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Social Corps

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Author
UberFly
Metallurgy Incorporated
#81 - 2015-01-29 18:05:35 UTC  |  Edited by: UberFly
Destiny Corrupted wrote:
The problem with this balancing strategy is that as it removes various satellite methods of "player interaction," it pushes more and more of that interaction onto the primary methods of conducting it. This, in turn, makes them seem more and more imbalanced and problematic. You will see a significant example of this, possibly the biggest ever, when awoxing goes away.

I don't think you'll see that at all, and am willing to find out. Just to be clear, awox'ing was dropping a fleet on a blue, which will still be do-able in low and null, where it started. The change gives corps the option to not allow their members to shoot each other.
One unintended consequence of this change will be freighters who travel with webs. They will either have to allow intra-corp hostilities, or have limited engagements between the freigher and webber(s). Which either changes nothing for them, or means the awox'er has to volunteer as a webber. (woops, thats a point not a web.....)

Does it stop the people who joined someone's corp, went on a mission with them, then killed them? Sure, but that was in need of balancing, as they had all the reward of ganking (loot fairy) with none of the risk. It wasn't like there was a risk to it, the worst that happened was getting booted out of corp - which they were going to leave anyway.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#82 - 2015-01-29 18:09:49 UTC
UberFly wrote:
Destiny Corrupted wrote:
The problem with this balancing strategy is that as it removes various satellite methods of "player interaction," it pushes more and more of that interaction onto the primary methods of conducting it. This, in turn, makes them seem more and more imbalanced and problematic. You will see a significant example of this, possibly the biggest ever, when awoxing goes away.

Does it stop the people who joined someone's corp, went on a mission with them, then killed them? Sure, but that was in need of balancing, as they had all the reward of ganking (loot fairy) with none of the risk. It wasn't like there was a risk to it, the worst that happened was getting booted out of corp - which they were going to leave anyway.

I think the primary risk is the loss of a reputable reputation. Of course awox victims are as a cause not smart enough to keep track of such things anyway (lol), but that's kind of a player-driven consequence. In effect, what this does is it pushes a consequence mechanism from the players to the NPCs. Not a good thing, in my opinion. In a perfect world, an individual would only get away with betrayal once.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Solops Crendraven
University of Caille
Gallente Federation
#83 - 2015-01-29 18:31:53 UTC  |  Edited by: Solops Crendraven
Steve Ronuken wrote:
There are two proposals with social groups, which don't majorly overlap.

Corp lite: It's like an npc corp, but with your own name and logo.
For those people who would otherwise stay in NPC corps.

Cross Corp Social Groups: For gatherings of players, like the various NPSI communities, where people want a way to organise, without requiring people to leave their current corporation. So you can have fleet adverts, shared fittings, bulletins and so on, restricted to that group. Also, searchable, to improve discoverability which can be a real problem in Eve. (also handy for groupings within a corporation/alliance, like MinLuv)


tbh, I'm in favor of both. How often have you heard of a group of newbies, being 'griefed out of the game', when all they wanted was a name of their own. I'd like Corp lite to be able to be upgraded to full corporations, but not the opposite.
I am for this that would also eliminate the need to give API or your own corp Awoxing you I assume because you would not be able to Grief these corps correct me if I'm Wrong.

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Ned Thomas
Sebiestor Tribe
Minmatar Republic
#84 - 2015-01-29 18:41:50 UTC
I think this idea is getting blown out of proportion. Unless I'm way off the mark, it seems like all that's being proposed is a mailing list with more options. That doesn't add up to "it's a corp that can't be wardecced" in my head.
Orlacc
#85 - 2015-01-29 18:56:43 UTC  |  Edited by: Orlacc
Hi-sec is already "EVE-Lite" so I see no need for this corp-lite. The percentage of the EVE population that are "griefed" due to the current war-dec system is too small for this major a change. Just because a minority is loud does not negate that fact that they are indeed a minority.

"Measure Twice, Cut Once."

UberFly
Metallurgy Incorporated
#86 - 2015-01-29 19:32:09 UTC  |  Edited by: UberFly
Orlacc wrote:
Hi-sec is already "EVE-Lite" so I see no need for this corp-lite. The percentage of the EVE population that are "griefed" due to the current war-dec system is too small for this major a change. Just because a minority is loud does dot negate that fact that they are indeed a minority.

Where o'where did you get this idea from? Put it back, really. Not only is it off-topic, it is just plain wrong.

This has nothing to do with "griefing/ganking/war-decs/general asshattery" It is just a method for letting folks, who would be in an NPC corp anyway, group themselves and communicate. No advantages, no disadvantages, same mechanics that currently exist for NPC-corp denizens. It is just an attempt to try to get players talking to other players, hopefully more experienced, in order to teach them the game and keep them sub'ing.
The Protato
Deep Core Mining Inc.
Caldari State
#87 - 2015-01-29 19:36:29 UTC  |  Edited by: The Protato
Steve Ronuken wrote:
How often have you heard of a group of newbies, being 'griefed out of the game', when all they wanted was a name of their own..


Rarely, if ever. I've heard of newbie corps made by rookies being wardecced into stations, but this does not match being "driven out of the game". Yes, these corps collapse. Yes, those rookies learn valuable lessons. Those rookies then leave that corp, go join an established corp that can actually look after its members due to a proper setup and decent defence, and learn skills that will eventually put them on a path to being suitable to join their own corp. This type of risk-adverse BS is ridiculous; this game is not single-player, nor should it be made so that a small group of people can avoid game mechanics entirely. It can and will be abused. If you want people to be able to avoid war, give them a second server and good riddance. If a corporation can take part in the economic life of the game without any repercussions besides those which merit CONCORD retaliation then they have a ridiculously unfair advantage.
Vincent Athena
Photosynth
#88 - 2015-01-29 19:46:52 UTC
DaReaper wrote:
social gorups would work for coalitions as well. Back before i formed an alliance i was part of a group in derelik that was trying to rid it of pirates. it would of been a handy tool, esp if other alliances joined in to that specific role,

This suggests a possible name for cross corp social groups:

Coalitions.

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Tear Jar
New Order Logistics
CODE.
#89 - 2015-01-29 22:07:24 UTC
The problem is there is no point in being in a real corp for the majority if highsec players. Make a one man corp. No wardecs and you can still use mail lists and player channels to organize groups. Joining a corp only hurts you if you don't want to pvp. And if you do want a real corp, just fill it with inactives and Alts. Then have the real players all drop corp when wardecced.

There needs to be a reason beyond "I have honor!" For players to be in a high sec corporation if they nd don't use corporate hangars(most don't in highsec).
Hiasa Kite
Brutor Tribe
Minmatar Republic
#90 - 2015-01-29 23:11:31 UTC
Steve Ronuken wrote:
Corp lite: It's like an npc corp, but with your own name and logo.
For those people who would otherwise stay in NPC corps.

I like this. I'm glad it's under consideration.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Tear Jar
New Order Logistics
CODE.
#91 - 2015-01-30 00:08:22 UTC
Shailagh wrote:
Helios Panala wrote:
I don't see an issue with 'clubs' that basically function as a chat room/mailing list working in tandem with corps.

Being in 'Amarr pirate corp' and joining 'High-sec pirate club' for organizing with like minded people seems useful.

And if the, um, "combat averse" want to stay in an NPC corp and just join the 'Miners united' club for sharing Orca boosts and warning each other about the last known location of 'High-sec pirate club' members then that too is fine.



Dude errrybodys gonna form 1man "npc solo" corps and then just join all together in social corps to evade consequences like tax and war. Like todays incursion runners do.

Why is this soooo hard to see?


Handicapping players ability to play with friends is a terrible way to get them into wardecable corps.
Unezka Turigahl
Det Som Engang Var
#92 - 2015-01-30 00:14:49 UTC
Being able to share bookmarks and a hanger between all my 1 man corps would be pretty sweet.
Vyl Vit
#93 - 2015-01-30 00:42:25 UTC  |  Edited by: Vyl Vit
Nice lattice-work discussion. As much is being left out as is included. It seems some posters believe they have a handle on the entire situation, and are fluent enough in the entire game dynamics to pose as authorities. However, if you read objectively, it looks like a Swiss cheese paradigm being parsed with a colander.

In such situations I'm reminded people tend to emphasize what they favor, leave out what doesn't interest them, and argue against what they have a grudge against. So, unless I see the level of objective authority rise in this "discussion", which I highly-doubt can happen, I'm sitting here praying CCP doesn't regard this thread as definitive of anything significant other than an exposé of how certain very vocal people "think".

That these CSM members are in it up to their elbows only tells me they have but a shallow understanding of matters such as these (monkeying with the dynamics of very complicated systems), and therefore inspire even less confidence, as they are seen to "represent" us. I agree:

Boycott the elections. Disband CSM. "We" promise we won't burn Jita again if you do. (Is it ridiculous enough yet?)
Lord knows what a bunch of gamers "flying" pixels around a station will do for your press.

Paradise is like where you are right now, only much, much better.

Shailagh
6Six6Six6Six
#94 - 2015-01-30 01:15:34 UTC
Vyl Vit wrote:
Nice lattice-work discussion. As much is being left out as is included. It seems some posters believe they have a handle on the entire situation, and are fluent enough in the entire game dynamics to pose as authorities. However, if you read objectively, it looks like a Swiss cheese paradigm being parsed with a colander.

In such situations I'm reminded people tend to emphasize what they favor, leave out what doesn't interest them, and argue against what they have a grudge against. So, unless I see the level of objective authority rise in this "discussion", which I highly-doubt can happen, I'm sitting here praying CCP doesn't regard this thread as definitive of anything significant other than an exposé of how certain very vocal people "think".

That these CSM members are in it up to their elbows only tells me they have but a shallow understanding of matters such as these (monkeying with the dynamics of very complicated systems), and therefore inspire even less confidence, as they are seen to "represent" us. I agree:

Boycott the elections. Disband CSM. "We" promise we won't burn Jita again if you do. (Is it ridiculous enough yet?)
Lord knows what a bunch of gamers "flying" pixels around a station will do for your press.


It basically stopped Walking in Stations and made the CEO apologize and made real news media outlets about the 700$ monocle and player protests in a video game.
L


So yeah it basically worked
Mr Epeen
It's All About Me
#95 - 2015-01-30 02:41:29 UTC
Shailagh wrote:
Vyl Vit wrote:
Nice lattice-work discussion. As much is being left out as is included. It seems some posters believe they have a handle on the entire situation, and are fluent enough in the entire game dynamics to pose as authorities. However, if you read objectively, it looks like a Swiss cheese paradigm being parsed with a colander.

In such situations I'm reminded people tend to emphasize what they favor, leave out what doesn't interest them, and argue against what they have a grudge against. So, unless I see the level of objective authority rise in this "discussion", which I highly-doubt can happen, I'm sitting here praying CCP doesn't regard this thread as definitive of anything significant other than an exposé of how certain very vocal people "think".

That these CSM members are in it up to their elbows only tells me they have but a shallow understanding of matters such as these (monkeying with the dynamics of very complicated systems), and therefore inspire even less confidence, as they are seen to "represent" us. I agree:

Boycott the elections. Disband CSM. "We" promise we won't burn Jita again if you do. (Is it ridiculous enough yet?)
Lord knows what a bunch of gamers "flying" pixels around a station will do for your press.


It basically stopped Walking in Stations and made the CEO apologize and made real news media outlets about the 700$ monocle and player protests in a video game.
L


So yeah it basically worked
A big heaping portion of revisionist history with a little conspiracy sprinkled on top and a side of egotistical preening is just what this thread needed.

Thanks, Shailagh.

Mr Epeen Cool
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#96 - 2015-01-30 03:51:57 UTC
Shailagh wrote:
It basically stopped Walking in Stations and made the CEO apologize and made real news media outlets about the 700$ monocle and player protests in a video game.
L


So yeah it basically worked

Just like CCP intended it to, because now there were a whole bunch of people who read The New York Times who knew what EVE Online was.

And some of them even had enough disposable income to grab a new digital entertainment toy for the good ol' Macintosh.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

McChicken Combo HalfMayo
The Happy Meal
#97 - 2015-01-30 07:37:45 UTC  |  Edited by: McChicken Combo HalfMayo
We must be considerate of the goals being aimed to achieve when we evaluate a given change. The goal of a feature like social corps is to increase player interaction within highsec, in itself noble.

In the context of this feature standing on it's own we will predictably see a gain in interaction between friendly entities at a cost of loss of interaction between hostile entities. The argument to scrap the feature under such a realization is certainly understandable and it's hard to disagree with the worries brought up in the last 6 pages.

Within a different context though, could the feature cause not a loss of interaction between hostile entities, but a gain? Social corps introduced within a larger context can achieve this goal but that only begins when CCP engage in a more dignified discussion on the risk-reward model of all the choices players can make in the game. As long as we keep applying band-aids to a broken ankle, the ankle stays broken. What we need is a cast.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#98 - 2015-01-30 08:19:34 UTC  |  Edited by: ISD Ezwal
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
3. Ranting is prohibited.

A rant is a post that is often filled with angry and counter productive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.


4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Ezwal Community Communication Liaisons (CCLs)

Serene Repose
#99 - 2015-01-30 12:18:55 UTC
McChicken Combo HalfMayo wrote:
A significant change to the systems and mechanics of the game can be either beneficiary or detrimental depending on....
...who you are. Big smile

We must accommodate the idiocracy.

sharly
Doomheim
#100 - 2015-01-30 14:28:38 UTC
well I hate to say this but I think after reading this the CCP is going the way of WoW :(

the sandbox is getting smaller :(