir
thukker
vherokior

Races

Finally, the last part of the SOF DNA is the ship's race, which at the moment controls only the booster color. Here are some race choices:

amarr
angel
caldari
gallente
generic
minmatar
ore
sansha
soe


Mixing and matching factions and races with hulls that don't correspond isn't guaranteed to produce a nice result, but it might work, so don't be afraid to experiment.

BTW, since everyone loves the Rifter, I'll point out that a tech 1 Rifter would be:

mf4_t1:minmatarbase:minmatar

Now, go make some amazing ship battles! Perhaps at some point I'll come back and write up a similar document for loading turrets, once I figure it out myself. ;)

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Silent Silhouette
Drunken Beaver Mining
#35 - 2015-02-02 19:28:42 UTC
Any chance of a video tutorial either from the community or CCP?
l0rd carlos
the king asked me to guard the mountain
#36 - 2015-02-02 19:35:41 UTC
neat. ty.

Machariel: 'angb1_t1:minmatarbase:minmatar'

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Archeras Umangiar
Lowlife.
Snuffed Out
#37 - 2015-02-02 19:38:20 UTC
im kinda confused... where are the scenes saved? i only found a txt files with description and the assorted picture...
CCP Darwin
C C P
C C P Alliance
#38 - 2015-02-02 19:39:25 UTC  |  Edited by: CCP Darwin
l0rd carlos wrote:
Machariel: 'angb1_t1:minmatarbase:minmatar'


I'm pretty sure (but not 100% sure) that the Machariel is:

angb1_t1:angelbase:angel

(it's possible that the player version is different from the NPC version, however. I'd have to look it up.)

Edit: My lists above were not in any way comprehensive. However, you can count on every ship race to have a base faction and a booster race, like

soec1_t1:soebase:soe
angelf2_t1:angelbase:angel

etc.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

CCP Darwin
C C P
C C P Alliance
#39 - 2015-02-02 19:44:23 UTC
Archeras Umangiar wrote:
im kinda confused... where are the scenes saved? i only found a txt files with description and the assorted picture...


If you make your own scene, you have to make a probe\res\sequences directory yourself and locate your files in there. There's an example file in the documentation under SharedCache\probe\docs.

The scenes played back by EVE Probe are buried in SharedCache\ResFiles. SharedCache\probe\resfileindex.txt has a list of the contents of the cache, and buried in there are .red files for the default scenes.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Archeras Umangiar
Lowlife.
Snuffed Out
#40 - 2015-02-02 19:46:34 UTC
CCP Darwin wrote:
Archeras Umangiar wrote:
im kinda confused... where are the scenes saved? i only found a txt files with description and the assorted picture...


If you make your own scene, you have to make a probe\res\sequences directory yourself and locate your files in there. There's an example file in the documentation under SharedCache\probe\docs.

The scenes played back by EVE Probe are buried in SharedCache\ResFiles. SharedCache\probe\resfileindex.txt has a list of the contents of the cache, and buried in there are .red files for the default scenes.



ah that makes more sence, i saw that with the res/sequences folder... but that folder didnt exist so i was wondering if i was doing something wrong