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Battleship PVP Viability

Author
baltec1
Bat Country
Pandemic Horde
#121 - 2015-01-30 17:57:25 UTC
Aiyshimin wrote:


If a ship doesn't contribute anything to the fleet, it is accepted on some other reasons. Like in baltec's case.

I think it's cool that he always flies a Mega, and it's certainly fun for him and his group. However it doesn't have much to do with the discussion about viability of battleships in PVP.





Having to adapt and fly my battleships in such drastic ways means I have learned how to get the most out of them. Most people would Just hang up the keys to their favorate ship and fly the current fotm fleet ship. I dont blaim them, they want to win. With me however, I see it as a challange. I will spend however long it takes to adapt what the new doctrine requires. This has given my knolage of battleships that allows me to get the most out of them.
Jenn aSide
Worthless Carebears
The Initiative.
#122 - 2015-01-30 18:21:21 UTC
baltec1 wrote:
Aiyshimin wrote:


If a ship doesn't contribute anything to the fleet, it is accepted on some other reasons. Like in baltec's case.

I think it's cool that he always flies a Mega, and it's certainly fun for him and his group. However it doesn't have much to do with the discussion about viability of battleships in PVP.





Having to adapt and fly my battleships in such drastic ways means I have learned how to get the most out of them. Most people would Just hang up the keys to their favorate ship and fly the current fotm fleet ship. I dont blaim them, they want to win. With me however, I see it as a challange. I will spend however long it takes to adapt what the new doctrine requires. This has given my knolage of battleships that allows me to get the most out of them.


Translation: just because most people suck and can't think their way out of a wet paper sack doesn't mean there is a problem with the class, it means people need to suck less.

I hope I got that right Big smile
Gabriel Karade
Coreli Corporation
Pandemic Legion
#123 - 2015-01-30 18:41:22 UTC
I'd be interested in seeing more creativity with the lowest tier of large turrets i.e. 'dual' weapons (signature benefits/burst fire/medium ammo e.t.c e.t.c)

The addition of the RHML shows there is scope to play around with weapons that, fluff wise at least, are supposed to be multiple cruiser weapons bolted together...

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

baltec1
Bat Country
Pandemic Horde
#124 - 2015-01-30 18:52:31 UTC
Jenn aSide wrote:
baltec1 wrote:
Aiyshimin wrote:


If a ship doesn't contribute anything to the fleet, it is accepted on some other reasons. Like in baltec's case.

I think it's cool that he always flies a Mega, and it's certainly fun for him and his group. However it doesn't have much to do with the discussion about viability of battleships in PVP.





Having to adapt and fly my battleships in such drastic ways means I have learned how to get the most out of them. Most people would Just hang up the keys to their favorate ship and fly the current fotm fleet ship. I dont blaim them, they want to win. With me however, I see it as a challange. I will spend however long it takes to adapt what the new doctrine requires. This has given my knolage of battleships that allows me to get the most out of them.


Translation: just because most people suck and can't think their way out of a wet paper sack doesn't mean there is a problem with the class, it means people need to suck less.

I hope I got that right Big smile


More or less, Im trying to be a bit more diplomatic. Honestly if people worried less about their KB record and did more experimenting they would have a lot more fun.
baltec1
Bat Country
Pandemic Horde
#125 - 2015-01-30 18:57:08 UTC
Gabriel Karade wrote:
I'd be interested in seeing more creativity with the lowest tier of large turrets i.e. 'dual' weapons (signature benefits/burst fire/medium ammo e.t.c e.t.c)

The addition of the RHML shows there is scope to play around with weapons that, fluff wise at least, are supposed to be multiple cruiser weapons bolted together...


You can do some rather interesting things with with these weapons. Im currently looking into fits that give very high tracking (for a battleship) that would allow turret BS to deal with cruisers and frigates.
elitatwo
Zansha Expansion
#126 - 2015-01-30 19:47:15 UTC
Gabriel Karade wrote:
I'd be interested in seeing more creativity with the lowest tier of large turrets i.e. 'dual' weapons (signature benefits/burst fire/medium ammo e.t.c e.t.c)

The addition of the RHML shows there is scope to play around with weapons that, fluff wise at least, are supposed to be multiple cruiser weapons bolted together...


Pweese noo..

The next time I hear someone say 'burst' I will make it my next mission to 'burst' into someones office and start yeling people

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Arthur Aihaken
CODE.d
#127 - 2015-01-30 21:42:43 UTC
Give Combat Battlecruisers and Battleships a secondary weapons array equivalent to half the number of turrets or launchers rounded up, to a maximum of five (each takes the place of a T3 subsystem slot in the fitting window). This does not apply to Attack Battlecruisers or Command ships. CPU and powergrid are *not* increased to offset these additions, and hull bonuses may or may not apply to secondary weapons.

• Combat Battlecruisers: Secondary weapon slots are limited to light weapons (only)
• Battleships: Secondary weapon slots are limited to medium weapons (only)

Examples:

• Drake gains 3x light launcher slots; Drake Navy Issue gains 4x light launcher slots
• All Marauders gain 2x light launcher or 2x light turret slots (Marauder bonuses should probably be revised to extend to medium weapon systems as well)
• Armageddon, Typhoon and Typhoon Fleet Issue all gain 3x medium launcher and 3x medium turret slots (but are still limited to a maximum combination of 5)
• Scorpion Navy Issue gains 3x medium launchers and 2x medium turret slots

I am currently away, traveling through time and will be returning last week.

baltec1
Bat Country
Pandemic Horde
#128 - 2015-01-30 21:53:19 UTC
Arthur Aihaken wrote:
Give Combat Battlecruisers and Battleships a secondary weapons array equivalent to half the number of turrets or launchers rounded up, to a maximum of five (each takes the place of a T3 subsystem slot in the fitting window). This does not apply to Attack Battlecruisers or Command ships. CPU and powergrid are *not* increased to offset these additions, and hull bonuses may or may not apply to secondary weapons.

• Combat Battlecruisers: Secondary weapon slots are limited to light weapons (only)
• Battleships: Secondary weapon slots are limited to medium weapons (only)

Examples:

• Drake gains 3x light launcher slots; Drake Navy Issue gains 4x light launcher slots
• All Marauders gain 2x light launcher or 2x light turret slots (Marauder bonuses should probably be revised to extend to medium weapon systems as well)
• Armageddon, Typhoon and Typhoon Fleet Issue all gain 3x medium launcher and 3x medium turret slots (but are still limited to a maximum combination of 5)
• Scorpion Navy Issue gains 3x medium launchers and 2x medium turret slots


This would make them horribly overpowered.
Arthur Aihaken
CODE.d
#129 - 2015-01-30 22:06:27 UTC
baltec1 wrote:
This would make them horribly overpowered.

First and foremost, run the numbers before passing judgement. These will definitely have an impact on any fitting where CPU and/or powergrid is already tight (particularly Combat Battlecruisers). Second, in the vast majority of instances these secondary turrets or launchers will be unbonused (there are a few exceptions like the Rattlesnake and Barghest). Finally, since light and medium weapons will incur inherent range limitations (again, generally-speaking) - they'll only generally come into play at close ranges.

The addition of a few medium or light weapon systems won't be enough to necessarily turn the tide when facing superior numbers, but it does give Combat Battlecruisers and Battleships at least a chance to extract themselves from these kind of predicaments.

I am currently away, traveling through time and will be returning last week.

Aiyshimin
Mea Culpa.
Shadow Cartel
#130 - 2015-01-30 22:07:30 UTC
baltec1 wrote:

Having to adapt and fly my battleships in such drastic ways means I have learned how to get the most out of them. Most people would Just hang up the keys to their favorate ship and fly the current fotm fleet ship. I dont blaim them, they want to win. With me however, I see it as a challange. I will spend however long it takes to adapt what the new doctrine requires. This has given my knolage of battleships that allows me to get the most out of them.


Like I said, it's a very cool thing you do and I fully understand the added value for your personal game experience. I respect your persistence and fittings, and you get tons of extra points for the hull choice. It's just not the topic we're discussing.

I maintain that the game balance should allow battleships to be fitted and flown as battleships, not as battleships trying very hard to be Harpies. Currently the meta favours speed (on-grid) over the natural qualities of battleships, and my interpretation is that it's because battleships just don't have quite enough of their natural qualities to make the trade-off worthwhile.

Unfortunately all the latest new ship additions just reinforce the speed meta over staying power and raw damage with poor application.






baltec1
Bat Country
Pandemic Horde
#131 - 2015-01-30 22:55:13 UTC
Aiyshimin wrote:
baltec1 wrote:

Having to adapt and fly my battleships in such drastic ways means I have learned how to get the most out of them. Most people would Just hang up the keys to their favorate ship and fly the current fotm fleet ship. I dont blaim them, they want to win. With me however, I see it as a challange. I will spend however long it takes to adapt what the new doctrine requires. This has given my knolage of battleships that allows me to get the most out of them.


Like I said, it's a very cool thing you do and I fully understand the added value for your personal game experience. I respect your persistence and fittings, and you get tons of extra points for the hull choice. It's just not the topic we're discussing.

I maintain that the game balance should allow battleships to be fitted and flown as battleships, not as battleships trying very hard to be Harpies. Currently the meta favours speed (on-grid) over the natural qualities of battleships, and my interpretation is that it's because battleships just don't have quite enough of their natural qualities to make the trade-off worthwhile.

Unfortunately all the latest new ship additions just reinforce the speed meta over staying power and raw damage with poor application.








The most effective killing machine is the wreakingball/boot fleet. It is by far the slowest both in terms of warp speed and on grid but it will slaughter anything else in whatever numbers you wish to bring. You might see a lot of cruiser sized doctrines about right now but the battleship still forms to core of our subcap fleet in a war.
Richard Stallmanu Stallmania
Voidlings
V0IDLINGS
#132 - 2015-01-30 22:59:55 UTC
Aiyshimin wrote:
baltec1 wrote:

Having to adapt and fly my battleships in such drastic ways means I have learned how to get the most out of them. Most people would Just hang up the keys to their favorate ship and fly the current fotm fleet ship. I dont blaim them, they want to win. With me however, I see it as a challange. I will spend however long it takes to adapt what the new doctrine requires. This has given my knolage of battleships that allows me to get the most out of them.


Like I said, it's a very cool thing you do and I fully understand the added value for your personal game experience. I respect your persistence and fittings, and you get tons of extra points for the hull choice. It's just not the topic we're discussing.

I maintain that the game balance should allow battleships to be fitted and flown as battleships, not as battleships trying very hard to be Harpies. Currently the meta favours speed (on-grid) over the natural qualities of battleships, and my interpretation is that it's because battleships just don't have quite enough of their natural qualities to make the trade-off worthwhile.

Unfortunately all the latest new ship additions just reinforce the speed meta over staying power and raw damage with poor application.







Just give up. It's like teaching a rock how to fish.


Seriously Baltec, you have yet to address the fact that your Mega has the stats of a T1 cruiser. Why should I fly it over a t1 cruiser?
baltec1
Bat Country
Pandemic Horde
#133 - 2015-01-30 23:01:12 UTC
Arthur Aihaken wrote:

First and foremost, run the numbers before passing judgement.


A vindi with 4 med blasters coupled with its bonused webs will shred frigates.
baltec1
Bat Country
Pandemic Horde
#134 - 2015-01-30 23:03:36 UTC
Richard Stallmanu Stallmania wrote:



Seriously Baltec, you have yet to address the fact that your Mega has the stats of a T1 cruiser. Why should I fly it over a t1 cruiser?


Show me a t1 cruiser with 1200 DPS and 65k buffer tank.
Richard Stallmanu Stallmania
Voidlings
V0IDLINGS
#135 - 2015-01-30 23:04:48 UTC
baltec1 wrote:
Arthur Aihaken wrote:

First and foremost, run the numbers before passing judgement.


A vindi with 4 med blasters coupled with its bonused webs will shred frigates.

But why should I fly that over a vigilant? Its half the cost and bonused for medium guns?
Or is it the 10% bonus to "Morale" that you are equating into your calculations?

You are quite possibly the least qualified person to speak about balance, yet it seems with standard Goon tradition you just can't stop posting after having been wrong on every single aspect.
baltec1
Bat Country
Pandemic Horde
#136 - 2015-01-30 23:30:34 UTC
Richard Stallmanu Stallmania wrote:
baltec1 wrote:
Arthur Aihaken wrote:

First and foremost, run the numbers before passing judgement.


A vindi with 4 med blasters coupled with its bonused webs will shred frigates.



But why should I fly that over a vigilant? Its half the cost and bonused for medium guns?
Or is it the 10% bonus to "Morale" that you are equating into your calculations?

You are quite possibly the least qualified person to speak about balance, yet it seems with standard Goon tradition you just can't stop posting after having been wrong on every single aspect.


The bare hull costs the same as a fully fitted megathron and it is not a t1 cruiser.

Ill ask again, show me a t1 cruiser that can pump out 1200 dps and sports a 65k tank
Richard Stallmanu Stallmania
Voidlings
V0IDLINGS
#137 - 2015-01-30 23:38:27 UTC
baltec1 wrote:
Richard Stallmanu Stallmania wrote:



Seriously Baltec, you have yet to address the fact that your Mega has the stats of a T1 cruiser. Why should I fly it over a t1 cruiser?


Show me a t1 cruiser with 1200 DPS and 65k buffer tank.



Ok. Let's start with the fact that your fit does not even remotely do 1200 dps. Not even REMOTELY.
You should probably look at your metrics in game or in EFT before you start spouting non-sense on the forums.

But because I'm not sure the goons teach you how to use out of game tools, I did it for you.

http://i.imgur.com/okJHW4M.png

530 dps @ 36+30
71k ehp with 2.61km signature
225m Cost.


Thats uh.... less than half of your quoted 1200 dps.






Now here are some realistic substitutes.

Brutix
http://i.imgur.com/LG349C2.png

555 Dps to the same range as your Megathron
57k EHP @2.23k Sig
76m Cost

Wow, like 1/3rd the price and you lose 10k ehp. Damn, better fly that mega for the 3 times the price and 10k more EHP! Roll


Drake
http://i.imgur.com/ZwaBJNE.png

450 dps to 47km (It should really be 550dps because I forgot to put drones in)
80k EHP@ 2.06k Sig
66m


1/4th the price and you gain 10k ehp, 12km of Optimal, lose the speed, but for each mega you could get 4 of theses and I bet one of them could solo your terrible megathron fit.


Vexor Navy Issue
http://i.imgur.com/kkFlsnS.png

750 dps @ Infinite because OP
39k EHP @ 1k Sig.
116m.
Half the cost of a mega,but similar defense to your fit due to a much reduced Sig radius, (and if you swap the rigs for EM) it will survive under logi no problem.
So you lose some raw EHP, gain the reduced Sig, 500m/s speed, and 200 more dps, with the option to still do 550dps to the end of lock range with curators/bouncers.

Im not even going to link any HACs in here because we all know they are better than BS except for Baltec1, and he really isn't worth that much effort.



Richard Stallmanu Stallmania
Voidlings
V0IDLINGS
#138 - 2015-01-30 23:39:16 UTC
baltec1 wrote:
Richard Stallmanu Stallmania wrote:
baltec1 wrote:
Arthur Aihaken wrote:

First and foremost, run the numbers before passing judgement.


A vindi with 4 med blasters coupled with its bonused webs will shred frigates.



But why should I fly that over a vigilant? Its half the cost and bonused for medium guns?
Or is it the 10% bonus to "Morale" that you are equating into your calculations?

You are quite possibly the least qualified person to speak about balance, yet it seems with standard Goon tradition you just can't stop posting after having been wrong on every single aspect.


The bare hull costs the same as a fully fitted megathron and it is not a t1 cruiser.

Ill ask again, show me a t1 cruiser that can pump out 1200 dps and sports a 65k tank

I'll ask once again, how many times has your brain been concussed to think that your mega fit puts out 1200 dps?
baltec1
Bat Country
Pandemic Horde
#139 - 2015-01-30 23:43:26 UTC
Richard Stallmanu Stallmania wrote:

I'll ask once again, how many times has your brain been concussed to think that your mega fit puts out 1200 dps?


How about looking at the right fit? We are talking about my nano cruiser fit not my harpy fleet fit.

Bullet Therapist
FT Cold Corporation
#140 - 2015-01-30 23:44:53 UTC
baltec1 wrote:
[quote=baltec1]
The most effective killing machine is the wreakingball/boot fleet. It is by far the slowest both in terms of warp speed and on grid but it will slaughter anything else in whatever numbers you wish to bring. You might see a lot of cruiser sized doctrines about right now but the battleship still forms to core of our subcap fleet in a war.


So what's happening in R-ZUOL isn't a war then? Because I didn't see many battleships there. Mostly harpies, bombers, tengus, eagles and ishtars. Also, the wrecking ball relies on the archon, which doesn't even need to have subcap support to be effective.

And for the record, this is what tracking and signature radius mean in a fleet context.

https://www.youtube.com/watch?v=EJYQ7_w0oEs