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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Haywoud Jablomi
Vay Mining Corporation
#801 - 2015-01-29 21:36:16 UTC
This is also on top of my suggestion that all color be taken away from local and the "Pilot info" button be taken away as well while in space. If you want to see info about a pilot you have to be in a station or a POS.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#802 - 2015-01-29 21:44:10 UTC
Haywoud Jablomi wrote:
This is also on top of my suggestion that all color be taken away from local and the "Pilot info" button be taken away as well while in space. If you want to see info about a pilot you have to be in a station or a POS.

You might find the link in my signature worth reading, the first one, about eliminating AFK influence.
clipper shore
Deep Core Mining Inc.
Caldari State
#803 - 2015-01-29 21:51:58 UTC  |  Edited by: clipper shore
i think the idea that the new npc sleepers could scan down and attack cloaked ships that are in a system is a great idea means the afk cloaky has something to thing about when he goes to work or sleep


problem sovled without all the drama that has been posted in the last 42 pages
Harry Saq
Of Tears and ISK
ISK.Net
#804 - 2015-01-29 22:01:52 UTC  |  Edited by: Harry Saq
Harry Saq wrote:
1. Any argument that player inactivity should be encouraged or is a good thing is illogical.

Nikk Narrel wrote:
1
An absolute statement, in the absence of complete information, is an assumption.
It is not the inactivity on the part of the cloaked character that is being encouraged, but rather the belief that it is present when it cannot be otherwise determined.
The bigger problem is the inactivity on the part of the PvE player, when it is clearly demonstrated that a hostile presence in other game areas is not regarded as insurmountable.

Your response is a circular argument and the reason it is illogical. You are saying it is not the inactivity of the cloak but that of the PvE when the inactivity of the cloak (as literally defined by the topic, which is AFK Cloaking) is the 'activity' (or lack thereof) that is meant to alter the activity of another.

The further argument that nothing should be done if local remains unchanged means that you believe mechanics that encourage inactivity are good game design, which they are not.

The point is that IF local is not going to ever go away, what then should cloaking mechanics (including being able to be probed) look like in order to both maintain balance AND promote in-game activity (AFK by definition is not activity in-game).

Regardless of the outcome of the local debate, there would only follow two outcomes: Local intel exists innately | Local intel does not exist innately.

This discussion should then posit solutions to each scenario as they relate to cloaking mechanics, not forever circularly argue the aforementioned debate of which desired state should exist for local.

If local is innate as it is today your argument is clear - if local remains unchanged nothing about cloaking mechanics should change.
Raised issue with that argument is this -> AFK cloaking by definition is player inactivity and thus bad for the game and poor game design. What are the mechanics solutions that would encourage player activity assuming local will not be changed for whatever reason.

If local is not innate then claoky mechanics are either fine the way they are, or are unbalanced.
Arguments that they are imbalanced are -> assets in space while logged in should be fair game and the state of invulnerability either needs to be maintained (have a cost) and/or the asset should be detectable by some means (probing)
Nikk Narrel
Moonlit Bonsai
#805 - 2015-01-29 22:17:10 UTC
Harry Saq wrote:
...

If local is innate as it is today your argument is clear - if local remains unchanged nothing about cloaking mechanics should change.
Raised issue with that argument is this -> AFK cloaking by definition is player inactivity and thus bad for the game and poor game design. What are the mechanics solutions that would encourage player activity assuming local will not be changed for whatever reason.

You are drawing conclusions that are not properly supported by the information.

AFK Cloaking does not equal player inactivity.
AFK Cloaking does equal perception, and uncertainty regarding player activity.

Describing AFK Cloaking as bad, after this clarification, is misleading.
The lack of intel that defines whether the character is active, is exactly the intent of the tactic.

If the PvE player KNEW WITH CERTAINTY:
1. The the Cloaked character was AFK, then they could operate as if the character was not listed in local at all, as they would know there was no player present with which to attack them.
2. That the Cloaked character was NOT AFK, then they would know to avoid contact with the hostile in any ship considered at risk.
Either undock with a posture expected to win a confrontation, or do not undock at all.

Both of those options allows the PvE craft to survive with directly controlled levels of managed risk.
Only pilot error or failure in judgement could cause a loss, in these conditions.

Harry Saq wrote:
If local is not innate then claoky mechanics are either fine the way they are, or are unbalanced.
Arguments that they are imbalanced are -> assets in space while logged in should be fair game and the state of invulnerability either needs to be maintained (have a cost) and/or the asset should be detectable by some means (probing)

The argument that assets in space should be at risk is a blanket statement.

It is selectively applied, as made obvious that the ships behind a POS shields are also in space, but clearly not vulnerable.
It is not possible to attack ships behind a POS shield, and attacking the POS directly grants any such protected ship enough opportunity to safely log out or otherwise leave the area.
Harry Saq
Of Tears and ISK
ISK.Net
#806 - 2015-01-29 22:30:07 UTC
Nikk Narrel wrote:
AFK Cloaking does not equal player inactivity.

AFK Cloaking is by definition inactivity.
Haywoud Jablomi
Vay Mining Corporation
#807 - 2015-01-29 22:34:11 UTC
Rather enjoy the fact that a viable solution, actually more than one, has been offered as a solution to this and of course they are just glossed over.

Let's go back arguing. That's always the best solution.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#808 - 2015-01-29 22:40:22 UTC
Harry Saq wrote:
Nikk Narrel wrote:
AFK Cloaking does not equal player inactivity.

AFK Cloaking is by definition inactivity.

In the context of this thread, it is rather the strategy involved as a whole.

If we are to use dry definitions, then it is only fair to say noone is threatened by your definition of AFK cloaking, as clearly the player is not present at all to threaten with.

They may as well be logged out, for all the risk they can actually deliver.
Not much controversy there.
Harry Saq
Of Tears and ISK
ISK.Net
#809 - 2015-01-29 22:48:20 UTC
Nikk Narrel wrote:
Harry Saq wrote:
Nikk Narrel wrote:
AFK Cloaking does not equal player inactivity.

AFK Cloaking is by definition inactivity.

In the context of this thread, it is rather the strategy involved as a whole.

If we are to use dry definitions, then it is only fair to say noone is threatened by your definition of AFK cloaking, as clearly the player is not present at all to threaten with.

They may as well be logged out, for all the risk they can actually deliver.
Not much controversy there.

Negative, the strategy is but one application. Below is the stated context of the thread.
ISD LackOfFaith wrote:
To emphasize: this thread is on the topic of balance, changes, or feedback on the mechanic of using a cloak. Posts outside this topic will be moderated/deleted.

Please keep the discussion and feedback civil and constructive.

Nikk Narrel
Moonlit Bonsai
#810 - 2015-01-29 22:58:30 UTC
Harry Saq wrote:
Nikk Narrel wrote:
Harry Saq wrote:
Nikk Narrel wrote:
AFK Cloaking does not equal player inactivity.

AFK Cloaking is by definition inactivity.

In the context of this thread, it is rather the strategy involved as a whole.

If we are to use dry definitions, then it is only fair to say noone is threatened by your definition of AFK cloaking, as clearly the player is not present at all to threaten with.

They may as well be logged out, for all the risk they can actually deliver.
Not much controversy there.

Negative, the strategy is but one application. Below is the stated context of the thread.
ISD LackOfFaith wrote:
To emphasize: this thread is on the topic of balance, changes, or feedback on the mechanic of using a cloak. Posts outside this topic will be moderated/deleted.

Please keep the discussion and feedback civil and constructive.


Using your dry definition of AFK Cloaking, there is no issue, it is completely fine as it is.

Often I would have a support ship, such as an orca, on a different system while I mined ore.
That orca was cloaked, so I did not need to worry about it.
This took place in sov null space.

As I was not at the keyboard, or paying attention at all, to the orca, I was AFK cloaking.

Working as intended.
Harry Saq
Of Tears and ISK
ISK.Net
#811 - 2015-01-29 23:02:27 UTC
Nikk Narrel wrote:
Harry Saq wrote:
If local is not innate then claoky mechanics are either fine the way they are, or are unbalanced.
Arguments that they are imbalanced are -> assets in space while logged in should be fair game and the state of invulnerability either needs to be maintained (have a cost) and/or the asset should be detectable by some means (probing)

The argument that assets in space should be at risk is a blanket statement.

It is selectively applied, as made obvious that the ships behind a POS shields are also in space, but clearly not vulnerable.
It is not possible to attack ships behind a POS shield, and attacking the POS directly grants any such protected ship enough opportunity to safely log out or otherwise leave the area.

As the POS relates to my earlier reasoning:

- assets in space while logged in should be fair game and the state of invulnerability either needs to be maintained (have a cost) | the state of immunity is created through the mechanism of a POS in space, which most certainly has a cost to maintain on many apsects

- the asset should be detectable by some means (probing) | The POS is most certainly locatable with little effort
Nikk Narrel
Moonlit Bonsai
#812 - 2015-01-29 23:16:43 UTC
Harry Saq wrote:
Nikk Narrel wrote:
Harry Saq wrote:
If local is not innate then claoky mechanics are either fine the way they are, or are unbalanced.
Arguments that they are imbalanced are -> assets in space while logged in should be fair game and the state of invulnerability either needs to be maintained (have a cost) and/or the asset should be detectable by some means (probing)

The argument that assets in space should be at risk is a blanket statement.

It is selectively applied, as made obvious that the ships behind a POS shields are also in space, but clearly not vulnerable.
It is not possible to attack ships behind a POS shield, and attacking the POS directly grants any such protected ship enough opportunity to safely log out or otherwise leave the area.

As the POS relates to my earlier reasoning:

- assets in space while logged in should be fair game and the state of invulnerability either needs to be maintained (have a cost) | the state of immunity is created through the mechanism of a POS in space, which most certainly has a cost to maintain on many apsects

- the asset should be detectable by some means (probing) | The POS is most certainly locatable with little effort

And yet the ship enjoying the protection of those POS shields, is quite plainly not vulnerable.

Sure, you might have been the person who placed that POS, but equally possible is that you joined the alliance that holds it, and were simply given permission to use it for safety.

So, the concept that the POS cost anything is meaningless to you.

Whether you are cloaked, and they cannot find you, or behind POS shields and they cannot touch you, the results are effectively the same. Your ship has little to no chance of being successfully attacked.
La'Xa
Lucky Few
#813 - 2015-01-29 23:26:32 UTC  |  Edited by: La'Xa
Iain Cariaba wrote:

Oh please. If you're in any danger at all from the rats you're shooting, you're doing it wrong, and if you think it takes a carrier to rat without being in danger, you need to learn to EvE.

As far as bias on my side, keep in mind that I am primarily a ratter who PvPs as a hobby, rather than a PvPer who rats to make isk. I have absolutely zero problem with cloaky campers. All it takes to deal with cloaky campers is to not be averse to risk.


Then what's the point of going to null? Stay in high-sec and do incursions and have a bigger income with almost no risk.
Or, even better, for a bit more risk than incursions, but way less than null go to a C5-6 where with fewer than 1% of the people you need to be involved with in a null alliance you can have 3-4 times the profit in a easily secured space by actively playing the game!

Why would a single person, averse to risk or not, engage into the lowest income + highest risk of the 3, that's only made like that because of afk cyno cloakers?

Make the new circadians sleepers interract with a afk cloaker, so that 1 person afking with 20 accounts camping 20 systems won't have such an influence. Or will this reduce ccp's yearly profits too much?
Kaarous Aldurald
Black Hydra Consortium.
#814 - 2015-01-29 23:35:00 UTC
La'Xa wrote:

Why would a single person, averse to risk or not, engage into the lowest income + highest risk of the 3, that's only made like that because of afk cyno cloakers?



The only conclusion I can come to after reading this is that we need to nerf highsec.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Syn Shi
School of Applied Knowledge
Caldari State
#815 - 2015-01-29 23:37:00 UTC
clipper shore wrote:
i think the idea that the new npc sleepers could scan down and attack cloaked ships that are in a system is a great idea means the afk cloaky has something to thing about when he goes to work or sleep


problem sovled without all the drama that has been posted in the last 42 pages



I can see all the rage coming from those who love to use afk links.
clipper shore
Deep Core Mining Inc.
Caldari State
#816 - 2015-01-29 23:40:33 UTC  |  Edited by: ISD Ezwal
*Snip* Removed off-topic part of the post. ISD Ezwal.


we are talking about the disruption that an AFK cloaky player does in a system with the intention of and no other reanon than to cause that disruption.

This is mainly where the players in system knows he is afk but cannot go about their daily activites because of it .

i.e for those of you talking about POSes and locsl channels etc this is not the point of the tread.

It is in fact about 1 player disrupting the activities of dozens by parking a toon in a system sometimes for weeks mainly in industrial hubs which disrupt the activities of that hub while it is in system.

and i mean logging it in after down time eash day and heading off to work to bed etc.... this activity needs to be stamped out of the game....

There have been a few ideas as too discourage this behaviour but the idea of the new sleeper NPC's able to scan decloak and shoot them is a wonderfull idea as on sisi atm they chase you all over system shooting you it will be a great addition to the game and discorage AFKERS and bots.
La'Xa
Lucky Few
#817 - 2015-01-29 23:42:10 UTC
Kaarous Aldurald wrote:
La'Xa wrote:

Why would a single person, averse to risk or not, engage into the lowest income + highest risk of the 3, that's only made like that because of afk cyno cloakers?



The only conclusion I can come to after reading this is that we need to nerf highsec.


Yea? Then nerf everything else that has higher profit lower risk than null (basically change everything else except null) and be done with it.
clipper shore
Deep Core Mining Inc.
Caldari State
#818 - 2015-01-29 23:43:08 UTC
as for afk links the sleeper's mechanics atm will seek them down and shoot them
baltec1
Bat Country
Pandemic Horde
#819 - 2015-01-30 01:15:36 UTC
clipper shore wrote:

i.e for those of you talking about POSes and locsl channels etc this is not the point of the tread.


Yes, it is. Cloaking is the only way to beat the intel given by local chat so any nerfs to it would mean we have no counters to local intel.
clipper shore
Deep Core Mining Inc.
Caldari State
#820 - 2015-01-30 01:21:06 UTC
Just like it is in wormholes?