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Social Corps

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Author
Indahmawar Fazmarai
#101 - 2015-01-30 14:49:15 UTC  |  Edited by: Indahmawar Fazmarai
Tear Jar wrote:
The problem is there is no point in being in a real corp for the majority if highsec players. Make a one man corp. No wardecs and you can still use mail lists and player channels to organize groups. Joining a corp only hurts you if you don't want to pvp. And if you do want a real corp, just fill it with inactives and Alts. Then have the real players all drop corp when wardecced.

There needs to be a reason beyond "I have honor!" For players to be in a high sec corporation if they nd don't use corporate hangars(most don't in highsec).


The main reason for one-man corps is to avoid the silly NPC corp tax.

Corporations, as structures, are mostly useless features to hisec players. Which reflects the CCP attitude about hisec, PvE and carebears in general; hand them useless features, braindead mechanics and shipsploding-only content, and then blame them to leave a game that treats them so good and gives them so many chances to play it in CCP's way...
Jenn aSide
Soul Machines
The Initiative.
#102 - 2015-01-30 15:01:59 UTC  |  Edited by: Jenn aSide
Indahmawar Fazmarai wrote:
Tear Jar wrote:
The problem is there is no point in being in a real corp for the majority if highsec players. Make a one man corp. No wardecs and you can still use mail lists and player channels to organize groups. Joining a corp only hurts you if you don't want to pvp. And if you do want a real corp, just fill it with inactives and Alts. Then have the real players all drop corp when wardecced.

There needs to be a reason beyond "I have honor!" For players to be in a high sec corporation if they nd don't use corporate hangars(most don't in highsec).


The main reason for one-man corps is to avoid the silly NPC corp tax.

Corporations, as structures, are mostly useless features to hisec players. Which reflects the CCP attitude about hisec, PvE and carebears in general; hand them useless features, braindead mechanics and shipsploding-only content, and then blame them to leave a game that treats them so good and gives them so many chances to play it in CCP's way...


So you're saying that you didn't know what EVE was (launched in 2003, EVE is a pvp sandbox set in space.....) when you chose to play it, then tried and failed to get them to change it to meet your preferences and are now bitter about it....while continuing to fund CCP as evidenced by your posting privileges.

Sorry if this is harsh, but Indahmawar Fazmarai's problem has never been EVE or CCP, it has always been Indahmawar Fazmarai.
Leannor
State War Academy
Caldari State
#103 - 2015-01-30 15:30:02 UTC
Indahmawar Fazmarai wrote:
Tear Jar wrote:
The problem is there is no point in being in a real corp for the majority if highsec players. Make a one man corp. No wardecs and you can still use mail lists and player channels to organize groups. Joining a corp only hurts you if you don't want to pvp. And if you do want a real corp, just fill it with inactives and Alts. Then have the real players all drop corp when wardecced.

There needs to be a reason beyond "I have honor!" For players to be in a high sec corporation if they nd don't use corporate hangars(most don't in highsec).


The main reason for one-man corps is to avoid the silly NPC corp tax.

Corporations, as structures, are mostly useless features to hisec players. Which reflects the CCP attitude about hisec, PvE and carebears in general; hand them useless features, braindead mechanics and shipsploding-only content, and then blame them to leave a game that treats them so good and gives them so many chances to play it in CCP's way...



lol, you're talking out of your proverbial. Just cos maybe you don't see a need for them in your play style, be assured there are many many others who at the very least find it useful, if not essential.

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Lucas Kell
Solitude Trading
S.N.O.T.
#104 - 2015-01-30 15:49:20 UTC
Jenn aSide wrote:
Indahmawar Fazmarai wrote:
Tear Jar wrote:
The problem is there is no point in being in a real corp for the majority if highsec players. Make a one man corp. No wardecs and you can still use mail lists and player channels to organize groups. Joining a corp only hurts you if you don't want to pvp. And if you do want a real corp, just fill it with inactives and Alts. Then have the real players all drop corp when wardecced.

There needs to be a reason beyond "I have honor!" For players to be in a high sec corporation if they nd don't use corporate hangars(most don't in highsec).


The main reason for one-man corps is to avoid the silly NPC corp tax.

Corporations, as structures, are mostly useless features to hisec players. Which reflects the CCP attitude about hisec, PvE and carebears in general; hand them useless features, braindead mechanics and shipsploding-only content, and then blame them to leave a game that treats them so good and gives them so many chances to play it in CCP's way...
So you're saying that you didn't know what EVE was (launched in 2003, EVE is a pvp sandbox set in space.....) when you chose to play it, then tried and failed to get them to change it to meet your preferences and are now bitter about it....while continuing to fund CCP as evidenced by your posting privileges.

Sorry if this is harsh, but Indahmawar Fazmarai's problem has never been EVE or CCP, it has always been Indahmawar Fazmarai.
How come when you say this you seem to notice the "PvP" part but ignore the "sandbox" part. Note that in EVE, PvP is not just shooting other players, there's a lot more to the game than that. Competing with other players over the market is a form of PvP, clearing out belts before another player is PvP, beating people to exploration sites is PvP. Using "but the game is PvP" is not an excuse for badly designed mechanics. If they weren't a part of the game, they wouldn't exist.

'Non-shipsploding' content really is quite neglected by CCP and should really be looked at. It seems mad to me that some content has been revised multiple times over, while other content is still as terribly designed as it was when I joined in 2005.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Soul Machines
The Initiative.
#105 - 2015-01-30 16:11:14 UTC
Lucas Kell wrote:


How come when you say this you seem to notice the "PvP" part but ignore the "sandbox" part. Note that in EVE, PvP is not just shooting other players, there's a lot more to the game than that. Competing with other players over the market is a form of PvP, clearing out belts before another player is PvP, beating people to exploration sites is PvP. Using "but the game is PvP" is not an excuse for badly designed mechanics. If they weren't a part of the game, they wouldn't exist.


This is your bias and prejudice speaking again, because I never said anything that could be construed as saying "pvp is only exploding ships". The person I responded to said that. When I call EVE a "pvp sandbox" it includes all that other stuff too.

Quote:

'Non-shipsploding' content really is quite neglected by CCP and should really be looked at. It seems mad to me that some content has been revised multiple times over, while other content is still as terribly designed as it was when I joined in 2005.


From where I sit, CCP has done a fine job or non-"combat pvp" content. Incursions, wormholes, hacking (which they fixed), the changes to exploration content and scanning, adding stuff to various LP stores, adding more loot (pithum invuls diodn't exist when i started, as a minor example) and so forth.

Your problem is the same as the 1st poster I responded to, a rather neuotic "the cup is half empty" view of things. PVE in EVE is in a better state than when I started in 2007, by light years.
Lucas Kell
Solitude Trading
S.N.O.T.
#106 - 2015-01-30 16:41:35 UTC
Jenn aSide wrote:
This is your bias and prejudice speaking again, because I never said anything that could be construed as saying "pvp is only exploding ships". The person I responded to said that. When I call EVE a "pvp sandbox" it includes all that other stuff too.
Actually, he referred to a trend of focusing on shipsploding-only content, to which you responded with a condescending post suggesting he didn't notice EVE was described as "PvP". It's difficult to see how that is not suggesting that PvP is solely based on ships blowing up.

Jenn aSide wrote:
From where I sit, CCP has done a fine job or non-"combat pvp" content. Incursions, wormholes, hacking (which they fixed), the changes to exploration content and scanning, adding stuff to various LP stores, adding more loot (pithum invuls diodn't exist when i started, as a minor example) and so forth.
Sure, there have been some improvements, but there's far more improvements to other systems than to the core PvE mechanics. While the backstory and number of rats in missions have changed, they are no real different to when I joined. Mining is the exact same mechanics in different ships. Yes, they've added hybrid PVE-PlayerComabat content like wormholes and incursions, but the core PvE mechanics are pretty neglected, which is why the NPE sucks. Players find it pretty hard to come into the game and leap straight into the more advanced forms of PvE without getting thoroughly vapourised by veterans, and the "easy" PvE is insanely dull.

Jenn aSide wrote:
Your problem is the same as the 1st poster I responded to, a rather neuotic "the cup is half empty" view of things. PVE in EVE is in a better state than when I started in 2007, by light years.
No, my "problem" is that I believe the focus of CCPs long term goals are shifted too heavily in favour of forcing interaction by dumping people together in situations when there are going to fight to play any meaningful content, rather than encouraging people to choose to move onto more rewarding content. If core PvE content was less rewarding but more involved and gave a taste of what the rest of the game is like it would be more attractive to newer players aiding retention and easier for people to transition to newer things when seeking higher rewards. That's not going to happen following the current path.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Shailagh
6Six6Six6Six
#107 - 2015-01-30 17:34:56 UTC
Thought we all decided there needs to be motivation to forve players out of unWarDevvable nps corps into player corps..... not into 1man-CorpLite (npc-esque) corps

So basically errybody now in an npc corp will pay 3mill and just change to a Solo CorpLite with their individual name/logo


We need to incentize player corps not make WarImmune corps more appealing
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#108 - 2015-01-30 17:39:03 UTC  |  Edited by: Destiny Corrupted
Shailagh wrote:
Thought we all decided there needs to be motivation to forve players out of unWarDevvable nps corps into player corps..... not into 1man-CorpLite (npc-esque) corps

So basically errybody now in an npc corp will pay 3mill and just change to a Solo CorpLite with their individual name/logo


We need to incentize player corps not make WarImmune corps more appealing

Refund 95% of the war fee for wars in which no activity takes place. Problem would be solved.

Of course, it will never happen.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Shailagh
6Six6Six6Six
#109 - 2015-01-30 17:43:39 UTC
I am also sad cuz between my Industry Corp Safari/AWOX jumps i usually scam/beg in npcs corps which is quite profitable. Errybody knows jita full of scams, but somehow the hundreds in npc corps are less suspicious
Jenn aSide
Soul Machines
The Initiative.
#110 - 2015-01-30 18:18:39 UTC
Lucas Kell wrote:
[quote=Jenn aSide]No, my "problem" is that I believe the focus of CCPs long term goals are shifted too heavily in favour of forcing interaction by dumping people together in situations when there are going to fight to play any meaningful content, rather than encouraging people to choose to move onto more rewarding content. If core PvE content was less rewarding but more involved and gave a taste of what the rest of the game is like it would be more attractive to newer players aiding retention and easier for people to transition to newer things when seeking higher rewards. That's not going to happen following the current path.


You could have just said "think of the children" and saved yourself some typing.

What you don't get is how people really are. PVE p[layers tend to not be pvp players, and PVE players tend to be comfort seekers. changing the way PVE content works does zilch to modify behavior, because it's not the game causing behavior, its the interaction between the players own self (personality, preferences, notions, expectations) and the environment.

That's why incursions are the way they are (easily farmed content where a whole fleet is on voice comms but on average only 5-6 people ever speak), why stuffing low sec with PVE rewards hasn't resulted in a larger low sec population, why this change failed miserably and even more that it would take all day to describe.

To it's credit, CCP learned when they moved away from those costly pve themepark based jesus features and more towards actual interaction. It's been a smashing success, pvp is the core of the game even for those of us who don't actively participate in combat pvp. Smart PVErs know this, short-sighted ones don't and think changing the way that damn Damsel is saved is going to make a difference.
UberFly
Metallurgy Incorporated
#111 - 2015-01-30 18:18:50 UTC
Jenn aSide wrote:
So you're saying that you didn't know what EVE was (launched in 2003, EVE is a pvp sandbox set in space.....) .... other stuff not relevant to my point......

Ummm, that isn't what this says. The main page points out many things that you can do in Eve that aren't "PVP". Even the "info" tag for the main Eve page doesn't say "PVP" (what shows up when I put my mouse over the tab). A Google search of "EVE is a pvp sandbox" returned no hits with that exact phrase (this thread apparently hasn't been crawled yet).

Eve is as much a game of cooperative player interaction as it is player versus player interaction.
Yourmoney Mywallet
Doomheim
#112 - 2015-01-30 18:38:30 UTC  |  Edited by: Yourmoney Mywallet
UberFly wrote:
Jenn aSide wrote:
So you're saying that you didn't know what EVE was (launched in 2003, EVE is a pvp sandbox set in space.....) .... other stuff not relevant to my point......

Ummm, that isn't what this says. The main page points out many things that you can do in Eve that aren't "PVP". Even the "info" tag for the main Eve page doesn't say "PVP" (what shows up when I put my mouse over the tab). A Google search of "EVE is a pvp sandbox" returned no hits with that exact phrase (this thread apparently hasn't been crawled yet).

Eve is as much a game of cooperative player interaction as it is player versus player interaction.


  • A cooperative 5-man mining fleet warping into a belt and targetting specifically that one precious veld roid the poor nublet in his Venture is also shooting - that's pvp.
  • A cooperative incursion fleet popping motherships all week long because "hey - why not?" and thereby pissing off every other incursion runner - that's pvp.
  • A cooperative mission runner fleet farming missions for a weekend and then dumping all their LP on the market for next to no profit - that's pvp.
  • A cooperative indy cabal producing item X and then dumping it for a loss in some regional market until dat utha dood says "Screw it, I'm back to Jita" - that's pvp.


EVE is a pvp game. Everything else is rubbish.
UberFly
Metallurgy Incorporated
#113 - 2015-01-30 18:44:27 UTC  |  Edited by: UberFly
Yourmoney Mywallet wrote:
... bunch of immaterial rubbish....
EVE is a pvp game. Everything else is rubbish.

I simply pointed out that saying so doesn't make it that way. The game is not described that way in any of the game-related materials. It is presented as an option. You can hand-wring all you want and try to redefine it in any sense you desire, but it won't make it true.

I know, I know.... but, but, reasons!!!

Eve is a game of interaction, sometimes cooperative, sometimes antagonistic, sometimes illogical, but a game of interactions non-the-less. This change would make it easier for players to interact, and for some of them, make them feel more part of the game than an NPC corp tag does. It has zero affect on mechanics.
Lucas Kell
Solitude Trading
S.N.O.T.
#114 - 2015-01-30 19:02:34 UTC
Shailagh wrote:
Thought we all decided there needs to be motivation to forve players out of unWarDevvable nps corps into player corps..... not into 1man-CorpLite (npc-esque) corps

So basically errybody now in an npc corp will pay 3mill and just change to a Solo CorpLite with their individual name/logo

We need to incentize player corps not make WarImmune corps more appealing
As far as I know, the intentions was to get people to move out of NPC corps into player corps to encourage players to play together. Whether or not they are wardeccable does not factor into that. I think it will be pretty tough to encourage players to optionally make themselves targets of the mass wardec farm corps, and I don't believe that "forcing" players to be targets was something CCP were considering.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Yourmoney Mywallet
Doomheim
#115 - 2015-01-30 19:05:53 UTC  |  Edited by: Yourmoney Mywallet
UberFly wrote:
I simply pointed out that saying so doesn't make it that way.

Ah here we agree. See you can say all day long that EVE somehow isn't a pvp game, but, well... saying so doesn't make it that way.
UberFly wrote:
The game is not described that way in any of the game-related materials.

www.eveonline.com wrote:
The EVE Online community plays together on a single server. The results of your actions resonate across the entire galaxy.

UberFly wrote:
It is presented as an option.

I'm gonna go out on a limb here and suggest that you're not going to find even one shred of official CCP documentation anywhere that presents pvp in EVE as an option.
Lucas Kell
Solitude Trading
S.N.O.T.
#116 - 2015-01-30 19:12:11 UTC
Jenn aSide wrote:
You could have just said "think of the children" and saved yourself some typing.
That may be what you comprehend but it certainly isn't what I typed. I'd appreciate it if you didn't attempt to troll in this way. Thanks.

Jenn aSide wrote:
What you don't get is how people really are. PVE p[layers tend to not be pvp players, and PVE players tend to be comfort seekers. changing the way PVE content works does zilch to modify behavior, because it's not the game causing behavior, its the interaction between the players own self (personality, preferences, notions, expectations) and the environment.
Of course PvE players tend to not be PvP (assuming by this you mean PvP combat) players, that doesn't mean they don't deserve improvements to their style of play. Only when CCP decide that PvE is being scrapped will they ever become irrelevant.

Jenn aSide wrote:
That's why incursions are the way they are (easily farmed content where a whole fleet is on voice comms but on average only 5-6 people ever speak), why stuffing low sec with PVE rewards hasn't resulted in a larger low sec population, why this change failed miserably and even more that it would take all day to describe.
Incusrions are the way they are because players have minmaxed them to hell, learned every possible variant and can now just rinse repeat. If the content never changes, that won't change. Forcing players into being at more risk won't suddenly make the content better.

Jenn aSide wrote:
To it's credit, CCP learned when they moved away from those costly pve themepark based jesus features and more towards actual interaction. It's been a smashing success, pvp is the core of the game even for those of us who don't actively participate in combat pvp. Smart PVErs know this, short-sighted ones don't and think changing the way that damn Damsel is saved is going to make a difference.
CCP haven;t moved away from those features, they simply haven't been the focus. At the end of the day, more interaction is good, but that interaction doesn't have to mean "Player A shoots player B". Most PvE players have no problem being pushed to interact with others, what they have a problem with is that so many people want to basically be given easy kills by making every single PvE player at ever increasing risk.

Improve PvE, balance risk and reward, and players who are willing to risk more to gain more will put themselves at risk while others will accept a reduced payout for more safety. Repeatedly screaming at the group who don't want to be fodder to combat pilots doesn't improve the game, it just shrinks it. It's possible for multiple styles of play to co-exist you know.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

UberFly
Metallurgy Incorporated
#117 - 2015-01-30 19:15:18 UTC
Lucas Kell wrote:
.... other stuff...... I think it will be pretty tough to encourage players to optionally make themselves targets of the mass wardec farm corps, and I don't believe that "forcing" players to be targets was something CCP were considering.

I believe this is a key sentence, and I thank you for pointing it out. Honestly, I believe CCP has finally figured out that you can't force people to do anything.
No matter how many carrots and sticks you swing around like dead cats, you can't force the players to do things. You can encourage, you can threaten, but you can't force. This is something the people that cry "nerf NPC corps", "nerf incursions", "nerf null-sec plexes", "nerf gank ships", etc. all miss when they start calling for this. They figure, if they get CCP to make X change Y will happen (either they'll get more targets or less people trying to kill them, or easier fights, whatever). The vast majority of the time, this doesn't work.
CCP can't force people out of high-sec, because people who are already unwilling to venture out will just leave if their play style gets nerf'd. CCP can't force people out of NPC corps for the same reason, those that are afraid of war-decs, or anything else that comes with PCs will simply give up.
The only things CCP can do is try to keep people interacting, because that *usually* keeps them around, and try to balance the various play styles.
Lucas Kell
Solitude Trading
S.N.O.T.
#118 - 2015-01-30 19:21:43 UTC
Yourmoney Mywallet wrote:

  • A cooperative 5-man mining fleet warping into a belt and targetting specifically that one precious veld roid the poor nublet in his Venture is also shooting - that's pvp.
  • A cooperative incursion fleet popping motherships all week long because "hey - why not?" and thereby pissing off every other incursion runner - that's pvp.
  • A cooperative mission runner fleet farming missions for a weekend and then dumping all their LP on the market for next to no profit - that's pvp.
  • A cooperative indy cabal producing item X and then dumping it for a loss in some regional market until dat utha dood says "Screw it, I'm back to Jita" - that's pvp.


EVE is a pvp game. Everything else is rubbish.
While that's true, the context in which the quote from Jenn was written implies that PvP = Combat, which is certainly not true. Because other games tend to mean "combat" when they say PvP, people on both sides of the argument get the wrong idea quite often. I think that's why CCPs more recent material less frequently refers to it as PvP, as interaction in EVE as you rightly point out comes in considerably more forms than what most people understand PvP to mean.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Soul Machines
The Initiative.
#119 - 2015-01-30 19:21:47 UTC
UberFly wrote:
Jenn aSide wrote:
So you're saying that you didn't know what EVE was (launched in 2003, EVE is a pvp sandbox set in space.....) .... other stuff not relevant to my point......

Ummm, that isn't what this says.


You seem the exact sort of person advertisers like. So, did you come into the game like many who thought you could actually "fly" space ships? Twisted
Pok Nibin
Doomheim
#120 - 2015-01-30 19:22:53 UTC
Lordy lord. EVE isn't a "pvp sandbox". It's a "sandbox". Why you feel the need to qualify it -
to legitimize your own activity?
Should that be the case, consciously or subconsciously, in the same breath you illegitimize other's activities.
SEE? No?

Thot not.

The right to free speech doesn't automatically carry with it the right to be taken seriously.