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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Nikk Narrel
Moonlit Bonsai
#861 - 2015-01-30 18:49:56 UTC
Haywoud Jablomi wrote:
Nikk. Seriously dude, I like you, but come on.

1 I have no idea what the original thought at CCP was in regards to belt rats but I seriously doubt it was meant as an isk boost while mining. I am going to guess that it was to make sure the miners were still active and not just letting their ships get attacked by NPCs. Furthermore on this point. Making Isk is invalid to the validity of cloaking. You can be sitting at a gate and rats will spawn. I doubt there are their to give you that lil 100k isk boost while you wait. Again I believe its to maintain a level of activity among players.

2 Your other points.... again I dont get it. It doesnt take much to log off in a system. 30 second safe log, and even during that time you can move if you are engaged on. Yea you have to start the counter over when you stop, but if you are trying to log off while there are combat probes on the field then well.... that pilot error. Especially when you can see them on dscan. The log off thing has been being used for a long time for penetrating into hostile space.

3 Also local is a two way street. You can see your targets activity just as much as the target can see yours. Even then, everyone has suggested a change to local.


1
What ISK boost?
Belt rats to many miners are not more ISK, they are more hassle. They mean that the miner needs to either arrange for a guard ship, or fit their barge to deal with them directly.

Miners make ISK. AFK miners are at risk from NPC as well as PC, where available.
Cloaked players do not make ISK. Risk aspect unnecessary with no gain component.

2
Let's say I am mining. It's one of my things, so why not.
I see your name added in local, inside my system, where my alliance holds sov.
My immediate reaction is to get safe, and see if you will leave after a few minutes of not finding any targets.

After a few minutes, I reach the next level of expectations, that you are not leaving soon.
My options are now shifting to either a more guarded approach to PvE, or withholding all activity in a paranoid state.

IF I knew you could not remain online without being active, I would be able to prepare myself to face your level of threat more easily.
I simply contact my friends, and have them stand by in a POS, (love them fighting alts), or similar fast response tactic.
They are my volunteer fire department. I just need to survive against you long enough to let them arrive, and you lose.
My ship might pop, but your losses will look better on my killboard than the other way around, and I'll have all the bragging rights.

But, if you don't need to leave, (real life reasons only mean you go AFK), then I cannot maintain this level of activity indefinitely, especially since my friends can't all be on that long either.
If you do need to leave, (real life reasons result in your logging out), then we can relaxe our defenses back to a more sustainable level, and grind out serious ISK.

Why should I have better reward indexes than high sec, if I don't have more risk?
Noone would be able to brute force my alliance space, not in time to catch me or the others like me, so that is no credible threat. We would simply move out of the way of such a blob.

3
Of course local is a two way street.
All a cloaked character needs to do, is see that all the other players have left, and they realize an expectation is created.
With noone to watch for, the expectation is that a hostile may become passive, and ignore watching for activity.
If it is late in the hostile's time zone, it may be expected they would simply go to bed, and check back in the morning.
If they check back and see names, then they can do a patrol, check on targets, etc.

During this expected downtime, the PvE players have a reasoned expectation of safety.
They can PvE, knowing the likely support, if not the cloaking player as well, are not probably online.

Should that local reflect the cloaking player has logged out, oh my, no such uncertainty exists.
Max ISK PvE fits for everyone, lets grind!

Noone needs to wonder if that name in local is bluffing, since it is gone completely!
baltec1
Bat Country
Pandemic Horde
#862 - 2015-01-30 19:59:35 UTC
Haywoud Jablomi wrote:
Nikk wrote:

The sad part, is that you are misusing the term balance.


That is untrue. Thought we went over this a few pages back in regards to a ship being 100% safe in space and how that wasnt exactly a good thing.


So why are you trying to remove the only counter we have to the intel given by local?
Harry Saq
Of Tears and ISK
ISK.Net
#863 - 2015-01-30 20:33:20 UTC  |  Edited by: Harry Saq
Daichi Yamato wrote:
Harry Saq wrote:


If you have even begun to read the last two days worth of commentary on this, you would know that none of that accurately reflects anything I have said on the subject.

Your statements are willful ignorance:
Example 1
Example 2
Example 3
Example 4


should look up willful ignorance. I am in fact including everything in my arguments and am one of the few not pretending that afk cloaking and local are not directly connected, when it comes to null.

You cannot deny that the practice of afk cloaky camping is a direct result of local. You cannot deny that afk cloaking is not an issue outside of null because local loses value in those areas.

But what you are instead trying to do is restrict the argument to only one minor factor. You ARE tunnel visioned, thats also undeniable, and you are in such a way that i can only guess its with a specific purpose of breaking game balance in your favour.


It is almost humorous that you reached that conclusion, even after I dropping point by point examples (so as not to repeat what you may not have read) of where I have laid out how the mechanics can be logically isolated and actionable resolutions can occur allowing for multiple outcomes (yours included, which is to remove local). I am not over simplifying, but rather creating points of discussion for actionable resolution and rational modifications to cloaking mechanics in order to promote active (non-AFK) game play.

I have played since '03, local has always been here. Choosing to filibuster with a mind set only on getting rid of local when it has a very low probability of going away (which I think it should) is by definition tunnel visioning. That is why I define each scenario to frame actionable outcomes.

So I too have considered all aspects, and framed arguments accordingly, I even break down the rationale as to why aspects are good and bad based on the types of activity (or non-activity) they lead to in a GAME meant to be actively played. Your response pre-supposes I don't comprehend your ONE issue, when I have clearly addressed it ad-nauseam and argued for it while providing alternative solutions based on CCPs most likely and historic response (local is there, deal). Which is also why I encourage a separate in-depth hardcore thread on "Rise Up Player Base and get CCP to Remove Local" that would be similarly stickied. A better example of tunnel visioning would be to pretend that you can't talk about cloaking mechanics beyond the "counter to local intel" aspect.
Delegate
Federal Navy Academy
Gallente Federation
#864 - 2015-01-30 21:02:27 UTC  |  Edited by: Delegate
Jenn aSide wrote:

For the record, I don't believe anything needs to change per se, the anti-afk cloak crowd needs to use the available tools 1st, advocate for changes last.

That being said, it is an interesting idea. It maybe goes to far in some areas and not far enough in others.

I'd simplify it. If you cloak you get taken out of local, but can't see local OR d-scan OR have a connection with probes (you can put probes out, but have to be de-cloaked to use them). Uncloaked and everything works fine. Execption is (as in the original idea) warping cloaked puts you in local) You could see everything visually and still warp in a warp-cloaky ship.

I could go for something like that, but the 'jump fuel' and 'let my hunt cloakers' stuff is dumb and shifts the balance too much to the defenders in a game where defenders don't need more advantages.


The amount of breakage in this post is monumental. I don't even know where to start...

Well lets begin with the juicy part – probing. You shurely know that your scanning abilities increase with certain scanning skills: astrometrics, rangefinding and so on. But there is another skill that vastly improves probe strength: Covert Ops. Yes, Covert Ops, the very skill you master for a covert ops frigate. You see, CCP designed these ships to be able to fit the cover ops cloak, a rare ability in EVE, and at the same time have monumental 50% bonus to scanning (at CovOps V). And here you come, asking just like that to undo a long standing design, because... certain players disdain effort and demand all-blue sov. I may also add, that covops frig is a ship with no offensive ability and no survivability other than cloaking. This ship may bring to the combat a pod with billions in implants, because for proper combat probing you are looking at flying with virtues. And this pod will be expected to do scanning mini-game there...
But who cares about balance! Lets rip role bonuses from a covops frigates, why not. You basically asking to remove these ships from the game and move all scanning to T3, even though T3 monoculture is already damaging EVE. And you are turning entire scanning profession upside down.

Now lets move to the covert cloak. One major difference between regular cloak and covops is the ability to warp while cloaked. This way you don't announce your activity to the opponent, which is vital to certain class of combat ships (more below). This mechanics of covops cloak is an intentional design by CPP, not an unexpected outcome of some unrelated changes. And here we read that covops ships, or entire wings, must perform spurious warps, because certain players demand all-blue null. An intended design is undone and replaced with broken mechanics, because certain players want perfect intel from local and so they demand that local announce player activity.

Lets move on. D-scan. Lack of local in wormholes led to d-scan becoming primary way of gaining intel and to cloak being the primary counter to d-scan as well as major survival mechanism. For example, when you are running sites you will typically have a cloaked scouts spamming d-scan. When looking for pvp you will be d-scanning while cloaked. When looking for a gank you will avoid decloaking (or deploying probes) at all costs. And here you come with “a balance idea” and destroy the wormholes as we know them. Well, your “balance” is a not welcome there. And they never asked you to design their game environment.

Then goes Recons. After d-scan changes some players raised concern that force recons are becoming obsolete. And here you come and ask that these ships be further diminished by not being able to d-scan while cloaked. Better yet, they should warp every 5 minutes or their warp will be announced to everyone in local. These are Recon ships, you know? You basically asking force recons be removed from game.

So we move to bomber wings. According to the “balance”, these ships too should now be unable to d-scan while cloaked, i.e. they should be removed from wormholes. In k-space we will now have entire wings doing spurious warps every 5 minutes, because otherwise local will announce to the opponents that the wing may be taking positions to bomb. An entire profession is purged from w-space and bugged in k-space. Again why? Because certain null-security residents demand that they be given an all-safe all-blue home.

In previous posts you declared that you do not seek “solutions” with vast collateral damage. You also described yourself as a proud carebear. So I will give you a benefit of doubt and assume that these ideas simply came from not considering the implications well enough and not having sufficient experience in wormholes or covops warfare (and I'm not trying to be sarcastic here).

At the and let me ask anti-cloak group about following proposition
- cloaked pilot is removed from local and
- cloaked pilot doesn't see local (including list of pilots in the system)

I know of course that this proposition will be rejected. Because it lacks a fundamental detail that was in every single proposition thus far from the anti-afk-cloak group: it actually allows a cover ops ship to perform all the preparations for strike, until uncloaking on he grid, without begin noticed. In other words it doesn't give you the early warning tool that you want in this thread. An expectation of safety in null security remains removed - as it is now removed by afk-cloaking - and so such change wouldn't server the purpose that you really want here.
Nikk Narrel
Moonlit Bonsai
#865 - 2015-01-30 21:07:05 UTC
Harry Saq wrote:
...

I have played since '03, local has always been here. Choosing to filibuster with a mind set only on getting rid of local when it has a very low probability of going away (which I think it should) is by definition tunnel visioning. That is why I define each scenario to frame actionable outcomes.

...

Semantics.
Getting rid of local completely, is only advocated by a limited set of players.
Getting rid of local, AS WE KNOW IT TODAY, is NOT the same thing at all.

I am not advocating for complete removal. A change, however modest, is a balance requirement for most plans to adapt cloaking.

Just what is the issue with AFK Cloaking™, and does it by necessity include local for any change to take place?

Many would point out that we have balance, right here and now.
Be it however perverse, a stalemate proves the existence of balance taken too far for resolution, in fact.

What we do not have is resolution, and this too is not necessary for everyone.
Many players claim to enjoy the psyche warfare, while those who specifically do not go crazy.
(I suspect part of the enjoyment is knowing they are driving someone nuts in frustration)

The simple reality, is that if a change is made to either enhance or diminish the effects of AFK cloaking, the level of certainty local intel delivers will be affected by inverse proportion as a result.
That means local must be tweaked to restore the balance, in exchange.
Delegate
Federal Navy Academy
Gallente Federation
#866 - 2015-01-30 21:26:26 UTC  |  Edited by: Delegate
Let's consider these two statements:

Haywoud Jablomi wrote:
Which in itself leads back to why I say that a player should be able to remove a camper from a system. Where as a PVPer may view a POS or a Station as some 'tent' that a PVE player runs to for safety when PVPers show up, I dont see it that way. That tent is my home. My castle that my corp built that is used for my livelihood in EVE. I see no reason why anyone should be forced to allow a swatter to sit in system and disrupt my activities for weeks on end. It would be one thing if a great force occupied my system and I was unable to do anything, but that is not the case. As it stands now. I have to sit on my hands and just hope the camper wishes to leave at some point. No. I dont think that is fair to the players that have spent so much time and effort into building and owning the space they have.


and

Haywoud Jablomi wrote:
I dont believe that a ship should be completely safe in space and that is what a cloak provides. I can see a limited immunity, but I see no reason why a ship should be invulnerable 100% of the time, forever.


A cautious reader may point that these are some completely different motives behind advocating a change. And indeed, behind the fog of supposedly decrying cloak safety lies in fact a desire to build an all-blue all-safe null. For example, many times it was pointed out that a cloaked ship cannot attack anyone and that when he decloaks for an attack he's vulnerable. In other words cloak is a mechanism do choose the time of engagement, but the engagement itself comes with risk. These arguments fall on deaf ears. An often repeated contr-argument is that cloaked ships can gain intel on the system. Ok, so did we ever heard Haywoud procaliming “I dont believe that a ship should be given for free and perfect intel from local”. No, we never read that from him, or for that matter anyone from the anti-cloaking group. We didn't read this because it doesn't serve the all-safe, all-blue sov objective. So perhaps we read something about a vastly more damaging intel, namely watchlists? After all, I don't even need to be in your system to be notified that certain accounts logged in and instantly recognize that opponent is readying certain assets. No, never Haywoud or other “give me all-blue sov”-players decried this broken intel. Because intel in fact doesn't bother them at all. Its just a fog put forward to conceal the true objective. And that true objective is a perfect early warning tool that makes sov null a safe heaven. This is way numerous fits posted before by Jenn aSide were basically shrugged. They are an obstacle to the safe heaven objective. Worse yet they may cut the isk/hour, and that is something certain null players won't accept.

Fortunately, from time to time we are given an honest posts, like the one I cited above.
Haywoud Jablomi
Vay Mining Corporation
#867 - 2015-01-30 22:42:05 UTC
Delegate I am flattered that you choose to call me out personally. I will take this moment to say you are completely wrong about everything you just said.

Please continue to try to slander me with your posts by creating false assumptions. If you had any idea who I was, who I fly with, what I do in game or what I try to achieve in game.

As for motives you chose to post. Both are valid and I stand behind both. I do not feel that a ship should have 100% safety when in space, AND I do believe that a player should have the ability to remove a player from their space with the proper amount of work. These are the exact same thing, one just being more narrow in view. I personally do not care where a pilot is in space. I feel that if they are floating in space with a cloak, they can achieve 100% safety. Nothing else in the game offers this. Not even hi sec stations. I have explained this in many a post. Please go back and reread them if you wish.

Delegate wrote:

Ok, so did we ever heard Haywoud procaliming “I dont believe that a ship should be given for free and perfect intel from local”.


This is just a flat out lie. One that I am tempted to report as trolling cause its so obvious. My entire stance, in at least a dozen posts have included removing intel from local by removing standings color as well as the "pilot info" buttom.

I am in game everyday. Please. By all means contact me. Talk to me before you make a poor attempt at slander.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Harry Saq
Of Tears and ISK
ISK.Net
#868 - 2015-01-30 23:02:57 UTC
Nikk Narrel wrote:

Semantics.
Getting rid of local completely, is only advocated by a limited set of players.
Getting rid of local, AS WE KNOW IT TODAY, is NOT the same thing at all.

On this I concur completely, and I am deliberately trying to simplify the local topic only because it affects way more than cloaking, and it really deserves its own topic. I have seen a ton of arguments here regarding changes to local (not necessarily removal), that are inventive and great (and some terrible ones ofcourse), but sadly lost in the quagmire of this inflated topic and go beyond the mechanics of cloaking across the entirety of the game in non-sov related gameplay.

Nikk Narrel wrote:
I am not advocating for complete removal. A change, however modest, is a balance requirement for most plans to adapt cloaking.
I don't disagree at all, but you have to have alternatives if this is not an option for whatever reason CCP has, good or bad.

Nikk Narrel wrote:
The simple reality, is that if a change is made to either enhance or diminish the effects of AFK cloaking, the level of certainty local intel delivers will be affected by inverse proportion as a result.

This is the subjective part where we simply disagree, and the arguments cave in on themselves.

While I think local sucks the joy out of just about every aspect of this game when trying to conduct PvP, using it as a siege weapon is equally disingenuous and misses the point in the long run. In fact, all it has done is highlight an aspect of cloaking that should be addressed, which is having an asset in space that is invulnerable and non-detectible ever (beyond accidental proximity) without cost/upkeep/vigilance. This is highlighted by the AFK aspect, and you actually hit on the exact problem when you mentioned the cloaked orca (or whatever it was) cloaked up and not a problem (it really should be, or atleast require some interaction to stay that way).

The "we have balance now" counter argument is that annoying game design aspects (local) leading to somehow even worse play (having an AFK Cloaker) is not a balance that should be sought assuming the original bad game design (local) is not going to be addressed. Which leads to where we are now.

If however, local was addressed (i.e. an unheard of miracle and oh so welcomed), a good compromise would be to do the following:
Once a cloak is activated the player is hidden in the local chat channel (I would even want to be a jerk and add that they cannot speak in local either) and remain this way until they decloak. Once they recloak they will again be removed.
Cloaking modules have cycles and requires some form of charge or fuel per cycle (preferably not fuel, but whatever).
The cloaked ship can be probed and scanned with a higher degree of difficulty (and preferably only by a ship that requires the covert ops skill) similarly to a very hard to detect anom.

HOWEVER, I do not believe (as opposed to what I actually want) local channel will ever actually be addressed. Further, an offsetting mechanic that encourages inactivity makes a bad situation worse, and should be designed away from. It is in this vein that I argue the need to change cloaky mechanics outweighs the desire to holdout any further fantasies (the game is over ten years old) that local will actually change (it is literally one of the things that never has, but I guess something for newbros to hold on to). It's the old two wrongs don't make a right, and one of the wrongs simply is what it is (local). The second wrong is holding on to the logic that being AFK is a desirable counter. Those that say we have balance now are short sighted for the reasons I just stated. I am saying it is a balance not worth having, and at a bare minimum, mechanics need to be introduced that make the game experience both engaging and active (the idea of having plexed or paid for alts to do this should **** you off at a bare minimum).

With CCPs new design direction, and more aggressive stance towards making content more emergent and meaningful (not logging in to do nothing but be in system), this may be resolved in a way none of us have seen. Short of that, you have to assume the worst (in this case the most likely) that local isn't going to change, and be open to mechanics that keep within the spirit of the game (that all PvP'ers absolutely recognize): assets in space should be fair game.
Delegate
Federal Navy Academy
Gallente Federation
#869 - 2015-01-30 23:06:18 UTC  |  Edited by: Delegate
Haywoud Jablomi wrote:
Delegate I am flattered that you choose to call me out personally. I will take this moment to say you are completely wrong about everything you just said.

Please continue to try to slander me with your posts by creating false assumptions. If you had any idea who I was, who I fly with, what I do in game or what I try to achieve in game.

As for motives you chose to post. Both are valid and I stand behind both. I do not feel that a ship should have 100% safety when in space, AND I do believe that a player should have the ability to remove a player from their space with the proper amount of work. These are the exact same thing, one just being more narrow in view. I personally do not care where a pilot is in space. I feel that if they are floating in space with a cloak, they can achieve 100% safety. Nothing else in the game offers this. Not even hi sec stations. I have explained this in many a post. Please go back and reread them if you wish.


Well you were honest and open in that post I quoted. And so I use your posts (and will continue to do so) as an illustration of the attitude that this thread is filled with. But don't feel singled out. Others are constantly exposing how several players insist on removing local from this thread – i.e. exposing another attempt to further one-sided agenda, this time under disguise of focusing on the purportedly “true” topic of the discussion.

Haywoud Jablomi wrote:
Delegate wrote:
Ok, so did we ever heard Haywoud procaliming “I dont believe that a ship should be given for free and perfect intel from local”.


This is just a flat out lie. One that I am tempted to report as trolling cause its so obvious. My entire stance, in at least a dozen posts have included removing intel from local by removing standings color as well as the "pilot info" buttom.

I am in game everyday. Please. By all means contact me. Talk to me before you make a poor attempt at slander.


I pointed out several pages ago (when you first wrote this idea) that what you propose is in fact a one-sided agenda. In particular, you will see a proliferation of “add-color-to-my-local-list” or “crosscheck-my-local-list-against-killboard” tools. The proper solution is to remove automatic update from the player list in local (i.e. delayed mode). But this doesn't serve all-safe, all-blue sov agenda, and so I never saw it accepted by the anti-cloaking group.
I also don't recall you discussing watchlists, i.e. another free, perfect and completely broken intel mechanics. And watchlists/intel were brought in this thread.
Haywoud Jablomi
Vay Mining Corporation
#870 - 2015-01-30 23:29:44 UTC
Delegate wrote:

I pointed out several pages ago (when you first wrote this idea) that what you propose is in fact a one-sided agenda. In particular, you will see a proliferation of “add-color-to-my-local-list” or “crosscheck-my-local-list-against-killboard” tools. The proper solution is to remove automatic update from the player list in local (i.e. delayed mode). But this doesn't serve all-safe, all-blue sov agenda, and so I never saw it accepted by the anti-cloaking group.
I also don't recall you discussing watchlists, i.e. another free, perfect and completely broken intel mechanics. And watchlists/intel were brought in this thread.


So wait. Since my solution didnt meet your personal approval, you decided to lie about what I said and try to twist it?

Why should anyone even consider your stance? You just admitted that I have offered compromise to the free intel local topic but you just choose to ignore it and lie.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#871 - 2015-01-30 23:36:05 UTC
I must say, while I do disagree, it has been pleasant discussing this with you.
Seriously.
I salute you for your polite manner, as I have had experience with the rude version in other threads too often.

Harry Saq wrote:
Nikk Narrel wrote:
The simple reality, is that if a change is made to either enhance or diminish the effects of AFK cloaking, the level of certainty local intel delivers will be affected by inverse proportion as a result.

1 This is the subjective part where we simply disagree, and the arguments cave in on themselves.

2 While I think local sucks the joy out of just about every aspect of this game when trying to conduct PvP, using it as a siege weapon is equally disingenuous and misses the point in the long run. In fact, all it has done is highlight an aspect of cloaking that should be addressed, which is having an asset in space that is invulnerable and non-detectible ever (beyond accidental proximity) without cost/upkeep/vigilance. This is highlighted by the AFK aspect, and you actually hit on the exact problem when you mentioned the cloaked orca (or whatever it was) cloaked up and not a problem (it really should be, or atleast require some interaction to stay that way).

3 The "we have balance now" counter argument is that annoying game design aspects (local) leading to somehow even worse play (having an AFK Cloaker) is not a balance that should be sought assuming the original bad game design (local) is not going to be addressed. Which leads to where we are now. ....


1 I will take you step by step through my logic.
My context is quite specific, as I refer to the aspect of AFK cloaking here performed in sov null, for the express purpose of luring out targets under the expectation that the hostile is not paying attention or bluffing.
Players using a cloak to go AFK, due to real life concerns or simply using another account for a time, are not trying to intimidate or influence others here, and are not included in this context by me.
I believe the intent regarding this thread is in agreement here, although you may feel differently.

That being said, players in sov null are only threatened by a cloak, under the condition that the cloaked ship can expect to either win and survive, or inflict greater damage for a comparative win by causing greater ISK loss.
I believe this rules out encounters with many PvP ships, as I point out they are often less expensive, as well as more capable in a fight.

This leaves targets of opportunity, which by expectation can be mostly limited to PvE shipping which is not expected to fit for PvP.
(Jenn aSide probably is their worst nightmare, likely coaching his associates to follow his example in fitting and hull selection)

As these pilots can choose to fly PvP ships, but have chosen to only make ISK flying extreme income fit PvE hulls, their PvE ships are the preferred target.

The cloak, as is obvious, allows the hostile to pick when they engage.
The PvE pilot, having only local relating any intel on the pilot, is left to wonder if they are genuinely still active, or has their real life called them away.
The longer the elapsed time, the more probable it becomes that the hostile pilot is not paying attention.

This is crucial, as this uncertainty provides the only practical gap in the otherwise nearly flawless defense, on a ship to ship encounter being avoided.
Should the PvE pilot see a new hostile name appear, the reasonable expectation is the pilot is active, and should be avoided or met with superior force.
Should the PvE pilot see all hostile names leave, they will know the alarm has been resett with perfect certainty, and that they will be able to resume PvE in their preferred style.

Should the PvP pilot, assuming he is capable of fighting and / or has backup coming, see a target he can handle, he will decloak and engage them.

2
Cloaking as an absolute does feel wrong, but for gameplay it appears CCP likely sees it as the lesser evil.
They have already expressed local providing intel is not their first choice, either.

3
Truly, I think we all agree the system is flawed.
One of the major hurdles in fixing it, will likely be resetting the expectations of those affected y changes.
The current sets of expectations are quite obviously in conflict.
Delegate
Federal Navy Academy
Gallente Federation
#872 - 2015-01-30 23:55:41 UTC  |  Edited by: Delegate
Haywoud Jablomi wrote:
Delegate wrote:

I pointed out several pages ago (when you first wrote this idea) that what you propose is in fact a one-sided agenda. In particular, you will see a proliferation of “add-color-to-my-local-list” or “crosscheck-my-local-list-against-killboard” tools. The proper solution is to remove automatic update from the player list in local (i.e. delayed mode). But this doesn't serve all-safe, all-blue sov agenda, and so I never saw it accepted by the anti-cloaking group.
I also don't recall you discussing watchlists, i.e. another free, perfect and completely broken intel mechanics. And watchlists/intel were brought in this thread.


So wait. Since my solution didnt meet your personal approval, you decided to lie about what I said and try to twist it?

Why should anyone even consider your stance? You just admitted that I have offered compromise to the free intel local topic but you just choose to ignore it and lie.


Simply I described your stance toward intel (as I see it) without fog. Your proposition fails a trivial robustness test and as such is in fact a disguised one-sided “solution”. When you were directly confronted about implications of delayed/modified local:

https://forums.eveonline.com/default.aspx?g=posts&m=5422364#post5422364

you yourself said “Try reading. I said that it would include disabling of the pilot info from local unless in a station”

https://forums.eveonline.com/default.aspx?g=posts&m=5422378#post5422378

Also, if you are to accuse me of lying... did you wrote the sentence I said I never saw from you? You didn't. You wrote numerous equally strong sentences about cloaking but far less and far more muddy about intel from local. You wrote nothing (or I can't recall anything) about intel from watchlists.
Haywoud Jablomi
Vay Mining Corporation
#873 - 2015-01-31 00:08:20 UTC
Haywoud wrote:

#post 174

Though the above idea is unlikely to happen, I do think a simple solution could be to simply remove the color coding of players in local. Make it so that only colors show up on the overview. This gives the PVP player more time to get to a target, and makes it so that a PVE player must pay more attention.



I have addressed that issue with my original suggestion several posts before hand. This easily addresses any confusion with standings in local.

From a lore point of view this makes more sense anyway. The gates report traffic and such but why should they have any idea of alliance standings. That would be information held in a station, likely in an office.

So again. I will point out. You lied, admitted it and now are trying to back pedal with your "I dont recall" statements.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Delegate
Federal Navy Academy
Gallente Federation
#874 - 2015-01-31 00:26:07 UTC  |  Edited by: Delegate
Haywoud Jablomi wrote:
Haywoud wrote:

#post 174

Though the above idea is unlikely to happen, I do think a simple solution could be to simply remove the color coding of players in local. Make it so that only colors show up on the overview. This gives the PVP player more time to get to a target, and makes it so that a PVE player must pay more attention.



I have addressed that issue with my original suggestion several posts before hand. This easily addresses any confusion with standings in local.

From a lore point of view this makes more sense anyway. The gates report traffic and such but why should they have any idea of alliance standings. That would be information held in a station, likely in an office.

So again. I will point out. You lied, admitted it and now are trying to back pedal with your "I dont recall" statements.


Wait, where did you address the issue with compensating for non-color-local with external tools (that add missing intel to the player list)? How does knowing player info when in station doesn't give the sov alliance perfect intel (you don't have corp channels when in station)? And wasn't that your suggestion when confronted about implications of modified local:

https://forums.eveonline.com/default.aspx?g=posts&m=5422378#post5422378

You don't even need scouts in space with this mechanics.

I pointed out that every single proposition by the anti-cloaking groups includes this "give me early warning" detail, and you illustrate this well. I'm not back pedaling by a iota. Did you wrote the sentence I said I never saw from you? You didn't. But you wrote numerous similar sentences about cloaks.
Haywoud Jablomi
Vay Mining Corporation
#875 - 2015-01-31 00:45:37 UTC
Ok so I prove you wrong and you just add more things your statements. Ok lets just make it final.

What I had suggested is this. Remove color coded standings from local. Make it so that you can see it in your overview when a player is on grid, or in a station. This of course still provides intel, but the idea is to limit what is immediately visible and force PVE players to be more aware of their surroundings. This also frees up the PVP player to move quickly through space and not really be considered much of anything.

On top of that I have even said that I would be ok with the delay local, but that you cant just change local and nothing more. I even disagreed with your idea that a hotdrop group shouldnt be able to escape quickly and I though I wanted to, I didnt touch your statement that you wished to change jump fatigue.

But let me ask you one thing. So lets say we go with the idea of a delayed local. How long would the delay be? 30 seconds? A minute? 5 Minutes? I am curious how long you suggest. And with this change, would you be making any change to cloak?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Delegate
Federal Navy Academy
Gallente Federation
#876 - 2015-01-31 01:28:14 UTC  |  Edited by: Delegate
Haywoud Jablomi wrote:
Ok so I prove you wrong and you just add more things your statements. Ok lets just make it final.


Read: "after obvious shortcomings of the proposed 'solution' were exposed, and the 'early warning' part laid down bare, I disregard them and declared myself right".

Haywoud Jablomi wrote:

What I had suggested is this. Remove color coded standings from local. Make it so that you can see it in your overview when a player is on grid, or in a station. This of course still provides intel, but the idea is to limit what is immediately visible and force PVE players to be more aware of their surroundings. This also frees up the PVP player to move quickly through space and not really be considered much of anything.


Yes we know that already, and the major flaws were pinpointed out above.

Haywoud Jablomi wrote:

On top of that I have even said that I would be ok with the delay local, but that you cant just change local and nothing more. I even disagreed with your idea that a hotdrop group shouldnt be able to escape quickly and I though I wanted to, I didnt touch your statement that you wished to change jump fatigue.


I stand by this suggestion (including further changes to jump fatigue if need be), because frivolous hotdropping is unbalanced mechanics.

Haywoud Jablomi wrote:

But let me ask you one thing. So lets say we go with the idea of a delayed local. How long would the delay be? 30 seconds? A minute? 5 Minutes? I am curious how long you suggest. And with this change, would you be making any change to cloak?


By delayed local I of course mean the wormhole local, i.e. you don't show up on the local list until you spoke. Perhaps the wording is confusing, but that's the nomenclature CCP is sometimes using. I believe that this change should be accompanied by changes to cyno, so that cloaked ship doesn't represent potentially unlimited threat with severely limited options for the attacked side to retaliate. I also believe that the ability to dictate the time of engagement is a defining feature of covops ships. So I oppose probing/fuel/etc ideas.
The changes I write about are similar to the wormhole mechanics, and we already discussed this aspect here (and following posts). One outcome of these balance is no expectation of safety in null - a cloaked ship is able to penetrate enemy sov and mount a surprising attack. So it comes, for example, with need for team play or fitting compromises. It also comes with accepting that loosing ships is part of the game. I understand, of course, that certain residents of sov null won't accept such mechanics, because - as I am arguing this whole thread - they want safe sov. For example:

Anhenka wrote:
But the ordinary grunts like me, who make 95% of my isk from ratting? I can currently be more or less safe with a combination of intel channels, local chat, ratting aligned, alts posted in next door systems, and never ratting in a system with a cloaker.

If you change the game so that even if I pay attention, I post alts next door, I rat aligned, I keep an eye on intel, that I can't be fairly sure of my safety, I won't magically just HTFU and accept dying on a regular basis. I'll just quit playing the game.


And yes, the above post goes in a discussion about null-security space.
Haywoud Jablomi
Vay Mining Corporation
#877 - 2015-01-31 02:05:12 UTC
So you just want null to be WH space?

You know what I find funny. Changing hot drop mechanics would be completely counter to the idea of covops. They are hit and run ships. You would simply cripple an entire group of ships. If anything hotdropping is one of the most balanced. It does exactly what it is meant to do.

From what I can tell your ultimate goal is to make null space exactly like WH space. Doesnt that seem counter to everything CCP did to design WH to be its own type of realm?

You can add any other ... "Read: "after obvious shortcomings of the proposed 'solution' were exposed, and the 'early warning' part laid down bare, I disregard them and declared myself right"." type passive aggressiveness you want.

The only part I never directly addressed was the external killboards. There is nothing I can do about those, nor is there anything CCP is likely to do either If you have issues with them. Talk to the .com operators.

oh and just for the record.

Haywoud wrote:

Post #597

This is how I have seen stealth done before. It's not far from what EVE does now and the game was almost identical to EVE in its sandbox style.

Key points.

Local was based on distance and there was not a player list associated with it. You only saw a name when someone spoke but there was no delay. So much like WH space.

Stealth classes could stay in stealth as long as they wanted but it hindered movement, and in some cases you were given bonuses to initial attacks. Stealth could only be uncloaked via damage. Stealth was also dropped when doing any form of offensive action but you didnt have to decloak to attack. The attack itself decloaked you. Thus you got the drop on your target.

How this was countered was with a hunting class. The scouts could hunt the stealth classes and were themselves stealthed. The way they did this was based on distance. You had basically a dscan. It showed all players around you. You didnt know which was the stealth character and which wasnt. You had to look that up by name. You could lock a player and you were guided via an arrow towards that person. You would never see the person until you set off a reveal style bomb that would reveal an area, as well as yourself. After that you fight.

Now not all characters could dscan the stealth players. They had to depend on their scouts to keep them safe.

There was also a thief that could steal directly from your inventory. Not this WoW junk where it steals some made up item. I mean literally see a players inventory and steal what you wanted.

Now I know this isnt EVE and an exact replication of this wouldnt work in EVE however a modification of this could work well.


I have made your suggestion before. It was ignored.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Delegate
Federal Navy Academy
Gallente Federation
#878 - 2015-01-31 02:44:46 UTC
Haywoud Jablomi wrote:
So you just want null to be WH space?

You know what I find funny. Changing hot drop mechanics would be completely counter to the idea of covops. They are hit and run ships. You would simply cripple an entire group of ships. If anything hotdropping is one of the most balanced. It does exactly what it is meant to do.


Some would disagree with you, especially on the part I underlined. Now, the jump changes leveled the field somehow. But if after a while CCP decided to balance things further, I wouldn't protest their assessment. And to be clear: I'm ok with hotdropping when it's a commitment on the attacker part. I wrote about this before.

Haywoud Jablomi wrote:

From what I can tell your ultimate goal is to make null space exactly like WH space. Doesnt that seem counter to everything CCP did to design WH to be its own type of realm?


You made this exact same argument here and I countered it in the next post. No need to repeat same arguments all over again.

Haywoud Jablomi wrote:

You can add any other ... "Read: "after obvious shortcomings of the proposed 'solution' were exposed, and the 'early warning' part laid down bare, I disregard them and declared myself right"." type passive aggressiveness you want.

The only part I never directly addressed was the external killboards. There is nothing I can do about those, nor is there anything CCP is likely to do either If you have issues with them. Talk to the .com operators.


Of course there is something you can do about those when suggesting mechanics changes - you can remove automatic player list from local and replace it with delayed/lazy list, i.e. switch to delayed local. Then you wouldn't end up with free, up-to-date player list for “add-color-to-local”-tools. And don't be so confident in CCP not going this way. If they were willing to permanently remove certain ships from d-scan, then who knows. Especially that the stated goal of introducing the d-scan immunity can be stymied by vigilantly cross-checking local against external data.

Haywoud Jablomi wrote:

oh and just for the record.

Haywoud wrote:

Post #597

This is how I have seen stealth done before. It's not far from what EVE does now and the game was almost identical to EVE in its sandbox style.

Key points.

Local was based on distance and there was not a player list associated with it. You only saw a name when someone spoke but there was no delay. So much like WH space.

Stealth classes could stay in stealth as long as they wanted but it hindered movement, and in some cases you were given bonuses to initial attacks. Stealth could only be uncloaked via damage. Stealth was also dropped when doing any form of offensive action but you didnt have to decloak to attack. The attack itself decloaked you. Thus you got the drop on your target.

How this was countered was with a hunting class. The scouts could hunt the stealth classes and were themselves stealthed. The way they did this was based on distance. You had basically a dscan. It showed all players around you. You didnt know which was the stealth character and which wasnt. You had to look that up by name. You could lock a player and you were guided via an arrow towards that person. You would never see the person until you set off a reveal style bomb that would reveal an area, as well as yourself. After that you fight.

Now not all characters could dscan the stealth players. They had to depend on their scouts to keep them safe.

There was also a thief that could steal directly from your inventory. Not this WoW junk where it steals some made up item. I mean literally see a players inventory and steal what you wanted.

Now I know this isnt EVE and an exact replication of this wouldnt work in EVE however a modification of this could work well.


I have made your suggestion before. It was ignored.


This is not my suggestion. The part I underlined is anything like my suggestion. I stated before that I consider the ability to choose the time of engagement a defining feature of a surprise strike.
Haywoud Jablomi
Vay Mining Corporation
#879 - 2015-01-31 02:48:30 UTC
well I meant more of the

Local was based on distance and there was not a player list associated with it. You only saw a name when someone spoke but there was no delay. So much like WH space.

which is my mistake for not noticing the BOLD isnt all that BOLD

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Delegate
Federal Navy Academy
Gallente Federation
#880 - 2015-01-31 03:01:13 UTC
Haywoud Jablomi wrote:
well I meant more of the

Local was based on distance and there was not a player list associated with it. You only saw a name when someone spoke but there was no delay. So much like WH space.

which is my mistake for not noticing the BOLD isnt all that BOLD


No mistake on your part. The bold part come with a whole mechanics in the next paragraph. You can't expect this mechanics be ignored and the proposition be considered a case of “made your suggestion”.