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Changing sentry usage role.

First post
Author
Zimmer Jones
Aliastra
Gallente Federation
#1 - 2015-01-28 23:57:19 UTC
I have no problem with sentries. I don't have a problem with Ishtars. But i do remember another time when Ishtars did dump and runs, and the two options to save yourself were kill every drone it barfed out, or just run away. This was the era of the nano ishtar, travelling at over 15k/s, faster than any drone could travel.

TBH I love sentries, but they don't have enough of a downside. For a comparison, they are like an artillery park in modern warfare. Stationary, deployable, attacking indirectly and at longer ranges.
However, in modern warfare Arty gunners don't drop their artillery off and do donuts in their hummers while the guns do the work, the gunners are at their gun doing the job. Tanks get to fire their stuff "on the move", the Arty fires, packs up and scarpas to another locale.

So heres my bad idea for the pile:

Change the drone control range of sentries so that it is not based on sentry-target distance, but sentry to Controller distance. Then cripple that range so ships must be sitting next to their sentries, or at least be damned close to them. Ishtars can have their sentries, but their transversal will be nerfed by having to stay near enough for control. BS's need the transversal a little less, so it softens the nerfing for them, but still makes them more difficult to deploy usefully.

The gist: Sentries are really for carriers, as a stationary supporting weapon, one usable without the delay of travel time(regular drones/fighters). It happens that BS's and below CAN use them, but they will lose out on some of the defenses their hulls rely on: mobility.

Fire away

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Mag's
Azn Empire
#2 - 2015-01-28 23:58:28 UTC
There should be a sigh smiley.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Harvey James
The Sengoku Legacy
#3 - 2015-01-29 00:13:40 UTC
one way too stop the dump and run tactic... definitely remove them from carriers though

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Lugh Crow-Slave
#4 - 2015-01-29 00:30:48 UTC
Harvey James wrote:
one way too stop the dump and run tactic... definitely remove them from carriers though



They work fine on carriers until like most things you blow it up to large fleet scale
Anhenka
Native Freshfood
Minmatar Republic
#5 - 2015-01-29 00:43:26 UTC  |  Edited by: Anhenka
What does Ishtar get in exchange? And VNI?

Because pairing a fragile ship with a high speed movement bonus and a weapon system that not only can easily be killed by bombs, and is available in very limited quantity, but requires them to stay nearly stationary sounds like a barely disguised way of saying "**** em for PvP, but don't disturb my ratting" with absolutely no subtlety whatsoever.

Couldn't even do the align-> fire of a Tier 3 BC to avoid bombs. So like a Tier 3 BC, but more expensive, less useful, more restrictions, can't align while using their weapon system effectively, and can lose their weapon system easily.
Zimmer Jones
Aliastra
Gallente Federation
#6 - 2015-01-29 01:42:35 UTC  |  Edited by: Zimmer Jones
Anhenka wrote:
What does Ishtar get in exchange? And VNI?

Because pairing a fragile ship with a high speed movement bonus and a weapon system that not only can easily be killed by bombs, and is available in very limited quantity, but requires them to stay nearly stationary sounds like a barely disguised way of saying "**** em for PvP, but don't disturb my ratting" with absolutely no subtlety whatsoever.

Couldn't even do the align-> fire of a Tier 3 BC to avoid bombs. So like a Tier 3 BC, but more expensive, less useful, more restrictions, can't align while using their weapon system effectively, and can lose their weapon system easily.


A ship I dreamed of getting The guardian-Vexor. It could use 10 drones at once. Buuuut It had crap bandwidth so i lost interest, and anyways more drones on field is a bad thing for geriatric single core servers, aparently. So, since I don't have EFT on this machine, I tossed stuff into a mothballed ishtar. These are just numbers from the drones I had lying around and dragged and droped in blah blah blah, and EFT master will undoubtably laugh and correct my horrible maths.

A bare hull ishtar with 5 garde II's with my **** skills( lacking 2% of max because I'm so lazy ) comes to 413 dps.
5 Hammerheads II's are about 233 dps ( again, 2%)
5 warrior II's ( different race, i know, drones lying around) 116dps

So just using those numbers, a bonus of 75% to damage for lights and mediums would take it into territory just below the gardes.Large drones are next to useless, currently, so I'm not bothering with those.

The instant hitting of the sentries is something I can't do much about, but a 50% bonus to max speed ( not touching orbital, or any tracking stats) will bring Hammerheads up to 3km/s from 2km/s, and warriors to 7.5km/s from 5000, giving the Ishtar a chance at taking out burning interceptors. Perhaps even 60%, to give them a bit of a chance agaist overheating intys.

Obviously hiting a pos with meds or lights is not going to happen, sentries will still have to be used for that purpose, but is structure grinding really the purpose of the ishtar?

You are quite correct, I didn't take into account how it would turn the ishtar into a bearing ship.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Donnachadh
United Allegiance of Undesirables
#7 - 2015-01-29 02:24:23 UTC
-1

Again with the nerf Ishtar / sentry drone combination. Why is it that everyone misses the most logical first step in balancing this combination and jumps immediately to the nerfs instead?

Based on reading online the most common complaint with Ishtar / sentry combination is the ability to set them to aggressive mode which allows them to attack without the pilot needing a target lock or to set them to assist another ship in which case the Ishtar becomes nothing but a transport mechanism either of these allows them to drop and run away and hide.

While nerfs to damage, control range, bandwidth and various other ideas would solve the problme for the PvP crowd it would have an even larger and un-intended affect on the usefulness of the Ishtar for PvE. We don't care about PvE you say and my response is you should, this is a game that is played by many different types of players and we all have to share the same ships and equipment and the needs of ALL segments of the game need to be considered in any balance adjustment that is made.

As this applies to the Ishtar / sentry combination why start with the nerf bat big time when a simple change to drone use mechanics may solve the problem for the PvP crowd yet have minimal impact on the PvE crowd.
Just one such idea is to remove the aggressive mode and the ability to assign drones to assist another ship, so what does this do for the situation.
1. It requires the drones pilot to have a target lock to be able to shoot anything.
2. It prevents them from dropping drones and running away like a scared baby.
3. It makes drones ships just as susceptible to EWAR as most other ships.
4. It would have minimal affect on the use of this combination in the PvE segment of the game.

So I say give these simply fixes that have minimal impact on the PvE side of the game a try first. When they are tried and IF they do not solve the balance issues for the PvP crowd then we can start to look at other things that can / should be done.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#8 - 2015-01-29 02:33:06 UTC
I actually don't have as much of an issue with the "kitey" ishtars as I do the tanky ones. generally speaking a drone boats could mount a massive tank, they need no grid for their weapon system.

the Ishtar would still be absurd, show me the Eagle fitting that lets be mount a full rack of large rails, large blasters, small rails and small blasters and dose not take any grid, cpu, slots, ammo or cap.
Anhenka
Native Freshfood
Minmatar Republic
#9 - 2015-01-29 02:33:14 UTC
Zimmer Jones wrote:
~snip~


Lights and medium drones are even more vulnerable to a smartbomb than large drones.

The issue is not how much DPS they do with them. You could triple the DPS of medium drones and they would still be largely useless for any situation where the enemy knows they are coming due to their destructibility and their travel speed. A single firewall becomes able to rid most of your gangs dps off the field in an instant.

Example.

Hurfablurf are bringing an Ishtar gang through. "Whelp someone fit up a medium smarty stabber and lets go defang all their dps in a few seconds.

If you take Ishtars and bring their DPS and projection down to that of the other gun cruisers, suddenly they are cruisers with none of the benefits of guns and all the weaknesses of Ishtars.

If you remove sentries then they are just plain terrible. The effectiveness of medium/small/large drones as a primary weapon system past a few people scales about as well as a rock swims.
Anhenka
Native Freshfood
Minmatar Republic
#10 - 2015-01-29 02:37:48 UTC  |  Edited by: Anhenka
Tusker Crazinski wrote:
I actually don't have as much of an issue with the "kitey" ishtars as I do the tanky ones. generally speaking a drone boats could mount a massive tank, they need no grid for their weapon system.

the Ishtar would still be absurd, show me the Eagle fitting that lets be mount a full rack of large rails, large blasters, small rails and small blasters and dose not take any grid, cpu, slots, ammo or cap.


Oh look more commenting pretending that drones don't have inherent downsides, and don't use the same slots for damage increases/projections that an Eagle does.

I'll have my drones take up power and CPU when your guns can be destroyed when you take damage, and if you warp off without a 10 second gunport withdrawing procedure all your guns get ripped off or at least take 33% heat damage.
Zimmer Jones
Aliastra
Gallente Federation
#11 - 2015-01-29 03:29:12 UTC
Anhenka wrote:


Lights and medium drones are even more vulnerable to a smartbomb than large drones.

The issue is not how much DPS they do with them. You could triple the DPS of medium drones and they would still be largely useless for any situation where the enemy knows they are coming due to their destructibility and their travel speed. A single firewall becomes able to rid most of your gangs dps off the field in an instant.

Example.

Hurfablurf are bringing an Ishtar gang through. "Whelp someone fit up a medium smarty stabber and lets go defang all their dps in a few seconds.

If you take Ishtars and bring their DPS and projection down to that of the other gun cruisers, suddenly they are cruisers with none of the benefits of guns and all the weaknesses of Ishtars.

If you remove sentries then they are just plain terrible. The effectiveness of medium/small/large drones as a primary weapon system past a few people scales about as well as a rock swims.


But unlike cruisers with their fixed guns, drone boats have many other options at their disposal. Just because they have the bonuses to another type of drone doesn't exclude them from using options in their drone bays.

Hurfablurf and his ishtar gang are comming through a gate, the gate is camped, and someone has their stabber standing by to defang. Hurfabluf jumps, and holds cloak. ( or at least most do) There are still many options. They can decloak with optimal range and tracking scripts in omni-links, and pop out gardes. They could just Starburst out of whatever bubble they may be in ( if its bubble hell then thats pretty rough, and their scout should be biomassed[in game]) with drones out to agress whatever attacks the owner.

Dream scenarios and fantasy solutions aside, it makes no difference. Drone boats have more damage and application options than any other weapon system, and the ability to do so without a lock. The ishtar does not need its Sentry bonuses apart from how it is currently being used. The ishtar has not always had its sentry bonus, it has just become the FOTM.

I'm not getting rid of sentries, I'm changing their use to a type appropriate to that weapon system.

Still, thanks for shooting holes in my ideas, I really do appreciate it. Can't come up with solutions that work if people don't point out flaws. Not saying this would be the best or even a good one, but something to kick around.


Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Anhenka
Native Freshfood
Minmatar Republic
#12 - 2015-01-29 03:34:07 UTC  |  Edited by: Anhenka
Zimmer Jones wrote:
~snip~


My statement was in regard to the stupidity of removing sentry drones from being used on Ishtar hulls. I'm still open to changes to sentries, but I very much want to avoid any changes meant to completely gut the Ishtar as a useful PvP ship.

And you are right. Hurfabluf can do many things, even without sentries.

They can attempt to run away. Some of them will die, but that's life.
They can attempt to get back to gate. Some of them will prob die, but that's life. Or not life actually.
They can deploy drones and focus fire on a target, hoping like hell it has no smartbombs, and that the enemy has no smartbombing ships to fly over to their drone blob.
They can split fire to avoid losing everything to one smartbomber, kill nothing, and most of them will die.

Notice the common thread? They are all bad.

My point was that there's no way to make a small->large drone only Ishtar useful in the large majority of situations.

If you want to propose something that's workable and wont completely cripple the Ishtar harder then the BC nerfs did the Huricane, I'm all ears.
Zimmer Jones
Aliastra
Gallente Federation
#13 - 2015-01-29 03:48:15 UTC  |  Edited by: Zimmer Jones
Anhenka wrote:


If you want to propose something that's workable and wont completely cripple the Ishtar harder then the BC nerfs did the Huricane, I'm all ears.

Of course I'd rather not bargain, but extremes are extremes, and what I proposed seemed to nail things in place. It doesn't have to absolutely lock things down in place. I just want the boats to be in the same approximate area as their stationary drones. a control range ( not target range, in this they are seperate, as stated) of (arbitrary amount) say 30 km gives a ship with a small sig enough of an orbit to acheive a decent speed tank, provided they watch the direction of orbit. It does leave me with a conundrum of how to use the drone link augmentors.

The cane's awesomeness was a loss

ed damn, 30km is a pretty large area for my "mostly stationary idea"

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Donnachadh
United Allegiance of Undesirables
#14 - 2015-01-30 02:52:43 UTC
Tusker Crazinski wrote:
I actually don't have as much of an issue with the "kitey" ishtars as I do the tanky ones. generally speaking a drone boats could mount a massive tank, they need no grid for their weapon system.

Interesting, there are several members of my corp as well as my son that fly the other HAC and they all seem to find the ability to have dps and tank to that of the Ishtar with all lvl 5 skills pilots, perhaps skills are an issue here instead of the ships?


Tusker Crazinski wrote:
the Ishtar would still be absurd, show me the Eagle fitting that lets be mount a full rack of large rails, large blasters, small rails and small blasters and dose not take any grid, cpu, slots, ammo or cap.

That is the advantage of a drones ship, that has always been the primary advantage to drones ship. The trade offs are generally less tank, and less dps combined with the fact that you can destroy a drones ships dps capability without destroying the ship itself.
The only way for the drones pilot to destroy your eagles dps is to destroy the eagle itself.

Setting all this aside and see my last post. When they have tried the things that can be done without nerfing the Ishtars usefulness as a PvE ship then we can talk about the rest of this crap.

Just to be clear here, based on what I see with my son and friends that are all in low sec corps there really is no problem with the Ishtar / sentry drone combination the only problem is peoples unwillingness or inability to adapt to a new threat.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#15 - 2015-01-30 03:09:06 UTC
Just take away the hull-based tracking bonus. If they want to apply BS damage to cruiser targets, let them sacrifice the fitting required to get it.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#16 - 2015-01-30 03:47:40 UTC
I have all the drone skills to level V (even fighter bombers V) and all the racial specializations at IV, so take it into account when I say: Remove drones. We just can't afford to run drones in big battles, unless the nodes suddenly gets a huuuuuuuuuge upgrade in performance somehow. Carriers can get adjusted so that they run fewer fighters (less strain on node) but do the same damage. Perhaps by renaming the fighter "fighter squadron", boosting its costs and specs and then dropping the number of them the carrier can use to fit. Then make new models and animations for them so they look like more fighters in each squadron, flying formation. So for example new amount might be 2 fighter squadrons (carrier V and no more drone control units in the game). Then they do damage as two drones would (in stress to the node).
The in-game story of why drones are removed could be something like "a new quantum-computer assisted hacking technique renders automated drones impossible to control because they get hacked and either shut down or used against its owner, therefore we have stopped using them. Now only manned fighters and fighter bombers remain in the drone role".
Then we can have our next B-R5RB.
Celthric Kanerian
Viziam
Amarr Empire
#17 - 2015-01-30 06:43:40 UTC
How about you try out the thing called the search tool? This topic is put up every single day...
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#18 - 2015-01-30 06:45:26 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=401148&find=unread

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Tabyll Altol
Viziam
Amarr Empire
#19 - 2015-01-30 07:28:11 UTC  |  Edited by: Tabyll Altol
Zimmer Jones wrote:
I have no problem with sentries. I don't have a problem with Ishtars. But i do remember another time when Ishtars did dump and runs, and the two options to save yourself were kill every drone it barfed out, or just run away. This was the era of the nano ishtar, travelling at over 15k/s, faster than any drone could travel.

TBH I love sentries, but they don't have enough of a downside. For a comparison, they are like an artillery park in modern warfare. Stationary, deployable, attacking indirectly and at longer ranges.
However, in modern warfare Arty gunners don't drop their artillery off and do donuts in their hummers while the guns do the work, the gunners are at their gun doing the job. Tanks get to fire their stuff "on the move", the Arty fires, packs up and scarpas to another locale.

So heres my bad idea for the pile:

Change the drone control range of sentries so that it is not based on sentry-target distance, but sentry to Controller distance. Then cripple that range so ships must be sitting next to their sentries, or at least be damned close to them. Ishtars can have their sentries, but their transversal will be nerfed by having to stay near enough for control. BS's need the transversal a little less, so it softens the nerfing for them, but still makes them more difficult to deploy usefully.

The gist: Sentries are really for carriers, as a stationary supporting weapon, one usable without the delay of travel time(regular drones/fighters). It happens that BS's and below CAN use them, but they will lose out on some of the defenses their hulls rely on: mobility.

Fire away



Re-Re-Repost.

Why is every dam person start a new thread are you all to silly to check the first two pages if there is a thread to this topic and if there is so post you thing in this.


To the istar/sentry, no they are not overpowerd there are counters to them (no i donĀ“t talk about bring more of them).

-1

sorry almost forgot

Repost --> vote 4 close
Amanda Compton
PIXEL Corp
#20 - 2015-01-30 07:37:43 UTC  |  Edited by: Amanda Compton
Donnachadh wrote:
-1

Again with the nerf Ishtar / sentry drone combination. Why is it that everyone misses the most logical first step in balancing this combination and jumps immediately to the nerfs instead?

Based on reading online the most common complaint with Ishtar / sentry combination is the ability to set them to aggressive mode which allows them to attack without the pilot needing a target lock or to set them to assist another ship in which case the Ishtar becomes nothing but a transport mechanism either of these allows them to drop and run away and hide.

While nerfs to damage, control range, bandwidth and various other ideas would solve the problme for the PvP crowd it would have an even larger and un-intended affect on the usefulness of the Ishtar for PvE. We don't care about PvE you say and my response is you should, this is a game that is played by many different types of players and we all have to share the same ships and equipment and the needs of ALL segments of the game need to be considered in any balance adjustment that is made.

As this applies to the Ishtar / sentry combination why start with the nerf bat big time when a simple change to drone use mechanics may solve the problem for the PvP crowd yet have minimal impact on the PvE crowd.
Just one such idea is to remove the aggressive mode and the ability to assign drones to assist another ship, so what does this do for the situation.
1. It requires the drones pilot to have a target lock to be able to shoot anything.
2. It prevents them from dropping drones and running away like a scared baby.
3. It makes drones ships just as susceptible to EWAR as most other ships.
4. It would have minimal affect on the use of this combination in the PvE segment of the game.

So I say give these simply fixes that have minimal impact on the PvE side of the game a try first. When they are tried and IF they do not solve the balance issues for the PvP crowd then we can start to look at other things that can / should be done.



-1
you would **** people who uses 3 ishtars to rat by assigening drones to 1 ship and that main ship trigers the drones
your "solution" to not **** pve is doing the oppsite

i think putting a cool down timer for sentries drop is good idea
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