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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Haywoud Jablomi
Vay Mining Corporation
#881 - 2015-01-31 03:02:00 UTC  |  Edited by: Haywoud Jablomi
Delegate, I get what you are saying. I just dont agree. I am sorry.

My intention is not early warning or anything else. I have intention has always been to bring aggression back to a player that wishes to attack me. I just find cloak to be unbalanced in the single regard that it can be used to achieve 100% safety. I dont agree with this. Sorry.

This is in regard to our last several posts.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Roxanne Quall
School of Applied Knowledge
Caldari State
#882 - 2015-01-31 15:25:42 UTC  |  Edited by: Roxanne Quall
If a player has the ability to bring in a unlimited amount of force then it would make sense that the cloaked player should not be safe and should have to deal with some mechanic that makes him have to be strategic and aware as the ones hes hunting.

The way it is set up you got a really cheap set up and possible loss vs huge rewards and powerful force projection. so the risk vs reward factor is Way outta wack when compared to all other EVE mechanics.
Daichi Yamato
Jabbersnarks and Wonderglass
#883 - 2015-01-31 23:45:23 UTC
Harry Saq wrote:


It is almost humorous that you reached that conclusion, even after I dropping point by point examples (so as not to repeat what you may not have read) of where I have laid out how the mechanics can be logically isolated and actionable resolutions can occur allowing for multiple outcomes (yours included, which is to remove local). I am not over simplifying, but rather creating points of discussion for actionable resolution and rational modifications to cloaking mechanics in order to promote active (non-AFK) game play.

I have played since '03, local has always been here. Choosing to filibuster with a mind set only on getting rid of local when it has a very low probability of going away (which I think it should) is by definition tunnel visioning. That is why I define each scenario to frame actionable outcomes.

So I too have considered all aspects, and framed arguments accordingly, I even break down the rationale as to why aspects are good and bad based on the types of activity (or non-activity) they lead to in a GAME meant to be actively played. Your response pre-supposes I don't comprehend your ONE issue, when I have clearly addressed it ad-nauseam and argued for it while providing alternative solutions based on CCPs most likely and historic response (local is there, deal). Which is also why I encourage a separate in-depth hardcore thread on "Rise Up Player Base and get CCP to Remove Local" that would be similarly stickied. A better example of tunnel visioning would be to pretend that you can't talk about cloaking mechanics beyond the "counter to local intel" aspect.


I now realise you havent even been reading my posts...

Throughout the entirety of this thread ive not once said 'remove local'. And the reason we cant get past afk cloaking being the counter to local is because others cant admit the two are so connected. They CANNOT be logically isolated when one is the direct cause of the other. I feel compelled to fill in the gaps of discussions others are deliberately leaving out. It has never been the case that i cannot talk about cloaking beyond the 'counter to local intel'. It has always been the case that i encourage everyone to think about covert operations and intel as a whole and when advocating any change, to consider all the factors.

The four posts you linked says nothing about why these two should be separated. They are a long winded way of saying 'inactivity is bad because its bad' and 'circular arguments are bad'. (hilarious btw).

Roxanne Quall wrote:


The way it is set up you got a really cheap set up and possible loss vs huge rewards and powerful force projection. so the risk vs reward factor is Way outta wack when compared to all other EVE mechanics.


Like making hundreds of millions of isk under the safety of local. Null is widely considered safer than low, and some will even say safer than high. Risk vs reward 'outta wack'.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Haywoud Jablomi
Vay Mining Corporation
#884 - 2015-02-01 01:10:18 UTC
Quote:

And the reason we cant get past afk cloaking being the counter to local is because others cant admit the two are so connected.


Not sure its that people wont admit it. Me personally, I believe they are connected but not at the 1:1 ratio that is implied by some.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Haywoud Jablomi
Vay Mining Corporation
#885 - 2015-02-01 01:13:30 UTC
I would be curious. Several people like to discuss this topic. How many people would be interested in discussing this in voice over a teamspeak server?

Text can be misleading cause its hard to add inflection.

Of course scheduled and recorded on something like soundcloud to be submitted to CCP for consideration.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Milla Goodpussy
Garoun Investment Bank
#886 - 2015-02-01 10:04:41 UTC
Haywoud Jablomi wrote:
I would be curious. Several people like to discuss this topic. How many people would be interested in discussing this in voice over a teamspeak server?

Text can be misleading cause its hard to add inflection.

Of course scheduled and recorded on something like soundcloud to be submitted to CCP for consideration.



what the hec??

CCP could easily discuss this mess with the fanbase at a fanfest.. but they dodge this topic cause it hurts their friends. its the #1 issue they refused to handle.. I doubt even seagull is brave enough to deal with it.. and you want to submit some sound bites going over and over again the same circle of discussion..


no wonder general zod shot the council lady..

he was fed up with their endless debates.

CCP rid the game of AFK Cloaky CAMPING..

that way we don't have to go thru this thread year after stinking year of the same endless debates.
Kaarous Aldurald
Black Hydra Consortium.
#887 - 2015-02-01 10:07:03 UTC
Milla Goodpussy wrote:

CCP rid the game of AFK Cloaky CAMPING..

that way we don't have to go thru this thread year after stinking year of the same endless debates.


The easier thing to do would be to just forum ban the people who spam threads complaining about it. I mean, if the goal is just to stop the whining anyway.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nikk Narrel
Moonlit Bonsai
#888 - 2015-02-01 18:04:21 UTC
There are trade offs for each aspect.

If you want to limit how long a cloaked character can operate, you need to make it possible for them to catch their preferred target.
That means they need to make an opposed effort directly against the PvE shipping, not the PvE shipping racing against a clock started by seeing a name appear in local.

How might this work?
The PvE shipping cannot use local to be warned of cloaked hostiles.
They can use tactics, like enabling a repeating cycle of d-scan, or have probes out.
(The specific location of the cloaked ship would not be revealed by these effort initiated scans, but awareness of presence in the scanned area would happen)

You want to limit hot drops?
Understand that hot drops are used when a roam wants to encounter something besides consensual targets.
(In null sov space, where targets can easily jump into a POS or Outpost to avoid encounters)
The roam can't stick around, as consensual ships are often expected to force their exit.

Add a 60 second delay to local. Regardless of how the name enters, it takes 60 seconds for a pilot name to be added.
In exchange, a 30 second spool-up would be added to cyno use, which limited the cyno beacon to displaying on grid only for the spool up, and displaying as normal across the system once the cyno can be traveled to.

How might this work?
The cyno pilot could not open a cyno on grid with the target, unless they also gave the target 30 seconds of spool-up warning.
(The target would have thirty seconds to react, break the warp scramble, etc.)
Arrivals would have to hope their cyno ship survived until the cyno became usable, as well as the target not leaving.

If used off grid, the cyno would appear on the system wide overview once it became usable, but no names would appear from arrivals for 60 seconds. Arrivals from this tactic would not appear on grid with the target, since the cyno was not on grid, so they need to warp to target.
This CAN be used to bluff with. A cyno used off grid, completing it's spool-up, would show up on the overview across the system. Noone would know if players entered through it until they either landed on grid, or 60 seconds had passed.
Haywoud Jablomi
Vay Mining Corporation
#889 - 2015-02-01 23:02:53 UTC
Nikk Narrel wrote:
There are trade offs for each aspect.

If you want to limit how long a cloaked character can operate, you need to make it possible for them to catch their preferred target.
That means they need to make an opposed effort directly against the PvE shipping, not the PvE shipping racing against a clock started by seeing a name appear in local.

How might this work?
The PvE shipping cannot use local to be warned of cloaked hostiles.
They can use tactics, like enabling a repeating cycle of d-scan, or have probes out.
(The specific location of the cloaked ship would not be revealed by these effort initiated scans, but awareness of presence in the scanned area would happen)

You want to limit hot drops?
Understand that hot drops are used when a roam wants to encounter something besides consensual targets.
(In null sov space, where targets can easily jump into a POS or Outpost to avoid encounters)
The roam can't stick around, as consensual ships are often expected to force their exit.

Add a 60 second delay to local. Regardless of how the name enters, it takes 60 seconds for a pilot name to be added.
In exchange, a 30 second spool-up would be added to cyno use, which limited the cyno beacon to displaying on grid only for the spool up, and displaying as normal across the system once the cyno can be traveled to.

How might this work?
The cyno pilot could not open a cyno on grid with the target, unless they also gave the target 30 seconds of spool-up warning.
(The target would have thirty seconds to react, break the warp scramble, etc.)
Arrivals would have to hope their cyno ship survived until the cyno became usable, as well as the target not leaving.

If used off grid, the cyno would appear on the system wide overview once it became usable, but no names would appear from arrivals for 60 seconds. Arrivals from this tactic would not appear on grid with the target, since the cyno was not on grid, so they need to warp to target.
This CAN be used to bluff with. A cyno used off grid, completing it's spool-up, would show up on the overview across the system. Noone would know if players entered through it until they either landed on grid, or 60 seconds had passed.


I am cool with this.

My only question would be in regards to the 60 second delay in local. There are some systems you can get through in less than 60 seconds. Would the player show up at all?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Jack Miton
School of Applied Knowledge
Caldari State
#890 - 2015-02-01 23:15:46 UTC  |  Edited by: Jack Miton
Cloaking, AFK or otherwise, IS NOT an issue.
It's a perfectly working mechanic that is 100% ESSENTIAL to all life in wormholes and a vital part of some kspace gameplay.

AFK cloaking in particular is a non issue.
If the pilot is AFK, they pose no threat to anyone since theyre not at the keyboard.
If they are not AFK, then theyre not AFK and again there's no issue.

The only situation where it would be ok to remove afk cloaking is if the watchlist was removed and local was removed from NS and LS. (IE: never gonna happen)

It should not be touched in any way.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Nikk Narrel
Moonlit Bonsai
#891 - 2015-02-02 15:27:17 UTC
Haywoud Jablomi wrote:
Nikk Narrel wrote:
There are trade offs for each aspect.

If you want to limit how long a cloaked character can operate, you need to make it possible for them to catch their preferred target.
That means they need to make an opposed effort directly against the PvE shipping, not the PvE shipping racing against a clock started by seeing a name appear in local.

How might this work?
The PvE shipping cannot use local to be warned of cloaked hostiles.
They can use tactics, like enabling a repeating cycle of d-scan, or have probes out.
(The specific location of the cloaked ship would not be revealed by these effort initiated scans, but awareness of presence in the scanned area would happen)

You want to limit hot drops?
Understand that hot drops are used when a roam wants to encounter something besides consensual targets.
(In null sov space, where targets can easily jump into a POS or Outpost to avoid encounters)
The roam can't stick around, as consensual ships are often expected to force their exit.

Add a 60 second delay to local. Regardless of how the name enters, it takes 60 seconds for a pilot name to be added.
In exchange, a 30 second spool-up would be added to cyno use, which limited the cyno beacon to displaying on grid only for the spool up, and displaying as normal across the system once the cyno can be traveled to.

How might this work?
The cyno pilot could not open a cyno on grid with the target, unless they also gave the target 30 seconds of spool-up warning.
(The target would have thirty seconds to react, break the warp scramble, etc.)
Arrivals would have to hope their cyno ship survived until the cyno became usable, as well as the target not leaving.

If used off grid, the cyno would appear on the system wide overview once it became usable, but no names would appear from arrivals for 60 seconds. Arrivals from this tactic would not appear on grid with the target, since the cyno was not on grid, so they need to warp to target.
This CAN be used to bluff with. A cyno used off grid, completing it's spool-up, would show up on the overview across the system. Noone would know if players entered through it until they either landed on grid, or 60 seconds had passed.


I am cool with this.

My only question would be in regards to the 60 second delay in local. There are some systems you can get through in less than 60 seconds. Would the player show up at all?

If they managed to hit the exit gate within 60 seconds of their arrival, no they would not show up.
I can see this making interceptors being hard to track passively, as a result.
(Passively here means the player is safed up, in a POS, or docked in an outpost, and simply watching local)

On the other hand, a cloaked ship just taking a few seconds longer, would only show those brief seconds, and then be removed as they left. This kind of short presence might tell players a slower ship just crossed the system, which can be useful intel on it's own.
Haywoud Jablomi
Vay Mining Corporation
#892 - 2015-02-02 16:26:32 UTC
Seems good to me. I was just concerned that a pilot might show up in two systems at once.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#893 - 2015-02-02 17:27:51 UTC
I've been doing a little bit of thinking and, while not strictly related to the AFK part of AFK cloaking in general, I think that there is one change to cloaking mechanics that may be worth considering.


Currently, a cloaked ship can recover scan probes it has deployed without decloaking. This act requires direct, physical interaction with an outside object yet allows a cloaked ship to remain cloaked. Would it make sense from a balance standpoint to require a cloaked ship to uncloak in order to recover deployed probes? This would have no impact to truly AFK cloakers, it would have minimal impact on at-keyboard cloakers, but it would eliminate an inconsistency within current cloaking mechanics.

Thoughts?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Nikk Narrel
Moonlit Bonsai
#894 - 2015-02-02 18:13:11 UTC
Bronson Hughes wrote:
I've been doing a little bit of thinking and, while not strictly related to the AFK part of AFK cloaking in general, I think that there is one change to cloaking mechanics that may be worth considering.


Currently, a cloaked ship can recover scan probes it has deployed without decloaking. This act requires direct, physical interaction with an outside object yet allows a cloaked ship to remain cloaked. Would it make sense from a balance standpoint to require a cloaked ship to uncloak in order to recover deployed probes? This would have no impact to truly AFK cloakers, it would have minimal impact on at-keyboard cloakers, but it would eliminate an inconsistency within current cloaking mechanics.

Thoughts?

While this would support technical accuracy, I don't see it giving a meaningful benefit to gameplay.

The only exception might be if someone had been using a non-covert fit, and had to wait for the cool-down to complete before the cloak re-engaged.
I believe the chances of this happening in the right context are too remote, and any change would be meaningless in the end.
Haywoud Jablomi
Vay Mining Corporation
#895 - 2015-02-02 18:46:09 UTC
Yea I agree with Nikk. Though you are correct, probably just too small an issue. Though a very valid point.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#896 - 2015-02-02 19:34:03 UTC
Yeah, I couldn't see it having any significant impact in 99% of actual gameplay situations, it was more of a technical consistency thing.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Haywoud Jablomi
Vay Mining Corporation
#897 - 2015-02-02 20:49:00 UTC
Now if we can just get CCP to take a look at what people are suggesting.....

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Dracvlad
Taishi Combine
Astral Alliance
#898 - 2015-02-03 09:45:30 UTC
If you want to be sensible understand that cloaks as they work now are not so much the issue, its the fact that people can be logged on while not playing and they do this for area denial, the simple and best way to deal with this is to have a flag on their character in local to indicate that this character has not done anything for an hour, as soon as that player who has been inactive for an hour or more does anything in game there is a notification feed indicating that he is now active. Its simple and you reward people for actually playing rather than those that do not.

This should only apply to people cloaked in hisec, lowsec and 0.0, not in WH's.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nikk Narrel
Moonlit Bonsai
#899 - 2015-02-03 14:27:56 UTC
Dracvlad wrote:
If you want to be sensible understand that cloaks as they work now are not so much the issue, its the fact that people can be logged on while not playing and they do this for area denial, the simple and best way to deal with this is to have a flag on their character in local to indicate that this character has not done anything for an hour, as soon as that player who has been inactive for an hour or more does anything in game there is a notification feed indicating that he is now active. Its simple and you reward people for actually playing rather than those that do not.

This should only apply to people cloaked in hisec, lowsec and 0.0, not in WH's.

This is disingenuous.
Even though it is possible you actually believe it, the misleading tone of the statement remains.

The cloaked player is not capable of enforcing area denial. Even less so is an AFK Cloaked player so endowed.

If you wish to suggest, that the cloaked player is only the tip of a significant invasion force by means of a cyno, then please recall this is null sec space.
Either make ready an equal force to oppose them, or prepare to be steamrolled.

If you are suggesting the cloaked player has no such fighting force, and is either bluffing or ready to attempt a solo attack, then your problem is diminished to one easily handled by a smaller group.

If you are suggesting that uncertainty is not an intended game element, did you seriously assume EVE stopped at awoxing spies, and meta-gaming that makes many other games pale in comparison?

Many players have stuck noob alts, incapable of actual cyno operation, into hostile territories.
SOME have gone so far as to take a separate account, and use it like a scarecrow to drive away competition for PvE resources.*
*These could be the guys in your own corp or alliance, telling you about policy to stay docked when a hostile is present... (cough cough), while they try to figure out how to get rid of them. Apparently this can involve them mining and ratting....
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#900 - 2015-02-03 14:43:38 UTC
Nikk Narrel wrote:
The cloaked player is not capable of enforcing area denial. Even less so is an AFK Cloaked player so endowed.

They cannot enforce it, but they can highly encourage it against players of the wrong mindset.

The impact of AFK cloaking isn't in the mechanism of cloaking, it's in the reaction of players to a non-friendly player in local. If they are risk averse, they will cease what they are doing and dock/safe up until the potential threat leaves local. If not, they will be on their guard but otherwise carry on.

I know that this works on some targets because I've done it. I also know that it does not work on others for the same reason.

You can't patch human psychology. As long as risk averse players run in terror at the sight of a non-friendly local, AFK cloakers will absolutely have at least the potential to interdict a system simply by being there. This is the main reason why I don't think anything should be "done" about AFK cloaking: the issue is purely with the players, not the game.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs